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![[Post New]](/s/i/i.gif) 2014/10/13 15:52:28
Subject: Inquisition Warband Builds
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Troubled By Non-Compliant Worlds
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Ive been looking through my friends Inquisitor codex and I think that they are an amazing army for providing support or taking out certain units. One thing that is hard to do is the warband configurations. I tried to play around with them but they seem to open ended for me and the only one that makes a lot of sense is one my friend uses for his shooty support warbands; 10 acolytes w/ 3 special weapons and 7 SB and 2 monkeys. That configuration works pretty well especially with what special perks the monkey gives. So what Im trying to say is what builds do you guys use for the inquisition warbands, whether it be melee, shooty or a psyker group. Any and all builds are welcome.
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![[Post New]](/s/i/i.gif) 2014/10/13 16:14:02
Subject: Inquisition Warband Builds
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Regular Dakkanaut
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I run my Genestealer Cult as Inquisition (with IG), and I employ the following Warband builds:
-7 Jokaero (GS hybrids), 1 Crusader, 1 Psyker: This is joined by either Karamazov or a Xenos Inquisitor w/ Conversion Beamer. I give up the bonus monkey mojo by running more than a handful, but this is a fun squad that can put out a ton of LC shots, with good pie-plate support. The crusader usually tanks a few shots coming back, and the psyker just gives an extra WC and occasionally a useful spell.
-2 Crusaders, 2 Priests (+1 Eviscerator), 3 DCAs, 2 AFs, 1 Jokaero: I load this up in an LR Redeemer and head for something juicy to charge. This squad can chew through quite a bit, and tends to take some heat off of my monkey squads. If I am not running Karamazov, I usually add another Xenos Inquisitor with FS and Needle Pistol (and those nades).
-4 Jokaero, 1 Priest, 1 Crusader, 1 Chimera: The monkeys shoot out the top, and the Chimera can rush to objectives or around the field as needed. Usually, though, it just acts as a shield for the monkeys, while the Priest/Crusader come to play if/when the Chimera falls.
I want to run some all-priest or priest-heavy-with-crusaders builds, as I think they have a bunch of fun abilities, albeit at a hefty price. Getting Hammerhand and Sanctuary on one of these units lets them take on almost anything. Again, though, not the cheapest unit.
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![[Post New]](/s/i/i.gif) 2014/10/13 17:10:19
Subject: Inquisition Warband Builds
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Warplord Titan Princeps of Tzeentch
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10 bolter aclytes and a pair of monkeys is the most effiecent and spam-worthy warband in my eyes.
In fact they are even better when spam, as you get a wide variety of upgrades on game start, then assign jobs to squads by the bonuses they get.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/10/13 17:12:01
Subject: Inquisition Warband Builds
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Legendary Master of the Chapter
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Personally like the plasma cube of servitors and special weapons.
Needs a Inquisitor but give him a psyoculum and have fun sniping witchs all day.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/10/13 19:41:12
Subject: Inquisition Warband Builds
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Prophetic Blood Angel Librarian
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I posted the following to a similar post a couple of months ago:
You can make some excellent builds from C:Inq!
1. Inquisitor with rad granades, 5 death cult assassins, 2 priests, 5 acolytes with las pistol and ccw. Landraider crusader with psybolts and mm. 450pts. -on the charge you will be rerolling all missed to-hits, very likely be rerolling failed to wounds against opponents at -1 toughness. You will have 20 WS5 I6 st4 ap3 attacks, and 27 st3 attacks (even these are amazing when rerolling to hit and wound against targets with -1t). They will munch ANYTHING in combat. If you really want give your inquisitor hammerhand for 30pts (its a primaris) and everyone will be striking at +1s. He will also get a free force sword to boot. -you will have 5 ablative wounds that aren't important at all. -you have an av14 hp4 bs4 vehicle that puts out 12 tl st5 ap5, 4 tl st7 ap4 rending and 1 mm shot. It is also an assault vehicle. This is the only landraider (due to psybolts) which is worth its points.
2. 3 acolytes, razorback with tl assault cannon and psybolts. 82pts. -for 70pts you are getting a tank which puts out 4 bs4 tl st7 ap4 rending shots. That is excellent. The difference +1s makes to an assault cannon is huge! -the acolytes can be kept cheap to unlock the psyback or you can pay 30pts extra and have 3 of them jumping out to flame/plasma/melt a unit at will. -Can easily be spammed.
3. 12 acolytes with bolters. 60pts. -For the same stats (+1ld) and cost of a guardsman but with bolters and can be in units of upto 12. Can also take upto 3 special weapons. These put out a very points efficient amount of dakka. -upgrade 1 to a priest for 20pts more and this unit will never run away.
4. Inquisitor, 3 servitors with plasma cannons, 3 acolytes with plasma guns, bunker with ammo dump. 207pts -Effectively an immobile av14 vehicle that puts out 3 st7 ap2 blasts between 24-36", the blasts + 3 plasma shots from 12-24", and the blasts + 6 plasma shots under 12". Rerolling 1's which is HUGE for plasma. -Give the inquisitor a hellrifle for 15pts if you want to upgrade the firepower further. -put in 5 psykers for a further 50pts and also have a st7 ap2 large blast on top of all the rest.
5. 3 acolytes. 12pts. - you will not get a cheaper scoring unit in the game. - if they are out of the way scoring somewhere, your opponent has to dedicate something to stop them... to stop 12pts. No matter what he/she uses, it will be inefficient.
6. Inquisitor in allied unit with liber heresius and rad granades. -unit gets buffs from liber. Scout and counter attack are essential for some units. -opponents will be at -1t in combat. -put in a plasma syphoon if opponent often spams plasma. -go a different route if facing demons, eldar, grey knights etc and give a shooting unit an inquisitor with psyocculum for a bs10 unit.
