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Made in us
Posts with Authority






 Miguelsan wrote:
Was wondering the same. What kind of sex crazed cult we could be putting into power if we help the militia???

M.


The best kind?
   
Made in jp
Battleship Captain






The Land of the Rising Sun

The Hollywood Cementery is the place for easter eggs

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Do melee weapons ever get good?

I'm having a difficult time fighting my way through the prison...


 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

I had a 12 ap character having fun with a plasma hammer in the late game. 3 attacks with piercing 10 is nothing to sneeze at.

M.

This message was edited 1 time. Last update was at 2014/10/06 13:28:15


Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in gb
Pulsating Possessed Chaos Marine




UK

 Catyrpelius wrote:
Do melee weapons ever get good?


They get a lot better.

I have Takayuki with a combat machete and he tears them up. And my own character did a crit of like 200 with a rebar staff.
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 Velour_Fog wrote:
 Catyrpelius wrote:
Do melee weapons ever get good?


They get a lot better.

I have Takayuki with a combat machete and he tears them up. And my own character did a crit of like 200 with a rebar staff.


Hmm... I'm admitedly not very far in the game, but my blunt weapon weilding character is my most usless character in the group.

I'm not sure if it's the build I'm using or the character mix, but I'm having a real hard time progressing... I've got two characters using Assualt Rifles, my Blunt Weapon user, a Sniper Rifle/Energy Weapon guy and a Submachine gun. It's gotten easier since I discovered crouch and burst shot on the assualt rifles but I'm still not really progressing even on the second lowest difficulty setting.


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Velour_Fog wrote:
At roughly the same point as Pacific, now, though I'm siding with the monks.

I'm slightly curious as to why most of the Diamondback militia carry dildos on their person.


If you have to ask, you'll never know...

Edit:
HtF did I not notice a second page? D'oh!

Anyway... finally got paid. Getting this tonight. In fact, might cut out of work early to do so.

This message was edited 2 times. Last update was at 2014/10/09 21:39:16


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Good luck with that.
Word of warning: Surgeon General recomends to play W2 in small doses as overexposure to W2 is known to cause "4am, WTH I thought midnight" and "Yes dear, just 5 more minutes before I join you in bed" syndrome with deadly consecuences.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

I have a confession. I was making joke characters with some friends. We started by making a friend of ours in the game before, we then made a not-jesus for fun, then we created a hippie, and finally I created a nun. Is it wrong if, after playing it on the hardest difficulty till they died, I now want to restart and make a group of religious rangers with most of them being nuns?

I'm personally thinking either 1 priest and 3 nuns or 2 priests and 2 nuns. Give a nun a sniper gun and another a shot gun, one priest with a blunt weapon. Any recommendation for the last weapon?

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Is it wrong if, after playing it on the hardest difficulty till they died, I now want to restart and make a group of religious rangers with most of them being nuns?


If that's wrong, I don't ever want to be right.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Keep playing and you will see if that's wrong or not. (BTW I do think it's wrong but for game related reasons not real world)

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Miguelsan wrote:
Keep playing and you will see if that's wrong or not. (BTW I do think it's wrong but for game related reasons not real world)

M.


Oh this makes me rather curious (granted I haven't gotten far enough to know whatever reasoning it might be. Just grabbed it for something silly)

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

To satisfy your curiosity.

Spoiler:
LA is full with religious fanatics that didn't get the joke so story wise npcs shouldn't trust you but from a mechanical PoV they don't care


M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Well, got to Hollywood with no problems...

But Hollywood/Bastion itself, multiple bugs that require reloading the zone, quest bugs repeating themselves... Reloaded multiple times even with this newest patch and still same bugs. May put this game down and try out Alien:Isolation or Evil Within, until its better.

Its not gamebreaking by any means and I would love to play to the end, but I'm trying to get as much done on this playthrough as possible and these bugs prevent that.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Posts with Authority






 nels1031 wrote:
Well, got to Hollywood with no problems...

But Hollywood/Bastion itself, multiple bugs that require reloading the zone, quest bugs repeating themselves... Reloaded multiple times even with this newest patch and still same bugs. May put this game down and try out Alien:Isolation or Evil Within, until its better.

Its not gamebreaking by any means and I would love to play to the end, but I'm trying to get as much done on this playthrough as possible and these bugs prevent that.


Is that before or after the patch from yesterday? That specifically mentioned addressing problems in the California areas.
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Patch yesterday? will have to d/l it and start with a different group.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Posts with Authority






Yeah, I just decided to start my second playthrough. I am going for more of a hardass, less diplomatic party. I am making all their ages slightly higher and having them be a group of mercs that decided that their lives needed to mean something, so they joined the Rangers. I will not be bringing Angela with me to make things more interesting.

So far I am rehashing my Jericho gunslinger character. I am trying a rather extreme build with him - 2 luck, 10 intelligence, and 4 charisma; with 3 handguns and 1 leadership. I will miss out on a lot of skill tests early on, but the idea is to level him and give him as many skills as possible to cover nearly everything. He will never be better than mediocre at combat. American Atheist who smokes Coffin Nails.

Sister Mercy - a mysterious figure, who hides her face behind a gas mask. Only Jericho has seen her without it. She scrupulously provides the last rites to everyone their group kills. (She is a member of a degenerate offshoot catholic death cult that was exterminated). 4 coordination, 2 luck, 8 awareness, 6 speed, 2 int. 3 Perception, 2 submachine guns, 1 bladed weapons. American Christian who smokes Bones.

Rampant Bear - Born to a small group of Lakota who fled the nuclear bombardment of the Dakotas, he was always wandering ruins and scavenging; never one for people. He and Jericho were captured by a band of cannibals; and managed to escape, killing most of them after Sister Mercy provided a distraction. 4 coordination, 2 luck, 4 awareness, 8 strength, 4 speed, 4 intelligence, 2 charisma. 1 animal whisperer, 2 weaponsmithing, 1 assault rifles, 1 blunt weapons. Native American Indigenous who smokes Red Roosters.

Agansing "Cutter" Rai - Member of a dwindling community of people claiming Nepalese descent, he and his sons joined the group working as caravan guards. After mutant raiders attacked their caravan - killing the rest of their group, including his sons - the survivors learned that the attack was set up by a business rival of the man they'd been hired to protect. An extended campaign of vengeance gained him the nickname "Cutter" and motivated Jericho to a change of heart about their paths. It was after this they decided to join the Rangers and make the world a better place.
-6 coordination, 2 luck, 4 awareness, 4 strength, 5 speed, 4 intelligence - 2 assault rifles, 2 bladed weapons, 1 sniper rifles, 1 medic. Indian Hindu who smokes Styx.
   
 
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