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An'ggrath is hitting the table. From whence does the blood flow?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tunneling Trygon





NJ

So my one intent for the time being is to put An'ggrath on the table (pics to come once the paint job is complete). But how should he hit the table? I've given it a lot of thought but would love to hear how you guys would use him. I won't post his stats here but for those unfamiliar with him, he is probably the biggest beat stick in the entire game right now. T8 8W 2+ 3++ Gargantuan Creature who can move exactly like a flying monstrous creature. Way too many attacks (plus D6 on the charge) and rending means instant death. What could possibly stand in his way? Nothing of course. (I apologize if those stats are too specific, I will gladly edit them out if it's an issue)

The downside is that he is nearly 900 points. Because of Khorne's favorite number, not necessarily because of game balance lol. Even so, I think he's a monstrosity that I would love to construct an 1850 point army with him as the center piece. Without any other of my conceptions, how would you guys field him? It can be an all-Daemons army, or it can be allies that are Come the Apocalypse, or anything in between - it doesn't matter to me.
   
Made in us
Never Forget Isstvan!






take him with belakor, fateweaver, and 6 squads of nurglings (for maelstrom objectives.

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Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

Yeah I'd give him Be'lakor for sure. He is the ultimate supporting character for Lords of War.

If you're going to run him with Daemons as a main detachment Fateweaver would be nice for the warpstorm table re-roll.

Generally speaking, you will want to support him so that he can land and safely take a round of fire and then charge a unit, and then when that unit is dead survive the firepower of everything that now surrounds him. If he is still alive and well after charging his second target, the game should be yours by then unless your enemy has seized a bunch of objectives mean while.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Daemonic Dreadnought





Eye of Terror

+1 for fielding him with Be'lakor. Cast invisibility on him each round and you have basically won the game.


   
Made in gb
Prophetic Blood Angel Librarian




Unless you play against a bound MSU army.
Also - does he have hit and run? A conscript blob with priest for example could cause a few problems if not.
I wouldn't have thought with T8 W8 2+ 3++, you would particularly need to invest in a lot of points to make him invisible. Especially when he automatically means you will be at a low model count for scoring.
   
Made in de
Morphing Obliterator






Poly Ranger wrote:
Also - does he have hit and run? A conscript blob with priest for example could cause a few problems if not.

Gargantuan Creatures can stomp, thereby are very hard to tarpit.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in gb
Water-Caste Negotiator





Agreed poly. Invis is over kill especially as he has 4+ FNP too.

You need supporting elements to score and deal with the rest of your opponents army that isn't being pummelled by An'ggrath.
   
Made in gb
Prophetic Blood Angel Librarian




 Shadox wrote:
Poly Ranger wrote:
Also - does he have hit and run? A conscript blob with priest for example could cause a few problems if not.

Gargantuan Creatures can stomp, thereby are very hard to tarpit.


He can't stomp 51 models in a turn. And stomping on fearless models which are 296th his cost isn't exactly a useful or points effective use of his time.
   
Made in us
Nurgle Chosen Marine on a Palanquin






That is assuming you could get a 51 model blob of weak targets into assault range of An'ggrath without being assaulted by anything else. Daemons have plenty of fast units that could easily tarpit/slaughter a good chunk of that squad without issues.

Throw some daemonettes or flesh hounds at them to tie them up while An'ggrath moves another 12 towards something worth killing.

   
Made in gb
Prophetic Blood Angel Librarian




That would work. I was just giving advice to keep away from such things, not saying it wasn't possible.
Cheap blobs and MSU builds can still provide a problem.
   
Made in us
Nurgle Chosen Marine on a Palanquin






My greater daemon of choice is the Nurgle one, Scabreithrax. He has a nice little build in anti tarpit mechanism outside of stomp. Every enemy within 6" that isn't a daemon or mark of nurgle takes a toughness test or takes a wound with no armor or cover.
In CC with 50 dudes at T3, statistically half would die. Which I would very much like to see happen sometime. He is super slow though, so it helps with that.

   
Made in gb
Prophetic Blood Angel Librarian




That's amazing!
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

DP Angron with his bloodthirster body guards is tougher as you can los with them. However Angron isn't as good one on one.

I thought that gargantuan creatures could disengage from combat due to their size or is that super heavy walkers?

This message was edited 1 time. Last update was at 2014/08/26 11:19:01


 
   
Made in gb
Battleship Captain




Nope. Superheavies and gargantuans can be locked in combat as normal.

I'm not sure Anggrath isn't as tough. Angron and the Thirsters (the well-known 80's prog rock band) are vulnerable to small arms and light weapons which cannot even roll to wound the Big Guy.

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

That's a shame.
   
Made in us
Member of a Lodge? I Can't Say




OK

An'ggrath has a 2+/3++ save. There is no point in investing Invisibility on him, as he can only kill one unit a turn (in CC). However I would still run Be'Lakor and Fateweaver, have Be'Lakor invis himself or a unit of fleshounds/daemonettes, and Fateweaver's reroll is always useful.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

 gwarsh41 wrote:
My greater daemon of choice is the Nurgle one, Scabreithrax. He has a nice little build in anti tarpit mechanism outside of stomp. Every enemy within 6" that isn't a daemon or mark of nurgle takes a toughness test or takes a wound with no armor or cover.
In CC with 50 dudes at T3, statistically half would die. Which I would very much like to see happen sometime. He is super slow though, so it helps with that.


