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Made in us
Longtime Dakkanaut




Wichita, KS

With Nova over, I wanted to discuss the Meta of 7th. Mainly I would like to create a representative list of achytypes that we are likely to see in tourneys. With that in mind, I'm compiled the following list of common tourney lists / themes, and I would like to hear from people what I am leaving out.

Please note, I'm not interested in listing the strongest, just the most common. Also, the lists I've included are examples of the themes. There are many other examples.

Adepta Sororitas
Exorcist Spam - 3 Exorcists, Saint Celestine, Usually Allied troops such as guard blob.
Spoiler:
PRIMARY DETACHMENT:
Saint Celestine

5x Battlesisters, 2x Melta in Rhino
5x Battlesisters in Rhino

Exorcist
Exorcist
Exorcist

Fortification:
Aegis Defenceline

Allied Detachment:
Yarrick
Ministorum Priest
Ministorum Priest

Infantry Platoon:
-Platoon Command Squad
-Infantry Squad, Lascannon
-Infantry Squad, Lascannon
-Infantry Squad, Lascannon
-Conscripts, additonal 10 Conscripts
Infantry Platoon:
-Platoon Command Squad
-Infantry Squad, Lascannon, Melta Bomb
-Infantry Squad, Lascannon
-Infantry Squad, Lascannon
-Conscripts, additonal 10 Conscripts

3 Wywerns, Cammonetting Netting


Imperial Guard (AM)
Mech Guard - Pask with lots of Leman Russes.
Spoiler:
PRIMARY DETACHMENT
Tank Command Squad
-Knight Commander Pask, Command Leman Russ Punisher with Hull Lascannon, Dozer blade
-Leman Russ Eradicator with Hull Heavy Bolter, Dozer blade

Tank Command Squad
-Tank Commander, Command Leman Russ Punisher with Hull Heavy Bolter, Dozer blade
-Leman Russ Eradicator with Hull Heavy Bolter, Dozer blade

Ministorum Priest

Infantry Platoon
-Platoon Command Squad, Mortar Weapon team, Sniper rifle
-Infantry Squad (50), Mortar Weapon team
-Infantry Squad(50), Mortar Weapon Team
-50 Conscripts
Veteran Squad, 3x melta gun in Chimera, dozer blade, Hull Heavy Bolter, Turret Multilaser

Leman Russ Squadron
-Leman Russ Battle Tank, Hull Heavy Bolter
-Leman Russ Battle Tank, Hull Heavy Bolter
Leman Russ Squadron
-Leman Russ Battle Tank, Hull Heavy Bolter
Basilisk, Hull heavy bolter

ALLIED DETACHMENT:
Ordo Xenos Inquisitor, Psyker lvl 1 , Psychotroke grenades, Force sword,


Blob Guard - A couple of blobs with Priests and psykers
Spoiler:
Combined Arms Detachment
Yarrick
Ministorum Priest, Autogun
Ministorum Priest, Autogun
Ministorum Priest, Autogun
Primaris Psyker, Level 2, Force Axe
Primaris Psyker, Level 2, Force Axe

Infantry Platoon
-Platoon Command Squad
-Infantry Squad, Lascannon, Sniper Rifle, Melta Bomb, Power Axe
-Infantry Squad, Lascannon, Sniper Rifle, Melta Bomb, Power Axe
-Infantry Squad, Lascannon, Sniper Rifle, Melta Bomb, Power Axe
-Infantry Squad, Lascannon, Sniper Rifle, Melta Bomb, Power Axe
-Infantry Squad, Lascannon, Sniper Rifle, Power Axe
Infantry Platoon
-Platoon Command Squad
-Infantry Squad. Lascannon, Sniper Rifle
-Infantry Squad. Lascannon, Sniper Rifle
-Infantry Squad. Lascannon, Sniper Rifle
-Infantry Squad, Lascannon, Sniper Rifle
-Conscripts, 24 Additional Conscripts

Wyvern
Wyvern
Wyvern

Allied Detachment:
Azreal
5 Scouts, Bolters

FORTIFICATION:
Skyshield Landing Pad


Blob Guard with Knight Allies -> see Imperial Knights

Blood Angels
No common lists. Corbolo joined to Mephiston can be strong, but is very rare.

