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![[Post New]](/s/i/i.gif) 2014/08/30 16:50:34
Subject: Is there an easier way to move around a horde of Orks?
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Fresh-Faced New User
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I love playing the Orks, but I tend to do my best to make my army use as few models as possible, purely because I moving around 100+ boys can take a LONG time. Obviously I can't shove them all in vehicles, and even if I do, they're ORK vehicles, so they won't stay in them for very long. Eventually I'm going to have a huge amount of models on the field, and I'm spending most of our game time moving them around.
I would love to have a massive amount of orks on the field, especially now that I can go unbound. Does anyone know of an easier and less time-consuming way to move my hordes of orks around?
Granted, with the new mob rule.... I might be better off sticking to my old tactics. All my boyz do now is murder themselves. I have no idea how to effectively hand THAT.
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![[Post New]](/s/i/i.gif) 2014/08/30 17:58:44
Subject: Is there an easier way to move around a horde of Orks?
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Infiltrating Prowler
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I keep hearing about how Mob Rule kills ofc entire squads, how is that even possible? First, you have to fail a morale check, after that you roll what an average of 3,5 hits, those need to wound so that's 1,75 wounds and after armor saves (and possibly a feel no pain roll with a painboy) so that's what, 1 or 2 dead boys in return for being essientially fearless?
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![[Post New]](/s/i/i.gif) 2014/08/30 18:15:00
Subject: Re:Is there an easier way to move around a horde of Orks?
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!!Goffik Rocker!!
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There are a few trics on how to movve your guyz faster.
If you're sure that your boyz are gona run forward this turn no matter what happens ask your opponent if he's ok with boyz moving+running immediately in the movement phase. This is situational cause there are alwayz some factors like SAG and blasts scattering 10' but this simple trick will help you out on the first turns saving some time.
There's an option to use templated fixators like in WH fantasy. That's also quite handy if you want to stick to 2' coherency.
And about mob rule. Essentially it penalizes truckboyz. The option is to give them 'eavy armor. Will help a lot! In other cases new Mob rule is either not that bad or plain helpful (Meganobz, mellee).
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This message was edited 1 time. Last update was at 2014/08/30 18:17:01
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![[Post New]](/s/i/i.gif) 2014/08/30 18:24:33
Subject: Is there an easier way to move around a horde of Orks?
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Bonkers Buggy Driver with Rockets
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I just cram guys into transports so I only have a few disembarked at a time.
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For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling |
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![[Post New]](/s/i/i.gif) 2014/08/30 18:30:10
Subject: Is there an easier way to move around a horde of Orks?
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Regular Dakkanaut
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I have the same problem with my IG, which regularly fields 100+ infantry plus tanks. I did consider movement trays like in fantasy, but I've yet to try them out. They'd have to be special trays though. Can't have the boys bunch up too much in 40k.
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Member of Legio Malaysia
http://spunkybass.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2014/08/30 18:39:57
Subject: Is there an easier way to move around a horde of Orks?
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Pragmatic Primus Commanding Cult Forces
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Fantasy has those nifty movement trays, which speed up gameplay a lot.
I really think 40k needs something similar with large battles. Someone tell GW that we need 40k movement trays!
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2014/08/30 19:16:45
Subject: Is there an easier way to move around a horde of Orks?
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Fresh-Faced New User
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Iron_Captain wrote:Fantasy has those nifty movement trays, which speed up gameplay a lot.
I really think 40k needs something similar with large battles. Someone tell GW that we need 40k movement trays!
They'll make them cost three times as much as fantasy's varient.
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This message was edited 1 time. Last update was at 2014/08/30 19:18:20
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![[Post New]](/s/i/i.gif) 2014/08/30 19:51:42
Subject: Is there an easier way to move around a horde of Orks?
