| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/09/02 17:25:11
Subject: [1850] - ORKS - Need help streamlining
|
 |
Hungry Little Ripper
|
Ok, my main opponents are Eldar, IG, GK, and SM. I typically play Tyranids, but have gotten tired of getting my face stomped most of the time. Being that I refuse to play a non-alien race I have chosen Orks.
What I am looking for advice on is how to streamline my army list more, in other words are my units too all over the place tactics wise?
I have additional models than what is listed below so feel free to make any suggestions, Thanks in advance!
HQ
Warboss – Mega Armor, Finkin Cap, Kombi-Rokkit (Goes with Nobs in battlewagon #1)
Painboy – Bike (Goes with warbikers)
Troops
11 Boyz – eavy armor (Go in Trukk)
1 Nob boss – boss pole
11 Boyz – eavy armor (Go in Trukk)
1 Nob boss – boss pole
18 Boyz – shootas (Go in battlewagon #2)
1 Big shoota boy
1 Nob boss – boss pole
Elite
10 tankbustas (Go in Trukk)
2 Bomb squigs
4 Nobs – 4 kombi-rokkit (Dedicated Transport: Battlewagon #1 – 1 Big Shoota)
1 Boss Nob – kombi-rokkit, boss pole
Fast Attack ( I have trakks, buggies, schorchas that can be subbed out)
1 Blitza-Bommer
5 Deffkoptas – 5 TL rokkit launcha
7 Warbikers – 1 upgraded to nob
Heavy
Battle wagon #2 – 1 Big Shoota
8 Lootas with 2 Meks - kustom mega blastas
4 Mek Guns - Lobbas
Everyone starts in transports minus the Lootas and Mek Guns.... So my plan is to just bum-rush the hell out of the enemy party-waagh style, bring the koptas via outflank.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/02 18:42:23
Subject: [1850] - ORKS - Need help streamlining
|
 |
Growlin' Guntrukk Driver with Killacannon
|
So t o sum this up you have 3 trukks Surrounded by Warbikers and followed by wagons? with Deffkoptas outflanking
do the Nobz in the Trukker Boyz groups have PK's ? cause they need at least big choppas but better a PK with the Ard Trukker Boyz..
..I assume WarBikers are Shooting and not charggin in ..same with deffkoptas ..(Neither is great in CC thou warbikers are better than Kopta's in close combat)_
Tankbustas need to concentrate on the following ..AV-14..MC..MEQ..in that order ..They can occasionally engage small groups of terminators and win ...(Melta Bombs, and/or Tank Hammers in CC)
For the Points Bomb squigs are excellent..
Tank Bustas do not need a PK ..
WarTrakks and Buggies are a trade off with deffkoptas..
TL Rokkits or Skorchas ..No need for Big Shootas on either ..leave that to the warbikers and their dakka gunz
Lootas Want to say drop the Meks with them and add a couple more Lootas ...(these meks cant leave to go repair stuff sooo..)
Lobbas, Traktors(for AA) and KMK for best ork anti TEQ..Those are currently the only three choices I am running
|
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/02 19:13:33
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Hungry Little Ripper
|
I'm not sure how to utilize the trukk boys + PK nob correctly, and do you think the tank bustas will be too squish in the Trukk? Also I was thinking about dropping Blitza Bomma for more bikes. I need to read up on KFF I'm thinking too..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/02 19:14:53
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Sneaky Sniper Drone
Denmark
|
I see all these one shot rokkits on your nobz and warboss, I know they're only 5 points each, but theres 5 of them which will actually buy one PK instead. And I guarantee you'll get more dead enemies from that single klaw than those 5 rokkits.
You could also swap the rokkits on the nobz for big choppas instead which will make mincemeat of your IG and Eldar opponents, well at least the grunts on those two armies.
But you really need those powerklaws, especially in the trukk mobs, but anywhere you can fit a klaw you should.
|
|
This message was edited 1 time. Last update was at 2014/09/02 19:16:19
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/02 19:21:03
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Hungry Little Ripper
|
Cool, I am gonna re-kit my nobs when I get home  Since they are rolling with the WB how do you think I should kit tem? Just Slugga/Choppa and a Klaw or 2?