Chaos Daemons
Flying Circus Daemons - Fateweaver, 3 Flying Daemon Princes - This is losing popularity right?
Spoiler:
PRIMARY DETACHMENT:
Daemon Prince, Daemon of Tzeentch, Gift of Mutation, Spell Familiar, Burning Brand of Skalathrax, Power Armour, Wings, Mastery Level 3
Daemon Prince, Daemon of Tzeentch, Spell Familiar, The Black Mace, Power Armour, Wings, Mastery Level 3

10 Chaos Cultists (50 pts), 10 x Autopistol & CC weapons (0pts), [50 pts]
10 Chaos Cultists (50 pts), 10 x Autopistol & CC weapons (0pts), [50 pts]

ALLIED DETACHMENT:
Kairos Fateweaver

11x Pink Horrors of Tzeentch
10x Pink Horrors of Tzeentch

8x Screamers of Tzeentch
Daemon Prince of Tzeentch, Warp‐forged Armour, Daemonic Flight, 1x Greater Reward , 1x Exalted Reward, Psyker Mastery Level 3

Summoning Daemons - Lots of Heralds rolling on Demonology.
Spoiler:
PRIMARY DETACHMENT:
Warlord: Kairos Fateweaver

Herald of Tzeentch, Disc of Tzeentch (25), Mastery Level 3 (50), Exalted Reward
Herald of Tzeentch, Disc of Tzeentch, Mastery Level 3, Exalted Locust  of Conjuration
Herald of Tzeentch, Disc of Tzeentch, Mastery Level 3
Herald of Tzeentch, Disc of Tzeentch, Mastery Level 3

Pink Horrors of Tzeentch, 1 x Pink Horror
Pink Horrors of Tzeentch, 1 x Pink Horror
Pink Horrors of Tzeentch

Screamers of Tzeentch, 4 x Screamers
Screamers of Tzeentch, 5 x Screamers

Soul Grinder, Mark of Tzeentch
Soul Grinder, Mark of Tzeentch

FORTIFICATION:
Aegis Defense Line, Comms Relay


Chaos Space Marines
Helldrake Spam (I'm sure there is a better name) - a few heldrakes, some Oblits, Always an ally (Daemons, or Necrons usually)
Spoiler:
PRIMARY DETACHMENT:
Sorcerer, 2x Additional Mastery Level, The Balestar of Mannon, Sigil of Corruption, bolt pistol, force axe

Chaos Cultists, cultists (x9), cultist champion (1x), Flamer
Chaos Cultists, cultists (x9), cultist champion (1x), 8x Autogun, Heavy Stubber

Helldrake, baleflamer
Helldrake, baleflamer

Obliterators, mark of nurgle, obliterator (2x)
Obliterators, mark of nurgle, obliterator (3x)
Vindicator, Combi‐bolter, Daemonic Possesion, Dozer Blade, Havoc Launcher, Warpflame Gargoyles

ALLIED DETACHMENT:
Anrakyr the Traveller

Deathmarks, deathmark (5x), transported in a Night Scythe

Necron Warriors (5x) transported in a Night Scythe
Necron Warriors (5x) transported in a Night Scythe



Dark Angels
Ravenwing Bikes: A pile of Ravenwing Attack Squads
Spoiler:
PRIMARY DETACHMENT:
Sammael riding Sableclaw
Command Squad, Bolt Pistols and Close Combat weapons, Banner of Devastation

Ravenwing Attack Squadron, 3 additional Bikers, Ravenwing Attackbike, Multimelta
Ravenwing Attack Squadron, 3 additional Bikers, Ravenwing Attackbike, Multimelta
Ravenwing Attack Squadron, 3 additional Bikers, Ravenwing Attackbike, Multimelta
Ravenwing Attack Squadron, 3 additional Bikers, Ravenwing Attackbike, Multimelta
Ravenwing Attack Squadron, 3 additional Bikers, Ravenwing Attackbike, Multimelta

Land Raider Cruisader, Multimelta, Dozerblade
Whirlwind

ALLIED DETACHMENT:
Inqusitor Coteaz


Dark Eldar
Beaststar - The Baron, Beastmaster with tons of beasts and an ally (usually Wave Serpents or Seerstar)
Spoiler:
PRIMARY DETACHMENT:
Baron Satonyx
Haemonculus ( shatter shard, crucible of malediction)

Kabalite warriors in Raider( flicker fields, retrofire jets)
Kabalite warriors in Raider( night shields)

