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Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

My only Imperial force is Black Templars, and recently I've been wanting to add some kind of allies aspect to them. At first I was wanting to do Crimson Fists, but I really don't want another Space Marine army. Then I thought about Inquisition, but it doesn't feel right from a Fluff perspective.

Which brings me to Sisters of Battle. I've heard very little hings about them as an army, and what I have heard, hasn't been good. So how about as a smaller allies force? I would rather get some perspective on them before I drop $40 on a Dataslate I may not even use. I know their models are rather expensive still, I'm assuming because everything's still metal.

I would really appreciate any kind of feedback. Thanks everyone

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Made in au
Missionary On A Mission




Australia

The proper question should be "Are Black Templars worth an ally slot to a Sisters army?" ps, the answer is no because as if waste points on Templars when you could be adding more Sisters.



 
   
Made in us
Missionary On A Mission





It really matters what you want them to do. Sisters can bring some deadly close range firepower and have some dangerous unique units (Exorcists, Seraphim, Celestine). If you feel like being silly, you could fill a Land Raider Redeemer with Repenta (half naked zealots wielding massive chain blades) with a marine character for tanking. Silly, but can be fun.
   
Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

At this time I have no intention for them to be a full force, just a compliment to what I currently have, because of fluff and a little bit of variety on the table.

And AdeptSister, I really like the idea of the land raider squad. Sounds like it'd be a good place to start, and fun to do, it would definitely liven up what I have on the board!

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Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Sounds different and despite being marines, templers and sisters are as good fit.
Is in beliefs they are closer than many chapters

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Made in us
Terrifying Rhinox Rider





If you are power armor and taking an ally for competitiveness, there is no reason to pay the HQ tax to take more power armor.

If you just want to paint something else and you like sisters, then they will do fine for you, but if you worry at all about competitiveness, then you should take some guard platoons.
   
Made in us
Longtime Dakkanaut





A lot of potential for cool fluff especially when you look at the Armageddon War and Hive Helsreach, Grimaldus and his remaining men fell defending the first ever shrine to the Emperor on Armageddon fighting side by side with Sisters of Battle. Also with the new Space Wolf Codex releasing Drop Pods as Fast Attack and not Dedicated Transports you could have deepstriking dominion squads turn 1.

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Made in us
Missionary On A Mission





No problem. I would recommend posting to the Sisters mega thread in the 40k tactics forum. There are a great number of players who can help you and have great experience.

Note, the Repenta squad is for fun. Death cult assassins (4 str 3, ws 5 power sword attacks on the charge at high initiative) may be better. They both need a tanking character as they are pretty fragile. Uriah Jacobs should be your Sister HQ as he brings some utility.
   
Made in us
Executing Exarch





McKenzie, TN

SoB have great models and fluff. From that perspective they would be worthwhile.

From a tactical perspective you would gain very little from SoB that you don't already have in templars. Cheap multiple special weapons squads in cheap transports with reasonable long range heavy support can already be done with Crusader squads and they get the ultimate morale ability for free.

Have you thought about one of the Knight households involved in the crusades? Tactics wise it would add a lot, the model looks great, and the fluff meshes well. I would not discourage anyone from SoB normally but SoB are an obsession filled with blood, tears, and the shattered remnants of your wallet.
   
Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

Thanks everyone for you input. I was not aware there was a dedicated thread in Tactics, so I'll head over there and see whats what.

I'm actually re-reading Helsreach right now and that's what got the thought going

I thought about a Knight for a brief moment, but I'm not ready to bring any D weapons to the table on my behalf, even though the model is awesome.

I think I may do a small detachment for them, mainly for fluff. I've always been player for the fluff. Nothing quite like beating the typical Plague Marine list with fluff based things lol.

Thanks again everyone, I appreciate your thoughts and opinions

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Made in us
Executing Exarch





McKenzie, TN

It should be noted that MSU style SoB (and SM for that matter) are actually pretty strong. So if you run up against the typical plague marine build you will actually do really well.

If you want to post what you run in your templar list we could help you figure out a tailored solution. Priests in assault terminator and SM are very very powerful. Dominions could also be an excellent addition if you need some first turn can openers.
   
Made in us
Veteran Knight Baron in a Crusader





Sisters are underrated as a primary. I played against an exorcist spam list and all those missiles are nothing to laugh at. I won 11-10 but only after taking some heavy losses. Having said that, sisters do better as a primary than an ally. You would be much better off with a knight or IG.
   
Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

 ansacs wrote:
It should be noted that MSU style SoB (and SM for that matter) are actually pretty strong. So if you run up against the typical plague marine build you will actually do really well.

If you want to post what you run in your templar list we could help you figure out a tailored solution. Priests in assault terminator and SM are very very powerful. Dominions could also be an excellent addition if you need some first turn can openers.


