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Great Waaagh Detachment or Ork Horde Detachment
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Made in us
Bonkers Buggy Driver with Rockets





I can't figure out which one is better (the lesser of evils as the CAD outranks both). The Great Waaagh has tellyportation, but also weaker mob rule and an autochallenge thing. The Ork Horde has a HOW attack, and base mob rule. Which one would people use if they had to choose?

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Tellyport might be fun to try, but "The Boss is Watching" can be truly detrimental for our army, so Ork Horde is the way to go for me.

In fact, I'd never choose a unit or formation from Waaagh! Ghazghkull that is not fearless or a vehicle, just because this The Boss Is Watching rule. And it's a pity, as TBIW is supposed to represent orks outperforming theselves in fear of Ghazgkull's retribution, but for some reason some GW writer used an earlier playtest version of Mob Rule in which 1s were the worst possible result, or simply got lost in Mob Rule's terrible counterintuitive workings. Whatever the case, nobody bothered editing it afterwards.



War does not determine who is right - only who is left. 
   
Made in us
Bonkers Buggy Driver with Rockets





 Agent_Tremolo wrote:
Tellyport might be fun to try, but "The Boss is Watching" can be truly detrimental for our army, so Ork Horde is the way to go for me.

In fact, I'd never choose a unit or formation from Waaagh! Ghazghkull that is not fearless or a vehicle, just because this The Boss Is Watching rule. And it's a pity, as TBIW is supposed to represent orks outperforming theselves in fear of Ghazgkull's retribution, but for some reason some GW writer used an earlier playtest version of Mob Rule in which 1s were the worst possible result, or simply got lost in Mob Rule's terrible counterintuitive workings. Whatever the case, nobody bothered editing it afterwards.


I totally agree. I wish there could be an Errata (or whatever the rules change is called) for that. It's basically extra brutality and less discipline instead of more discipline

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Waaagh 18 wrote:
I can't figure out which one is better (the lesser of evils as the CAD outranks both). The Great Waaagh has tellyportation, but also weaker mob rule and an autochallenge thing. The Ork Horde has a HOW attack, and base mob rule. Which one would people use if they had to choose?


I choose the Ork Horde due to the 3HQ slots. That alone is huge. And since I play a lot of Boyz, having 3 mandatory troop slots to fill isn't much of an issue. My big dislike for the Great Waaaagh is you need need to fill an Elite slot, which can be expensive and our best Elite tend to be MANZ, which I sadly own very little of at this point (Not enough for a squad :I )

Being able to throw extra Painboyz around, or get my Warboss a Big Mek with KFF is great as well in addition to the Painboy, making a sort of 'Boyz Star' with 5+ invul and 5+ FNP on 30+ models is pretty good IMO :p

I've been wanting to try the Waagh detach just to try the Tellyporta stuff, but the chance of not even 1 of the units succeeding is hard to swallow.

This message was edited 1 time. Last update was at 2014/11/04 23:52:36


 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Yep. It wasn't a day after Codex: Orks was released and I was already calling for an errata, same for Waaagh! Ghazghkull. It may not be the weakest codex out there, or the worst in terms of fluff but, as a rulebook, with all its poorly worded rules and copy-pastes from past editions that don't quite mesh with 7th, it's probably one of the worst jobs GW has done in a long time.

As things stand now, both books feel like barely finished betas.

But anyways, on to Ork detachments, I regularly take Ork Hordes nowadays, more if I'm being restricted to a single detachment. I no longer feel the need to bring as many troops as I did back in 5th/6th, and with my HQs/elites/fasts/heavies making up for most of my points, the loss of Objective Secured is barely felt. The only real drawback is the mandatory third troop, which is usually but not always covered by a small mob of grots.

This message was edited 1 time. Last update was at 2014/11/05 00:01:37




War does not determine who is right - only who is left. 
   
Made in us
Tough-as-Nails Ork Boy





19 grots with a squig hound costs 67 points. Thats 20 wounds at little over 3p a piece, or a portable cover save.

Why not run an Ork horde? 3 troops isnt really a handicap.
   