Beast pack( 4 extra beast masters, 20 khymera, 2 razorwing flocks)

ALLIED DETACHMENT
Farseer ( runes of warding, runes of witnessing, eldar jetbike, shard of anaris)

Fire Dragons in a Wave serpent ( twin linked scatter laser, shuriken cannon, holo field)

Dire Avengers in a Wave serpent ( twin linked scatter laser, shuriken cannon, holo field)
Dire Avengers in a Wave serpent ( twin linked scatter laser, shuriken cannon, holo field)

Wraith knight


Venom Spam - Lots of Venoms as dedicated transports.
Spoiler:
PRIMARY DETACHMENT:
Haemonculus
3 Kabalite Trueborn, 2X Splinter Cannon; Haywire Grenades (6); Venom, Night shield; Extra Splinter cannon
3 Kabalite Trueborn, 2X Splinter Cannon; Haywire Grenades (6); Venom, Night shield; Extra Splinter cannon

3 Wracks, Venom, Night shield; Extra Splinter cannon
3 Wracks, Venom, Night shield; Extra Splinter cannon
3 Wracks, Venom, Extra Splinter cannon
3 Wracks, Venom, Extra Splinter cannon

Ravager, Night shield; Flickerfield
Ravager, Night shield; Flickerfield

ALLIED DETACHMENT:
Farseer, Eldar jetbike; Singing spear
5 Fire dragons, Wave serpent, TL Scatter lasers; Shuriken cannon; Holo‐fields
3 Windrider Jetbike Squad
5 Dire Avengers, Wave serpent, TL Scatter lasers; Shuriken cannon; Holo‐fields

Wraithknight


Eldar
Serpent Spam - Lots of wave serpents with min troop squads.
Spoiler:
Spiritseer, The Spirit Stone Of Analath'lan
5.Wraithguard, Wave Serpent TL Scatter Laser, Holo‐fields
5.Dire Avengers, Wave Serpent TL Scatter Laser, Holo‐fields
5.Dire Avengers, Wave Serpent TL Scatter Laser, Holo‐fields
5.Dire Avengers, Wave Serpent TL Scatter Laser, Holo‐fields
5.Dire Avengers, Wave Serpent TL Scatter Laser, Holo‐fields
5.Fire Dragons, Exarch, Fast Shot, Wave Serpent TL Scatter Laser, Holo‐fields
5.Fire Dragons, Exarch, Fast Shot, Wave Serpent TL Scatter Laser, Holo‐fields
5.Warp Spiders, 1 Additional Warp Spider, Exarch, Fast Shot, TL Death Spinner


Seerstar - Warlock council
Spoiler:
PRIMARY DETACHMENT:
HQ1:Farseer, Eldar‐Jetbike, Spirit Stone of Anath'lan
HQ2:Farseer, Eldar‐Jetbike
10 xWarlocks, 10xEldar Jetbikes

5.Dire Avengers, Wave Serpent TL Scatter Laser, Holo‐fields
5.Dire Avengers, Wave Serpent TL Scatter Laser, Holo‐fields, Shurieken Cannon

Wraithknight, 2 Heavy Wraithcannons
Wraithknight, 2 Heavy Wraithcannons

ALLIED DETACHMENT:
Baron Sathonyx

5 Kabalite Warriors in Venom, 2 Splinter Cannons


Grey Knigths
With the changes to the Grey Knights codex a meta is yet to emerge. Most likely there will be lists built around Centurion stars.

Imperial Knights
Imperial Knights are often taken as allies. A single Knight works well in many lists. Thanks to GW working hard to sell their profitable and popular model they now have a silly formation that costs nothing, so if you are running more than 1 Imperial Knight, you are probably going to start running the formation.

Adamantium Lance - 3 Knights in a formation plus an ally

Pacific Rim - 3 Knights in a formation plus 3 Riptides.
Spoiler:


Inquisition
Inquisition works as an ally for many armies, but without Objective Secured, Henchman spam is dead, and I'm not familiar with any other common lists.

Legion of the Damned
Legion of the Damned work well as allies for many armies.

Militarum Tempestus
It seems like both of their formations would be very effective with an ally, but I have yet to seem them become popular.

Necrons
Flying Circus - Lots of min squads with dedicated transport Night Scythes.
Spoiler:
PRIMARY DETACHMENT:
Necron Overlord, Warscythe, Mindshackle scarabs, Sempiternal weave, Phase shifter in Catacomb command barge, Gauss cannon
Royal Court, 1x Harbinger of Despair , Nightmare Shorud, Harbinger of the Storm
Necron Overlord, Warscythe, Mindshackle scarabs, Sempiternal weave, Phase shifter in Catacomb command barge, Gauss cannon
Royal Court, 1x Harbinger of Despair, Nightmaree Shroud, Harbringer of the Storm

Deathmarks in Night scythe

Necron Warriors in Night scythe
Necron Warriors in Night scythe
Necron Warriors in Night scythe
Necron Warriors in Night scythe

Annihilation Barge
Annihilation Barge
Doom Scythe


Wraithstar - 3 Annihilation Barges, and Wraiths
Spoiler:
Destroyer Lord Warscythe ‐ Sempiternal Weave ‐ Mindshackle Scarabs
Necron Overlord  ‐ Warscythe ‐ Mindshackle Scarabs ‐ Sempiternal Weave ‐ Phase Shifter ‐ Catacomb Command Barge ‐ Tesla Cannon

5x Necron Immortals ‐ Gauss Blasters ‐ Night Scythe
5x Necron Immortals ‐ Gauss Blasters ‐ Night Scythe
5x Necron Immortals ‐ Tesla Carbines ‐ Night Scythe

6x Canoptek Wraiths ‐ 1xParticle Caster ‐ 1xWhip Coils
6x Canoptek Wraiths
5x Canoptek Wraiths

Annihilation Barge: Quatum Shielding, Twin‐linked Tesla Destructor, Tesla Cannon
Annihilation Barge: Quatum Shielding, Twin‐linked Tesla Destructor, Tesla Cannon
Annihilation Barge: Quatum Shielding, Twin‐linked Tesla Destructor, Tesla Cannon



Orks
Greentide - 100+ Orks in one unit
Spoiler:

CAD:
Warboss: EA, PK, Da Finkin' Kap
Painboy

20 Boyz + 2 Boyz w/ Rokkits + Nob w/ BP, PK
20 Boyz + 2 Boyz w/ Rokkits + Nob w/ BP, PK

Mek Gunz (3 Tractor Kannons, 2 Kannons) w/ 5 ammo runts
Mek Gunz (3 Tractor Kannons) w/ 3 ammo runts

Green Tide: (all in 1 unit)
Warboss: EA, PK, Big Bosspole
10 Boyz + Nob w/ PK
10 Boyz + Nob w/ PK
10 Boyz + Nob w/ PK
10 Boyz + Nob w/ PK
11 Boyz + Nob w/ PK
11 Boyz + Nob w/ Big Choppa
11 Boyz + Nob w/ Big Choppa
11 Boyz + Nob w/ Big Choppa
11 Boyz + Nob w/ Big Choppa
11 Boyz + Nob w/ Big Choppa


Warbikers - Lots of Warbikers with Biker bosses. I think this has essentially replaced the Nob Biker list.
Spoiler:
WarBoss, warbike, Power Klaw, Boss pool, Da Finkin' Kap
WarBoss, warbike, Power Klaw, Boss pool
WarBoss, warbike, Power Klaw, Boss pool

11 x Gretching, Runtherd
10 x Gretching, Runtherd
10 x Gretching, Runtherd

14 x Warbikers
14 x Warbikers
14 x Warbikers

15 x Lootas
15 x Lootas
15 x Lootas


Stormboyz - Large squads of Stormboyz backed up by Mech Gunz
Spoiler:
PRIMARY DETACHMENT:
Warboss, Mega Armor, Da Finking Kap, Bosspole
Warboss, Mega Armor, Lucky Stikks, Bosspole
Pain Boy, Bosspole

Grechin
Grechin
Ork Boyz, 7 x Boyz

Stormboyz, 19 x Stormboyz, Boss Nob, Powerclaw, Bosspole
Stormboyz, 19 x Stormboyz, Boss Nob, Powerclaw, Bosspole

5 x Mek Gunz, 5 x Lobbas, 4 x Ammo Runts
5 x Mek Gunz, 5 x Smash Gun
5 x Mek Gunz, 5 x Smash Gun

ALLIED DETACHMENT:
Chaos Lord, Mark of Nurgle, Chaos Bike, Black Mace

Chaos Cultists

Chaos Spawn, 3 x Chaos Spawn, 4 x Mark of Nurgle

Maulerfiend

Space Marines
Salamander Drop Pods - Meltas in Drop pods
Spoiler:


White Scars Bikers - Scouting Bikes with Grav guns.

Centstar - Centurions joined to Tigi for Gate.

Space Wolves
Thunder Puppies Attack! - Thunder Hammer / Storm Shield thunder wolves.

Centurion Delivery System - Drop pods with tiggy and centurions.


Tau
Tau Gunline - Lots of riptides and Broadsides. Usually Buffmander.

Farsight Bomb - Farsight, Shadowsun, Buffmander, and lots of Fusion suites

Tyranids
Tyranid flying circus - As many Dakkaflyrants as fit in a list

Skyblight - Lots of FMC + Gargoyles that respawn.
Spoiler:


ETA, I'll add in more example lists as I have time.

This message was edited 13 times. Last update was at 2014/09/10 16:00:51


 
   
Made in us
Wraith






It should be noted that C:I has no form of objective secured, thus its not going to be used as henchmen spam. The vehicles don't have psychic pilots, either, and you're limited to 3 warbands total in their force organization. C:I will probably just be used as servo skull/ Inquisitor grenade caddies more than anything else.

You also forgot Dominions for sisters; 4x Melta+Combi in a scouting Immolator with a TLMM on top. Almost guaranteed first turn vehicle kill if the opponent deploys on the starting line.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Quick-fingered Warlord Moderatus





GK will most likely be Draigo/Cent Stars with Dreadknights and minimum troops using the Strike Force Deatchment.

3000
4000 
   
Made in no
Stealthy Grot Snipa





Beastpack for Eldar/Dark Eldar.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 TheKbob wrote:
It should be noted that C:I has no form of objective secured, thus its not going to be used as henchmen spam. The vehicles don't have psychic pilots, either, and you're limited to 3 warbands total in their force organization. C:I will probably just be used as servo skull/ Inquisitor grenade caddies more than anything else.

I didn't realize that. I guess Henchman spam is dead, I will remove it.

 TheKbob wrote:
You also forgot Dominions for sisters; 4x Melta+Combi in a scouting Immolator with a TLMM on top. Almost guaranteed first turn vehicle kill if the opponent deploys on the starting line.

I have seen this list in the past, but I wasn't able to find anywhere it was fielded recently. Maybe I don't know how the list is built, could you post an example?


Automatically Appended Next Post:
 Thud wrote:
Beastpack for Eldar/Dark Eldar.

I've got it. I called it "Beaststar" under Dark Eldar. I think the beasts are the key to the list even if they are spending more points on Eldar allies, but YMMV

This message was edited 1 time. Last update was at 2014/09/04 18:11:16


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Necrons
Flying Circus - Lots of min squads with dedicated transport Night Scythes.

Wraithstar - 3 Annihilation Barges, and Wraiths

These are not mutually exclusive! Most of the time you will face both.
Some groups of 5 Warriors in a Nightscythe combined with Wraiths and Barges.
They often go with a Destroyer Lord and our new delicious Overlord in a Barge.
   
Made in us
Frenzied Berserker Terminator






I find the Pask punisher best with this loadout:

Punisher, Pask, Hull Las Cannon, multi melta sponsons.

The punisher cannon is 24" anyway so you get good value out of the multi melta sponsons. Give it the las cannon for more Anti Tank punch, and let's not forget the punisher cannon with pask gets rending so can hurt up to armor 14 on a roll of a 3 for the extra rending roll.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Trustworthy Shas'vre






 Dalymiddleboro wrote:
I find the Pask punisher best with this loadout:

Punisher, Pask, Hull Las Cannon, multi melta sponsons.

The punisher cannon is 24" anyway so you get good value out of the multi melta sponsons. Give it the las cannon for more Anti Tank punch, and let's not forget the punisher cannon with pask gets rending so can hurt up to armor 14 on a roll of a 3 for the extra rending roll.


Lol, that the EuroPask loadout. Its pretty awesome actually.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Frenzied Berserker Terminator






 Zagman wrote:
 Dalymiddleboro wrote:
I find the Pask punisher best with this loadout:

Punisher, Pask, Hull Las Cannon, multi melta sponsons.

