Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/08/19 17:46:35
Subject: Captain in drop pod Command Squad
|
 |
Battleship Captain
Oregon
|
Looking at adding a Captain to a Command Squad with five melta guns.
My question is, is taking a sixth melta gun on the Captain overkill?
And what gear would you give him (besides artificer armor)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 18:22:06
Subject: Captain in drop pod Command Squad
|
 |
Is 'Eavy Metal Calling?
|
If I were to do this, I'd gear him purely to be a close combat machine, as due to the nature of Melta, you're dropping as close as possible anyway, and so you might as well use them as a delivery system for a beatstick. With the loadout below, you can use him to tank for a turn so you get a second round of melta-fire, and then detach him as a one-man wrecking ball.
I'd go with Teeth of Terra (Very likely he'll be outnumbered, so Rampage will kick in and make him a squad-chopping monster), The Shield Eternal (to make sure he can survive against Big Nasties), and Artificer Armour. This gives you EW, 2+/3++, between 5 and 7 attacks on the charge at S6 AP3 at initiative, and he's generally something of a badass.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 18:27:58
Subject: Captain in drop pod Command Squad
|
 |
Longtime Dakkanaut
Minneapolis, MN
|
Artificer Armor, Shield Eternal, and probably a Powerfist or Relic Blade (Teeth of Terra isn't a bad choice, since it's two-handed). Use him as a shield for the unit, and also as a way to dissuade enemies from getting into close combat. No real need to give him a ranged weapon - at best he can take a combi-weapon and you command squad is putting out a ton of firepower anyhow.
|
This message was edited 3 times. Last update was at 2014/08/19 18:29:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 18:48:49
Subject: Captain in drop pod Command Squad
|
 |
Battleship Captain
Oregon
|
Isn't wasteful to only have him tank wounds in a shooty squad?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 20:18:03
Subject: Captain in drop pod Command Squad
|
 |
Is 'Eavy Metal Calling?
|
As I outlined above, he tanks for a turn in which he can't charge, as this keeps the melta alive to summer something else, turning it from a suicide squad to a multi-turn threat.
As soon as he can, he leaves the squad and charges in to hack stuff up, so he's not just tanking.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 21:08:32
Subject: Captain in drop pod Command Squad
|
 |
Battleship Captain
Oregon
|
Paradigm wrote:
As I outlined above, he tanks for a turn in which he can't charge, as this keeps the melta alive to summer something else, turning it from a suicide squad to a multi-turn threat.
As soon as he can, he leaves the squad and charges in to hack stuff up, so he's not just tanking.
True, if it becomes a multi turn threat, is there value in losing a melta gun for an Apothecary?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 21:36:24
Subject: Captain in drop pod Command Squad
|
 |
Is 'Eavy Metal Calling?
|
Well, I guess 4 meltas well handle almost anything, and if you decide to charge the CS in with the Cap rather than detaching, the FNP well make him more durable.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 21:43:05
Subject: Captain in drop pod Command Squad
|
 |
Battleship Captain
Oregon
|
Paradigm wrote:Well, I guess 4 meltas well handle almost anything, and if you decide to charge the CS in with the Cap rather than detaching, the FNP well make him more durable.
Yeah but if I'm charging then I'm not melta-ing things.
Suppose it might be better to focus on breaking the Captain off the squad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 21:48:05
Subject: Captain in drop pod Command Squad
|
 |
Slashing Veteran Sword Bretheren
|
Or you could give him terminator armor, shield eternal or storm shield, and that relic storm bolter thats a salvo 3/5. This makes him able to tank pretty well but still gives him a decent shooty weapon, although not so decent againts shooting things you'd want to melta.
But seriously I think making him a melee character would be better, and yea breaking him off wouldnt be a bad idea.
|
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 21:49:22
Subject: Captain in drop pod Command Squad
|
 |
Is 'Eavy Metal Calling?
|
minigun762 wrote: Paradigm wrote:Well, I guess 4 meltas well handle almost anything, and if you decide to charge the CS in with the Cap rather than detaching, the FNP well make him more durable.
Yeah but if I'm charging then I'm not melta-ing things.
Suppose it might be better to focus on breaking the Captain off the squad.
True. Even if you break him off though, the FNP will possibly help the squad live longer and potentially kill more stuff over more turns. Four meltas will deal with almost anything short of a super heavy anyway.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 21:50:41
Subject: Captain in drop pod Command Squad
|
 |
Legendary Master of the Chapter
|
No double relics...
