It got even worse in the list I made - that was 3 primary and 3 allied.
Automatically Appended Next Post:
Arbiter wrote:Umm, there are better powers out there... Try santic for cleansing flame, vortex of doom, biomancy for life leech and smite ect.
As for the wall of death, its basically 10 flamer hits on average... So don't count on it deterring anything dangerous.
I was only looking at wall of death as a deterrent. With the pod deployment and levitate you can keep away from nastys such as a fex brood. And if invis is cast it will only be mass of attacks which will be a worry which usually come from blobs. Wall of flame will kill 5 orks or 7 guard/nids on average.
Telekinesis is essential for levitation, as is telepathy for invis. I suppose the pyromancer could trade for Santic. But Santics primaris is pants and the only two good witchfires are Cleansing flame which is WC2, andVortex of Doom which is WC3. I stayed away from Psychic Maelstrom with Loth because WC3 takes so many dice to cast, Vortex would have the same issues. Whilst for Cleansing Flame, Idon't know if +1s and +1ap is better for +1WC and rolling on a table where most of the powers will not be beneficial unlike pyromancy.
With the disciplines listed above this star will be putting out on average: a few wounds due to psychic shriek (even against tough opponents like
MCs), at least 4-5 st6 hits which cause units to count as in difficult terrain due to Assail, 6
d6 (being consevative and saying only 3 units will be in the 18" bubble), st4 hits due to Shockwave, a haywire hit which causes a vehicle to have the 'gets hot' rule (ork stompa will cause itself 3-4hps of damage turn1, a punisher 2hps, not including the haywire hit etc) due to OM, a soul fire heavy flamer, 4-5 flamer templates, plus a very high likelyhood of one (or if lucky - 2) of the following powers; Sunburst (another 6
d6 st4 ap5 hits ignoring cover), Inferno (ignores cover large blast), Molten Beam (a 12" melta beam that could benefit mightily from levitation placement to get 2-3 tanks). That's an immense damage output on a unit that will be seriously hard to dislodge. Its not a suicide command melta drop, or a combi-melta stern drop who lose most of their firepower after turn1. These guys will have that damage output turn after turn. They can all be shot at different units as well.
Automatically Appended Next Post:
I'm being a touch conservative with that damage output too.
Automatically Appended Next Post:
Just realised - if an inquisitor with rad granades gets put into the squad, that wall of death plus the units attacks become utterly deadly!