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Could you run an Aegis Defence Line with Comms instead? That would give you what, 40 points? (don't have rulebook on me) which is another Biovore and if you have points for a Quadgun, you've got a 2+ cover for Malanthrope and Biovores with Skyfire, helping your Flyrants and 3 Biovores Barraging Infantry.
Otherwise looks alright enough - most competitive lists spam anyway. The three Mawlocs look deadly for infantry and you've got a lot of mobile Haywire templates to glance vehicles to death
This message was edited 1 time. Last update was at 2014/09/13 13:52:14
YMDC = nightmare
2014/09/13 15:52:55
Subject: Re:[1850] - Tyranids - Target Denial List
I feel like this is probably the best list I've made for effectiveness, unfortunately it feels quite spammy.
The idea is all targets are in the air, underground, in a building, out of sight, or in reserve. The comms relay helps manipulate the reserve rolls.
Looks Very Nice! Though, with three Mawlocs, you are hostage to the dice gawds.
In a dice game, aren't we all? [:
I love Mawlocs so much. When they hit, they hit so so well, plus they are durable- against a good percentage of things, anyway.
I run most games with 1-2 now without fail. 3 does really sound appealing but unfortunately, I've got a too bigger space in my heart ( and my list) for the Dima and so I just can't fit a third one in.
The only thing I'm not sure why I take, is the crone. On paper it looks good but in game it never really does anything ground breaking apart- from take 1 -2 HP off of a vehicle and/or draw fire away from ground targets. I guess that is useful though, but anyone that is familiar with a crone will ignore them.
This message was edited 1 time. Last update was at 2014/09/14 20:43:48
Huge fan of the Mawlocs. Not so much the Crones though. I know the spam feels wrong but dropping those two for a 4th Tyrant would pay off so much more.
The list seems unbound as I'm not aware of a Tyranid detachment that allows 3 HQs or a way to get 3 Flyrants with only 3 troops choices let alone that 4th HS. You're self allying but I don't see a second legal detachment I presume one is a CAD?
Grab another Ripper unit and it is legal. I'd also drop both Crones for a 4th Flyrant then your list is legal and has moee threat. Your issue is I don't see you tabling many people but you aren't grabbing too many objectives in the early game and ObSec spam armies will just dominate VPs on you. If you're going for a tabling list (as this list is basically forcing upon you) you need to be able to deal with anything. I see nothing that can deal with a Transcendent C'tan or Imperial Knight. What is your plan for dealing with those?
As FlingitNow says above, I made this list with self-allying (so would be legal for something like AdeptiCon, but unfortunately not MechaniCon). Still pondering my options for MechaniCon although I'm trying to decide this week so I can get rolling on what I need to build/paint to get my army updated in time!
2014/09/15 03:18:57
Subject: Re:[1850] - Tyranids - Target Denial List
CAD+AD Self Allied, obviously not unbound. How do you not see a legal Allied a Detachment?
I quite like the list. It suffers from going 2nd unless you reserve the Flyers which should work out quite well. It could struggle if there is progressive scoring in play, otherwise I quite like it.
This list can handle a few Imperial Knights. Crones with Haywir and Flyrants can do that just fine. TCTan, well most places allowing CAD+AD self ally will have already and rightfully so banned the crap out of the broken TCTan. Most armies can't handle a terribly broken unit like that.
Valor wrote: Call me a noob, but TCTan? What's that?
As for the list: I like it a lot! I'm running something very similar with a CAD+Skyblight. You should do well.
Transcendent C'Tan from escalation. T9 6 Wounds 3+\4++ usually an 18" move that sweeps for Strength D and can ignore terrain, 6d6 S8 AP3 Shots per turn at Bs6, and a Strength D Hellstorm Template. And it's the size of a Crisis Suit.
CAD+AD Self Allied, obviously not unbound. How do you not see a legal Allied a Detachment?
Because there isn't a legal AD as there is only 1 faction and the AD has to be a separate faction to the primary faction. So yes you can self ally but never with the AD. It is simply entirely against the rules.
