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With Nova over, I wanted to discuss the Meta of 7th. Mainly I would like to create a representative list of achytypes that we are likely to see in tourneys. With that in mind, I'm compiled the following list of common tourney lists / themes, and I would like to hear from people what I am leaving out.
Please note, I'm not interested in listing the strongest, just the most common. Also, the lists I've included are examples of the themes. There are many other examples.
Adepta Sororitas Exorcist Spam - 3 Exorcists, Saint Celestine, Usually Allied troops such as guard blob.
Spoiler:
PRIMARY DETACHMENT:
Saint Celestine
5x Battlesisters, 2x Melta in Rhino
5x Battlesisters in Rhino
Imperial Guard (AM) Mech Guard - Pask with lots of Leman Russes.
Spoiler:
PRIMARY DETACHMENT
Tank Command Squad
-Knight Commander Pask, Command Leman Russ Punisher with Hull Lascannon, Dozer blade
-Leman Russ Eradicator with Hull Heavy Bolter, Dozer blade
Tank Command Squad
-Tank Commander, Command Leman Russ Punisher with Hull Heavy Bolter, Dozer blade
-Leman Russ Eradicator with Hull Heavy Bolter, Dozer blade
Ministorum Priest
Infantry Platoon
-Platoon Command Squad, Mortar Weapon team, Sniper rifle
-Infantry Squad (50), Mortar Weapon team
-Infantry Squad(50), Mortar Weapon Team
-50 Conscripts
Veteran Squad, 3x melta gun in Chimera, dozer blade, Hull Heavy Bolter, Turret Multilaser
Leman Russ Squadron
-Leman Russ Battle Tank, Hull Heavy Bolter
-Leman Russ Battle Tank, Hull Heavy Bolter
Leman Russ Squadron
-Leman Russ Battle Tank, Hull Heavy Bolter
Basilisk, Hull heavy bolter
ALLIED DETACHMENT:
Ordo Xenos Inquisitor, Psyker lvl 1 , Psychotroke grenades, Force sword,
Blob Guard - A couple of blobs with Priests and psykers
Blob Guard with Knight Allies -> see Imperial Knights
Blood Angels No common lists. Corbolo joined to Mephiston can be strong, but is very rare.
Chaos Daemons Flying Circus Daemons - Fateweaver, 3 Flying Daemon Princes - This is losing popularity right?
Spoiler:
PRIMARY DETACHMENT:
Daemon Prince, Daemon of Tzeentch, Gift of Mutation, Spell Familiar, Burning Brand of Skalathrax, Power Armour, Wings, Mastery Level 3
Daemon Prince, Daemon of Tzeentch, Spell Familiar, The Black Mace, Power Armour, Wings, Mastery Level 3
10 Chaos Cultists (50 pts), 10 x Autopistol & CC weapons (0pts), [50 pts]
10 Chaos Cultists (50 pts), 10 x Autopistol & CC weapons (0pts), [50 pts]
ALLIED DETACHMENT:
Kairos Fateweaver
11x Pink Horrors of Tzeentch
10x Pink Horrors of Tzeentch
8x Screamers of Tzeentch
Daemon Prince of Tzeentch, Warp‐forged Armour, Daemonic Flight, 1x Greater Reward , 1x Exalted Reward, Psyker Mastery Level 3
Summoning Daemons - Lots of Heralds rolling on Demonology.
