I don't quite understand the point of method 216... is it supposed to be a simplification?
The 216 just comes from the fact 3 rolls mean you are doing "something over 6" 3 times, so the denominator is 6*6*6 = 216.
So if you need a 3+ to hit, 4+ to wound, 3+ to save, your chance of killing is...
(4/6)*(3/6)*(2/6) = (4*3*2)/216
The way to figure out more complicated stats is just ignore the 216 simplification and do the full calculation.
So lets say you want to figure out a S4 rending attack against a 3+ save Space Marine.
Lets start by assuming we have already hit so I can drop that out of the calculation. You need to think of all possible outcomes that will result in success.
1. You wound, succeed in rending, the model gets no save.
2. You wound, but fail to rend, the model then fails their save.
Those are the 2 ways you can kill a model with a rending attack.
Sooo...
1. The probability of this happening is 1/6 (you roll a 6 on the "to wound" roll.
2. The probability of #2 happening is 2/6 (you roll either a 4 or a 5, thus wounding without rending) and then the model has a 3+ save so they have a 2/6 chance of failing their save (roll either a 1 or a 2).
Thus, the chance of killing a model given you've already hit is the sum of these 2 possible successful outcomes.
1/6 + (2/6)*(2/6) = 0.2777.
Now I ignored the chance to hit, if you say you have Bs4 and need a 3+ to hit, that's a 4/6 (chance of hitting, so you just multiply the entire result by 4/6.
4/6*(1/6 + (2/6)*(2/6)) = 4/6*0.2777 = 0.185185
+++++++++++++++++++++++++++++++
You can do the same thing with twinlinking. You need to think of all the possible ways of succeeding. So with twin linking that's...
1. Rolling to hit the first time.
2. Failing to hit the first time, rerolling and succeeding to hit on the reroll.
For a Bs4 model, the chance of...
1. is 4/6 (because you need a 3, 4, 5 or 6 to hit)
2. is 2/6*4/6 (2/6 because you roll a 1 or 2 to miss, then 4/6 because you need a 3, 4, 5 or 6 to hit on the 2nd roll)
So then your chance of successfully hitting is the sum of these 2 results...
4/6 + 2/6*4/6 = 0.88888, or if you happen to be good at fractions you can figure it out in your head as 8/9.
So then your chance of hitting with Bs4 twin linked is 8/9, you then multiply this by your chance of wounding and chance of bypassing the save.
So I Bs4 model shooting with a twin linked S4 rending attack against a T4, 3+ save Space Marine is....
0.8888 (chance of hitting) multiplied by 0.27777 (chance of wounding and killing that we calculated earlier) is equal to 0.247 chance of killing with each shot.
++++++++++++++++++++++++++++++
Alright, so that's rending and twin linking.
Preferred enemy, you reroll 1's to hit. So the chances of successfully hitting (say a Bs3 model), you consider the possible ways of successfully hitting...
1. You roll a 4+, this has a 3/6 chance of happening.
2. You roll a 1 to hit (1/6 chance of happening) and then you roll a 4+ on your reroll (3/6 chance of happening)
So your chance of hitting becomes....
3/6 + (1/6*3/6)
The same applies to wounding as you also reroll 1's, so you just have to consider the 2 possible ways of success once again.
+++++++++++++++++++++++++++++
Melta
Ok, so melta is a bit different, because you're actually rolling an additional dice and then adding the results together. There is only 1 possible means of success....
1. The sum of the 2 results is greater than or equal to the armour value of the vehicle.
This then requires you to figure out the chance of rolling a 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 or 12 on
2D6. All the results that are high enough to give you a penetration or glance are then added together. This isn't difficult to do, I have a table where I've calculated these values, I don't really feel like going in how to calculate it, but I can tell you the chances are...
2 - 1/36
3 - 2/36
4 - 3/36
5 - 4/36
6 - 5/36
7 - 6/36
8 - 5/36
9 - 4/36
10 - 3/36
11 - 2/36
12 - 1/36
So... say you need to roll a 8+ to glance or penetrate, you would add 5/36 + 4/36 + 3/36 + 2/36 + 1/36.
You can also exploit the fact that 1 minus the chance of success = the chance of failure (because the chance of success + chance of failure has to equal 1, ie. you are 100% sure you will either succeed or fail, there is no other option). So say you only need a 4+ to penetrate, instead of adding up all the results which are successful, add up the chances of FAILURE, and do 1 minus that. So the chance of failure is 1/36 + 2/36, the chance of success is then 1 - (1/36 + 2/36).
You may not have understood any of that... but it's the most detailed description I'm willing to type out on an internet forum on how to calculate the things you asked

If you don't understand it... most of this stuff should be covered in high school level mathematics/probability.