The punisher cannon is 24" anyway so you get good value out of the multi melta sponsons. Give it the las cannon for more Anti Tank punch, and let's not forget the punisher cannon with pask gets rending so can hurt up to armor 14 on a roll of a 3 for the extra rending roll.


Lol, that the EuroPask loadout. Its pretty awesome actually.



Indeed it is. I'll be bringing that to beerhammer tonight!



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Veteran Knight Baron in a Crusader





Space wolves with UM allies. Rune priest, GH with meltas and WG with combi melta in pods. Tigurius and grav cents in a pod. There's 2 ways this list is run, I run it with a stormfang for anti air, tigurius and 1 squad of grav cents. Fortin runs it with no stormfang, a regular librarian and 2 squads of grav cents using sentinels of terra. Either way doesn't rely on gate, usually either prescience or invisibility. Invisibility is easier to pull off with tig re rolling 3 psychic powers. Prescience has the added bonus of a 4++ power also. This is more effective than GK cent stars because gate relies on rolling enough psychic dice without getting denied or periling yourself to death.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Tau has something new:

2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.

Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this

This message was edited 1 time. Last update was at 2014/09/06 16:34:30


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Vector Strike wrote:
Tau has something new:

2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.

Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this

Fire warriors have to be taken in groups of 7. Skimmers are ok. I'm not sure that is a new list so much as an alteration to the gunline tau.


Automatically Appended Next Post:
Toofast wrote:
Space wolves with UM allies. Rune priest, GH with meltas and WG with combi melta in pods. Tigurius and grav cents in a pod. There's 2 ways this list is run, I run it with a stormfang for anti air, tigurius and 1 squad of grav cents. Fortin runs it with no stormfang, a regular librarian and 2 squads of grav cents using sentinels of terra. Either way doesn't rely on gate, usually either prescience or invisibility. Invisibility is easier to pull off with tig re rolling 3 psychic powers. Prescience has the added bonus of a 4++ power also. This is more effective than GK cent stars because gate relies on rolling enough psychic dice without getting denied or periling yourself to death.

Definitely. I think this list will lose popularity fast, because Cents are great, but you don't want to get assaulted. But for right now, this is definitely a wildly popular list (at least in theory hammer).

This message was edited 1 time. Last update was at 2014/09/08 14:07:21


 
   
Made in us
Longtime Dakkanaut





A lot of Grey Knights players are doing this apparently:

-Primary CAD of Grey Knights
-x3 Squads of Purifiers
-Secondary CAD of Space Wolves
-Cheap Wolf HQ
-x2 Squads of Grey Hunters
-x3 Drop Pods

You then put the Purifiers in the Drop Pods and they Deep Strike in Turn 1 with the rest of the Grey Knights force for a Grey Hunter tax (which they are arguably better then Strike Squads for their points) and a cheap Wolf HQ. Purifiers come down and its Cleansing Flame everywhere....its brutal to fight. Why they made Space Wolf Drop Pods Fast Attack and no Dedicated Transports

 Vector Strike wrote:
Tau has something new:

2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.

Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this


The Tau Fish of Fury list is VERY strong especially when backed by support from Riptides and Crisis Suits. A friend of mine runs his Tau like this and his list is brutal, all his vehicles have a 3+ Jink except his Piranhas. oh and he has x15 Piranhas that just annihilate everything they come across. Throw in some Hammerheads and Skyrays and you have a potent force with the 3+ jink and tougher vehicles this edition.

This message was edited 1 time. Last update was at 2014/09/08 14:17:29


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 gmaleron wrote:
 Vector Strike wrote:
Tau has something new:

2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.

Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this


The Tau Fish of Fury list is VERY strong especially when backed by support from Riptides and Crisis Suits. A friend of mine runs his Tau like this and his list is brutal, all his vehicles have a 3+ Jink except his Piranhas. oh and he has x15 Piranhas that just annihilate everything they come across. Throw in some Hammerheads and Skyrays and you have a potent force with the 3+ jink and tougher vehicles this edition.

If Fish of Fury is a thing, could someone give me an example 1850 list? My most feared Tau Gunline is a Farsight list with Deep striking Crisis suites as troops, and a min squad of Kroot as a buffmander tax, and Fish of Fury seems weak by comparison, but there is probably something I'm missing from your description.