Made in us
Bonkers Buggy Driver with Rockets





Do you think that they will errata the mob rule in the Ghazghkull supplement or is that how they meant it to be?

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in ru
!!Goffik Rocker!!






 Waaagh 18 wrote:
Do you think that they will errata the mob rule in the Ghazghkull supplement or is that how they meant it to be?


It's not likely that GW will erata...anything. For some reason, they don't do it.
   
Made in us
Bonkers Buggy Driver with Rockets





 koooaei wrote:
 Waaagh 18 wrote:
Do you think that they will errata the mob rule in the Ghazghkull supplement or is that how they meant it to be?


It's not likely that GW will erata...anything. For some reason, they don't do it.


Unfortunately this seems true...


Automatically Appended Next Post:
Would the Great Waaagh detachment be too powerful with normal mob rule?

This message was edited 4 times. Last update was at 2014/11/05 15:45:37


For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 koooaei wrote:
 Waaagh 18 wrote:
Do you think that they will errata the mob rule in the Ghazghkull supplement or is that how they meant it to be?


It's not likely that GW will erata...anything. For some reason, they don't do it.


Wut is dis "E RAT TA" you speak of? Is dis food?
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Waaagh 18 wrote:
 koooaei wrote:
 Waaagh 18 wrote:
Do you think that they will errata the mob rule in the Ghazghkull supplement or is that how they meant it to be?


It's not likely that GW will erata...anything. For some reason, they don't do it.


Unfortunately this seems true...


Automatically Appended Next Post:
Would the Great Waaagh detachment be too powerful with normal mob rule?


Probably not - that auto challenge thing is absolutely murder against most armies. Orks are there to bully primarily - our characters are actually pretty atrocious in challenges. Telly-porta is also.. well, totally random. It'd be badass to have nearly your entire army get the option of dropping in, but far more likely is you simply having your Big Guns, or something you want to be on the field turn 1 get the rule.

   
Made in us
Bonkers Buggy Driver with Rockets





It should totally be D3 +1 units or something like that... Maybe it's a rule meant to make you spam Grots... They avoid the horrible mob rule and you can spam MSUs of them to try and deep strike with a third of them... Maybe Grukk's Rippin Krew has a place after all...

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






My guess is that the mob rule change was to enable to you skip on buying nobz, so mobz of 30 boyz wouldn't run away without a leader. Most units from the supplement are either fearless, vehicles or a metric ton of bodies, so mob rule rarely matters. The boss is watchin' is less of a buff for the supplement, but a nerf on things which do not fit the great Waaagh!.

Waaagh! Ghazghkull is all about Thrakka's tactics found in the fluff: powerful lumbering hordes of dreads, boyz and MANz supported cunnin' flanking units with high body counts in forms of storm boyz, kommandoz and battlewagons, lead by a huge hulking warboss who eats tanks for breakfast. Stray from that path and the rules punish you for trying.

In order to build a fluffy supplement list, you'd probably get some HQ with a big boss pole, attach it to your mandatory elite choice, get two huge units of boyz and then run wild with formations.

This message was edited 1 time. Last update was at 2014/11/06 12:49:48


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Bonkers Buggy Driver with Rockets





 Jidmah wrote:
My guess is that the mob rule change was to enable to you skip on buying nobz, so mobz of 30 boyz wouldn't run away without a leader. Most units from the supplement are either fearless, vehicles or a metric ton of bodies, so mob rule rarely matters. The boss is watchin' is less of a buff for the supplement, but a nerf on things which do not fit the great Waaagh!.

Waaagh! Ghazghkull is all about Thrakka's tactics found in the fluff: powerful lumbering hordes of dreads, boyz and MANz supported cunnin' flanking units with high body counts in forms of storm boyz, kommandoz and battlewagons, lead by a huge hulking warboss who eats tanks for breakfast. Stray from that path and the rules punish you for trying.

In order to build a fluffy supplement list, you'd probably get some HQ with a big boss pole, attach it to your mandatory elite choice, get two huge units of boyz and then run wild with formations.


It seems like one of the reasons to take it is so you can have 5 elite slots, and if they're useless without fearless then...

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
 
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