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Made in us
Crazed Bloodkine




Baltimore, Maryland

It was announced a month or two ago, but per-orders are up for Attila: Total War.




Pre-order bonus on Steam is :

Viking Forefathers!

Total War™: ATTILA – Viking Forefathers Culture Pack

About the DLC:
The Viking Forefathers Culture Pack adds The Norsemen as a new playable culture to Total War™: ATTILA. These factions may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

With the Viking Forefathers at their command, players can marshal the forces of The Geats, The Jutes and The Danes as they launch southwards from their icy homelands on campaigns of looting, raiding and conquest. In the bitter, windswept north, hard winters breed hard men, and Norse warriors are redoubtable in combat on land and sea. To these natural seafarers and expert coastal raiders, the plentiful lands to the south promise glorious victories and great plunder!


Game Features:

-Apocalyptic destruction mechanics
Wield the ferocious power of fire in battle to set buildings ablaze and terrify defenders, or wipe entire cities and regions from the face of the campaign map with the new raze mechanic.
-Legendary start position
Playing as the Western Roman Empire you will begin with vast territories under your control, but weakened by political in-fighting and threatened on all sides by enemies, your dominance will quickly become a struggle to survive.
-Overhauled game mechanics
Improved core gameplay and UI through the latest optimised and modified Total War game mechanics, including politics, family tree, civic management and technological progression.
-incredible period detail
With new period-specific technologies, arms and armaments, religion, cultures and social upheaval, Total War: ATTILA delivers an authentic experience of this ominous chapter of our history.
-Outstanding visual fidelity
Improvements and optimisations to both campaign and battle visuals create a chilling vision of a looming apocalypse and the ruin of the civilized world.

With breath-taking scale, atmosphere and improved graphical performance, witness the end of days and the rise of a legend.


Like the new "power of fire" feature, looking forward to burning some cities down!

I'm a bit Rome'd out, but this might drag me back in, as it gets closer to a new Medieval game and give us a preview of what features to expect in that.

This message was edited 7 times. Last update was at 2015/06/11 22:05:15


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Sounds interesting.
Might pick it up if the wallet and computer specs wills it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Speedy Swiftclaw Biker





I learned my lesson from the last total war game I will be waiting a little bit after the release before I buy it.

"The Provisional Government is going to fall, and when governments fall people like me are the first ones shot." -- Quark (Emissary)
Quark: It’s good to want things.
Odo: Even things you can’t have?
Quark: Especially things you can’t have.
-Star Trek: Deep Space Nine, “The Passenger” 
   
Made in us
Fireknife Shas'el




 ds9lord wrote:
I learned my lesson from the last total war game I will be waiting a little bit after the release before I buy it.


The rule is every other game is good, so this one should be safe.
   
Made in no
Terrifying Doombull





Hefnaheim

Will definitly be getting it, but I will defintly wait for a week or three. But Knowing myself I will install it come release day anyhow
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Aside from a weak AI, I didn't really have any problems with Rome 2 at release.

A few gameplay choices were suspect, like the waypoint thing in battle outside of cities, and a few other quirks, but I really can't think of anything that I saw broken. It certainly felt different, as well, but I eventually got used to it.

I read about and saw videos of graphical anomalies and ridiculous choices from AI, but I experienced very little of it. Not contesting anyone's negative experiences, just saying I must've been very fortunate.

Suffice to say, I'll get this at release!

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Really looking forward to this, can't wait to play as the Saxons and invade Britannia. I'm kinda obsessed with the Dark Ages as a historical period atm, I'm collecting some Anglo Saxon miniatures for SAGA and I'm looking to get some Late Roman / Romano-British (Arthurian) miniatures too, so I'm excited that Total War is revisiting the period.

As for Rome 2, I completely circumvented the problems associated with the release.

I did actually pre-order it, because I figured that as I could run Shogun 2 on my PC, I would probably be able to run Rome 2 at low settings. But when I got it, my PC proved to be hopelessly out of date (got 20fps max in battle, and 10fps on the campaign map) so I didn't play the game for a full year until I was able to afford to build a new modern pc in September this year. And when I finally started Rome 2, I immediately installed the Radious Total War Mod, which is a pretty drastic overhaul as I understand it.

So I've never really played Vanilla Rome 2.
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Preload is up, for those interested.

Review from PC Gamer:

We are old friends, Total War and I. It’s seen me through my entire adult life and has outlasted most of my significant relationships. We don’t hang out that much—maybe a fortnight every year—but it’s always quality time. Despite looking a bit more fancy as time’s gone by and always turning up in fresh duds, it’s the same old complex, plodding game really, banging on about history whilst trying to hide its disturbing interest in the bloody bits. Total War’s latest garb is Attila, the height of fash-hun.

