Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/08/15 19:43:53
Subject: Dark Angels versus ruins.
|
 |
Regular Dakkanaut
|
I'm having a problem vs an Iron Hands player I play on occasion. He likes to hide stuff like Centurions, Thunderfires, and other various goodies in the 2nd or 3rd levels of ruins, and bolster with 1-2 techpriests to 3+ cover, and a bunch of empty pods - I'm really struggling against this list. I can't outshoot it, and my terminators can't get up the ruins fast enough. My bikes can't climb at all.
I'm considering running a squad or two of assault marines, but I feel like it defeats the purpose of playing DA. The divination power to ignore cover is a bit random. Thoughts on how to beat it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/15 19:53:53
Subject: Dark Angels versus ruins.
|
 |
Longtime Dakkanaut
|
Why can your bikes not climb? Ruins are just difficult terrain now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/15 20:55:48
Subject: Dark Angels versus ruins.
|
 |
Dakka Veteran
|
Land speeder squadron with heavy flamers would be my first choice, cheap fast and plenty of delicious templates ignoring his beloved cover.
Or if you have points to spare 10 Sternguards, 8 combi flamers, 2 heavy flamers in a LR Redeemer.
The emperor gave you his cleansing fire for a reason!
|
3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force
======Begin Dakka Geek Code======
DR:80S++G++MB+IPw40k96#+D+A++/areWD-R+T(T)DM+
======End Dakka Geek Code====== |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/16 05:56:49
Subject: Re:Dark Angels versus ruins.
|
 |
!!Goffik Rocker!!
|
Make a map without ruins. You'll still struggle just cause of codex ballance.
|
This message was edited 1 time. Last update was at 2014/08/16 06:03:54
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/16 12:48:19
Subject: Dark Angels versus ruins.
|
 |
Longtime Dakkanaut
|
Apparently bikes can climb now?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/16 13:58:23
Subject: Dark Angels versus ruins.
|
 |
Fixture of Dakka
|
I think you take a dangerous terrain test but that probably won't be an issue.
|
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/16 15:03:35
Subject: Dark Angels versus ruins.
|
 |
Longtime Dakkanaut
Minneapolis, MN
|
In 6th edition, only infantry, beasts, jetbikes and jump/jet units could climb ruins. 7th edition removed all those rules, so... you can turbo-boost a rhino up onto a building if you really wanted to.
|
This message was edited 1 time. Last update was at 2014/08/16 15:03:46
|
|
 |
 |
|