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Dakka Veteran
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With my group, when it comes to large things like that, nobody really wants to sit and watch you measure and move every single model. Just move the front of the pack up, and then move every model behind them up without bothering to measure, really. Since you're going to remember to keep some space between your models, and as long as you're an honest player (track records matter here) I doubt your opponent will ever argue. It's the difference between a 2 hour game and a 4-5 hour game when it comes to nids, IG, and Orks.
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![[Post New]](/s/i/i.gif) 2014/08/30 19:54:44
Subject: Is there an easier way to move around a horde of Orks?
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Morphing Obliterator
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Didn't LotR had movement trays for round bases? Do these still exist?
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Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2014/08/30 20:02:09
Subject: Is there an easier way to move around a horde of Orks?
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Regular Dakkanaut
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I've been planning on getting the LOTR trays for my IG. They would move up in the 8 man trays, but I would probably tell the opponent, this is just for time's sake. If you shoot a template weapon at this squad, I'm going to take the tray off and put them 2" apart as they ordinarily would be.
Looks like GW doesnt sell them anymore though. Great.
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![[Post New]](/s/i/i.gif) 2014/08/30 20:06:36
Subject: Is there an easier way to move around a horde of Orks?
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[MOD]
Making Stuff
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There are a couple of companies floating around (Litko?) that make 'skirmish' movement trays that can help, although they can be tricky to move around on tight tables.
The aforementioned shortcut of only measuring the front row can speed things up a bit if your opponent is ok with it. Otherwise, a movement template can be faster than a tape for moving bulk models quickly.
Or you just can as much of the infantry as possible and bulk up on the big stuff
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![[Post New]](/s/i/i.gif) 2014/08/30 20:09:35
Subject: Re:Is there an easier way to move around a horde of Orks?
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Land Raider Pilot on Cruise Control
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What I do, and encourage others to do, is move your front "rank" forward X inches, then "leap frog" them, by which I mean move the back guys, working forward. Saves you moving a row or two, just remember to swap the different models (PKs, Big Shootas, etc) with the model in the appropriate place.
Also helps if your opponent doesn't mind you running and moving in one go.
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If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2014/08/30 20:24:47
Subject: Is there an easier way to move around a horde of Orks?
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Veteran Knight Baron in a Crusader
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Leapfrog the guys in the back. Measure 6 inches from the front of the unit and then move the guys in the back of the unit to that spot. You end moving 1/2 or 1/3 of the models that way.
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![[Post New]](/s/i/i.gif) 2014/08/31 02:14:48
Subject: Is there an easier way to move around a horde of Orks?
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Regular Dakkanaut
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Forgot to say that what I do, and so far opponents have no issues with it, is to move the very front rank 6", then move the very last rank 6", and just pick up the guys in between and place them in the relatively same spots in the blob. Often I would still exactly measure special models like special weapons, sergeants, etc, just to make sure there'll be no arguments about how far these guys can shoot etc. but for the rest of the grunts, people usually have no issue. It is important to ask your opponent if you can do this, before the game though.
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Member of Legio Malaysia
http://spunkybass.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2014/08/31 02:56:27
Subject: Is there an easier way to move around a horde of Orks?
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Grizzled Space Wolves Great Wolf
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I don't like movement trays that fix the location of models, it just doesn't suit the 40k system very well.
What I've started doing, get a bunch of 120mm oval bases and put a piece of sheet metal on them and then put small magnets under the base of every model. You can put some terrain on to the 120mm bases to make them look better.
If you want a loose formation you can fit about 4-5 models on the base, if you want a tight formation you can fit 6+ models on them. The magnets stop models falling off as you move them, but if you need to move a model individually for some reason, you still can do that. You can even mount some sort of stick to them (and model it as a tree or something) on the base to make it easier to move.
So instead of moving 100 models, you are moving 15 bases of models, then come close combat you can still move the models individually to get them in to base contact.
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![[Post New]](/s/i/i.gif) 2014/08/31 03:39:05
Subject: Is there an easier way to move around a horde of Orks?