Nobs in the trukk boys squads will get klaw and slugga
I'll move some points around, my other thought was with the Warboss in MA, should i give him lukky stikk or ? I'll get rid of the kombi rokkit on him too.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/02 19:45:26
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Sneaky Sniper Drone
Denmark
|
Yeah slugga/choppa and 1-2 klaws is the way to go, if you can find the points to give them eavy armour that'll be a good thing to do.
The lucky stikk is good because it'll let him tank wounds like a baws, and add +1 to the units WS (does not accumulate with waaagh banner).
I am however torn between the tanking goodness of the Stikk versus the tactical possibilities of getting a second warlord trait, a shame that its one item pr model. I sure hope for an errata on that one.
Oh and one last thing, bosspole on the warboss.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/02 19:57:03
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Hungry Little Ripper
|
Thanks for the advice!
Do you think I should drop the Bomma and do something different with those points? If I go with Traktors then I don't need the AA from plane I'm assuming.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 00:22:56
Subject: [1850] - ORKS - Need help streamlining
|
 |
Growlin' Guntrukk Driver with Killacannon
|
The blita bomma has very little AA the Traktors are much better AA With their special rules and STR 8 they are better than a IG Hydra squadron Automatically Appended Next Post: THe PK Nob in a trukk with the ard boyz is just steller ..The whole point of the Trukk is to get that Nob into combat with something ugly ..only boss nob i would skip a claw on is the Tank busta group he has melta bombz so is good ..
|
|
This message was edited 1 time. Last update was at 2014/09/03 00:26:16
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 01:30:51
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Nasty Nob
|
HQ
Warboss – Mega Armor, Finkin Cap, Kombi-Rokkit (Goes with Nobs in battlewagon #1)
Painboy – Bike (Goes with warbikers)
Troops
11 Boyz – eavy armor (Go in Trukk)
1 Nob boss – boss pole
11 Boyz – eavy armor (Go in Trukk)
1 Nob boss – boss pole
18 Boyz – shootas (Go in battlewagon #2)
1 Big shoota boy
1 Nob boss – boss pole
Elite
10 tankbustas (Go in Trukk)
2 Bomb squigs
4 Nobs – 4 kombi-rokkit (Dedicated Transport: Battlewagon #1 – 1 Big Shoota)
1 Boss Nob – kombi-rokkit, boss pole
Fast Attack ( I have trakks, buggies, schorchas that can be subbed out)
1 Blitza-Bommer
5 Deffkoptas – 5 TL rokkit launcha
7 Warbikers – 1 upgraded to nob
Heavy
Battle wagon #2 – 1 Big Shoota
8 Lootas with 2 Meks - kustom mega blastas
4 Mek Guns - Lobbas
I would drop the combi-rokkit off the Warboss and swap for a Boss Pole. For that matter, drop all Kombi-rokkits swap for Big Choppas.
Then Exchange the Painboy for a KFF Big Mek on a bike with a Boss Pole, if you can find the points for a Kill Saw, Id do that too. This unit would cover as many of the Trukks and Battle Wagons as it could with the KFF.
Id swap the Nob's Battle Wagon with the Tank Bustas Trukk. The Tankbustas need to added protection IMHO.
All trukks and BW's get rokkits not big shootas.
All Nob Bosses get Power Klaws and Boss pole, except Tank Busta Nob, he gets a Boss Pole.
Swap the two meks for more lootas and Id drop the Blitza Bomber to get the points needed. Anyh extra go into more lootas/Mek Guns.
Thats how Id do it.
|
A man's character is his fate.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 01:56:14
Subject: [1850] - ORKS - Need help streamlining
|
 |
Regular Dakkanaut
|
Agree with dropping the kombi-rokkits. They are not worth it even for 5 points especially with orks being able to put rokkits all over the place (put em on the wagons & trukks). Kombi-skorchas are really nice on nobz though, but I'd kit them with big choppas and a klaw or 2 first.
Blitza bomber is fun, but very hit or miss. It'll either be awesome or worthless. Mek guns would be more reliable. (I like the bomba though).