I typically run:
15 Crusader Squad in LRC w/ Chaplain
1 PW, melta/flamer
SB w/ pw

10 Tac Squad split into Combat Squad in Drop Pod
Plasma gun
Seargent wiht combi-grav in pod
Missile Launcher posted up elsewhere

This is my typical core for a list, other than that I try to run a variety of things from Assault Termies in LRC, to Vanguard Vets w/ Melta Bombs and a Chaplain for tank hunting.

I have a Plasma Cannon Dev squad that's pretty fun to field and a Lascannon Pred that gets some field time. Other than that I have a lot of Infantry

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Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I started my sisters army as an ally; and as stated above the SoB tactics thread is where pretty much all sisters related posts are to be found (we're a small group).

On that note, SoB do offer some great fun as an ally:

-Repentia in a LR as mentioned above
-Dominions in a scouting/flanking Immolator to melta/flamer enemy units
-Celestine for trolling SM squads or as a nasty distraction unit
-Priests to add even more buffs to your crusader squads
-Exorcist for some fun if finicky LR power (D6 shots per turn)


Either way, I'd definitely recommend it for fun and fluff

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Made in us
Executing Exarch





McKenzie, TN

Templar_Grist wrote:

I typically run:
15 Crusader Squad in LRC w/ Chaplain
1 PW, melta/flamer
SB w/ pw

10 Tac Squad split into Combat Squad in Drop Pod
Plasma gun
Seargent wiht combi-grav in pod
Missile Launcher posted up elsewhere

This is my typical core for a list, other than that I try to run a variety of things from Assault Termies in LRC, to Vanguard Vets w/ Melta Bombs and a Chaplain for tank hunting.

I have a Plasma Cannon Dev squad that's pretty fun to field and a Lascannon Pred that gets some field time. Other than that I have a lot of Infantry


Some ideas that would go well with your type of army followed by an army list;
*Priests for the assault termi and crusader squads. You can also add several into the same squad to ensure key buffs go off. Being able to reroll to wound and reroll armour saves during the fight phase takes a decent melee unit into a fantastic melee unit. A canoness with litanties of fate in one of the squad can ensure that the hymns always work (until she dies).
*Battle Conclaves with half crusaders and the other half acros and death cult are excellent melee units. A lot of people like them in landraiders (they are excellent like this in the Inquisition book). However I find a moderate unit of them borrowing a stormraven are the best use from the SoB codex. If the stormraven is shot down the unit can take the wounds on the 3++ crusaders and very likely survive. If they don't get shot down then they can charge stuff turn 3 and 4 from the stormraven. They are also tough enough that you can drop them off in front of a squad and as long as you are careful of LoS to the rest of the enemy they will usually survive.
*Repentia are fairly cheap form what amounts to one of the best melee can openers in the game. If you take a small unit of them it is less than 100 pts. You can put them in a stormraven and use them to take apart vehicles when you need to. Even a unit of 5 repentia and a mistress (99 pts) will take an imperial knight apart if they get the charge (and if they charge from a stormraven you better believe they will), that is some great returns (even if the unit almost always dies in the fight...they are repentia after all).
*Since you have a little bit of AV14 spam going on you could add forgeworld repressor SoB squads to your list to soak up more high strength firepower and give you some extra ObjSec units. They make for very good objective capturing units with 2 heavy flamers and 1 flamer.

Example List;
Spoiler:
Black Templars (Combined Arms Detachment)
+ HQ +
* Chaplain (95pts) Melta Bombs
+ Elites +
* Terminator Assault Squad (460pts) 5 termi, Land Raider Crusader w/ Multi-Melta
+ Troops +
* Crusader Squad (468pts) Sword Brother w/ Power Fist, 7x Initiates, Meltagun, 4x Neophytes, Power Fist, Land Raider Crusader w/ Multi-Melta
* Tactical Squad (220pts) Missile Launcher, Plasma Gun, 10x Space Marine, Drop Pod, Combi-weapon, Melta Bombs
+ Heavy Support +
* Thunderfire Cannon (100pts)

Adepta Sororitas (Allied Detachment)
+ No Force Org Slot +
* 5x Ministorum Priest (125pts)
+ HQ +
* Canoness (125pts) Bolt Pistol, Eviscerator, Rosarius, The Litanies of Faith
+ Troops +
* Battle Sister Squad (155pts) Repressor, 5x Battle Sisters, Flamer, Heavy Flamer, Melta Bombs


Hopefully that gives you some ideas.

BTW You might want to try out the 7ed D weapon imperial knight in a proxy game or something. D weapons are actually pretty reasonable with the changes made to them in 7ed.

