Here are two lists I've been hammering away.
Some practice of the concept on a dumbed-down core list of 1250, the lists below expand (aka - more kroot units, literally just that - oh yeah and the second bomber).
It has interchangeability.
-) Tankhunter intercepter drones.
-) 2+ cover save Tankmander.
-) reliable markerlight unit THAT CAN ACTUALLY MOVE.
-) amazing deployment options (literally Aun'va and his 6 firewarrior anti-nought, cover-saving bubble-squad are all that's on the table, cowering behind some wall out of sight)...
(or park him on deployment edge, and wrap wrap wrap with kroot and throwing above-mentioned tactics of tankmander in the unit with Aunva, H&R for super hastey armies)
-) skytide designed for intercepter.
-) pietide designed for tanking/dakka.
-) stealth cost effective, yet potent. great as intercepters.
-) and massive kroot for all the fun stuff orks are known for.
[edit: oh yeah - park kroot in front, have a hound pack USING BEAST RULES of 12" move... POW! in their face!... alternatively have 5pt wound soak with possible forest coversaves of awesomeness... leaving snipers untouched for quite some time. and monster hunter w/snipers and
BS boost of markerlights... so potent! hit on 2+'s, reroll them 4+ wounds (scoring a bunch of AP2's hehehehe).
kroot can triple fire, that's a lot of shots.
kroot can infiltrate. be EVERYWhere (which is a great deployment method too - take the board before the game even begins hahaha!)
alsoly, on the stealth teams - the marker drones are better than shield drones w/ shroud&stealth. Go to Ground is always an option for that first turn alpha, w/ aunva. that means they can stand clear out in the open - behind a poor poor unit of kroot, and recieve 2+ cover saves, that are possibly tankmandered w/ 4 drone wounds to soak.. yeah - c'mon try it! (correction, G2G is unneeded with kroot-loop, but wheatsaves of 6+ become 3+ with shroud&stealth, 2+ with G2G... stealth team then sits super close and deposits riptides unwounded - and we all know what it's like to haven't invested enough firepower early game into riptides until late game the keep on shelling out w/o further chance of retaliation. i don't use nova on skytide...
edit: again. bahaha - as i said, 1250 is my thing. the edit is of ensuring i keep twinlinked missile on flyers, as it's crucial to have it be reliably effective EACH turn or it'll end up being a fancy-looking boomerang ... *meh fun* Took out only a couple pups to make the points.]
i could list on from here, but this ^ is the main keypoints making the selections i've chosen.
Total Roster Cost: 1749
: Combined Arms Detachment (106#, 1714 pts)
1 Commander, 160 pts = (base cost 85 + Airbursting Fragmentation Projector 15 + Vectored Retro-Thrusters 5 + Drone Controller 8 + Puretide Engram Neurochip 15 + XV8-02 Crisis 'Iridium' Battlesuit 25) + Target Lock 5 + Neuroweb System Jammer 2
1 Marker Drone, 12 pts
1 Marker Drone, 12 pts
1 Stealth Shas'vre, 60 pts = (base cost 30 + Markerlight and Target Lock 5) + Shas'vre 10 + Homing Beacon 10 + Early Warning Override 5
1 Marker Drone, 12 pts
1 Marker Drone, 12 pts
1 Stealth Shas'ui, 40 pts = (base cost 30 + Fusion Blaster 5) + Early Warning Override 5
1 Stealth Shas'ui, 35 pts = (base cost 30) + Positional Relay 5
1 XV104 Riptide, 225 pts = (base cost 180 + Fusion Blaster + Ion Accelerator 5 + Stimulant Injector 35) + Early Warning Override 5
1 XV104 Riptide, 205 pts = (base cost 180) + Fusion Blaster + Heavy Burst Cannon + Early Warning Override 5 + Velocity Tracker 20
1 Sun Shark Bomber, 165 pts = (base cost 160 + Twin Linked Missile Pod 5)
1 Sun Shark Bomber, 165 pts = (base cost 160 + Twin Linked Missile Pod 5)
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
10 Kroot Hounds, 50 pts = 10 * 5
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
10 Kroot Hounds, 50 pts = 10 * 5
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
10 Kroot Hounds, 50 pts = 10 * 5
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
10 Kroot Hounds, 50 pts = 10 * 5
6 Fire Warriors, 66 pts = 6 * 11 (base cost 9 + EMP Grenade 2)
1 Aun'Va, 100 pts
Composition Report:
HQ: 2 (- - -)
Elite: 3 (- - -)
Troops: 5 (- - -)
Fast: 2 (- - -)
Heavy: 0 (- - -)
_____________________________________________________________
Total Roster Cost: 1849
: Combined Arms Detachment (124#, 1849 pts)
1 Commander, 160 pts = (base cost 85 + Airbursting Fragmentation Projector 15 + Vectored Retro-Thrusters 5 + Drone Controller 8 + Puretide Engram Neurochip 15 + XV8-02 Crisis 'Iridium' Battlesuit 25) + Target Lock 5 + Neuroweb System Jammer 2
1 Marker Drone, 12 pts
1 Marker Drone, 12 pts
1 Stealth Shas'vre, 60 pts = (base cost 30 + Markerlight and Target Lock 5) + Shas'vre 10 + Homing Beacon 10 + Early Warning Override 5
1 Marker Drone, 12 pts
1 Marker Drone, 12 pts
1 Stealth Shas'ui, 40 pts = (base cost 30 + Fusion Blaster 5) + Early Warning Override 5
1 Stealth Shas'ui, 35 pts = (base cost 30) + Positional Relay 5
1 XV104 Riptide, 225 pts = (base cost 180 + Fusion Blaster + Ion Accelerator 5 + Stimulant Injector 35) + Early Warning Override 5
1 XV104 Riptide, 205 pts = (base cost 180) + Fusion Blaster + Heavy Burst Cannon + Early Warning Override 5 + Velocity Tracker 20
1 Sun Shark Bomber, 165 pts = (base cost 160 + Twin Linked Missile Pod 5)
1 Sun Shark Bomber, 165 pts = (base cost 160 + Twin Linked Missile Pod 5)
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
9 Kroot Hounds, 45 pts = 9 * 5
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
9 Kroot Hounds, 45 pts = 9 * 5
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
9 Kroot Hounds, 45 pts = 9 * 5
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
9 Kroot Hounds, 45 pts = 9 * 5
10 Kroot, 70 pts = 10 * 7 (base cost 6 + Sniper Rounds 1)
10 Kroot Hounds, 50 pts = 10 * 5
6 Fire Warriors, 66 pts = 6 * 11 (base cost 9 + EMP Grenade 2)
1 Aun'Va, 100 pts
Composition Report:
HQ: 2 (- - -)
Elite: 3 (- - -)
Troops: 6 (- - -)
Fast: 2 (- - -)
Heavy: 0 (- - -)
lemme know what you guys think
(option: making a kroot unit be 20man, for tankmander to grant LETHAL monsterhunter sniping. i d k how anything could survive that.)