Switch Theme:

Why We Fight  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Frothing Warhound of Chaos





We're clustered around tables in garages, game shops, 'bonus rooms'. This is where the billiard table would have gone a few decades ago. Some of us are drunk, or on the way there. There's a relatively even distribution of players and non-players in every group, the game itself a springboard for mathammering, armchair generalship, riffs on nerd culture. The dice clatter in the momentary silence before their all-important faces are decided.

At it's base, the game is an agreement between the players to do something together. We've reached the point economists would call 'sunk costs,' where we're too invested to consider leaving. The game is the campfire we gather around, the thing we have in common. We started playing after board games got too old, or we had a bored summer with our brother, or when Necromunda wasn't complicated enough. We keep playing because this crowded room is a place where we all have something in common.

Some of us are painters, modelers, 'hobbyists.' We don't want to play right now, just use it as a creative outlet. Some of us are gamers, our models sliding across the table primer-white, pristine in their unfinished state. Some of us are suckling of nostalgia, our armies gathering dust, but we still sit, and watch, and argue. Some of us are all three, obsessively painting, modeling, playing, looking for just the right combination of numbers that will make the perfect force that looks perfect fighting. Our out-of-cycle army of Blood Angels is waiting to come back in. In every war there is the frontline, the supply train, the intelligence division. We're an army together. We'll wear matching shirts when we go to war at the LVO. We'll represent the homeland.

It's a lot like poker, when it comes down to it. It's played on felt. We forget whether two pair beats three of a kind, the reference book coming down for the three of a kind and losing Jim his play money for the week, losing Mike an out-of-cover Rhino. We're not betting; there is too much emotional investment to add money to the mix, but there is cash turnover, too many losses leading to late-night Ebay rampages that will fix everything, will fix the army, will fix ourselves.

Why do we fight? Because we chose this hobby, and we're sticking with it. We fight with the rules and battlescribe computations, we fight with utility and shock value, we win or lose before we hit the table. We're too old, or weak, or civilized to punch each other. The game is a proxy for conflict. We don't want to fight, but we want to be better than our friends. The game is a finite thing, but just big enough that we can't understand it all.

We continue fighting for much the same reason that the idiot at the start of a Hellraiser movie keeps twisting the lament configuration. It's a puzzle that can't be solved, apparently. Our arguments stretch back editions, the confusion of the changing rules landscape leading us to attempt to consolidate into close combat, like we did in the good old days. The game is a chance to be an expert at something. It's a process, a journey, without conclusion; there is a new book waiting to upset the balance. It is never finished, like our armies, like ourselves.

We have no wars to fight, no territory to claim. We can rule the felt for a match, or a week, or a month, but ever will we fall. The long game is staying in, keeping your army dust free, staying on top of the rules. It's seeing the opponents who have become your friends. We fight because we can, and because we love it.

An army of neglected Tyranids gathers dust on a bottom shelf. They are waiting, like armies across the world, waiting for their owner to come back. We, the group, are waiting too, the figures pulled out, considered, put back dusty. They represent a friend who, one day, will come back to the fire.

3500 Points CSM
3000 Points Daemons
http://thelostandthedamnit.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut





Hyperspace

I fething wish I had a reason to play this game beyond the fact that I've spent too much money on GW's gouging to quit.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Stalwart Space Marine




Kalamazoo, MI

Nice piece.
   
Made in us
Regular Dakkanaut






Wtf?? This is like the ork poem someone (an ork..?) posted a while back, only not a poem and written by a human.

> + + + + + + +  
   
Made in us
Fixture of Dakka



Chicago, Illinois

This is actually pretty good and more people should read it.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I thought it was pretty well done, very artful. Bravo.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Very nice indeed!

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Regular Dakkanaut





*Wipes tear away* That was amazing.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






My love for 40k in a nutshell.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Well written, an enjoyable read!

 
   
Made in gb
Humorless Arbite





Hull

o7 Sir

   
Made in pl
Longtime Dakkanaut




Verviedi wrote:
I fething wish I had a reason to play this game beyond the fact that I've spent too much money on GW's gouging to quit.

So true, although GW is doing everything to make me stop playing. Thanks to their sells policy my city went down from 6 stores to 1 store where you can play any table top. And the store has 1 table which has to be shared with CCGs too.
   
Made in gb
Pious Palatine






Nice post.

All the way through I was thinking 'true dat'.

D
   
Made in us
Frothing Warhound of Chaos





Thanks gents. I get philosophical sometimes about this ol' game of ours.

3500 Points CSM
3000 Points Daemons
http://thelostandthedamnit.blogspot.com/ 
   
Made in us
Legendary Master of the Chapter






Well sir i dont disagree.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in br
Khorne Veteran Marine with Chain-Axe





Ireland

Nicely written.
   
Made in gb
Tough Traitorous Guardsman




London, England

we're not fighting, we're playing. because it's fun.


that, and mike needs his arse handed to him, the fething tau-dar cheese head.

www.leadmess.com - my painting and modelling blog! 
   
 
Forum Index » 40K General Discussion
Go to: