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Made in gb
Shas'ui with Bonding Knife




Discuss
   
Made in us
Beautiful and Deadly Keeper of Secrets





What a well thought and reasonable topic that is sure to foster good discussion.
   
Made in us
Decrepit Dakkanaut





Hyperspace

What list are you using? What list are the Orks using?

This message was edited 1 time. Last update was at 2014/10/18 19:11:23




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
Shas'ui with Bonding Knife




@ZebioLizard2, thanks!

Okay, so I play mostly a swarm list with a couple of monstrous creatures and my Ork opponent had 3 shoots squads in trucks, which I was unable to take out due to the rest of his list.

Orks used Mek guns which were hiding right at the back of the board, he had a battlewagon with a lucky stick MA Warboss with 17/18 slugga boyz. He had other stuff too, but they weren't trouble.

I sent my flyrant, dakkafex, ravenors, 1 gaunt squad and a warrior squad (for synapse) after the mek guns. My flyrant (which was in cover) was reduced to 1W turn one and then died turn 2. Warriors were then killed so everything else was out of synapse.

Nothing could take out the trucks as the mek guns were the highest target.

Any thoughts what units in particular would be best?
   
Made in us
Decrepit Dakkanaut





Hyperspace

SGTPozy wrote:
@ZebioLizard2, thanks!

Okay, so I play mostly a swarm list with a couple of monstrous creatures and my Ork opponent had 3 shoots squads in trucks, which I was unable to take out due to the rest of his list.

Orks used Mek guns which were hiding right at the back of the board, he had a battlewagon with a lucky stick MA Warboss with 17/18 slugga boyz. He had other stuff too, but they weren't trouble.

I sent my flyrant, dakkafex, ravenors, 1 gaunt squad and a warrior squad (for synapse) after the mek guns. My flyrant (which was in cover) was reduced to 1W turn one and then died turn 2. Warriors were then killed so everything else was out of synapse.

Nothing could take out the trucks as the mek guns were the highest target.

Any thoughts what units in particular would be best?


Ditch the Raveners. I can't help you if you don't give me your entire list.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Stabbin' Skarboy





Gargoyles might be a good idea against Mek guns. Once your in Assault their toughness is 2.

Orks are definitely a good counter to Tyranids, as their low AP weapons are useless against most armies except themselves and nids.

Trukks are easy to kill if you have anything with S4 in large volumes.

The main detriment to orks is that when they lose the speed to get close enough assault they are pretty fragile to range attacks.

Mek Guns were his anti flier I assume? He has a 36in range with them so you should be able to avoid the fire arc if you are ranged as well.

If he only took tractor guns drop down to jump infantry. Tractors are only good against fliers.
   
Made in us
Longtime Dakkanaut




Wichita, KS

Personally, I find that generally Tyranids have a very significant advantage over Orks. I haven't lost to Orks once with my Tyranids. 13-0. It is actually something of a problem. I've been nerfing myself to give Orks a chance, but they just haven't been able to pull it off.

Gunline orks (lootas, Mek Gunz) die easily to shooting from FMCs or assault from things like Gargoyles and Hormagants.

Mob Orks die to lots of things. Pinning weapons are great. Barbed Stranglers rip them up. The Horror is a great psychic power.

Meganobz or MA warbosses are the main problem. You can tarpit them with gribbles or shoot them up with Dakka. Eventually they will fail a 2+. Just make sure you keep them away from your MCs.

   
Made in lv
Regular Dakkanaut






monsterous creatures give me nightmares when I play orks, also boyz just die to mele tyranits same amount of atack only higher initiative , only way was burn little ones with flamers, and charge MANZ in to warriors, than run away from flying T-rex . Id recommend big monsters alot of them in front and small mele guiz behind them to help in assault .
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






DontEatRawHagis wrote:
Gargoyles might be a good idea against Mek guns. Once your in Assault their toughness is 2.

Orks are definitely a good counter to Tyranids, as their low AP weapons are useless against most armies except themselves and nids.

Trukks are easy to kill if you have anything with S4 in large volumes.

The main detriment to orks is that when they lose the speed to get close enough assault they are pretty fragile to range attacks.

Mek Guns were his anti flier I assume? He has a 36in range with them so you should be able to avoid the fire arc if you are ranged as well.

If he only took tractor guns drop down to jump infantry. Tractors are only good against fliers.


A lot of bad and outdated info about orks here.
1. The new codex gives orks ready access to AP3 and AP2. The days of "orks don't have any ranged AP" are over.
2. It takes 18 S4 hits to stop a single trukk, meaning about 108 shots to stop those three trukks. S4 can help with stopping trukks, but it wont manage by itself.
3. Unless you have AP2 or better, the MA Stikk Warboss can tank an entire army worth of shooting, plus you have to make them lose that speed in the first place. Thanks to the Waaagh! and 'ere we go, Orks are usually in combat by turn 2.
4. A mek gun deployed in the center of your opponent's table edge can reach almost the entire table. He spreads those a little across the board, nothing but the back of your deployment zone is safe.
5. Even if you drop down, skyfire still works against the tyrant, as he never stops being a flying monstrous creature. While it doesn't smash the tyrant into the ground when he's not flying, it's still a BS3 S8 AP3 gun.

I'm not an expert on tyranids, so take my advice with a grain of salt:
- The MA Warboss is really weak against monstrous creatures, unless another character (mek, nob) jumps in front of him, he has to refuse a challenge issued by your tyrant and won't be able to strike. You can also engage him with multiple units to force the warboss to fight someone else than the tyrant. This is a risky move though, since the stikk pretty much ensures five S10 wounds on whatever he is striking, you might lose combat because of that.
- Orks have no way to mitigate fear tests, make sure your opponent rolls for fear whenever he fights one of your MCs.
- Mek guns have no combat ability whatsoever, attacking them with fast elements or deep strikers is probably your best bet (are Mawlocs still a thing?). Otherwise, poison and S7+ AP3 weapons are the only reliable way to gun them down.
- Outside of that, his list seems to have little to handle multiple monstrous creatures, maybe stack up on those to take the pressure form your tyrant?

It might also help if you'd wrote how many mek gunz of what type he is fielding. The is a big difference between traktor kannon and a bubblechucka.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Troubled By Non-Compliant Worlds




Being an ork player and versing nids a regular 30 man shoota squad with a painboy will usually be able to kill gaunts pretty well and causes a lot of damage against ur basic infantry. When they do assault gaunts its like 2 walls hitting eachother. You go first for the most part which is the only thing that can whittle them down to half or below strength. Then the boyz become an easy clean up. Also just force the most amount of leadership tests through pinning, fear or normal 25% destroyed ( which is a pain when they have full numbers). Orks effectively start killing themselves on the mob rule table or risk running away. The main thing to watch for is lootas and other shooty back field units as BS 2 doesnt matter when the air is made of lead. Basically use those bugs that lob pieplates on the lootas and mek guns to induce LD tests(or what the unit(s) are called). Other than that just dont expect a swarmlord to be the answer to everything or something.
   
Made in lv
Regular Dakkanaut






I'd atack lotaz and kanonz with gigantic worms from the underground or sneaky liktors or hou theirs name ,and run over small thing's with big monsters tyranofekses and gotzilas stuff
   
Made in us
Frightening Flamer of Tzeentch






Only problem I can see Tyranids having with orks would be massed lootas taking down your FMC's.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in it
Dakka Veteran




Never had any problem against Orks with Tyr, my infantry can be equally or even more durable with 2+/3+ cover saves and FnP added on top of that...
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Lord Commissar wrote:
Only problem I can see Tyranids having with orks would be massed lootas taking down your FMC's.


Or massed tank bustaz. Or traktor kannons.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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