Spoiler:
PRIMARY DETACHMENT:
Warlord: Kairos Fateweaver
Herald of Tzeentch, Disc of Tzeentch (25), Mastery Level 3 (50), Exalted Reward
Herald of Tzeentch, Disc of Tzeentch, Mastery Level 3, Exalted Locust of Conjuration
Herald of Tzeentch, Disc of Tzeentch, Mastery Level 3
Herald of Tzeentch, Disc of Tzeentch, Mastery Level 3
Pink Horrors of Tzeentch, 1 x Pink Horror
Pink Horrors of Tzeentch, 1 x Pink Horror
Pink Horrors of Tzeentch
Screamers of Tzeentch, 4 x Screamers
Screamers of Tzeentch, 5 x Screamers
Soul Grinder, Mark of Tzeentch
Soul Grinder, Mark of Tzeentch
FORTIFICATION:
Aegis Defense Line, Comms Relay
Chaos Space Marines Helldrake Spam (I'm sure there is a better name) - a few heldrakes, some Oblits, Always an ally (Daemons, or Necrons usually)
Spoiler:
PRIMARY DETACHMENT:
Sorcerer, 2x Additional Mastery Level, The Balestar of Mannon, Sigil of Corruption, bolt pistol, force axe
ALLIED DETACHMENT
Farseer ( runes of warding, runes of witnessing, eldar jetbike, shard of anaris)
Fire Dragons in a Wave serpent ( twin linked scatter laser, shuriken cannon, holo field)
Dire Avengers in a Wave serpent ( twin linked scatter laser, shuriken cannon, holo field)
Dire Avengers in a Wave serpent ( twin linked scatter laser, shuriken cannon, holo field)
Wraith knight
Venom Spam - Lots of Venoms as dedicated transports.
Spoiler:
PRIMARY DETACHMENT:
Haemonculus
3 Kabalite Trueborn, 2X Splinter Cannon; Haywire Grenades (6); Venom, Night shield; Extra Splinter cannon
3 Kabalite Trueborn, 2X Splinter Cannon; Haywire Grenades (6); Venom, Night shield; Extra Splinter cannon
3 Wracks, Venom, Night shield; Extra Splinter cannon
3 Wracks, Venom, Night shield; Extra Splinter cannon
3 Wracks, Venom, Extra Splinter cannon
3 Wracks, Venom, Extra Splinter cannon
Ravager, Night shield; Flickerfield
Ravager, Night shield; Flickerfield
Wraithknight, 2 Heavy Wraithcannons
Wraithknight, 2 Heavy Wraithcannons
ALLIED DETACHMENT:
Baron Sathonyx
5 Kabalite Warriors in Venom, 2 Splinter Cannons
Grey Knigths With the changes to the Grey Knights codex a meta is yet to emerge. Most likely there will be lists built around Centurion stars.
Imperial Knights Imperial Knights are often taken as allies. A single Knight works well in many lists. Thanks to GW working hard to sell their profitable and popular model they now have a silly formation that costs nothing, so if you are running more than 1 Imperial Knight, you are probably going to start running the formation.
Adamantium Lance - 3 Knights in a formation plus an ally
Pacific Rim - 3 Knights in a formation plus 3 Riptides.
Spoiler:
Inquisition Inquisition works as an ally for many armies, but without Objective Secured, Henchman spam is dead, and I'm not familiar with any other common lists.
Legion of the Damned Legion of the Damned work well as allies for many armies.
Militarum Tempestus It seems like both of their formations would be very effective with an ally, but I have yet to seem them become popular.
Necrons Flying Circus - Lots of min squads with dedicated transport Night Scythes.
Spoiler:
PRIMARY DETACHMENT:
Necron Overlord, Warscythe, Mindshackle scarabs, Sempiternal weave, Phase shifter in Catacomb command barge, Gauss cannon
Royal Court, 1x Harbinger of Despair , Nightmare Shorud, Harbinger of the Storm
Necron Overlord, Warscythe, Mindshackle scarabs, Sempiternal weave, Phase shifter in Catacomb command barge, Gauss cannon
Royal Court, 1x Harbinger of Despair, Nightmaree Shroud, Harbringer of the Storm
Deathmarks in Night scythe
Necron Warriors in Night scythe
Necron Warriors in Night scythe
Necron Warriors in Night scythe
Necron Warriors in Night scythe
Annihilation Barge: Quatum Shielding, Twin‐linked Tesla Destructor, Tesla Cannon
Annihilation Barge: Quatum Shielding, Twin‐linked Tesla Destructor, Tesla Cannon
Annihilation Barge: Quatum Shielding, Twin‐linked Tesla Destructor, Tesla Cannon
It should be noted that C:I has no form of objective secured, thus its not going to be used as henchmen spam. The vehicles don't have psychic pilots, either, and you're limited to 3 warbands total in their force organization. C:I will probably just be used as servo skull/ Inquisitor grenade caddies more than anything else.
