| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/09/07 15:58:28
Subject: Ork Beginner
|
 |
Jovial Plaguebearer of Nurgle
|
Hey all,
Let first say that these Orks will be my son's army in about two years...he is currently four. I picked up two Stormclaws and two Ork Trukk Boyz boxs. I do not have the codex and would like to round out the army with a battle wagon. Is this a decent small list or am I missing something vitals to Orks? Thanks for the help
Mr Raynor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/07 16:49:40
Subject: Re:Ork Beginner
|
 |
Squishy Squig
|
Sounds like a good starter kit, a battle wagon can hold up to twenty boys so you can say for one game have a hard hitting assault choice of use both trukk boyz for multiple engagement.
|
: |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/07 22:23:10
Subject: Ork Beginner
|
 |
Troubled By Non-Compliant Worlds
|
More boyz, always more boyz.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/07 22:52:45
Subject: Re:Ork Beginner
|
 |
Disbeliever of the Greater Good
|
|
0/infinite
still building |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/08 00:47:41
Subject: Ork Beginner
|
 |
Regular Dakkanaut
|
Boyz but not trukks, as new Ramshackle and Mob Rule have made trukk mobz useless. Run boyz on foot, get more of them, and save the trukks to out units of mega armor nobz in.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/08 10:07:44
Subject: Re:Ork Beginner
|
 |
Jovial Plaguebearer of Nurgle
|
Well,for what I'm aiming for I would like to get between 1000-1500pts. Right now I have the following:
Grukk Race Rippa
10 Nobs
20 Boyz
20 Gretchin
6 Killa Kans
2 Trukks
What to get a battle wagon to potentially finish it out for my Nobs.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/08 11:26:01
Subject: Ork Beginner
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
acidlemon wrote:More boyz, always more boyz.
No longer true. People really should stop spamming this in every goddamn ork thread. If you've got nothing to contribute, then don't.
The stormclaw box itself is a rather bad buy, considering that it consists of three of the worst ork units and one awesome HQ. However, it appears to be to late to warn you about that.
If you want a fast army, getting a battlewagon for the nobz you have is probably a good idea. Eventually, your army will outgrow nobz, but the battlewagon remains useful at all point levels. Keep in mind that kanz don't work too well with fast units, which might become an issue in larger games.
Otherwise, you're pretty much free to get bikes, more battlewagons, koptaz or buggies and maybe one of the planes. All those work well with fast armies. Don't buy too many trukks though, trukks are great support for other fast elements, but quite terrible when you field nothing but trukks.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/08 23:38:48
Subject: Re:Ork Beginner
|
 |
Jovial Plaguebearer of Nurgle
|
Thanks for the advice. I'm not really concerned about being super competitive with them but wouldn't mind to enjoy a hard fought battle. For the most part, this will be my sons army in about two years time and I wanted him to have something to start with that builds a decent force. Am I at least heading in the right direction?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/10 05:30:17
Subject: Ork Beginner
|
 |
Ork Boy Hangin' off a Trukk
|
Grukk is a great HQ choice. Half those Nobz should have powerklaws, the other half should be big choppas, in my opinion. Being able to switch between the two is nice.
6 kanz and 20 grots is plenty. 2 trucks is decent, but 4 is about the number you want if you want some sort of flexibility with the list. Alternatively, the Battle Wagon would be a good substitute.
Dont listen to the people bashing truckboyz, they are good as long as you keep them cheap and in cover turn one. 4+ armour on them is also nice. But what Jimah said about trucks is true. Use them in support of something even scarier so that they dont all die on turn one.
If you can snag or build a Weirdboy, I think that'd be good too. Weirdboyz are cheap (points wise) and a LOT of fun to use. Some of the wackiest spells in the game. Makes ME feel like a giddy 6 year old to use them, haha.
I'd say get mek guns as supporting fire, but the price doesnt justify the model considering you'd need at least 3ish for the unit to matter and they're like 50 bucks each for a model that costs even less than that points wise. If you can scratch build some Kannonz (just a tube with wheels basically) that'd be good, but if not thats fine too. Lootas are a good alternative.
|
2016 Score: 7W; 0D; 2L |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/10 06:40:16
Subject: Re:Ork Beginner
|
 |
!!Goffik Rocker!!
|
Kanz have problems. Firstly, they're not the best unit in our dex. In all fairness, they're one of the worst pointwise. Secondly, they absolutely don't synergise with anything other than a walker wall.
The bright side is that there's a formation that allows walkers to get 'ere we go and requires exactly 6 kanz + dreads + g(m)orkanaught. And it's fairly playable. Not the best thing you could get for your money but it's really awesome to play with or against.
