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Made in ca
Fresh-Faced New User




Canada, bc

My friend and I got into 40k right at the end of 5th. Then slowly built up our models and transitioned to 6th. Now 7th is out and we aren't jumping. I've heard lots of good things about necromuda and it seems like it still has a very strong community. Seems like it's basically a much much better version of kill teams (ie small team battles). Any advice to a fellow looking at starting? Basically what is it about this system that you love/keeps you playing?

Thanks dakka
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

YakTribe is a good place to start: http://gaming.yaktribe.org/

Lots of people are combining it more with 40k, calling it =I=Munda.

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in gb
Sneaky Kommando






Carmarthen, UK

Frost wrote:
Basically what is it about this system that you love/keeps you playing?

The same thing that I love about Mordheim and Gorkamorka - the RPG elements. Unlike 40K there's progression between games. Warriors gain experience, suffer permanent injuries, and so on. Emergent narrative, essentially.

 
   
Made in gb
Longtime Dakkanaut



London

I won a copy in the 1st or 2nd 40k grand tournament, long long time ago...

For me the rules were too flawed for the level of commitment we had. But with a good group moderator who can stop gangs getting unplayably good or bad, it is fun, if a little dated compared to the competition.

The whole levelling/development game between missions is what made it fun, I would recommend playing to a set limit in missions though and then starting again to stop lucky players getting too far ahead or unlucky players falling too far behind...

This message was edited 1 time. Last update was at 2014/09/13 14:03:53


 
   
Made in ca
Fresh-Faced New User




Canada, bc

Thankyou all for the responses!

Malika, do you mean that people have created rules to use 40k armies within necromuda? Like space marines, eldar ect? I've been glancing around yak, thankyou for the link!

Flamekebab, that sounds really cool! Can every character become a sort of "hero" ie better stats, more wounds?

Thereallchris, so it should put a cap on how long we play with the set gangs? How long would you suggest for a first try? Is 10 too many?

Thanks again for all your responses, I really appreciate it and they make me very excited to download the rules and start this up!
   
Made in gb
Longtime Dakkanaut



London

Well,I would place a cap and then revise it. 10 is fine the first time round (everyone will make mistakes in skill choices and buying decisions), when you get close see how everyone feels about extending or not. Just means you don't have people feeling it is less fun. And in some ways the intital creation and first few games where the gng pans out are the most fun for some players.

What were you thinking of for terrain? You need multi-level fairly dense set ups.
   
Made in gb
Sneaky Kommando






Carmarthen, UK

The games do have mechanics to help balance out differences between gangs/mobs/warbands. Of course if the disparity is too much then someone running the campaign can step in to even the odds a little in some other way.

Frost wrote:
Flamekebab, that sounds really cool! Can every character become a sort of "hero" ie better stats, more wounds?
Aside from a few exceptions that's one of the core mechanics of the games. Mordheim changes things up a bit by having Heroes and Henchmen but even then the henchmen class warband members still advance.

Better stats, injuries, equipment, vendettas, skills, the whole deal. 40K feels pretty shallow by comparison, I feel.

 
   
Made in ca
Fresh-Faced New User




Canada, bc

The real Chris, ok we'll start out with 10 and see how it goes. For terrain all we have at the moment are a couple 40k building and 2 sets of osgiliath ruins. Multi levels like 3 stories high? What would you suggest for terrain?

Flamekebab, awesome! That sounds so cool! Part of what has always frustrated us in 40k is that you can't really have a bunch of unique named characters. Cause whole units get wipe out before they can even move in that game. Is mordhiem quite similar to necromuda?

Thankyou all for the quick and very helpful replies!
   
Made in gb
Arch Magos w/ 4 Meg of RAM





I played a 3 game mini campaign with my brother over this week. (He lives abroad so we don't get this chance often). Just from these 3 games we have created heaps of stories and funny moments between my Escher gang ('The Spyders') and his Cawdor gang ('The Bold Testament'). It has been SO MUCH FUN we have been left wondering why we played 40k more over the last 10 years and didn't just play Necromunda all the time instead.