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Pyromaniac Hellhound Pilot
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Just use a broom to move all those boys around.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2014/08/31 03:57:53
Subject: Re:Is there an easier way to move around a horde of Orks?
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Been Around the Block
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I figure I can wear out my opponent while he waits for me to move the 200+ boyz.
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![[Post New]](/s/i/i.gif) 2014/08/31 04:47:42
Subject: Re:Is there an easier way to move around a horde of Orks?
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Nasty Nob
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1) Play Unbound
2) Fill out points allowance with Killa Kans
3) Finish most games by the end of the first enemy shooting phase!
In all seriousness, you have to make sacrifices as an ork player.
The movement trays are really clunky and don't work very well. They often don't fit around terrain and the like, and you end up shifting guys on the tray which causes the same movement disputes you were trying to avoid.
What I have done, with both Orks and Tyranids, is to premeasure my movement, show my opponent the farthest I could possibly move, and then move less than that.
He knows I'm not taking advantage of my loosey-goosey movement, because I'm moving less than my maximum, and I can get on with it. It puts me at a tactical disadvantage, but I'm playing orks. Meh.
Alternatively, get a whippy stick, cut it down to 6" minus the diameter of your standard ork base, load up on caffeine, and move every one of them carefully like a coked-up squirrel hiding nuts!
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![[Post New]](/s/i/i.gif) 2014/08/31 05:40:38
Subject: Is there an easier way to move around a horde of Orks?
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Iron_Captain wrote:Fantasy has those nifty movement trays, which speed up gameplay a lot.
I really think 40k needs something similar with large battles. Someone tell GW that we need 40k movement trays!
I made some home-made ones a while back using cheap metal and magnets on the bases of my models. Though as I got more and more Orks, it became less feasible economically. I wish they would make some trays for 40k, but they probably won't, since not enough armies really NEED them. Only Orks and IG, and possibly Tyranids could use them effectivly, while other armies are usually more elite or vehicle driven and don't have enough models to warrant their use.
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![[Post New]](/s/i/i.gif) 2014/08/31 09:01:04
Subject: Is there an easier way to move around a horde of Orks?
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Boosting Space Marine Biker
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A shove with an open palm has always worked with my table-gaming gang.
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Innocentia Nihil Probat.
Son of Dorn |
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![[Post New]](/s/i/i.gif) 2014/08/31 09:27:22
Subject: Is there an easier way to move around a horde of Orks?
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Flashy Flashgitz
Antwerp
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I haven't gotten a chance to play with my orks since 7th came out, but back in 5th when I played green tide I usually asked my opponent if he was fine with me rolling for run and doing run + move in one go. I then measured the front rows of the hordes and moved the back ones up behind them without measuring. Never had a problem because of it.
By the time I switched to deffwing, my turn was actually faster than our local marine player's! In his defense, he used to actually think about his movement and shooting, whereas my horde just went forward in the hopes of clobbering the lot.
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2014/09/01 09:00:04
Subject: Is there an easier way to move around a horde of Orks?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Asking your opponent to help moving also works many times.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/09/01 10:39:17
Subject: Is there an easier way to move around a horde of Orks?
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Ork Boy Hangin' off a Trukk
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Measure the front row carefully. All following rows move with 3 or 4 per hand at a time, making sure they are spaced how you like. Just don't be a dick about it obviously. Some boyz will end up moved a little too far probably, and others will end up moved not far enough, but as long as your front-line and general spacing stays the same you should be fine. Boy mobs will die in droves anyway, regardless of placing. Running at the same time as movement phase is also a good idea as long as your opponent is cool with it, but keep track of the run distance in inches, and subtract that from any psychic power or other ability that would be activated before the shooting phase.
If your opponent insists on you carefully measuring each individual boy in your horde, its his loss really. More turn time for you. More time to carefully 'fink about your plans, too.
