Kanluwen wrote:
Haight wrote:
Like it or not, it has a high propensity of being part of
GW's strategy to keep
WHFB alive and well. If you like the game, even if you personally don't like the idea of allies, you should really want SOME sort of ally strategy to succeed, because it's going to get people buying things again.
They already have that in the form of "Scrolls of Binding" and "Battlescrolls" when it comes to the big monsters.
Yup. But that didn't work out real well. How often do you see people playing Storm of Magic ?
Personally, i never see it, and i see resistance to "supplemental" rules all the time. Half of it is prior abuse ; supplemental rules have a nasty habit of coming and going, eventual obsolescence, and being rejected by opponents for a variety of reasons spanning the understandable, to stupid, to good. Dogs of War anyone ?
The funny part is that scrolls were a really elegant way of keeping both camps happy ; people that wanted some allies got them, and those that didn't want them didn't see Lothern Sea Guard to the left of Mournfang Cav, with a
VC lord on coven throne directing everyone (stupid examples used on purpose).
For this reason i'm hoping its a shift to core rules. Just me though.
Also Storm of Magic dipped its toes into the "more than one faction in a single player's army". Allies or mercenaries rules would be the equivalent, in comparison, to doing a cannonball.