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![[Post New]](/s/i/i.gif) 2014/11/05 20:38:30
Subject: Just played first game, some questions!
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Regular Dakkanaut
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So me and the gf finally sat down and played the beginner mission of DV. And I had a few questions that popped up that I either couldn't find or am confused about.
1. Can the hellbrute move and shoot his multi melta? It is a heavy weapon but he is classified as a walker/ vehicle. I was unsure as vehicles have relentless(If I remember correctly) but wasn't sure if he also has that rule being a walker.
2. Can a unit disengage from close combat? I charged her librarian with my hellbrute and she couldn't do any damage to it. After the first round no wounds were inflicted, and she wanted to know if it was possible to disengage somehow? It was not in the DV book and I cant find anything in the rulebook.
3. Assault seemed like a nightmare to me, with every model seeming to have different close combat weapons that all added different values of strength or different ap. How in the world do you manage all the different weapons for each model?
Sorry if these are easy questions, ive been out of war gaming for over 10 years, and with 2 little ones running around the house its kind of hard to read a rule book and retain everything lol. Thanks for the help in advance guys, and Ill probably have more questions when I remember them lol.
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![[Post New]](/s/i/i.gif) 2014/11/05 20:44:14
Subject: Just played first game, some questions!
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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XvReaperXv wrote:So me and the gf finally sat down and played the beginner mission of DV. And I had a few questions that popped up that I either couldn't find or am confused about.
1. Can the hellbrute move and shoot his multi melta? It is a heavy weapon but he is classified as a walker/ vehicle. I was unsure as vehicles have relentless(If I remember correctly) but wasn't sure if he also has that rule being a walker.
2. Can a unit disengage from close combat? I charged her librarian with my hellbrute and she couldn't do any damage to it. After the first round no wounds were inflicted, and she wanted to know if it was possible to disengage somehow? It was not in the DV book and I cant find anything in the rulebook.
3. Assault seemed like a nightmare to me, with every model seeming to have different close combat weapons that all added different values of strength or different ap. How in the world do you manage all the different weapons for each model?
Sorry if these are easy questions, ive been out of war gaming for over 10 years, and with 2 little ones running around the house its kind of hard to read a rule book and retain everything lol. Thanks for the help in advance guys, and Ill probably have more questions when I remember them lol.
yes, its a vehicle, It can fire the MM and its stormbolter at the same target after moving.
No, you cannot disengage voulentarily unless you have Hit and Run USR
Must mean the chosen. Normally squads have one to two types of weapons for melee.
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![[Post New]](/s/i/i.gif) 2014/11/05 20:46:10
Subject: Just played first game, some questions!
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The Daemon Possessing Fulgrim's Body
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XvReaperXv wrote:So me and the gf finally sat down and played the beginner mission of DV. And I had a few questions that popped up that I either couldn't find or am confused about.
1. Can the hellbrute move and shoot his multi melta? It is a heavy weapon but he is classified as a walker/ vehicle. I was unsure as vehicles have relentless(If I remember correctly) but wasn't sure if he also has that rule being a walker.
Yes, all vehicles have the Relentless special rule which allows this, walkers are no exception.
2. Can a unit disengage from close combat? I charged her librarian with my hellbrute and she couldn't do any damage to it. After the first round no wounds were inflicted, and she wanted to know if it was possible to disengage somehow? It was not in the DV book and I cant find anything in the rulebook.
Yes, in specific circumstances like this, if a unit is not fearless, it may disengage. I believe the rule is called "our weapons are useless" but, IIRC you have to make a test to avoid getting swept and destroyed if you use it. Otherwise, a unit needs Hit And Run in order to disengage.
3. Assault seemed like a nightmare to me, with every model seeming to have different close combat weapons that all added different values of strength or different ap. How in the world do you manage all the different weapons for each model?
Easiest way is different coloured dice assigned to a specific model, and rolled together, otherwise it is model by model. The DV models probably exacerbate this because they have GW load outs, many players will choose the load out that's optimal for what they want the unit to do, and equip all models the same, so it is less of an issue in many games.
Sorry if these are easy questions, ive been out of war gaming for over 10 years, and with 2 little ones running around the house its kind of hard to read a rule book and retain everything lol. Thanks for the help in advance guys, and Ill probably have more questions when I remember them lol.
Everyone starts somewhere.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/11/05 20:49:57
Subject: Just played first game, some questions!
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The Marine Standing Behind Marneus Calgar
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Something to keep in mind, most marines have grenades, which can be used in close combat. While a Krack grenade is not the best option for killing a hellbrute, it should have a chance (they are AV12, correct?)
Welcome to the hobby.
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![[Post New]](/s/i/i.gif) 2014/11/05 20:52:06
Subject: Re:Just played first game, some questions!
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Regular Dakkanaut
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thanks guys, yes grenades would have helped but we were trying to play with just the basics to get some of it down. Tomorrow we will add in grenades and that should help!
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![[Post New]](/s/i/i.gif) 2014/11/05 20:58:38
Subject: Re:Just played first game, some questions!