Don't put meks with lootas unless they in a ride. All them meks accomplish is a good chance to beat the crap outta you lootas (I rather get pinned or fall back and hopefully regroup rather than have them take extra damage from the mek on failed morale).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 02:09:58
Subject: [1850] - ORKS - Need help streamlining
|
 |
Dakka Veteran
|
iplaywithtoys wrote:Ok, my main opponents are Eldar, IG, GK, and SM. I typically play Tyranids, but have gotten tired of getting my face stomped most of the time. Being that I refuse to play a non-alien race I have chosen Orks.
What I am looking for advice on is how to streamline my army list more, in other words are my units too all over the place tactics wise?
I have additional models than what is listed below so feel free to make any suggestions, Thanks in advance!
HQ
Warboss – Mega Armor, Finkin Cap, Kombi-Rokkit (Goes with Nobs in battlewagon #1)
Painboy – Bike (Goes with warbikers)
Troops
11 Boyz – eavy armor (Go in Trukk)
1 Nob boss – boss pole
11 Boyz – eavy armor (Go in Trukk)
1 Nob boss – boss pole
18 Boyz – shootas (Go in battlewagon #2)
1 Big shoota boy
1 Nob boss – boss pole
Elite
10 tankbustas (Go in Trukk)
2 Bomb squigs
4 Nobs – 4 kombi-rokkit (Dedicated Transport: Battlewagon #1 – 1 Big Shoota)
1 Boss Nob – kombi-rokkit, boss pole
Fast Attack ( I have trakks, buggies, schorchas that can be subbed out)
1 Blitza-Bommer
5 Deffkoptas – 5 TL rokkit launcha
7 Warbikers – 1 upgraded to nob
Heavy
Battle wagon #2 – 1 Big Shoota
8 Lootas with 2 Meks - kustom mega blastas
4 Mek Guns - Lobbas
Everyone starts in transports minus the Lootas and Mek Guns.... So my plan is to just bum-rush the hell out of the enemy party-waagh style, bring the koptas via outflank.
1. I'd use the lucky stick rather then the finkin cap. 2+ rerollable armor save...yes please.
2. Funny, I'd swap your slugas in trukks and the shootas in the battle wagon around. The shootas and a truck can camp an objective and maybe still fire at stuff. The Battlewagons going where the fightig is.
3. Switch Big Mek on bike for the pain boss.
4. Id agree with using all rokkits rather then big shootas on trukks and in units (especially vs Mahreens).
5. This is just my opinion, but I'd use the 7 warbikes, and two units of 2 deffkoptas. Have the deffloptas tag along with each battlewagon and charge first (soaking up overwatch)
6. I'd dump eavy armor and take more boyz.
7. I'd run just 7 lootas in my unit. No meks-I only add meks when I plan to try and fix stuff
8. Get more boyz with extra points.
9. Each nob should have power claw. You can get away with some Uge choppas on maybe your shoota squads to save points.
.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 02:51:57
Subject: [1850] - ORKS - Need help streamlining
|
 |
Regular Dakkanaut
|
Some counter-points to Phydox, while I agree with most of what you said;
2. is personal preference. A shoota boyz wagon, I'd have as a mobile gun platform and likely won't be goin where the fighting is if I can help it (at least not closer than shoota range) and trukks I consider expendable delivery systems to put the boyz in the thick. (Works either way though)
6. I'm finding my trukks to be deathtraps for my boyz unless they have eavy armour. If I'm not putting eavy armour on my trukk boyz, I'll dump the trukk and run em in a wagon or on foot.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 03:46:57
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Hungry Little Ripper
|
Thanks for all the tips!! First battle will be this weekend ill work the kinks outta the list and repost tomorrow and maybe a battrep this weekend
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 05:34:50
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
!!Goffik Rocker!!
