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Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

I can only see superheavies surviving for anything more than a turn when this thing starts firing, even then on a full barrage with support it should make short work of them.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

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Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

With hit+run, it seems to be a great harassment unit, rocket in front of a squisy, but valube unit, give them a good flaming, charge and squish them a bit, use hit+run to jump out of combat, repeat until one of you is dead. I could also work as a quick counter to an outflanking unit, either going into reserves and deep-striking, or using it's flight to quickly attack it.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Sergeant Major




Fort Worthless, TX

I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?

This message was edited 1 time. Last update was at 2014/10/03 15:37:58


GW - If it ain't broke, fix it until it is. 
   
Made in gb
Infiltrating Broodlord




UK

 Davespil wrote:
I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?


Nah, it only moves the 12inches and ignores all models when moving.

I say only lol, this is every tau players dream to have a riptide move 12 inches a turn!
   
Made in us
Sergeant Major




Fort Worthless, TX

 Wilson wrote:
 Davespil wrote:
I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?


Nah, it only moves the 12inches and ignores all models when moving.

I say only lol, this is every tau players dream to have a riptide move 12 inches a turn!

I think you confused Swooping with Gliding. Swooping allows you to move 12-24". Swooping FMC gain skyfire, Hard to Hit, and must take Grounded Tests if hit. Now, since the XV109 is not a FMC does it gain all of these abilities? That is what I need to know.

GW - If it ain't broke, fix it until it is. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Y’vahra battlesuit may choose to move as though it
was a Swooping Monstrous Creature for that phase.


I'd say that since you're only a swooping monsterous creature for that phase, in this case the movement phase of your own turn, and none of those special rules take effect in the movement phase, none of them apply.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Made in us
Sergeant Major




Fort Worthless, TX

 Melcavuk wrote:
Y’vahra battlesuit may choose to move as though it
was a Swooping Monstrous Creature for that phase.


I'd say that since you're only a swooping monsterous creature for that phase, in this case the movement phase of your own turn, and none of those special rules take effect in the movement phase, none of them apply.

Does that mean that the XV109 can assault after swooping, or get its assault move? Because if the only thing that changes when it becomes a swooping MC is that it can move 12-24" in the movement phase then it can. I think this was a terrible oversight on who ever wrote the rules.

GW - If it ain't broke, fix it until it is. 
   
Made in gb
Infiltrating Broodlord




UK

Oh shoot yeah! I'm always getting gliding and swooping mixed up!

That's even better! Can someone shoot forge world an email and ask RE the hard to hit and assaulting rules?
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Sergeant Major




Fort Worthless, TX

 Melcavuk wrote:
I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)

I agree with what you said. And that's how I will play it until FW does an FAQ for it. They just could have written the rules like the GK shunt move. Instead they had to open a whole new can of worms with it making a swooping move.

This message was edited 1 time. Last update was at 2014/10/03 16:12:33


GW - If it ain't broke, fix it until it is. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Davespil wrote:
 Wilson wrote:
 Davespil wrote:
I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?


Nah, it only moves the 12inches and ignores all models when moving.

I say only lol, this is every tau players dream to have a riptide move 12 inches a turn!

I think you confused Swooping with Gliding. Swooping allows you to move 12-24". Swooping FMC gain skyfire, Hard to Hit, and must take Grounded Tests if hit. Now, since the XV109 is not a FMC does it gain all of these abilities? That is what I need to know.


My thoughts exactly. I think an e-mail to FW would be in order. If you don't become a FMC that turn, it means you can do a JSJ in the Assault Phase - but you're prone to be attacked at normal BS and be charged at (as a normal model).

 Co'tor Shas wrote:
With hit+run, it seems to be a great harassment unit, rocket in front of a squisy, but valube unit, give them a good flaming, charge and squish them a bit, use hit+run to jump out of combat, repeat until one of you is dead. I could also work as a quick counter to an outflanking unit, either going into reserves and deep-striking, or using it's flight to quickly attack it.


with I2 it will be hard to execute Hit & Run... unless you get it a drone

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Legendary Master of the Chapter






Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Secretive Dark Angels Veteran






 Melcavuk wrote:
I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)


How is it vague? It moves like a Swooping MC for the phase, and is back to being just a regular ol' MC immediately after once the shooting phase begins. No FAQ needed.


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Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Asmodai Asmodean wrote:
 Melcavuk wrote:
I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)


How is it vague? It moves like a Swooping MC for the phase, and is back to being just a regular ol' MC immediately after once the shooting phase begins. No FAQ needed.



Suppose he arrives from Reserves and an Interceptor weapon fires at him. Will it fire at the 109 as if it was a FMC or a normal MC?

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Legendary Master of the Chapter






Well it Moves As though he was a FMC not he becomes a FMC

He never Gains the HTH rules.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Desubot wrote:
Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.


Why not? "Drones taken as upgrades for a unit act as additional squad members in all regards, but they cannot purchase options."

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Infiltrating Broodlord




UK

 agnosto wrote:
 Desubot wrote:
Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.


Why not? "Drones taken as upgrades for a unit act as additional squad members in all regards, but they cannot purchase options."


each model has its own type though and drones do not have the same rules as the 109.



 Vector Strike wrote:
 Asmodai Asmodean wrote:
 Melcavuk wrote:
I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)


How is it vague? It moves like a Swooping MC for the phase, and is back to being just a regular ol' MC immediately after once the shooting phase begins. No FAQ needed.