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The Marine Standing Behind Marneus Calgar
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XvReaperXv wrote:thanks guys, yes grenades would have helped but we were trying to play with just the basics to get some of it down. Tomorrow we will add in grenades and that should help!
There are enough odd rules and corner cases you should not expect to learn them all in your first game. Adding things slowly is not a bad plan.
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![[Post New]](/s/i/i.gif) 2014/11/05 21:07:11
Subject: Re:Just played first game, some questions!
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Regular Dakkanaut
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I thought I had most of the basics down, not even 2 turns in I had all kinds of rule checks to do.
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![[Post New]](/s/i/i.gif) 2014/11/05 21:52:15
Subject: Just played first game, some questions!
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Shrieking Traitor Sentinel Pilot
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I've been playing for a few years and I constantly forget the minutia. Don't feel bad, every game is a chance to learn something new, rule wise or tactically.
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![[Post New]](/s/i/i.gif) 2014/11/05 23:49:43
Subject: Just played first game, some questions!
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Khorne Veteran Marine with Chain-Axe
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I have the same problem when rolling for close combat. I give all my guys different weapons because it makes them look cool and diverse, but I pay for it later in lost time. Oh well.
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![[Post New]](/s/i/i.gif) 2014/11/05 23:52:50
Subject: Just played first game, some questions!
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Douglas Bader
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Azreal13 wrote:Yes, in specific circumstances like this, if a unit is not fearless, it may disengage. I believe the rule is called "our weapons are useless" but, IIRC you have to make a test to avoid getting swept and destroyed if you use it. Otherwise, a unit needs Hit And Run in order to disengage.
Just note that this rule requires it to be literally impossible to damage a target. If you are merely unlikely to accomplish anything (for example, a 6 to hit followed by a 6 to glance and re-rolling all successes on both rolls) you're stuck in combat no matter how frustrating it might be to roll those dice and keep failing.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/11/06 01:16:35
Subject: Re:Just played first game, some questions!
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Regular Dakkanaut
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So I played a few more, went a lot smoother. I do have a quick question though. Say a Choosen has a powerfist and a chainfist equipped. His profile gives him 2 attacks, +1 for two close combat weapons. How do you know which attacks are with which weapon? or does it not matter. Im asking because chain fists seem much better at taking out a vehicle.
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![[Post New]](/s/i/i.gif) 2014/11/06 01:32:16
Subject: Just played first game, some questions!
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The Daemon Possessing Fulgrim's Body
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You declare which weapon you are using before rolling to hit, then the only bonus the "off" weapon does is provide +1A.
Consequently, there is little to be gained by equipping a Chainfist and Powerfist, as you're paying a lot of points for two weapons when you'd never choose the PF, because the CF is just as good against infantry. (Is this even an option?)
Much better to choose weapons that complement each other, the classic being a Lightning Claw and Power/Chainfist. The LC allows you to strike at Initiative with Shred, but if you're in a situation where you need the AP2 or x2 S, you declare the Fist instead.
Note that any specialist weapon must be paired with another specialist weapon in order to qualify for the extra Attack, but they do not have to be two of the same.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/11/06 16:27:17
Subject: Re:Just played first game, some questions!
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Rampaging Furioso Blood Angel Dreadnought
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XvReaperXv wrote:So I played a few more, went a lot smoother. I do have a quick question though. Say a Choosen has a powerfist and a chainfist equipped. His profile gives him 2 attacks, +1 for two close combat weapons. How do you know which attacks are with which weapon? or does it not matter. Im asking because chain fists seem much better at taking out a vehicle.
Not to further confuse things but I believe both of those are specialist weapons, which means unless you take 2 melee weapons with the 'specialist weapon' rule (which you have!), you will not gain the bonus for having two cc-weapons. So for example a powerfist and a chain sword will not give the extra attack, but a pistol and chain sword does, and your example however DOES...
In either case, you just declare which weapon you are using. I agree it is rather of a waste of points to have both of those weapons though.
Doh - Azrael covered all of that already hah.
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This message was edited 1 time. Last update was at 2014/11/06 16:27:57
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![[Post New]](/s/i/i.gif) 2014/11/07 17:19:12
Subject: Just played first game, some questions!
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Shadowy Grot Kommittee Memba
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Oh you mean the chosen.
Yeah, it is very rare that you see a unit with ALL DIFFERENT close combat weaponry. Usually, you've either got "mostly schmucks and 1 special guy" like in a unit of orks or marines, or "we all have one kind of a special weapon" like the loyalist terminators with all their powerfists.
I honestly don't know why the DV chosen squad is build like that, it's so bizarre. Like "beginner box set? Better give them an absurdly complex and incredibly inefficient unit to use! Yeah! All different weapons and then give two guys bolters that you can't use if you want to charge!"
It's just goofiness. And yeah the walker has relentless, and if there is no way for a unit to damage another unit they can willingly run away.
Honestly, you'd have a much easier time learning the game if you picked up a regular CSM squad and used them in place of the Chosen.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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