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Made in us
Hellacious Havoc





Everywhere at once..

A list I've been throwing around in my head. I have used all of these units with degrees of success but never all in the same list so here goes....

Huron Blackheart - 160 pts

x9 Chosen - 254 pts
Power Weapon (champ)
x2 Power weapons
x3 Flamers
x9 Marks of Nurgle
Blight Grenades

Land Raider - 255 pts
Dirge Caster
Dozer Blade
Extra Armor

x5 Terminators - 222 pts
Dual LC (champ)
x4 pairs of LC
x5 Marks of Khorne

Land Raider - 255 pts
Dirge Caster
Dozer Blade
Extra Armor

x10 Chaos Space Marines - 175 pts
Power Weapon (champ)
x2 Melta Guns

Rhino Transport - 40 pts
Dozer Blade

x10 Chaos Space Marines -175 pts
Power Weapon (champ)
x2 Melta Guns

Rhino Transport - 40 pts
Dozer Blade

Vindicator - 140 pts
Siege Shield
Extra Armor

Vindicator - 140 pts
Siege Shield
Extra Armor

Predator Tank - 140 pts
Twin Linked Lascannon
LasCannon side sponsons

Total 1,996 / 2,000 pts

This message was edited 1 time. Last update was at 2014/10/16 12:13:09


I am changed . . . an outcast now.  
   
Made in us
Painlord Titan Princeps of Slaanesh





U gotta specify which pow weapon such as axe, sword or mual. Also do you really need extra armor? Why are the csm not running 2 meltaguns each?

U understand that infiltrating units in transports are out flanking instead?
   
Made in us
Hellacious Havoc





Everywhere at once..

no sir I don't that is to keep my options open. my models are magnetized and since the sword, axe and maul are the same cost I don't believe it matters. These I will change as my opponents change

Extra armor because my army is very assault orientated, I see what you mean about the rhinos but I don't need my landraiders getting stuck every time they get shaken. That way the only things that do anything are Weapon deastroyed, Immobalized and Blow up.

There will be dual meltas now since I'm dropping the extra armor on the rhinos (thanks)

and I might just be blind but what page is that on in the rule book? Because from my understanding infantry units with infiltrate may due so inside their dedicated transport.

So then both csm squads and my termis are good to go

This message was edited 1 time. Last update was at 2014/10/16 12:15:42


I am changed . . . an outcast now.  
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

I like this list, let us know how it fares.
   
Made in us
Brainless Zombie





I like this list too. Keep us posted on its performance on the table!

 
   
Made in ie
Norn Queen






Dublin, Ireland

Yeah, digging it too actually.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Filch wrote:
U gotta specify which pow weapon such as axe, sword or mual. Also do you really need extra armor? Why are the csm not running 2 meltaguns each?

U understand that infiltrating units in transports are out flanking instead?


That's scout

"Backfield? I have no backfield." 
   
Made in gb
Prophetic Blood Angel Librarian




A very good list!
   
Made in us
Hellacious Havoc





Everywhere at once..

Thanks all.
I will be testing this list on saturday against a DA player. So hopefully I can pound some loyalist face

I am changed . . . an outcast now.  
   
 
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