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Made in us
Judgemental Grey Knight Justicar






Hey y'all, I just put together my first list I play to playtest with the new GK codex. Lots of shooting, lots of assault, and EVERYTHING in Termie armor. The plan is to make use of Rites of Teleportation and potentially deploy zero units on the board, and come in T1 via DS. The Captains each lead a squad of Paladins. I'd likely combat squad the Termies to put the 2 Cannons where they need to be, and go hunt something squishy with the stormbolter termies. 24 models.

HQ
2- Brother Captains (Master-crafted Psycannon, Sword)

ELITES
5- Paladins (2 Psyannons, 2 Hammers, Apothecary)
5- Paladins (2 Psyannons, 2 Hammers, Apothecary)

TROOPS
10- Terminators (2 Psycannons, 1 Hammer)

HEAVY
2- Dreadknights (Heavy Incinerator, Heavy Psycannon, Greatsword)


 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Looks solid.

You might want to reduce the Terminator Squad to 5 to give the Dreadknights Teleporters and to give the Captains Hammers and maybe a relic or two. Then with any left-over points add bodies to the paladins.

Also, instead of Captains you could try Librarians. You'll lose the psycannon but there are some solid powers that can easily make up for it.

I feel like the Dreadknights need teleporters to get into assault even if they're deep striking.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its a pretty small force at the 1850 pt level.
This could give you some problems in maelstrom missions.

Zimko is right, the NDK's need teleporters. Otherwise, they are too slow. You could drop the great swords and heavy psycannons.
Moreover, I'd also opt for Librarians instead of Captains.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in be
Monstrous Master Moulder






I would say the same, the PT is a must have for the dreadknight.

But downgrading one GM to a libby should free up some points (enough I think, especially without that MC psycannon).

You might even be able to find the points to swap one HI for a HPC to compensate for the loss of PC on the grand master.

And yeah, I'd combat squad the termies if you are playing maelstrom. Be wary off any grav centurions or early warning system riptides though.

Another option would be to run Stern/draigo with 1 palladin star... It would allow you to tank some shots from AP2s with stern's sanctuary and draigo's gate will keep this nicely mobile...

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Judgemental Grey Knight Justicar






Thanks for the feedback so far all. I know the Libby is a fantastic HQ choice now, but I have a feeling that two more Psycannons (at BS5 master-crafted) are going to help with the damage output immensely. As to the teleporters on the NDKs, I'll need some playtesting to see how necessary they will be. Now with the Heavy Psycannon being so much better, and with the Dreadknight only hitting at S6 with the sword or S10 with the fist, I don't know that he'll be the close combat killer that he was with the last codex. Teleporting in and shooting his way through stuff with the occasional beatdown may be his new role. If I find he does need a teleporter, dropping the Termies to 5 is definitely the way to do it, and filling out the Pallie squad more is a great route.


 
   
Made in us
Trustworthy Shas'vre






Nice. Averages around 23 Psycannon HITS per turn. That is a lot of shooting high quality shooting.

PTs on the Dreadknights would be great.


Interestingly enough you've got a 1/243 chance of losing by default when none of your reserves come in. 1/32 if the have -1 to your Reserve rolls. Not discounting having a very bad showing where only 1-2 units come in and your opponent can wipe them. Highly situational and rare, but worth noting.

Let me know when you want to try that list out.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Quick-fingered Warlord Moderatus





Dreadknights are much too slow moving normally without teleporters, moving 12" lets you catch what you actually want to assault

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Made in us
Sneaky Sniper Drone





Los Angeles, CA

And then you lose when you make 0 reserve rolls on turn 1.

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Made in us
Judgemental Grey Knight Justicar






You namby-pambies, I'll take 1/whatever hundreds of chance of auto-losing just for the awesome fun factor of saying "yup i'm deployed" and giving my opponent first turn. Zagman knows my play style, and often times it serves me well: GO BIG OR GO HOME.


 
   
Made in us
Trustworthy Shas'vre






 Homeskillet wrote:
You namby-pambies, I'll take 1/whatever hundreds of chance of auto-losing just for the awesome fun factor of saying "yup i'm deployed" and giving my opponent first turn. Zagman knows my play style, and often times it serves me well: GO BIG OR GO HOME.


Often.... not always! And hey, my GK are going to be full on Reserve too.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Member of the Malleus





WI

 Homeskillet wrote:
Dreadknight only hitting at S6 with the sword or S10 with the fist



Isn't the new sword x2 strength?


I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Trustworthy Shas'vre






 FinkleLord wrote:
 Homeskillet wrote:
Dreadknight only hitting at S6 with the sword or S10 with the fist



Isn't the new sword x2 strength?



Correct, new sword is a Master Crafted x2 S Force Weapon. 10pts for Master a Crafted and force. Definitely worth it.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Judgemental Grey Knight Justicar






Wow, i missed that before. He went from awesome to...awesomer?


 
   
Made in us
Trustworthy Shas'vre






 Homeskillet wrote:
Wow, i missed that before. He went from awesome to...awesomer?


I liked the old Sword better, reroll everything was so awesome.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
 
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