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Made in gb
Waaagh! Warbiker




Moray, Scotland

Hi all,

A general rule of thumb I've seen is to take a Warboss as your Warlord, competitively speaking. This is so you can unlock the Waaagh! An alternative take i've seen is taking Zhadsnark Da Rippa and fielding a Biker army, typically at 1850pts. He allows Bikes to be Troops and any biker unit he joins gains scout. I have nothing against forgeworld however they aren't really used this far up in Scotland and with no common tournament scene, strict guidelines as to what you can and can't use depend on who your playing. So I'm somewhat hesitant to make a list around something I can only use half of the time.

The alternatives would be taking a Big Mek as your Warlord as he's the only other character who has access to the Relics. However the only way that he gives you something fancy is via Mogrok's Bossboyz formaiton:
--- 3 Big Meks + 1 Warboss + a ML2 Weirdboy ---
1 Mek has to be your Warlord gains Kunnin' But Brutal. (SIDE QUESTION: Are you then allowed to roll on the Warlord table seperately?)
You get +1 on the Seize, Can give d3 units Outflank and Acute Senses.

I'm struggling to see if this is worth the price of loosing Waaaaaaagh! In a completely shooty army, where you're not planning on running many Boys, I would say yes. In a biker army, (without Zhadsnark) the Waaagh won't let you turbo boost then assult anyway. Outflank + Infultrate (from Da Finkin Kap) is very good together.

I've seen it, and would agree to the idea, that 2 HQs for Orks aren't enough. Painboys are too good to only have 1 of. Using the above formation means you get 2 + lots of other HQs without the need of multiple CADs. The catch I can see is this tho: what would I do with a Weirdboy? He loves being in big units for the extra Psychic charge. Infultrating outflanking a large mob of Orks is good, but I'd be without the Waaagh! I can't run and charge. I could a giant mob of 30 Shootas boys to cause a bit of mayhem and just not expect to charge.

What does everyone think? Suggestions would be greatly appreciated.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ru
Yellin' Yoof on a Scooter




I also loved the idea of the formation. In my list (which, alas, I haven't tried out) one Mek was in MA making KMKs Relentless, another w/ KFF on bike and the third with Shiny Shoota to boost LD of shootaboys.
The only problem I faced was that I couldn't decide on a unit to be outflanked. Perhaps KMKs?
   
Made in ru
!!Goffik Rocker!!






WAAAAGH! for a regular army is just huge. Now if you field an army that doesn't rely on it, like bikers, meganobz and stuff, the other perks come much more handy.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Cowboy_Jerry wrote:
The only problem I faced was that I couldn't decide on a unit to be outflanked. Perhaps KMKs?
You want to keep those as far from the enemy as possible, remember in close combat the Grots go back to being T2
   
Made in ru
!!Goffik Rocker!!






 grendel083 wrote:
Cowboy_Jerry wrote:
The only problem I faced was that I couldn't decide on a unit to be outflanked. Perhaps KMKs?
You want to keep those as far from the enemy as possible


Unless you want them to bauble wrap + give cover to advancing forces. Imagine - you're advancing on the flank and than push a unit of big gunz closer to the enemy. They're t7, 3+ armor and cheap! What's he gona do? Charge the gunz and bring himself even closer to the boyz? Shoot the boyz? but than it's a 5+ cover and a bunch of firing gunz.

It's a tactix that's gona overload the WTF part of the opponent's mind, that's for sure!

Spoiler:
Kannons are better in this case, though.
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Also, Artillery autuo hit in CC. It's certainly an interesting idea.

I was thinking about outflanking Bikes or Deffkoptas. Which ork unit would perhaps benifit the most from Acute Senses?

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Shunting Grey Knight Interceptor





My next game with this formation I want to try outflanking a Flashgitz's DT Battlewagon with the gitz inside (outflank the transport and the unit comes along for the ride which I believe only works for DEDICATED transports). If I get 2 or 3 on the D3, a Morkanaut will come with for support. Maybe get some snazzguns on rear armor, since most of my opponents like hiding out in transports or behind their Leman Russes.

6000+
4500+
1500+
500+ 
   
Made in ru
Yellin' Yoof on a Scooter




I meant that most of cases the opponent tends to keep his units out of 36" range which renders KMKs useless. Being able to decrease the distance a little or open LOS for their target sounds good, isn't it?
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 SkrawnyNob wrote:
My next game with this formation I want to try outflanking...a Morkanaut
I like your thinking. I now want to try this with a Stompa! Realistically though, putting a Big Mek with KFF and some other Meks to fix it up, this might be one of the best ways to run a Gorkanaught. I say Gorky because the Big Mek gets a re-roll on a failed save, which would work for his KFF, it wouldn't work for Morky's KFF.

I can see this being very powerful with Meganobz in a Trukk. That'll surely scare some people.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in by
Flashy Flashgitz






I mostly use a Big Meg in Mega Armour with a KFF as my warlord. I mostly field MANz, Lootas and KMKs with Bws and Koptas. Not a single unit in my guline army can/wants to run, so I don't need a Warboss.
If you make the Warboss your warlord, then I sugest taking the Ork Horde formation and praying to roll a 1 on the warlord traits. The effect would be devastating.
   
Made in us
Bonkers Buggy Driver with Rockets





I fielded this formation in an 1850 game. It worked out amazing! Only 2 of the guys from the formation died. I gave all the Meks KFFs, the Warboss the DLS MA combo. It would have worked even better if I had remembered that one of my proxies had a KFF... I ended up doubling it up and it cost me a bit. I outflanked a double skorcha deff dread, but it failed to go on the right side (even with acute senses). I did steal the initiative which was helpful. I love the formation for the kunnin it gives you (give Da Finkin Kap to your mandatory warlord)

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
 
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