Is this guy the warlord?
otherwise keep him cheap with AA + SS and some kinda beatsticky weapon (perhaps a maul) to go to town on some weak backfield troops
You could give em a apothecary but its sorta weak on 5 guys
Also i think its worth giving em melta bombs as a back up.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 21:51:06
Subject: Re:Captain in drop pod Command Squad
|
 |
Fresh-Faced New User
|
Give him an auspex to reduce the cover save of a jinking skimmer / thing in cover. Cheap, increases the effectiveness of your melta.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 22:17:01
Subject: Re:Captain in drop pod Command Squad
|
 |
Battleship Captain
Oregon
|
Woozl wrote:Give him an auspex to reduce the cover save of a jinking skimmer / thing in cover. Cheap, increases the effectiveness of your melta.
Interesting idea!
I like it, makes up for no combi weapon.
And if it matters, he would be the warlord
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/19 22:23:00
Subject: Captain in drop pod Command Squad
|
 |
Legendary Master of the Chapter
|
If WL
then id go simple AA Shield Eternal, with a TH to go knock some heads on the Drop
Auspex might be worth it.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/20 03:24:32
Subject: Captain in drop pod Command Squad
|
 |
Slashing Veteran Sword Bretheren
|
|
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/20 05:17:11
Subject: Captain in drop pod Command Squad
|
 |
Sadistic Inquisitorial Excruciator
|
The thing is, this guy won't be very mobile after the initial drop. If the enemy is fairly scattered or even mildly mobile, this guy will struggle to make back his points not for lack of killing power, but because he will spend time trying to chase down targets. That said, the cheaper you make him, the easier it will be for him to murder some backfield troops and/or make the melta squad last a second turn.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/20 05:23:02
Subject: Captain in drop pod Command Squad
|
 |
Legendary Master of the Chapter
|
The one weapon with one of the following thing
Its old as dirt
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/20 11:48:30
Subject: Captain in drop pod Command Squad
|
 |
Is 'Eavy Metal Calling?
|
Desubot wrote:
The one weapon with one of the following thing
Its old as dirt
And a lot of people (including myself) play it the other way. Both are valid interpretations, so for the purpose of this thread I assume the other interpretation unless the OP states otherwise.
|
This message was edited 1 time. Last update was at 2014/08/20 11:49:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/20 18:43:56
Subject: Captain in drop pod Command Squad
|
 |
Battleship Captain
Oregon
|
Mavnas wrote:The thing is, this guy won't be very mobile after the initial drop. If the enemy is fairly scattered or even mildly mobile, this guy will struggle to make back his points not for lack of killing power, but because he will spend time trying to chase down targets. That said, the cheaper you make him, the easier it will be for him to murder some backfield troops and/or make the melta squad last a second turn.
That's why I'm thinking a cheaper Captain over the more expensive Chapter Master. That and you need a Captain for a Command Squad but you could do the same basic plan with Sternguard instead.
As far as a threat, I doubt anyone will let a five man melta squad run around their backfield unmolested but I could increase my threat bubble by taking Plasma Guns instead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/20 23:32:16
Subject: Captain in drop pod Command Squad
|
 |
Land Raider Pilot on Cruise Control
|
minigun762 wrote:Mavnas wrote:The thing is, this guy won't be very mobile after the initial drop. If the enemy is fairly scattered or even mildly mobile, this guy will struggle to make back his points not for lack of killing power, but because he will spend time trying to chase down targets. That said, the cheaper you make him, the easier it will be for him to murder some backfield troops and/or make the melta squad last a second turn.
As far as a threat, I doubt anyone will let a five man melta squad run around their backfield unmolested but I could increase my threat bubble by taking Plasma Guns instead.
It depends on what you want dead, and what your opponents bring. 4 to 5 PGs can melt all but the largest squads and toughest MCs, while like it was said earlier, MGs turn all but the biggest SHVs into slag. They'll still be a massive target, regardless of weapon choice.
Other than FNP in the squad, the best way to help survive the return salvo is to provide something equally if not more dangerous than your Command Squad. TH/ SS Terminators are very tough and scary, and in a LR their fear factor climbs even more. You get the analogy.
|
This message was edited 2 times. Last update was at 2014/08/20 23:34:17
Blood Ravens 2nd Company (C:SM)
|
|
 |
 |
|