Switch Theme:

Constructing a Tactics Manual for Eldar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Swift Swooping Hawk





Oklahoma

Hey there Dakka, I've decided to make a manual showing beginner players how to start playing Eldar in tournaments. I'm making the manual as part of an assignment for my college course, but I've been wanting to create a manual like this for quite some time. The manual is going to show a player what to buy for their competitive eldar army, briefly cover how to assemble it, and thoroughly cover how to use the army tactically. I have come to you, humbled users of DakkaDakka, to ask for your help.

**I need your opinions and individual breakdowns of the units. This means you should list the strengths and weaknesses of the unit, and how you use the unit during a game. Assume that the advice is for a beginning player, but one who understands basic rules. I'll list an example to get everyone started:



Unit: Dire Avengers

Strengths:
Relatively low point cost
Quick on foot (battlefocus)
Strong mid-range firepower

Weaknesses:
Fairly bad armour save (vulnerable to anti-infantry) - Can be improved with exarch's shimmershield
Low strength and low toughness
Bad in close combat

Tactics:
Overall dire avengers are an effective troop choice. While they may die in droves on an open table-top, Dire avengers can be a powerful force. They are best used in squads of 5 or 10 with a wave serpent used as a transport. Keeping them out of the way from the enemy's high-volume (~3 shots) or template weapons is essential to their survival, and the wave serpent does a fantastic job of protecting them while delivering some devasting firepower of its own. To make best use of the dire avenger's mid-range dominance, only disembark them from the wave serpent once they are within range to fire, but make sure the enemy isn't too close either. Ideally you want to keep the enemy at or over the avenger's max shooting range of 18", staying between 12" & 24" will work well due to battlefocus. Battlefocus makes dire avengers the effective troop choice that they are. It lets you sneak into and out of range from your enemy, letting the dire avengers deliver their firepower without as much recoil from their enemy.
*******************************************************************************************************************************************************************************************************************************

Remember the entries are for Codex: Eldar only

Let me know what you think of my format and content for the example. I'll be drafting up more entries in the mean-time. Thanks again for your help!!

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Legendary Master of the Chapter






Two words

Wave


Serpents.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Swift Swooping Hawk





Oklahoma

Please don't just talk about wave serpent spam, anyone can understand that wave serpent spam is effective.

This message was edited 1 time. Last update was at 2014/11/21 00:45:39


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in bh
Primered White




Awesome college course.

Do you need to pull out the standard elder weaknesses and strengths at the start of the manual. That will let you keep the individual entries more condensed.



   
Made in us
Swift Swooping Hawk





Oklahoma

Yea that's a good point, I'll definitely list the generic eldar tactics and such before listing the individual units

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Helvost wrote:
Please don't just talk about wave serpent spam, anyone can understand that wave serpent spam is effective.

Possibly anyone can understand it, but not everybody can play it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

If you're listing pros and cons, you may want to rate them.
A Dire Avenger's armour isn't all that bad. A save of 4+ still works against a Bolter, so I wouldn't list it as a con. On a made-up ranking of infantry armour saves, I'd list it as a 6/10, maybe.
Doing it this way, you get to rank everything about a unit, and score them at the end. Give an average rating for each unit, which would help with any conclusions you write up.
Use colour too, red for 1/10, up to green at 10/10. This way, you'll see a unit's weakness at a glance.

Also, make a footnote about any powers a unit gets that you don't think make much difference. Don't DA get counter-assault? That'd be a * on the cons line about 'Bad in close combat'.

This message was edited 1 time. Last update was at 2014/11/25 15:21:48


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Fixture of Dakka





Couple points on DAs:
-Low cost compared to what? They're MEQ costed (for good reason).
-Probably worth mentioning that, between a good RoF and Counterattack, they are the best non-melee Eldar unit for receiving a charge. Not good (even Scorps and Banshees suck at receiving a charge), but when Nids or whatever have been trimmed down, DAs are not as soft as many other units.
   
 
Forum Index » 40K General Discussion
Go to: