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Made in us
Sergeant Major




Fort Worthless, TX

azazel70820 wrote:
But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.

Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?

No, it can only leave play during your movement phase, and it would come back on your next movement phase. Also, I like the versitility of it. Its 3 +D3 str 8 shots makes the Ionic gun good against troops as well. And there is no way to give it the ability to shoot at 2 different tergets.

GW - If it ain't broke, fix it until it is. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Not sure about this newest offering.

The Y'vahra is exceedingly short ranged with a decidedly poor CC ability, but has a not inconsiderable level of mobility and ways to get stuck in, and can effectively terminate anything that isn't a Wraithknight in one round of shooting with a pretty high degree of certainty in one round of shooting.

The Haywire gun is a bit too abusive of the HP mechanic, it can fail to do anything to the armor and still take out just about any vehicle in a single volley.

Much like the R'varna, I'd expect to see this get toned down.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

azazel70820 wrote:
But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.


There's nothing in the Tau codex that allows shooting different targets with the same unit, Cadre Fireblade aside

This message was edited 1 time. Last update was at 2014/10/03 20:51:20


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Vector Strike wrote:
 agnosto wrote:
azazel70820 wrote:
Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.


I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.


the cannon isn't a blast weapon


Yeah, I'm blind; for some reason I saw "burst" and thought "blast"..

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Legendary Master of the Chapter






 Vector Strike wrote:
azazel70820 wrote:
But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.


There's nothing in the Tau codex that allows shooting different targets with the same unit, Cadre Fireblade aside


I hope you mean there is nothing in the tau codex that allows shooting at different targets from the same model, as Target locks are a thing still.

The only one in actually i think any codex that can shoot at 2 different target from the same model besides a superheavy is actually shadowsun.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Been Around the Block




Yea, just reread target lock. Only allows the model to shoot at a different target not himself shoot at two targets.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Desubot wrote:
 Vector Strike wrote:
azazel70820 wrote:
But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.


There's nothing in the Tau codex that allows shooting different targets with the same unit, Cadre Fireblade aside


I hope you mean there is nothing in the tau codex that allows shooting at different targets from the same model, as Target locks are a thing still.

The only one in actually i think any codex that can shoot at 2 different target from the same model besides a superheavy is actually shadowsun.


Ugh, you're right. Completely forgot about target locks... and Shadowsun

oh, if multi-tracker allowed you to fire at different targets with the same model...

This message was edited 1 time. Last update was at 2014/10/03 21:18:04


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Stealthy Kroot Stalker






U.S.

 Vaktathi wrote:
Much like the R'varna, I'd expect to see this get toned down.

I agree and this is what I personally expect to see:
-Changed to Jump MC
-Flamer down to AP4 with rending.
-Ion loses haywire base and gains it from nova charge
   
Made in nl
Loyal Necron Lychguard



Netherlands

Don't forget the Swooping/Drones/Hit&Run-issue!
Hit and Run is 'useless' without Drones.
Swooping is useless with Drones.
   
Made in us
Legendary Master of the Chapter






 Vector Strike wrote:


Ugh, you're right. Completely forgot about target locks... and Shadowsun

oh, if multi-tracker allowed you to fire at different targets with the same model...


It does not and is redundant IIRC for a MC

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Desubot wrote:
 Vector Strike wrote:


Ugh, you're right. Completely forgot about target locks... and Shadowsun

oh, if multi-tracker allowed you to fire at different targets with the same model...


It does not and is redundant IIRC for a MC


I meant if only multi-tracker allowed a model to fire at different targets with different weapon, as shadowsun does.

 acekevin8412 wrote:
 Vaktathi wrote:
Much like the R'varna, I'd expect to see this get toned down.

I agree and this is what I personally expect to see:
-Changed to Jump MC
-Flamer down to AP4 with rending.
-Ion loses haywire base and gains it from nova charge


- Don't think so. Tau doesn't use Jump technology. I bellieve they'll leave it as a Jet Pack MC
- AP3 is enough. Remember that this isn't a flyer model - everyone hits it at normal BS and can charge it
- I agree.

Besides, FW should remove Hit & Run and give it something else more appropriate. Or scale up its Initiative to 4

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

 Vector Strike wrote:
 Desubot wrote:
 Vector Strike wrote:


Ugh, you're right. Completely forgot about target locks... and Shadowsun

oh, if multi-tracker allowed you to fire at different targets with the same model...


It does not and is redundant IIRC for a MC


I meant if only multi-tracker allowed a model to fire at different targets with different weapon, as shadowsun does.


If only they actually created an Advanced Target Lock wargear like Shadowsun has. Infantry multi-tracker has always allowed a model to fire two weapons. It was the vehicle target locks that allowed two different targets to be selected for weapons.

 acekevin8412 wrote:
 Vaktathi wrote:
Much like the R'varna, I'd expect to see this get toned down.

I agree and this is what I personally expect to see:
-Changed to Jump MC
-Flamer down to AP4 with rending.
-Ion loses haywire base and gains it from nova charge


- Don't think so. Tau doesn't use Jump technology. I bellieve they'll leave it as a Jet Pack MC
- AP3 is enough. Remember that this isn't a flyer model - everyone hits it at normal BS and can charge it
- I agree.

Besides, FW should remove Hit & Run and give it something else more appropriate. Or scale up its Initiative to 4
Eh 1/3 chance of getting out of combat in the opponents turn, then a 2/3 chance to get out in your turn. Those are pretty good odds you are getting out of combat one way or another.

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in us
Fresh-Faced New User





Seems to me should be pretty easy to shoot two different targets with the Y'vahra as long as your opponent is clustered a bit.

Target a vehicle, position the torrent flamer to just touch the vehicle, with the rest of the template on a nearby squad. As long as its a single vehicle you're meeting the requirement of covering the maximum number of models possible in the unit, and pretty easy to do w/ torrent (even at 6")

Once done roasting the secondary targeted squad, blaster the vehicle.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I don't see them switching it to jump MC. Standard Riptides are already jump MC's, and the ability to temporarily "fly"/have superior mobility to the standard 'Tide is apart of its selling point.

The only change I really see them making is a nerf to the EMP gun.
   
Made in us
Legendary Master of the Chapter






 BlaxicanX wrote:
I don't see them switching it to jump MC. Standard Riptides are already jump MC's, and the ability to temporarily "fly"/have superior mobility to the standard 'Tide is apart of its selling point.

The only change I really see them making is a nerf to the EMP gun.


They are not jump MC

just MC with a jet pack.

so 6" move 2d6" JSJ

This message was edited 1 time. Last update was at 2014/10/04 06:19:54


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Secretive Dark Angels Veteran






azazel70820 wrote:
Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.


Not sure what you're whining about, the Y'Vahra is the last thing you want in Flamer range, lol.

Str 6 Ap 2 Heavy 2 Torrent is terrifying. The Haywire gun moreso against Knights (it can do up to 12 hull points a turn, whelp.) It fills a niche sorely lacking in the Tau arsenal, which is close range heavy anti-assault firepower.

The drone loadout gives you a choice between assault Y'Vahras (charging in with the 12") or defensive Y'Vahras ( which stand back with shielded missile drones and plinks at vehicles, then flames anything that comes too close to your gunline.) It's a beast against Thunderwolves, but not overly tough at only 4W.


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Copying over to the appropriate thread:

 Vallhemn wrote:
So I've just found the rules for the new Tau suit:

What do people think?
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

It was pointed out to me that fw is still using 6th ed, in the experimental rules it says:

"Vector Evasion The model gains the Jink special rule,
and when Thrusting or Swooping
gains a 4+ Cover save as if it had
moved Flat Out."

That's probably why 30k hasn't been updated lol

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Sneaky Sniper Drone






Northern Ireland

It's pretty crazy. Lol. I like the idea of a flying riptide, at least for a turn anyway XD
It also makes it a pretty decent infantry killer when it can flyer and deliver AP3/2 Flamer death. O_o

   
Made in us
[DCM]
.







 RiTides wrote:
Copying over to the appropriate thread:

 Vallhemn wrote:
So I've just found the rules for the new Tau suit:

What do people think?


Wha...?!?

 Co'tor Shas wrote:
RULES ARE UP!!!
Tau XV109 Y’vahra Battlesuit


Automatically Appended Next Post:
For 230 points, this thing is ridiculous.


Automatically Appended Next Post:
Actually, never-mind, it's not that bad, the longest range it has is 12"


Isn't that what's been dominating this thread since it was posted in here by Co'tor Shas?
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

I'm actually totally interested in IA13.


The return of Lost and the Damned. The updating of rules for all the 40k Chaos FW goodies... Yep, very keen to see what we see of this, it'll sit alongside IA1&2 2nd editions.



 
   
Made in us
Shas'ui with Bonding Knife





azazel70820 wrote:
But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.

Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?

I think so, so long as you can activate your Nova Reactor on the turn it arrives.

If you read Escape Thrust it say the model may be removed from play at the start of the movement phase. So you can activate your Nova Reactor and activate the Escape Thrust option but choose not to use it on your turn, proceed to JSJ. Then at the start of your opponent's movement phase, since the power lasts until the start of your movement phase, choose to use the Escape Thrust and go into ongoing reserves.

Though I think this is more of a case of "bugs" in the rules that still need to be ironed out.

This message was edited 3 times. Last update was at 2014/10/05 06:18:24


 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

azazel70820 wrote:
But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.

Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?

Most tau suits do more than one thing. That's their point, they are very modular, and can fit any situation.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Alpharius wrote:
Isn't that what's been dominating this thread since it was posted in here by Co'tor Shas?

Probably, but it was posted as a new thread so I just copied the relevant link in here, just in case (not really a follower of most FW releases myself, unless they're Tyranid related!)
   
Made in gb
Ruthless Interrogator





The hills above Belfast

 Asmodai Asmodean wrote:
Does it bother anyone else that despite being GW's upmarket label/brand, the Forge World website design is still trapped in the 90's? Seriously, I could do a much more convincing and stylish design given an afternoon on Squarespace.


Please please FW ignore this comment I beg you. Your site looks just fine, step away from the HTML.....

EAT - SLEEP - FARM - REPEAT  
   
Made in nl
Confessor Of Sins






Knockagh wrote:
 Asmodai Asmodean wrote:
Does it bother anyone else that despite being GW's upmarket label/brand, the Forge World website design is still trapped in the 90's? Seriously, I could do a much more convincing and stylish design given an afternoon on Squarespace.


Please please FW ignore this comment I beg you. Your site looks just fine, step away from the HTML.....


Yes please. Simple and fast, that's what the FW site is, unlike the behemoth that is GW proper.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

So does IA 13 have any new units at all? Does it add the HH era stuff? Or is it just a repackage of the renegades army list from Vraks plus a few other FW chaos units?



Edit:

I'm going to have to get it regardless, as its really cool enough on its own. If anyone wants to help a brother out, I'd gladly throw something your way to pick up the special edition at Warhammer fest and ship it across the pond! Just PM me!

This message was edited 1 time. Last update was at 2014/10/05 20:03:12


One of them filthy casuals... 
   
Made in gb
Infiltrating Broodlord




UK

 godswildcard wrote:
So does IA 13 have any new units at all? Does it add the HH era stuff? Or is it just a repackage of the renegades army list from Vraks plus a few other FW chaos units?

Trying to decide if I need it or not.


Lol it's not out yet..but it will be soon enough. Paitiance padawan!
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

 Wilson wrote:
 godswildcard wrote:
So does IA 13 have any new units at all? Does it add the HH era stuff? Or is it just a repackage of the renegades army list from Vraks plus a few other FW chaos units?

Trying to decide if I need it or not.


Lol it's not out yet..but it will be soon enough. Paitiance padawan!



Lol. Not my strong suite AT ALL. I Feel like I'm the prime target of GW's marketing strategy. Bleh!

One of them filthy casuals... 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Do we have a ETA on IA 13? I am really pumped to get my new army rolling Dropping hints for the competitive players in the area that know who I am.
   
 
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