You also forgot Dominions for sisters; 4x Melta+Combi in a scouting Immolator with a TLMM on top. Almost guaranteed first turn vehicle kill if the opponent deploys on the starting line.
TheKbob wrote: It should be noted that C:I has no form of objective secured, thus its not going to be used as henchmen spam. The vehicles don't have psychic pilots, either, and you're limited to 3 warbands total in their force organization. C:I will probably just be used as servo skull/ Inquisitor grenade caddies more than anything else.
I didn't realize that. I guess Henchman spam is dead, I will remove it.
TheKbob wrote: You also forgot Dominions for sisters; 4x Melta+Combi in a scouting Immolator with a TLMM on top. Almost guaranteed first turn vehicle kill if the opponent deploys on the starting line.
I have seen this list in the past, but I wasn't able to find anywhere it was fielded recently. Maybe I don't know how the list is built, could you post an example?
I've got it. I called it "Beaststar" under Dark Eldar. I think the beasts are the key to the list even if they are spending more points on Eldar allies, but YMMV
This message was edited 1 time. Last update was at 2014/09/04 18:11:16
Necrons Flying Circus - Lots of min squads with dedicated transport Night Scythes.
Wraithstar - 3 Annihilation Barges, and Wraiths
These are not mutually exclusive! Most of the time you will face both.
Some groups of 5 Warriors in a Nightscythe combined with Wraiths and Barges.
They often go with a Destroyer Lord and our new delicious Overlord in a Barge.
Punisher, Pask, Hull Las Cannon, multi melta sponsons.
The punisher cannon is 24" anyway so you get good value out of the multi melta sponsons. Give it the las cannon for more Anti Tank punch, and let's not forget the punisher cannon with pask gets rending so can hurt up to armor 14 on a roll of a 3 for the extra rending roll.
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010
Punisher, Pask, Hull Las Cannon, multi melta sponsons.
The punisher cannon is 24" anyway so you get good value out of the multi melta sponsons. Give it the las cannon for more Anti Tank punch, and let's not forget the punisher cannon with pask gets rending so can hurt up to armor 14 on a roll of a 3 for the extra rending roll.
Lol, that the EuroPask loadout. Its pretty awesome actually.
Punisher, Pask, Hull Las Cannon, multi melta sponsons.
The punisher cannon is 24" anyway so you get good value out of the multi melta sponsons. Give it the las cannon for more Anti Tank punch, and let's not forget the punisher cannon with pask gets rending so can hurt up to armor 14 on a roll of a 3 for the extra rending roll.
Lol, that the EuroPask loadout. Its pretty awesome actually.
Indeed it is. I'll be bringing that to beerhammer tonight!
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010
Space wolves with UM allies. Rune priest, GH with meltas and WG with combi melta in pods. Tigurius and grav cents in a pod. There's 2 ways this list is run, I run it with a stormfang for anti air, tigurius and 1 squad of grav cents. Fortin runs it with no stormfang, a regular librarian and 2 squads of grav cents using sentinels of terra. Either way doesn't rely on gate, usually either prescience or invisibility. Invisibility is easier to pull off with tig re rolling 3 psychic powers. Prescience has the added bonus of a 4++ power also. This is more effective than GK cent stars because gate relies on rolling enough psychic dice without getting denied or periling yourself to death.
2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.
Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this
This message was edited 1 time. Last update was at 2014/09/06 16:34:30
2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.
Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this
Fire warriors have to be taken in groups of 7. Skimmers are ok. I'm not sure that is a new list so much as an alteration to the gunline tau.
Automatically Appended Next Post:
Toofast wrote: Space wolves with UM allies. Rune priest, GH with meltas and WG with combi melta in pods. Tigurius and grav cents in a pod. There's 2 ways this list is run, I run it with a stormfang for anti air, tigurius and 1 squad of grav cents. Fortin runs it with no stormfang, a regular librarian and 2 squads of grav cents using sentinels of terra. Either way doesn't rely on gate, usually either prescience or invisibility. Invisibility is easier to pull off with tig re rolling 3 psychic powers. Prescience has the added bonus of a 4++ power also. This is more effective than GK cent stars because gate relies on rolling enough psychic dice without getting denied or periling yourself to death.
Definitely. I think this list will lose popularity fast, because Cents are great, but you don't want to get assaulted. But for right now, this is definitely a wildly popular list (at least in theory hammer).
This message was edited 1 time. Last update was at 2014/09/08 14:07:21
A lot of Grey Knights players are doing this apparently:
-Primary CAD of Grey Knights
-x3 Squads of Purifiers
-Secondary CAD of Space Wolves
-Cheap Wolf HQ -x2 Squads of Grey Hunters
-x3 Drop Pods
You then put the Purifiers in the Drop Pods and they Deep Strike in Turn 1 with the rest of the Grey Knights force for a Grey Hunter tax (which they are arguably better then Strike Squads for their points) and a cheap Wolf HQ. Purifiers come down and its Cleansing Flame everywhere....its brutal to fight. Why they made Space Wolf Drop Pods Fast Attack and no Dedicated Transports
2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.
Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this
The Tau Fish of Fury list is VERY strong especially when backed by support from Riptides and Crisis Suits. A friend of mine runs his Tau like this and his list is brutal, all his vehicles have a 3+ Jink except his Piranhas. oh and he has x15 Piranhas that just annihilate everything they come across. Throw in some Hammerheads and Skyrays and you have a potent force with the 3+ jink and tougher vehicles this edition.
This message was edited 1 time. Last update was at 2014/09/08 14:17:29
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.
Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this
The Tau Fish of Fury list is VERY strong especially when backed by support from Riptides and Crisis Suits. A friend of mine runs his Tau like this and his list is brutal, all his vehicles have a 3+ Jink except his Piranhas. oh and he has x15 Piranhas that just annihilate everything they come across. Throw in some Hammerheads and Skyrays and you have a potent force with the 3+ jink and tougher vehicles this edition.
If Fish of Fury is a thing, could someone give me an example 1850 list? My most feared Tau Gunline is a Farsight list with Deep striking Crisis suites as troops, and a min squad of Kroot as a buffmander tax, and Fish of Fury seems weak by comparison, but there is probably something I'm missing from your description.
Automatically Appended Next Post:
gmaleron wrote: A lot of Grey Knights players are doing this apparently:
-Primary CAD of Grey Knights
-x3 Squads of Purifiers
-Secondary CAD of Space Wolves
-Cheap Wolf HQ -x2 Squads of Grey Hunters
-x3 Drop Pods
You then put the Purifiers in the Drop Pods and they Deep Strike in Turn 1 with the rest of the Grey Knights force for a Grey Hunter tax (which they are arguably better then Strike Squads for their points) and a cheap Wolf HQ. Purifiers come down and its Cleansing Flame everywhere....its brutal to fight. Why they made Space Wolf Drop Pods Fast Attack and no Dedicated Transports
I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.
This message was edited 1 time. Last update was at 2014/09/08 14:47:26
2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.
Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this
Fire warriors have to be taken in groups of 7. Skimmers are ok. I'm not sure that is a new list so much as an alteration to the gunline tau.