|
If you're taking megaarmor go with a lukky stix.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 12:18:13
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Hungry Little Ripper
|
Now that we are this far I need to trim any extra FAT, and put the points in the right places. IE if I have a boss pole or a big choppa in the wrong spot where should I shift it. Also I have a little strat comment at the bottom, I'm pretty sure I'll be playing Blood Angels this weekend (Vindicator, 2 Dreads, 1 Baal Pred, some Tacs, Terms, Librarian, Land Raider, assault marines)
Ok here is the revised list:
HQ:
1 Big Mek ( KFF, Boss Pole, Big Choppa, Bike) [Rolls with bikers]
1 Warboss (Mega armor, Boss Pole, Da Lukky Stikk, TL Shoota + PK) [Rides in BW with Nobs]
Elite:
4 Nobs (3 Big Choppa, 1 PK, Eavy Armor)
1 Boss Nob (Boss Pole, Eavy Armor)
1 Battle Wagon (2 Rokkit Launcha)
9 Tankbusta
1 Boss Nob (Boss Pole)
2 Bomb Squig
Trukk (Rokkit Launcha)
Troop:
11 Boyz (Eavy Armor)
1 Boss Nob (Eavy Armor, PK, Boss Pole)
Trukk (Rokkit Launcha)
11 Boyz (Eavy Armor)
1 Boss Nob (Eavy Armor, PK, Boss Pole)
Trukk (Rokkit Launcha)
19 Boyz (Shoota) [Rides in Battlewagon]
1 Boss Nob (Boss Pole)
Fast Attack:
2 Deffkopta ( TL Rokkit Launcha)
2 Deffkopta
7 Warbiker
1 Warbiker Nob (Boss Pole)
Heavy:
1 Battle Wagon (2x Rokkit Launcha) <--- Shoota Boyz blob goes here
10 Lootaz
Mek Guns (depends on flyers sometimes my friends dont use them - either 3 Lobbas [54p] , or 2 Traktor Kannon [60p])
Change summary:
1. Dropped the Blitza Bomma for more points to kit Nobs
2. Dropped one-shot-rokkits and added PKs and Big Choppas to Nobs
3. Dropped 1 Deffkopta for 1 Warbiker
4. Switched BW/Trukk weapons out for Rokkit Launchas
5. Switched Painboy for BigMek with KFF + Bike
Questions:
1. Should I drop Rokkits from the BW for a PK on the Shoota Boyz Nob?
2. Which opponents should I sub out Deffkoptas for Warbuggies/Schorcha/Trakk squad?
3. Should I take less Lootas and more Mek Gunz?
4. When should I use a Painboy?
Strat thoughts:
Run the Big Mek with KFF down da middle with as many rollin' things in KFF range as possible, BW in the back. Send the tankbustas at the AV14/ MC/ MEQ for boom boom. Pop the koptas outflank to shoot something (not sure what, I guess any adjusted threats that I need to deal with). Obviously I'm going to need to play a few times b4 I get this straight IRL.
Thanks for all the previous comments, and advice. Any further suggestions/thoughts are much welcomed! I'm excited for the first WAAAGH
Edit: Cleaned up some formatting, switched PK on the Boss Nob in squad to other Nob in squad, Added Bosspole to the Boss Nobs for TrukkBoys. Split the deffkoptas in to two squads.
|
|
This message was edited 6 times. Last update was at 2014/09/03 20:35:21
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 17:18:51
Subject: [1850] - ORKS - Need help streamlining
|
 |
Fully-charged Electropriest
|
I think that all units of Boyz need a bosspole for the extra staying power so it could be worth finding the points to give one to your Trukk Boyz Nob's.
In the Warboss' Nob squad it would probably be better to give the PK to someone other than the Boss Nob so he can soak up a challenge (or shy away from one) for your Warboss and you've still got 2 PK's swinging in the main combat.
I personally prefer Big Shootas on my vehicles and leaving the anti-tank to the Deffkoptas and Tank Bustas (or PK's if you get close enough), they can soften up a target reasonably well for an assault and just having 1 or 2 Rokkits that hit on 5's or worse isn't much of a threat.
I wouldn't reduce the size of the Lootas squad, I don't find them particularly effective with less than 10 models, and 15 is ideal but pricey.
More Warbikers would be nice if you can free up the points because they will be a high-priority target and still suffer from poor leadership, and you will have to roll a Ld test by the end of Turn 2 I imagine.
It's looking like a nice list that will give you a good chance of success! Good luck and let us know how it goes.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 18:37:50
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Sneaky Sniper Drone
Denmark
|
Little tactical advice on the koptas.