I regularly run over a hundred boyz in 1500ish level games, and make it into assault reasonably often enough with large mobs, and I still manage to take my turns faster than pretty much all of my opponents who have less than a quarter of the models I have on the board. You just get used to moving efficiently and to counting dice in bunches.
(Pro tip for counting dice for orks: don't try to calculate the amount of attacks or shots your putting out. Just count the number of boyz involved and gather as many piles of dice as there are boyz. Like say a mob of 17 make it on the charge. Just count out 17 piles of 4 dice, rather than trying to count out 68 individual dice. The local Tau player counts his guys and calculates shots, then counts out individual dice and it makes his turns frustratingly long as I wait on him to count dice. Makes me half tempted to do it for him, haha)
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2016 Score: 7W; 0D; 2L |
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![[Post New]](/s/i/i.gif) 2014/09/02 19:42:24
Subject: Is there an easier way to move around a horde of Orks?
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Longtime Dakkanaut
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Make your own tray. It's very easy and it will not give you a lot of trouble unless the battlefield is just cluttered.
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This message was edited 1 time. Last update was at 2014/09/02 19:42:34
You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/09/04 04:24:20
Subject: Is there an easier way to move around a horde of Orks?
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Fresh-Faced New User
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Zewrath wrote:I keep hearing about how Mob Rule kills ofc entire squads, how is that even possible? First, you have to fail a morale check, after that you roll what an average of 3,5 hits, those need to wound so that's 1,75 wounds and after armor saves (and possibly a feel no pain roll with a painboy) so that's what, 1 or 2 dead boys in return for being essientially fearless?
One mega melee unit walks in and kills 6+ units. You deal maybe two wounds in return. You lose combat and have a LD of 4. They roll higher than you and sweep the other 400 units. Game over.
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This message was edited 1 time. Last update was at 2014/09/04 04:24:43
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![[Post New]](/s/i/i.gif) 2014/09/04 05:14:53
Subject: Is there an easier way to move around a horde of Orks?
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Regular Dakkanaut
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Could you use a magnetised sheet perhaps (they are available) and obviously bit of work on the bases.
Maybe cut and move 6 at a time on little squares?
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![[Post New]](/s/i/i.gif) 2014/09/04 06:56:32
Subject: Is there an easier way to move around a horde of Orks?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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seism85 wrote: Zewrath wrote:I keep hearing about how Mob Rule kills ofc entire squads, how is that even possible? First, you have to fail a morale check, after that you roll what an average of 3,5 hits, those need to wound so that's 1,75 wounds and after armor saves (and possibly a feel no pain roll with a painboy) so that's what, 1 or 2 dead boys in return for being essientially fearless?
One mega melee unit walks in and kills 6+ units. You deal maybe two wounds in return. You lose combat and have a LD of 4. They roll higher than you and sweep the other 400 units. Game over.
Maybe you should check the rules before before commenting on them.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/09/04 20:04:47
Subject: Is there an easier way to move around a horde of Orks?
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Regular Dakkanaut
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Build movement trays!
At minimum just do triangles of 3
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![[Post New]](/s/i/i.gif) 2014/09/04 20:32:32
Subject: Is there an easier way to move around a horde of Orks?
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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seism85 wrote: Zewrath wrote:I keep hearing about how Mob Rule kills ofc entire squads, how is that even possible? First, you have to fail a morale check, after that you roll what an average of 3,5 hits, those need to wound so that's 1,75 wounds and after armor saves (and possibly a feel no pain roll with a painboy) so that's what, 1 or 2 dead boys in return for being essientially fearless?
One mega melee unit walks in and kills 6+ units. You deal maybe two wounds in return. You lose combat and have a LD of 4. They roll higher than you and sweep the other 400 units. Game over.
You've just described precisely how Orks would be terrible if they didn't have Mob Rule. As it stands, Mob Rule prevents this from happening as long as they have more than 10 models left in the squad.
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