Huh, I meant 2-3-4 units of Fire Warriors. And they come in 6, not 7. It's a frontline gunline, so to speak. You don't castle them in your deploy line - you move/flat out devilfishes until you get optimal range (15" rifles/18" if carbines), deploy FWs (leave the ethereal inside) and fire. The fishes then flat out to cover the FWs
This message was edited 1 time. Last update was at 2014/09/08 15:07:52
I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.
Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6str 5 ap 4 ignores cover, soul blaze hits.
If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"
I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.
Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6str 5 ap 4 ignores cover, soul blaze hits.
If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"
Ah, get it. My last tourney it got cast against me a bunch, and I managed to deny it all but once. Definitely useful coming out of drop pods. It isn't a sure thing though because lots of things will have buffs to deny.
2-3-4 Fire Warriors loaded with either Rifles or Carbines in Devilfishes - one of them has an Ethereal to give buffs and morale. This group advances to murder rain enemies
This army is supported by backfield Broadsides with HYMP and DS Crisis with MP (vs AV12-) or Fusion Blasters (for AV 13+); Buffmander or MP/FBmander with one group
2 groups of Pathfinders + 1-2 Skyrays for ML support and AA; Tetras can replace pathfinders.
Not exactly new, but with the new Jink rules, Devilfishes became much more interesting. Other people can give some finishing to this
Fire warriors have to be taken in groups of 7. Skimmers are ok. I'm not sure that is a new list so much as an alteration to the gunline tau.
Huh, I meant 2-3-4 units of Fire Warriors. And they come in 6, not 7. It's a frontline gunline, so to speak. You don't castle them in your deploy line - you move/flat out devilfishes until you get optimal range (15" rifles/18" if carbines), deploy FWs (leave the ethereal inside) and fire. The fishes then flat out to cover the FWs
Could you post an example of an 1850 or 2000 point fish of fury list you use?
I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.
Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6str 5 ap 4 ignores cover, soul blaze hits.
If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"
Are you sure it's not just a nova power that's Assault 2d6? That means you have to roll 2d6 'to-hit' rolls against the enemy, then you wound them.
Unless I'm misremembering the Nova rules and they say you don't have to roll to hit.
I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.
Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6str 5 ap 4 ignores cover, soul blaze hits.
If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"
Are you sure it's not just a nova power that's Assault 2d6? That means you have to roll 2d6 'to-hit' rolls against the enemy, then you wound them.
Unless I'm misremembering the Nova rules and they say you don't have to roll to hit.
Nova rules states the power automatically hit, you generate 2D6 hits, then roll to wound.
Cleansing flame casts succesfully
All units in 9" automatically hit
Roll 2d6 hits on each unit (rolls 8 for example)
8 rolls to wound.
I started to add this list, but paused because, 1) it is double CAD, and it seems to me that tournaments that allow double CAD are the exception not the rule, and 2) I don't get it. Purifiers are just space marines with Force weapons. If feels like drop podded stern guard are just as good. Unless you are facing Tyranids, this list seems weaker than Salamander drop pods, and even in the case of Tyranids, there are ways for them to deal.
Purifiers come with Cleansing Flame, Cleansing flame is a Nova power 9 inch range that inflicts 2d6str 5 ap 4 ignores cover, soul blaze hits.
If you get it off it automatically hits everything in 9 inches for 2d6 hits, including flyers. Cleansing flame is nasty, drop podding the area and blanket cleansing flame is more than just "Space marines with force weapons"
Are you sure it's not just a nova power that's Assault 2d6? That means you have to roll 2d6 'to-hit' rolls against the enemy, then you wound them.
Unless I'm misremembering the Nova rules and they say you don't have to roll to hit.
Nova rules states the power automatically hit, you generate 2D6 hits, then roll to wound.
Cleansing flame casts succesfully
All units in 9" automatically hit
Roll 2d6 hits on each unit (rolls 8 for example)
8 rolls to wound.
Okay, got it. Thanks, sorry for missing the part about nova auto-hitting.