For you and anyone who wants to see the fatty flop around, here ya go

https://www.youtube.com/watch?v=oZvwIQPdyu4&list=UUpEXYQLlQfcD3wHU3kx0cEw

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Daemonic Dreadnought





Eye of Terror

 herpguy wrote:
An'ggrath has a 2+/3++ save. There is no point in investing Invisibility on him, as he can only kill one unit a turn (in CC). However I would still run Be'Lakor and Fateweaver, have Be'Lakor invis himself or a unit of fleshounds/daemonettes, and Fateweaver's reroll is always useful.

You have a point, but most opponents aren't going to be able to process that.

Let them waste the psychic dice trying to deny it.

   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

I'm sorry to say this and be off tactics topic, but the op said that the thirster is 900, more because of khornes favored number. that is incorrect, khornes number is 8, tzeentch is 9, nurgle 7, and slaanesh is 6. it was really bugging me, sorry!!

ok on topic, as far as supporting him, id run belakor for sure! get some flesh hounds, cheap troops, and try to fit in a grimorie.


Automatically Appended Next Post:
here is an example:900

LoW
big guy- 900

CAD
belakor- 350
herald of tzeentch, lvl 2 grimorie- 100

15 horrors- 135
3 nurglings- 45

20 fleshhounds- 320

1850 on the nose my friend.

This message was edited 1 time. Last update was at 2014/08/27 09:43:10


5000+ 
   
Made in gb
Longtime Dakkanaut





Hmn... while Bel'kor does make him basically invincible, he is only killing 1 thing a turn. I'd say

LoW
An'ggrath - 900

CAD
herald of tzeentch + portalglyph = 80

11 horrors- 99
3 nurglings- 45

15 fleshounds- 240
15 fleshounds - 240
15 fleshounds - 240
= 1844

45 flesh hounds can deal with most shooty armies in a turn or two so even if your opponent pours all his firepower into the big guy you have enough mass to slaughter him in combat. The last thing you want is your opponent to run a culexus assassin up next to him (dispelling invisibility) and filling him full of dakka. Sure the same thing can happen with the above list but at least he has 45 fleshounds that will get a free charge off.

Horrors can throw all their dice at summons. You could swap tzeentch herald for a jugger herald.
   
Made in us
Tunneling Trygon





NJ

 zachwho wrote:
I'm sorry to say this and be off tactics topic, but the op said that the thirster is 900, more because of khornes favored number. that is incorrect, khornes number is 8, tzeentch is 9, nurgle 7, and slaanesh is 6. it was really bugging me, sorry!!

ok on topic, as far as supporting him, id run belakor for sure! get some flesh hounds, cheap troops, and try to fit in a grimorie.


Automatically Appended Next Post:
here is an example:900

LoW
big guy- 900

CAD
belakor- 350
herald of tzeentch, lvl 2 grimorie- 100

15 horrors- 135
3 nurglings- 45

20 fleshhounds- 320

1850 on the nose my friend.


Haha I can appreciate your qualm. I said he was nearly 900 because I didn't want to post the exact points value but it's about as close as you can get with as many of Khorne's number as possible

Something I've been thinking is what benefits the most from Be'lakor's invisibility. Clearly not An'ggrath, whom smart opponents will realize is simply un-killable. He just is. 3++ and don't forget the feel no pain. Oh wait, is he within 12" of that cursed earth by chance? Thank you for the 2++. Goodness. I'm going back and forth between dogs and screamers and think screamers are the best bet since Tzeentch provides the extra warp charge batteries for Be'lakor (or their own casting nonsense). Plus, that re-rollable 2++ is pretty stupid. I mean, do THEY even need invisibility lol? I'm like ready to cast it on some nurglings!

The current iteration of the list goes something like:

Be'lakor

Herald of Tzeentch (ML3) on disc w/greater reward (grimoire)
Herald of Tzeentch (ML3) on disc w/greater reward (portaglyph)

7 Screamers

3 Nurglings
3 Nurglings
3 Nurglings

An'ggrath

1848 but who's counting?
   
Made in us
Nurgle Chosen Marine on a Palanquin






Pretty sure there are rules about point values. All the gargantuan daemons are favored number 3 times for pricing. So this dude is actually 3 eights. But in the grans scheme of things, will 12pt really matter? for the sake of ease and rules, round up to 900.

   
Made in ca
Longtime Dakkanaut





Honestly I think the best greater daemon and the nicest looking is Zarakynel - for 222 points less she will do as much damage and deamonetttes are probably the best troop as well. Hwr and Be'Lakor are only a bit more than An'ggrath.

Zarakynel LOW
Herald of Tzeentch Lvl 3 Greater Reward
Herald of Tzeentch Lvl 3 Greater Reward
14 Daemonettes
14 Daemonettes
10 Horrors
10 Horrors
Soul Grinder of Slaanesh

This is a measly 1500 points.

This message was edited 1 time. Last update was at 2014/08/29 14:04:31


 
   
 
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