This message was edited 1 time. Last update was at 2014/08/17 20:29:08


 
   
Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

ansacs
Post Sun, Aug/17/2014 17:58:33 Subject: Are Sisters worth an Ally slot?
Some ideas that would go well with your type of army followed by an army list;
*Priests for the assault termi and crusader squads. You can also add several into the same squad to ensure key buffs go off. Being able to reroll to wound and reroll armour saves during the fight phase takes a decent melee unit into a fantastic melee unit. A canoness with litanties of fate in one of the squad can ensure that the hymns always work (until she dies).
*Battle Conclaves with half crusaders and the other half acros and death cult are excellent melee units. A lot of people like them in landraiders (they are excellent like this in the Inquisition book). However I find a moderate unit of them borrowing a stormraven are the best use from the SoB codex. If the stormraven is shot down the unit can take the wounds on the 3++ crusaders and very likely survive. If they don't get shot down then they can charge stuff turn 3 and 4 from the stormraven. They are also tough enough that you can drop them off in front of a squad and as long as you are careful of LoS to the rest of the enemy they will usually survive.
*Repentia are fairly cheap form what amounts to one of the best melee can openers in the game. If you take a small unit of them it is less than 100 pts. You can put them in a stormraven and use them to take apart vehicles when you need to. Even a unit of 5 repentia and a mistress (99 pts) will take an imperial knight apart if they get the charge (and if they charge from a stormraven you better believe they will), that is some great returns (even if the unit almost always dies in the fight...they are repentia after all).
*Since you have a little bit of AV14 spam going on you could add forgeworld repressor SoB squads to your list to soak up more high strength firepower and give you some extra ObjSec units. They make for very good objective capturing units with 2 heavy flamers and 1 flamer.

Example List;
Spoiler:
Black Templars (Combined Arms Detachment)
+ HQ +
* Chaplain (95pts) Melta Bombs
+ Elites +
* Terminator Assault Squad (460pts) 5 termi, Land Raider Crusader w/ Multi-Melta
+ Troops +
* Crusader Squad (468pts) Sword Brother w/ Power Fist, 7x Initiates, Meltagun, 4x Neophytes, Power Fist, Land Raider Crusader w/ Multi-Melta
* Tactical Squad (220pts) Missile Launcher, Plasma Gun, 10x Space Marine, Drop Pod, Combi-weapon, Melta Bombs
+ Heavy Support +
* Thunderfire Cannon (100pts)

Adepta Sororitas (Allied Detachment)
+ No Force Org Slot +
* 5x Ministorum Priest (125pts)
+ HQ +
* Canoness (125pts) Bolt Pistol, Eviscerator, Rosarius, The Litanies of Faith
+ Troops +
* Battle Sister Squad (155pts) Repressor, 5x Battle Sisters, Flamer, Heavy Flamer, Melta Bombs


Hopefully that gives you some ideas.

BTW You might want to try out the 7ed D weapon imperial knight in a proxy game or something. D weapons are actually pretty reasonable with the changes made to them in 7ed.


talljosh85
Post Sun, Aug/17/2014 15:55:37 Subject: Are Sisters worth an Ally slot?
I started my sisters army as an ally; and as stated above the SoB tactics thread is where pretty much all sisters related posts are to be found (we're a small group).

On that note, SoB do offer some great fun as an ally:

-Repentia in a LR as mentioned above
-Dominions in a scouting/flanking Immolator to melta/flamer enemy units
-Celestine for trolling SM squads or as a nasty distraction unit
-Priests to add even more buffs to your crusader squads
-Exorcist for some fun if finicky LR power (D6 shots per turn)


Either way, I'd definitely recommend it for fun and fluff


This is exactly what I was after! Thank you so much. It appears you've convinced me to get the Codex . I didn't know enough about the specifics of what some of their units were capable of doing. I like the idea of more buffs for my Crusader Squads. And you both have given some solid strategies to try out. Maybe they'll become a force of their own. Thank you

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Made in us
Apprehensive Inquisitorial Apprentice



High in the Rocky Mts.

Outflanking Dominions in an Immolator and an Exorcist could bring some added "dimension" to Black Templars?

Have used this to good effect with Marines before as an Allied SOB force:

HQ: Saint
T: 20x Sisters w/HB
FA: 5x Dom's w/4x MG/Immo w/TLMM
HS: Exorcist

Was always patial to the the Saint (when she didnt scatter but not sure anymore?) That super shooty unit all stashed out in a ruin at the back never likes it when a vengful Angel with a Heavy Flamer, something like 6 or 7 attacks in the charge, a 2+/4+ sv that rises from the dead appears behind them... Put her all up in the enemies grill and they HAVE to deal with her for at least that one turn! Meanwhile the Dom's will move on and positively kill anything that gets in range and the Exorcist... well c'mon man! Plus the fluff of the Templars with some Sisters Aliies is too good to pass up!

]=[DAGGER> 
   
Made in us
Road-Raging Blood Angel Biker





Sisters now can be both because the are battle bros. Before it was limited who they could ally with you always had to watch out. Now they can be primary with exorsits or as ally with saint. I have thought about running dante and saint together for lols. 2 deep strikers with pin piont drops and a squad of you just got jacked is always good for lols.


Automatically Appended Next Post:
U say templars I say BA lol.

This message was edited 1 time. Last update was at 2014/08/18 09:33:58


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