You're running a big squad of 4 in one Fast Attack slot, with two FA slots empty.
I would break the squad into a two man squad and two oneman squads.
Deffkoptas have the regular pathetic ork ld 7, which means that as soon as one kopta in the fourman squad goes down you're rolling a moraletest (25% casualties) on a 7. That blows.
The two oneman squads are effectively Fearless, the twoman squad is just as vulnerable to moraletests as the fourman is so no loss there.
Smaller squads also means less chance of getting shot at because "Hey, its just a measely BS 2 shot with reroll, not as bad as those Trukks coming this way."
If left alone you'll have 3 very fast, outflanking jetbikeunits with a small footprint, turboboosting to grab objectives. (This is particularly effective in Maelstrom of War missions.)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/03 20:30:27
Subject: [1850] - ORKS - Need help streamlining
|
 |
Hungry Little Ripper
|
xlDuke wrote:I think that all units of Boyz need a bosspole for the extra staying power so it could be worth finding the points to give one to your Trukk Boyz Nob's.
^ I screwed that up when I typed it into tha post, they actually do have Bosspole
xlDuke wrote: In the Warboss' Nob squad it would probably be better to give the PK to someone other than the Boss Nob so he can soak up a challenge (or shy away from one) for your Warboss and you've still got 2 PK's swinging in the main combat.
^ Good Point
xlDuke wrote: I personally prefer Big Shootas on my vehicles and leaving the anti-tank to the Deffkoptas and Tank Bustas (or PK's if you get close enough), they can soften up a target reasonably well for an assault and just having 1 or 2 Rokkits that hit on 5's or worse isn't much of a threat.
^ I'll play test and find my comfort zone in my group, just found out I'm playing against Eldar this weekend. He brings anywhere from jetbike spam, ws spam, or kinght spam.. hes kinda spammy but meh hes my friend haha.
xlDuke wrote: More Warbikers would be nice if you can free up the points because they will be a high-priority target and still suffer from poor leadership, and you will have to roll a Ld test by the end of Turn 2 I imagine.
^ Not sure where to get the points from
Automatically Appended Next Post:
Blakman wrote:Little tactical advice on the koptas.
You're running a big squad of 4 in one Fast Attack slot, with two FA slots empty.
I would break the squad into a two man squad and two oneman squads.
Deffkoptas have the regular pathetic ork ld 7, which means that as soon as one kopta in the fourman squad goes down you're rolling a moraletest (25% casualties) on a 7. That blows.
I'll definitely give this a shot too, But I'm running Warbikers in one FA slot, so I only have 1 spare slot open. Should I run them in pairs then?
|
|
This message was edited 2 times. Last update was at 2014/09/03 20:36:31
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/04 15:43:03
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Sneaky Sniper Drone
Denmark
|
Yeah run two pairs of koptas.
Oh one more little tactical thing.
Those of your nobz who are wielding Big choppas or PK's, should switch their slugga pistol for a free shoota instead.
Think about it, you dont get bonus attacks for slugga/ PK because its a specialist weapon, and neither from the slugga/ BC as the Big Choppa is a twohanded weapon.
You might as well use shootas instead in case there is no enemy units in charge range, thats 10 S4 shots on range 18 instead of 5 range 12 shots.
I checked the codex and rulebook, couldn't find anything illegal about it.
|
|
This message was edited 1 time. Last update was at 2014/09/04 18:19:38
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/05 04:40:34
Subject: Re:[1850] - ORKS - Need help streamlining
|
 |
Regular Dakkanaut
|
Blakman wrote:Yeah run two pairs of koptas.
Oh one more little tactical thing.
Those of your nobz who are wielding Big choppas or PK's, should switch their slugga pistol for a free shoota instead.
Think about it, you dont get bonus attacks for slugga/ PK because its a specialist weapon, and neither from the slugga/ BC as the Big Choppa is a twohanded weapon.
You might as well use shootas instead in case there is no enemy units in charge range, thats 10 S4 shots on range 18 instead of 5 range 12 shots.
I checked the codex and rulebook, couldn't find anything illegal about it.
Ohhh damn, nice tip, I didn't see that.
|
|
|
 |
 |
|
|