Hello guys,
Just wanted to share with you my experience with Mek Gunz, and would like to know how you guys use them vs (Chaos) Space Marines.
Lobba
A unit of 3 of them is a real threat for infantry, generally speaking. But
imo, it's 3 of them or nothing.
It's true that AP5 vs Marines is not the best, but (also thanks to ammo runts), mulitple good barrage hits with S5 is great.
No
LoS needed, so you can even protect the Gunz by hidding behing buildings.
Good vs Devastators under cover, Cultists and any non-Termi/Obli Marine.
Zzap
Cheap but never very efficient.
2D6 for a single shot is too random for me. I used to have one on my BW in v6, but it was never efficient.
So no real experience to share.
Smash
The main reason to pick this Gun is because of AP1. Great vs Termies/Obli, S5-10 will really do important damages. Must have vs DSing
GK!!
According to the description, this Gun should be
AT mainly. But with such a random S, and poor mobility (for rear armor i.e.), it's difficult to take down vehicles.
Traktor
For me, Orks have with Lootas the best anti-flyer unit in w40k. Cheap, efficient vs ground (hit on 5+), so 6+ to hit flyers with Heavy D3, it's not a big deal. Of course, with S7 it can sometimes be a challenge, but saturation usually do the job.
Now, back to the Traktor, Lootas are the reason why I usually don't take it. Nevertheless, if you are sure your opponent will field a flyer, the side effect of that kanon is VERY painful for him. So why not giving it a try.
Bubbles
Well... bubbles... why not a carebear launcher in v8? So no bubbles for me vs C/
SM!
Kustom Mega Kanon
S8: good. AP2: good. Small splash template: mh 70% good.
The Gun can be devastating vs Marines, but if you use it vs a 5-man unit, you must be ready to miss some hits. Ammo runts help for sure, but it's still a random weapon.
From my experience, a unit of 3
KMK with ammo runts, firing on 5
SM, will result in 1-2 hits. Which means 1-2 kills.
So, guys, what about your experience/opinion?
CYA!