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Made in gb
Regular Dakkanaut






Chaos Space Marines: Codex (2012) (Combined Arms Detachment) Selections:


* Chaos Lord (175pts)
Blight grenades (5pts), Juggernaut of Khorne (35pts), Mark of Khorne (10pts), Sigil of corruption (25pts)
Axe of Blind Fury (35pts)


* Sorcerer (210pts)
2x Additional Mastery Level (50pts), Blight grenades (5pts), Mark of Nurgle (15pts), Palanquin of Nurgle (40pts), Sigil of corruption (25pts), Spell familiar (15pts)


* Chaos Cultists (50pts)


* Chaos Cultists (50pts)


* Chaos Bikers (128pts)
2x Chaos Biker (40pts), Mark of Nurgle (18pts), 2x Meltagun (20pts)
* Chaos Biker Champion (50pts)
(Champion of Chaos)
Bolt Pistol, Melta Bombs (5pts), Power Weapon (15pts)


* Heldrake (170pts)
Baleflamer


* Maulerfiend (125pts)
Magma cutters


* Maulerfiend (125pts)
Magma cutters


* Obliterators (228pts)
Mark of Nurgle (18pts), 3x Obliterator (210pts)


Chaos Daemons: Codex (2013) (Allied Detachment) Selections:


* Be'lakor, The Dark Master (350pts)


* Nurglings (45pts)
3x Nurglings (45pts)


* Soul Grinder of Chaos (180pts)
Phlegm Bombardment (30pts)
* Daemon of Slaanesh (15pts)

The lord rides with the nurgle bikers and the sorcerer walks around with the obliterators buffing stuff/adding dice for invisibility.
General tactics are to get in their face quickly with invisible grinders/maulerfiends and chop chop

   
Made in ca
Cog in the Machine




Winnipeg, MB, Canada

Can't mix marks within a squad, so those bikers would have to become Khorne. Although, for the same price-ish an escort of Chaos Spawn is potent.

40k armies: Harlies, Tzeentch Daemons
AoS armies: DoK, Deepkin, Nighthaunt, Tzeentch Daemons, Skaven 
   
Made in gb
Regular Dakkanaut





 IngenuityGap wrote:
Can't mix marks within a squad, so those bikers would have to become Khorne. Although, for the same price-ish an escort of Chaos Spawn is potent.


Pretty good shout! And cheaper too. Thanks for pointing that out

   
Made in us
Spawn of Chaos





Blight Grenades are for units with MoN only, so the Khorne Lord will have to ditch them. Also, Maulerfiends aren't worth their cost without a Warp Smith; one immobilized result and it become a 125 pt paperweight.
   
Made in gb
Longtime Dakkanaut




125 pts is pretty cheap for what maulerfiends do. Yes, one wil die, so thats why you take two.

Usually I would say take lots of armour or none, but maulerfiends still seem good value. Especially when they are made invisible.

DFTT 
   
 
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