Manchu wrote:Publishers are smart.
The 'traditional' model, as I understand it, was to saddle developers with the lion's share of the risk while taking the lion's share of the profit via the milestones system.
One reason developers accepted this position, perhaps the biggest reason, is because publishers are the traditional gatekeepers to the people who buy games.
In 2012, Tim Schafer, Brian Fargo, and Jordan Weisman proved developers could use
KS to cut out the publisher. This aspect was even one of the most prominent arguments of their project pitches.
Square Enix's Collective is an attempt by a publisher to step back in between developers and customers.
And it will fail, miserably. Double Fine opened the floodgates to where Developers don't NEED customers anymore; as long as the developers have recognition/the "Name".
However, a Publisher could very easily (Once publishers stop being stupid and want A TON OF MONEY! instead of ALL THE MONEY!) take a team straight out of college, tell them "If this idea raises X dollars in Y time on Z website, we will provide the rest of the funding and help you along with the game". and help them get that name going/out there. Naturally they would sign them into a contract if it works out, allowing the Publisher to keep the people/new brand.
Mind you, this will only happen when AAA starts making Horror Games, Square goes back to Final Fantasy games proper (When they were good), and EA hands out free puppies with their games.