The first fight was a gang fight that went on for way too long (we kept passing those bottle tests) and got so dirty and bloody by the end it resulted in 4 deaths! (2 on each side). The very first shot of the game would later be the first death. My heavy with a heavy bolter gunned down his leader who stepped out of cover.

With the first fight going badly for my bro's gang, his heavy 'John Deacon' with a flamer and stub gun became the new leader of 'The Bold Testament' and ended up being the biggest badass in our corner of the Underhive.

The second game was a shoot out in a small backwater town that turned sour for me the moment guns were drawn and my 2 gangers that showed up were set alight by John Deacon's flamer and ran around trying to put the flames out but with no avail. One ganger died and the other ran away.

For our last game we played Scavengers, where loot tokens are on the board. I hired a Ratskin Scout and used my tunnels to try and ambush his leader to get some revenge. The plan turned to ash (literally) when the Ratskin Scout (named "Running Ooze") and my new juve were toasted alive! (The scout by John Deacon, the juve by "Arson Venga").

The Ratskins are meant to be hardy types that can survive better than most. This is represented by them rolling twice on the injury chart and choosing the best one. I rolled an 11 and 21 so my choice was DEATH or MULTIPLE INJURIES. I choose the later and roll to see how many... 6! The poor Ratskin was Blinded in one eye, partially deafened, scarred across his face and killed yet again.

It was hilarious.

If you'd like your games to create these sorts of stories naturally, then necromunda is for you.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Sneaky Kommando






Carmarthen, UK

Frost wrote:
Is mordhiem quite similar to necromuda?
Fantasy setting aside they're similar. The Mordheim rules are arguably more refined as they came out several years later.

 
   
Made in gb
Longtime Dakkanaut



London

Frost wrote:
The real Chris, ok we'll start out with 10 and see how it goes. For terrain all we have at the moment are a couple 40k building and 2 sets of osgiliath ruins. Multi levels like 3 stories high? What would you suggest for terrain?


If you have the cash a set of battle systems would look great http://www.battlesystems.co.uk/products.html - they have a fantasy version kickstarter now. Other options are Mantics battlezones. Also he platformer and hexagon terrain systems http://www.thewarstore.com/IMEXPlatformerHexagon.html

Basically you want people to have more options than a straight 2d fight. Hopefully more than a few multi level buildings. The ability to get high and snipe with a long range weapon, or move around above the melee below is great.
   
Made in au
Dakka Veteran






Canberra

Frost wrote:
The real Chris, ok we'll start out with 10 and see how it goes. For terrain all we have at the moment are a couple 40k building and 2 sets of osgiliath ruins. Multi levels like 3 stories high? What would you suggest for terrain?

I made some templates that might come in handy:

http://www.dakkadakka.com/dakkaforum/posts/list/612026.page

I'm using foamcore to build a bunch of these, just waiting on delivery of a batch of tiny magnets

   
Made in ca
Fresh-Faced New User




Canada, bc

Thanks a bunch for all the replies! So clearly I need to make more terrain. We are starting to look at what gang each of us wants to play as well. Thankyou all for te help and support. Are there any gangs I should steer clear of (as a brand new player to the game)?
   
Made in us
Brigadier General






Chicago

I definitely recommend Yakromunda. I started back into Necro recently and it's been a major encouragement and inspiration.

You asked about playing necromunda in the wider 40k world. There were official rules released for a few things like Eldar, space marine scouts and Squat miners, but some fans brought it into the wider 40k universe.

This is often called Inquisimunda and blends inquisitor elements and warbands of various 40k factions into the Necromunda ruleset. One of the best was done by a fellow here in Chicago.
http://empireofghosts.blogspot.co.uk/p/inquisimunda-resources.html

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
 
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