Suppose he arrives from Reserves and an Interceptor weapon fires at him. Will it fire at the 109 as if it was a FMC or a normal MC?



Vectored Thrust Array
At the beginning of any of the controlling player’s Movement phases, a Y’vahra battlesuit may choose to move as though it was a Swooping Monstrous Creature for that phase. As this move represents a long bounding leap rather than true flight, the Y’vahra battlesuit does not gain the Vector Strike special rule while moving in this fashion. This special movement may not be used in two consecutive turns.


I think that bit there kinda answers as it suggests it not a fully fledged FMC.

Also!

This;

“Hard to Hit
A Swooping Flying Monstrous Creature is a very difficult target for units without specialised weapons. Shots resolved at such a target can only be resolved as Snap Shots unless the model or weapon has the Skyfire special rule.”


Excerpt From: Games Workshop Ltd. “Warhammer 40,000.” iBooks.

See that it explicitly states flying monstrous creature. this is a swooping Jump Monstrous Creature. So ( thankfully!) no snapshotting at a T6 MC with a 2+ 5++

This message was edited 1 time. Last update was at 2014/10/03 17:39:20


 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Wilson wrote:
 agnosto wrote:
 Desubot wrote:
Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.


Why not? "Drones taken as upgrades for a unit act as additional squad members in all regards, but they cannot purchase options."


each model has its own type though and drones do not have the same rules as the 109.


Ok. I guess that it being a squad member "in all regards" doesn't really mean in ALL regards. I don't take drones with riptides so it's not a loss for me anyway.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Legendary Master of the Chapter






Vectored Thrust Array
At the beginning of any of the controlling player’s Movement phases, a Y’vahra battlesuit may choose to move as though it was a Swooping Monstrous Creature for that phase. As this move represents a long bounding leap rather than true flight, the Y’vahra battlesuit does not gain the Vector Strike special rule while moving in this fashion. This special movement may not be used in two consecutive turns.

Its not a Yvahra battlesuit Unit.

and i dont think a Shielded Drone is a Yvahra Battle suit.

RAW its not going to work.

But in any case why would anyone wana take the drones. its just a liability besides the I4.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

So you can do a Hit and Run-check at I4?
 agnosto wrote:
Ok. I guess that it being a squad member "in all regards" doesn't really mean in ALL regards. I don't take drones with riptides so it's not a loss for me anyway.
No, it's still a squad member in ALL regards.
But being a squad-member doesn't mean they move the same distance, as can be seen with Jump Inf. Characters that join a unit of normal Infantry.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Wilson wrote:
Excerpt From: Games Workshop Ltd. “Warhammer 40,000.” iBooks.

See that it explicitly states flying monstrous creature. this is a swooping Jump Monstrous Creature. So ( thankfully!) no snapshotting at a T6 MC with a 2+ 5++


Hmm ok. But I'd like to point out it's a Jet Pack MC. No need for those lousy Jump stuff Eldar and Marines like so much

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Kangodo wrote:
So you can do a Hit and Run-check at I4?
 agnosto wrote:
Ok. I guess that it being a squad member "in all regards" doesn't really mean in ALL regards. I don't take drones with riptides so it's not a loss for me anyway.
No, it's still a squad member in ALL regards.
But being a squad-member doesn't mean they move the same distance, as can be seen with Jump Inf. Characters that join a unit of normal Infantry.


Good point, thanks.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Infiltrating Broodlord




UK

 Vector Strike wrote:
 Wilson wrote:
Excerpt From: Games Workshop Ltd. “Warhammer 40,000.” iBooks.

See that it explicitly states flying monstrous creature. this is a swooping Jump Monstrous Creature. So ( thankfully!) no snapshotting at a T6 MC with a 2+ 5++


Hmm ok. But I'd like to point out it's a Jet Pack MC. No need for those lousy Jump stuff Eldar and Marines like so much



haha whoops!
   
Made in us
Sergeant Major




Fort Worthless, TX

I agree, it never becomes a FMC so it gains none of the benefits or deficets of being a FMC. If it has a drone it can't use a swoop move. So, in reality, if the XV is alone it may move 12-24" in the movement phase, but may not do it next turn. Thats how it should have been written. Also, I'm gonna go out on a limb and say no assaulting because when you swoop you can't assault the next turn.

This message was edited 1 time. Last update was at 2014/10/03 19:18:39


GW - If it ain't broke, fix it until it is. 
   
Made in us
Been Around the Block




Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
   
Made in us
Sergeant Major




Fort Worthless, TX

azazel70820 wrote:
Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.

I love the model and really like the rules (Swooping SNAFU aside). I ordered two and can't wait for them to get here. I plan on using one or two to go tank hunting or horde killing. That Assault move is all the more important now.

GW - If it ain't broke, fix it until it is. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

azazel70820 wrote:
Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.


I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Sergeant Major




Fort Worthless, TX

 agnosto wrote:
azazel70820 wrote:
Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.


I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.

The Ionic Discharge Cannon isn't a blast weapon, so its just 3 shots. I still love the unit. Excellent against both hordes of anything up to and including SMs, and vehicles (even the high armor ones).

GW - If it ain't broke, fix it until it is. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 agnosto wrote:
azazel70820 wrote:
Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.


I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.


the cannon isn't a blast weapon

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Been Around the Block




But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.

Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?
   
 
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