7. 1 psyker in each Inq unit. -10pts per warp charge? Show me where else you get that in the game!
8. Inquisitor with power armour tanking wounds for a unit. 33pts. -put him at the front of a unit of say, sternguard. The opponent now has to take off 3 t4 (due to majority toughness) wounds before killing any sternguard. That is literally twice as many wounds per point they have to deal with.
9. Inquisitor, 3 servitors with plasma cannons, 5 psykers, chimera with 2 heavy bolters and psybolts. 200pts. -sit back at 36" range and pepper the opponent with a large st7 ap2 blast, 3 st7 ap2 blasts and 6 st6 ap4 shots. Unlike the bunker, this can move to get in range of gunlines. -5 models can still shoot from an inquisition chimera.
10. Inquisitor, 3 servitors with heavy bolters, 9 acolytes with storm bolters. 118pts. -sit at 24" pumping 14 st4 ap5 and 9 st5 ap4 shots out a turn.
11. Servo skulls. 3pts each. -scatters d6" less (think BA VVs) -reroll blast scatters (this can be huge) -stop opponents infiltrating. - FOR THREE POINTS!!!!
12. 8 jereko in a bunker with ammo dump. 360pts (expensive - I don't rate this one too highly but some others do). -8 lascannon shots a turn. -tucked away nice and tight in av14. -reroll 1's to hit.
13. 8 acolytes with lp and ccw, priest, 3 death cult assassins. -Nice little assault unit that is often ignored as the opponent does not want to shoot at 8 4pt models. -if the priest and dca get into combat, most meq units are in serious trouble. 12 ws5 I6 st4 ap3 attacks rerolling to hit and probably wound will equate to 7-8 dead marines before they have even struck back... when they do, it'll be the cheap acolytes dropping, not the dca. -priests fearless helps with this. -can take off 2 acolytes and get a rhino 27pts and get the unit forward quickly.
There's probably more I have forgotten.
Focus on these and ignore the rest:
-inquisitors
-acolytes
-psykers
-death cult assassins
-priests
-crusaders
-landraider crusader (with psybolts)
-razorback (with assault cannon and psybolts)
-chimeras (with hbs and psybolts)
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![[Post New]](/s/i/i.gif) 2014/10/13 19:44:32
Subject: Inquisition Warband Builds
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Legendary Master of the Chapter
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I think you needa check again
Hammerhand is not primarus and is St+2
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/10/13 19:59:10
Subject: Inquisition Warband Builds
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Prophetic Blood Angel Librarian
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That's what you took from that?
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![[Post New]](/s/i/i.gif) 2014/10/13 20:13:49
Subject: Inquisition Warband Builds
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Legendary Master of the Chapter
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Well information is wrong so i pointed it out
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/10/13 20:20:08
Subject: Inquisition Warband Builds
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Regular Dakkanaut
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Nice stuff, Poly Ranger. I just dug through my digi-codex looking for any cool Hammerhand changes, but it still has the auto-updated 7E info with Hammerhand as a spell under Sanctic (and no more Psyker pie-plates, unfortunately).
I really like your #10, and would probably sub out a couple of acolytes for two space monkeys, just to get a boost. I need to try this one out: simple, yet effective dakka.
How about 10 monkeys, a 10 pt psyker rolling on Divination, and Cypher, behind an Aegis? 2+ cover saves and a barrel of rerollable monkey death. And if they get charged, talk about a painful overwatch. And hey: it's 'only' 600 points.
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This message was edited 1 time. Last update was at 2014/10/13 20:24:35
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![[Post New]](/s/i/i.gif) 2014/10/13 20:27:05
Subject: Inquisition Warband Builds
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Prophetic Blood Angel Librarian
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Lol fair enough :-p. I stand corrected! Automatically Appended Next Post: Thantos Kalev wrote:Nice stuff, Poly Ranger. I just dug through my digi-codex looking for any cool Hammerhand changes, but it still has the auto-updated 7E info with Hammerhand as a spell under Sanctic (and no more Psyker pie-plates, unfortunately).
I really like your #10, and would probably sub out a couple of acolytes for two space monkeys, just to get a boost. I need to try this one out: simple, yet effective dakka.
How about 10 monkeys, a 10 pt psyker rolling on Divination, and Cypher, behind an Aegis? 2+ cover saves and a barrel of rerollable monkey death. And if they get charged, talk about a painful overwatch. And hey: it's 'only' 600 points. 
That does sound nice. Expensive, but niiice!
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This message was edited 1 time. Last update was at 2014/10/13 20:27:59
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![[Post New]](/s/i/i.gif) 2014/10/13 21:03:35
Subject: Inquisition Warband Builds
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Legendary Master of the Chapter
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To many monkeys is bad though as you will waste all the customizations.
Honestly 3 monkeys with 3 plasma serivtor with 3 plasma rifle acoylte and 1 psyker with a cheap inquisitor (or add psyoculum/psyker lv and servo skulls) should net you a decent amount of shots without too many wasted rolls
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/10/14 15:55:55
Subject: Re:Inquisition Warband Builds
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Stubborn Dark Angels Veteran Sergeant
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I'm a supporter of minimum acolyte squads in vehicles.
A Razorback with assault cannon and psybolt ammo is great.
For a discount version you can run a Psybolt HB-back for only 45 points.
Psybolt Chimera can be good too, if used alongside special weapon acolytes or heavy weapon servitors.
I like to use inquisitor allies with imperial knights, as their small point costs allow me to gain a good number of vehicles and infantry to fill out a list. Servo skulls work well with knight battle and thermal cannons too.
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