This list can handle a few Imperial Knights. Crones with Haywir and Flyrants can do that just fine. TCTan, well most places allowingCAD+AD self ally will have already and rightfully so banned the crap out of the broken TCTan. Most armies can't handle a terribly broken unit like that.
4 Haywire shots EVER plus 3 Haywire templates does on average 4 HPs to a Knight assuming he has no invun against ANY of the shots. You're going to really struggle with even 1 Knight let alone 2-3 as they are usually fielded.
TCTan is not terribly broken. Yes bad players can't deal with it, but basically every army can easily deal with it with a standard 7th Ed build. Why would you ban it? Let bad players take it and lose to good players.
Nothing is banned. The event's only listbuilding limitation is that everything must be Battleforged. I would just take a 4th Ripper Swarm to make it double CAD. Lose what you want to make that happen.
I think I'm going to drop a Biovore to add the 4th Ripper squad and try this out at MechaniCon. I only have 3 Flyrants, and I want to try out the Crones, so it'll be double-CAD with 3 Flyrants instead of 4. I can give myself a warm fuzzy knowing I didn't Quite max them out
Thanks for the super helpful feedback guys, and I'll post up a picture of the army when I have it ready before the end of next month!
CAD+AD Self Allied, obviously not unbound. How do you not see a legal Allied a Detachment?
Because there isn't a legal AD as there is only 1 faction and the AD has to be a separate faction to the primary faction. So yes you can self ally but never with the AD. It is simply entirely against the rules.
This list can handle a few Imperial Knights. Crones with Haywir and Flyrants can do that just fine. TCTan, well most places allowingCAD+AD self ally will have already and rightfully so banned the crap out of the broken TCTan. Most armies can't handle a terribly broken unit like that.
4 Haywire shots EVER plus 3 Haywire templates does on average 4 HPs to a Knight assuming he has no invun against ANY of the shots. You're going to really struggle with even 1 Knight let alone 2-3 as they are usually fielded.
TCTan is not terribly broken. Yes bad players can't deal with it, but basically every army can easily deal with it with a standard 7th Ed build. Why would you ban it? Let bad players take it and lose to good players.
Apparently you don't understand the concept of a Self Ally. It's where your CAD and AD can have the same Faction. It's common where army construction is limited to 2'Detachments ie NOVA/BAO. Bit I forgot, as you put it NOvA was noncompetitive...
The Crones Help, but Flyrants and being Flyers is what takes out Knights.
Back to if you think the TCTan is broken you are bad player. It's still insulting, and you are still wrong. You talk as if the TCTan is the entire opposing army, it's not. But, when backed by a competent army with it's remaining 1k points, it certainly is. It kills 2-4 units per turn.
Every army can easily deal with it... You've continued to make this unsupported claim. Unless I'm just misunderstanding you, yes most 1850ptmarmies could beat a single TCTan..... If that was the only thing your opponent put down. Even then,the TCT isn't out of the running.
I think I'm going to drop a Biovore to add the 4th Ripper squad and try this out at MechaniCon. I only have 3 Flyrants, and I want to try out the Crones, so it'll be double-CAD with 3 Flyrants instead of 4. I can give myself a warm fuzzy knowing I didn't Quite max them out
Thanks for the super helpful feedback guys, and I'll post up a picture of the army when I have it ready before the end of next month!
Double CAD for Mechanicon should do well.
This message was edited 1 time. Last update was at 2014/09/15 13:01:15
Valor has a thread here with the below spoilered list using Skyblight, but overall it is quite similar. I was interested in people's thoughts comparing the two.
Obviously, it has more obsec troops (only 2 units of Rippers, but 3 units of 10 Gargoyles that might re-gen). I think I'll be sticking with mine but just wanted to put it here as something to compare to. It also doesn't have the Malanthrope / Bastion combo, just maxing out on big bugs. Definitely has it's own appeal, though, and is something I may try out in the future!