Egregious wrote:I'm far from a Chaos expert, but I'd definitely split up the cultists. One turn of shooting without something there to make them stay and they'll be running off the table, blocking nothing.
You could be on to something about that. I simply had the thought that if I had everything that close, I wouldn't need to have that much long ranged shooting. But of course, there are some things that would need to be dealt with from a good distance. Point noted
Cry_of_the_Wind wrote:The black mace needs a prince on the other end of it otherwise its a bit expensive. I would go with Typhus and make the cultists into zombies. I'm not sure you can take two sigils of corruption.
I did also have doubts about the
AP value, but truth be told, I have no idea what melee weapon to give him. I could try with the Murder Sword, but I really have no clue what bashy thingie to give him.
And I don't know about the zombies. Sure, it is nice that they're fearless, and the
FnP certainly would help, but they also have
SnP which is a bit of a big letdown for me
tbh, and because they're still T3, S6 weapons can easily ignore it. Although, they could perhaps be good bubblewrap for the Vindicators perhaps...
And yeah, the Sigil isn't restricted to only one model, luckily.
Mainly because I expected him to be in close combat with the lord. Which may not be the best thing now that I think about it...
techsoldaten wrote:Cry_of_the_Wind wrote:
If you have them I would try and throw something with a little bit longer range into the army; or something a bit quick (spawn / bikes/ or maulerfiend if you want to kill your wallet) At the moment you may end up having to push forward to get into range and then everything is a little bit slow to get into combat. (get out of the rhino, have a look around shot a bit, wait till next turn and assault if you are still alive).
I second that notion. The max range of any weapon in your army is 24 inches, you are really giving you opponents 2 rounds of free shooting.
I do have 3 Obliterators, that I could slap a
MoN on and perhaps WotLW, depending on if I still got the points for it.
techsoldaten wrote:The demolisher cannon is a beast though, you are right to want it. As an alternative, let me suggest:
1) Replacing one of the Vindicators with a laspred, obliterators, or forgefiend.
2) Splitting the cultists into 3 squads, to give your opponent more to have to shoot at.
3) Getting a bike for the
CL, so he has some more mobility.
Heheh, I do hope it will perform as good, yeah!
1) Maybe I could replace one of the Plague Marine squads for 2 Oblits and a squad of Nurgle Spawns? Because if the
CL is on a bike, then he can simply be with them instead of the Marines.
2) Yeah, I think you're right with that. I'll just hope I'll get first blood then!
3) I get what you mean here. But still, I don't exactly know what to equip him with, weapons-wise.
EDIT: Forgot to add that the Vindicators also have Daemonic Possession. That's fixed now on the list.