What i want to say...don't mix walkers and trucks. 1 reserved truck might be worth it. Cause it's gona start posing a threat exactly at the same time as everything else. But 2 reserved trucks are gona be less effective cause less reliable and more points off the board. Orkses are all about timing! Don't spread your focus. Either go with a speed freak theme with lots of trucks, bikers, wagonz or a walker wall with kanz, deff dreads and footslogging boyz.
Maybe it's not a bad idea to sell/exchange a truck for something else. For example, a deff dread. Truck has a great kit with lots of useful fancy bits and people won't mind the exchange.
And you should get big gunz. They're really that effective and will fit in almost any list. If you take a walker formation, you have lots of free Heavy Support slots for them! But i'd warn you from buying gw big gunz. You allready have enough grots to man them and it's really not hard to convert big gunz. There are lots of decent artillery miniatures that will fit that cost 4 times less than GW ones.
|
|
This message was edited 2 times. Last update was at 2014/09/10 06:43:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 12:03:23
Subject: Re:Ork Beginner
|
 |
Jovial Plaguebearer of Nurgle
|
Thanks for all the replies guys. I think I'm going to go ahead and stick with the battle wagon add on and maybe a couple of dreads. This army really isn't meant to be hugely competitive so I'm fine with a more unique list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 12:24:14
Subject: Ork Beginner
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Sure, if you're ok with that. Just keep in mind that the whole thing has little to do with being competitive, more with having a functioning army. Orks armies are either fast or slow, mixing is seriously going to hurt you ability to win any games at all, on the same level as not bringing anything to kill tanks will hurt your ability to win games.
If you want to add dreads, i'd usggest to just leave your boyz on foot and get a naut, mek gunz or lootaz instead.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 15:46:10
Subject: Ork Beginner
|
 |
Stabbin' Skarboy
|
Ork Trukks and other vehicles I've found to be great for getting into close combat with my opponents faster, but the strategy changes with the opponent. 30 Boyz running across the field is suicide stll. Either you have no cover or you are slowing yourself down by going through difficult terrain. Might not be too bad if your going up against another melee army, but Gunlines will rip through you before you even reach 12 in.
Outflank is the best thing in the world. Deffkoptas, Buggies, even Kommandos to some extent benefit.
My trouble has always been one of cover. As my local store has little to no terrain and no line of sight blocking.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 15:50:06
Subject: Ork Beginner
|
 |
Lead-Footed Trukkboy Driver
|
In the long run, Battlewagons full of Basic Boyz and Characters are the best. Da Blitz Brigade from Waaagh: Ghazhkull make Orks competitve, with most, if not all armies.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 16:35:00
Subject: Ork Beginner
|
 |
Been Around the Block
|
My honest advice would be keep the Orks for yourself.
If your son is 6, I would recommend an army that's more forgiving to mistakes. Like Space Marines. Army wide power armour is good for beginners.
The best thing to do is build your models and play some games. Look where the holes are in your list, consult your book and fiigure out units to plug in.
The guy above saying filling your army with boyz in trukks is a bad idea now isn't wrong. BUT you can make it work. I like my mobs bigger so I run foot sloggers. That 'isn't an optimal list' blah blah blah but I make it work with lots of Stormboyz, Kommandos, etc for a bit of speed and an early threat to tie up my opponent's big shooters while my foot sloggers get across the table.
I personally love our dreadnoughts for an army like mine because they absorb a lot of shooting and your boyz can use them for mobile cover. Nobs are great, I put them right behind the dreads with just enough gap between the dreads so that when they get wrecked, my nobz can assault through the gap.
A big mob of 30 boyz in 'eavy armour with your warboss and a painboy is a great workhorse unit that can potentially kill your opponent's entire army if he didn't shoot them because he was focused on the fast elements and the dreads. I often find my large mob of nobz and my large mob of slugga boyz in the 'eavy armour make it to my enemy. And I win.
To round out the list, some more boyz with shootas so you can hose down light infantry and have a place to hide a couple of rokkits and a big mob of lootas to sit back adn provide shooting support. These guys are awesome this edition. Just make sure they have some cover!
Build your models, get them on the table, get your teeth kicked in a few times and figure out what you need to add to make your list work. A Kan wall can perform the same task my dread wall performs, and trukks will get you up the table faster but for the love of Mork give them a nob with a klaw and bosspole and give them all 'eavy armour. Other wise when the trukk explodes, you're liable to lose a huge chunk of the unit between the explosion and subsequent Mob Rule roll.
Grukk is great, I use the model, but I actually use him as a mundane warboss just because he's paying for FnP and I already have that in his unit from the painboy.
Good luck.
|
Oh my God! He wants to be a ballerina? That's MY f*#%ing dream! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 18:04:55
Subject: Re:Ork Beginner
|
 |
Jovial Plaguebearer of Nurgle
|
Honestly that's the way I would really like to go with the Orks Oldskoolgoff! A wall of six Kans and 1 Dread to soak up the fire and then have the Boyz and Trukks come up from behind with the battlewagon full of Nobz and Grukk  . I wouldn't mind outflanking with rokkit koppatas either
In the end, I just really would like to play the Orks occasionally for a fun filled 1500pt games.
|
|
This message was edited 1 time. Last update was at 2014/09/13 18:05:37
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 18:21:21
Subject: Re:Ork Beginner
|
 |
Been Around the Block
|
Malik_Raynor wrote:I just really would like to play the Orks occasionally for a fun filled 1500pt games.
Nooooooo! Not fun! Toy soldiers is serious business! rabble rabble rabble
|
|
This message was edited 1 time. Last update was at 2014/09/13 18:29:16
Oh my God! He wants to be a ballerina? That's MY f*#%ing dream! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 19:32:01
Subject: Re:Ork Beginner
|
 |
Jovial Plaguebearer of Nurgle
|
Lol.  what was I thinking!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/13 20:17:47
Subject: Re:Ork Beginner
|
 |
Regular Dakkanaut
|
Two things:
Popsicle sticks make great ork vehicles. Make a cowling that fits a rhino and you are good to go and he can start building them now.
If you like orks, but want a more elite version, just counts-as them with the SM codex when he plays, or just give everyone power armour to give him an edge. When you teach him chess, I assume you'll give him your queen and or rooks to start off with too at first
If you can't beat your own six year old every time, crushing his spirit with SM vs Orks, then what kind of father figure are you? (you know, besides a good one (asuming it's a deliberate loss)).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/17 16:49:16
Subject: Re:Ork Beginner
|
 |
Hungry Little Ripper
|
With a Trukk Kit box, a few plastic tubes, and some bits from a bits box I made my mek guns, I'd embed a bunch of pics, but fackin' work filters won't let me to image hosting sites.  Git creaaaative, da bits is der for da lootin'
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/17 22:46:21
Subject: Re:Ork Beginner
|
 |
Slaanesh Chosen Marine Riding a Fiend
Maine
|
What you have is a good start. But Boyz will always be the lifeblood of an Ork army. You've got Grots, Kanz, and Nobs from those Stormclaw boxes, which are decent to start. You got 2 Trukk/Boy combo boxes, which is good too. But footslogging Boyz alone are vital. Be it as tie up squads, objective holders, or general harrassers. Boyz are great!
If you plan to get a BattleWagon, I'd recommend committing to getting a second as well. Only having one will make it an easy target, and having two protects more Boyz and forces them to split their fire, or focus on just one, letting the other live a turn longer. But otherwise, it's a great, great beginning.
Future investments, Big Mek with Kustom Forcefield and Painboys will be vital additions at a later time as well. The good thing about Painboys is you can easily convert a Nob into one with a little creativity. Its what I did to get my 2 Painboys. Saves you from spending 20 bucks per model x.x
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/17 23:07:28
Subject: Ork Beginner
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
rule of the ork army: if youre bothering with 1, get 2. Literally only units that you dont need to worry about that with is warbikers, deffkoptas, buggies, and MANz missiles (though manz missiles need alternative targets so they arent an obvious first target to die).
Everything else you really should try to field two, or at least another unit that compliments the same strategy. Battlewagons being the biggest contender to this idea, as a sole BW will do absolutely nothing, two will "work" but 3 will dominate most of the time.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 05:07:02
Subject: Re:Ork Beginner
|
 |
!!Goffik Rocker!!
|
Maybe, you should proxy stuff first and try it out? Orkses have a good number of lists and strategies that will work. But as said above, orks have a tendency to be a heavilly themed army. It's not like "spam unit X and don't touch anything else!11", it's more of a "stick to the fast/walker/footslogging/gunline theme".
You can run anything you want but it won't be fun to loose all the time (especially for a kid). And it's WAY easier to deoptimise your list later on and make it more crazy if you feel a need for it rather than the opposite.
|
|
This message was edited 3 times. Last update was at 2014/09/18 06:02:49
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 05:35:14
Subject: Ork Beginner
|
 |
Slaanesh Chosen Marine Riding a Fiend
Maine
|
Vineheart01 wrote:rule of the ork army: if youre bothering with 1, get 2. Literally only units that you dont need to worry about that with is warbikers, deffkoptas, buggies, and MANz missiles (though manz missiles need alternative targets so they arent an obvious first target to die).
Everything else you really should try to field two, or at least another unit that compliments the same strategy. Battlewagons being the biggest contender to this idea, as a sole BW will do absolutely nothing, two will "work" but 3 will dominate most of the time.
So much Truthiness! It's something I usually forget until I start list building. I'll take something, then later be like "Man...I have more models...I should run another unit, just to be safe!" I love it honestly. Damn Orks...why you so fun!?
|
|
|
 |
 |
|
|