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 gmaleron wrote:
A lot of Grey Knights players are doing this apparently:

-Primary CAD of Grey Knights
-x3 Squads of Purifiers
-Secondary CAD of Space Wolves
-Cheap Wolf HQ
-x2 Squads of Grey Hunters
-x3 Drop Pods

You then put the Purifiers in the Drop Pods and they Deep Strike in Turn 1 with the rest of the Grey Knights force for a Grey Hunter tax (which they are arguably better then Strike Squads for their points) and a cheap Wolf HQ. Purifiers come down and its Cleansing Flame everywhere....its brutal to fight. Why they made Space Wolf Drop Pods Fast Attack and no Dedicated Transports

I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.

This message was edited 1 time. Last update was at 2014/09/08 14:47:26


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

tag8833 wrote:
 Vector Strike wrote:
Tau has something new:

2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.

Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this

Fire warriors have to be taken in groups of 7. Skimmers are ok. I'm not sure that is a new list so much as an alteration to the gunline tau.


Huh, I meant 2-3-4 units of Fire Warriors. And they come in 6, not 7.
It's a frontline gunline, so to speak. You don't castle them in your deploy line - you move/flat out devilfishes until you get optimal range (15" rifles/18" if carbines), deploy FWs (leave the ethereal inside) and fire. The fishes then flat out to cover the FWs

This message was edited 1 time. Last update was at 2014/09/08 15:07:52


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Quick-fingered Warlord Moderatus





tag8833 wrote:

I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.


Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6 str 5 ap 4 ignores cover, soul blaze hits.

If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"

3000
4000 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 WrentheFaceless wrote:
tag8833 wrote:

I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.


Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6 str 5 ap 4 ignores cover, soul blaze hits.

If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"
Ah, get it. My last tourney it got cast against me a bunch, and I managed to deny it all but once. Definitely useful coming out of drop pods. It isn't a sure thing though because lots of things will have buffs to deny.
   
Made in gb
Road-Raging Blood Angel Biker






Surrey, UK

 Vector Strike wrote:
tag8833 wrote:
 Vector Strike wrote:
Tau has something new:

2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.

Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this

Fire warriors have to be taken in groups of 7. Skimmers are ok. I'm not sure that is a new list so much as an alteration to the gunline tau.


Huh, I meant 2-3-4 units of Fire Warriors. And they come in 6, not 7.
It's a frontline gunline, so to speak. You don't castle them in your deploy line - you move/flat out devilfishes until you get optimal range (15" rifles/18" if carbines), deploy FWs (leave the ethereal inside) and fire. The fishes then flat out to cover the FWs


Could you post an example of an 1850 or 2000 point fish of fury list you use?
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 WrentheFaceless wrote:
tag8833 wrote:

I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.


Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6 str 5 ap 4 ignores cover, soul blaze hits.

If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"


Are you sure it's not just a nova power that's Assault 2d6? That means you have to roll 2d6 'to-hit' rolls against the enemy, then you wound them.

Unless I'm misremembering the Nova rules and they say you don't have to roll to hit.
   
Made in us
Quick-fingered Warlord Moderatus





 Unit1126PLL wrote:
 WrentheFaceless wrote:
tag8833 wrote:

I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.


Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6 str 5 ap 4 ignores cover, soul blaze hits.

If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"


Are you sure it's not just a nova power that's Assault 2d6? That means you have to roll 2d6 'to-hit' rolls against the enemy, then you wound them.

Unless I'm misremembering the Nova rules and they say you don't have to roll to hit.


Nova rules states the power automatically hit, you generate 2D6 hits, then roll to wound.

Cleansing flame casts succesfully
All units in 9" automatically hit
Roll 2d6 hits on each unit (rolls 8 for example)
8 rolls to wound.


3000
4000 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 WrentheFaceless wrote:
 Unit1126PLL wrote:
 WrentheFaceless wrote:
tag8833 wrote:

I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.


Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6 str 5 ap 4 ignores cover, soul blaze hits.

If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"


Are you sure it's not just a nova power that's Assault 2d6? That means you have to roll 2d6 'to-hit' rolls against the enemy, then you wound them.

Unless I'm misremembering the Nova rules and they say you don't have to roll to hit.


Nova rules states the power automatically hit, you generate 2D6 hits, then roll to wound.

Cleansing flame casts succesfully
All units in 9" automatically hit
Roll 2d6 hits on each unit (rolls 8 for example)
8 rolls to wound.



Okay, got it. Thanks, sorry for missing the part about nova auto-hitting.
   
 
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