Attila might not appear to be that different to Rome II, but it’s a somewhat structurally different game, most noticeably in the asymmetry of the factions. Factions in the previous game had different units, buildings and appearances, but they all followed the basic civilized elements—they used their provinces for farming, their cities for manufacture, and they didn't attack each other on sight.

By contrast, Attila and his Huns do really embody Total War, in the original meaning from Clausewitz—to mean nothing was civilian, everything was a military target. For Attila, the wealth of a city, the lives of its people, even the fertile land they rode through, were all tools for the huns to accrue more riches. Playing as them, their inability to fortify or settle or ambush, and their bonuses from razing and being at war, mean constant battle is pretty much their experience.

The majority of the other barbarous factions are similarly brutal. Driven by climate change (which gradually reduces fertility in the Northern provinces as they freeze), the huge hunter-gatherer populations of the nomadic tribes can’t live off their traditional lands any more and forced to move south, displacing those before them. Much like the English will all move to Scotland when the ice caps melt and London drowns.

Siege combat has become more reliable since Rome II. Siege combat has become more reliable since Rome II.
Spread over a slightly extended map, most of these barbarian factions can also form hordes in times of need. Four of them start that way, including the comically named Alans. These four nomadic tribes get huge growth bonuses from settling and uprooting - which would be a fine tactic, if you didn’t lose all your building and camp improvements every time. The more stable Franks and Saxons, by contrast, get bonuses to converting other people’s buildings, meaning they’re excellent conquerors of collapsing Rome.

Of course, there are the three remaining ‘civilised’ Empires. The Western Roman Empire is massively wealthy at the game’s start, but with few armies or military buildings, which makes it impossible to defend. The Eastern is rich and aggressive, but surrounded on all sides by enemies. And the Sassanids are strong and really only under threat from the Huns and the Eastern Romans. And that’s it—a small number of factions for a Total War game, despite the number in-game, which makes me suspect they’ll all unlock as DLC as time goes by.

Thematically, the game reflects the era well. Playing it, it’s striking how often cities get razed, and the way the map changes from stability and richness to poverty and desolation. Especially as the game goes on, and you start exploring properly, and you find whole swathes of the map that are burning, depopulated rubble and soot. The Huns historically really did this, and the other hordes did to a lesser extent.

Attila himself does feature in the game, especially playing as the Huns. Though much of the family structure, dilemmas and events are randomised, certain events always seem to happen. Attila’s predecessor, Uldin, always seems to go blind, and Attila always survives to adulthood. As you go along, the game reveals more of his story through cutscenes, trying to build up a theme of him being the doom of the world. It’s a much more in-game representation of history than Napoleon Total War, though I lament the loss of that game’s more structured
Attila mostly runs as smoothly as a Hunnish horse. Yet, though battles and the main map are often solid (and indeed beautiful, if you turn all the HUD off with ‘k’) as soon as it gets to the end of turn phase, the game chugs badly as it simulates the AI turns, with the framerate dropping from high 40s straight to 0. This has been a problem with Total War for years and one which only seems to be getting worse - we suspect its core to the engine and insoluble.

It’s worth pausing on the factional politics. Though I never had a factional event go badly wrong, the new family system (which borrows heavily from Crusader Kings) adds welcome complexity to the game, so much so that it’s hard that it’s not always been there. Though it’s much easier to manager than CKII’s equivalent, there are perhaps not enough tools to manage your powerbase—I found myself in absolute rule of the Huns almost by accident, which increased my army integrity and tax rate but heavily reduced growth in the horde. If I could have done, I would have reduced my domination, to trade money for growth.

What happens beyond Attila’s childhood is a mystery to me, because the game is so damn hard. I’ve restarted over and over, loaded save games galore, only to find myself butting up against the same tough factions. I’m finding it impossible to keep any of the horde capable factions alive as a horde, rather than as a traditional static faction.

Part of the difficulty must be because playing a horde is relatively tough. Horse archers are totally unsuited to protracted sieges. For a siege you need towers, rams, ladders and so on, which requires infantry slowly moving them to the walls. But the great advantage of the Huns are their cavalry, which are useless in breaching walls, but amazing in on-the-field battles. Indeed, an army of horse archers firing flaming arrows is a delight to watch, if you’re not on the receiving end—though I played most battles entirely in slow-mo, as the Hun’s horsemen are just too fast to manage otherwise.

(On which note, it’s worth mentioning that Creative seem to finally have got to grips with the persistent problems with sieges, where units had trouble moving from one flat surface to another. Similarly, the disembarking problems for ships seem to have been fixed. I even had fun watching marines leaping between ships like monkeys, and though sea battles are still messy, they definitely work.)

The barbarians also have all their heads in one basket. Each horde is both your city and your army, comprising a huge mass of tents with specialist functions, as well an army that has the same levelling up abilities as a normal Total War army. And those tents get damaged easily in battle, which means costly repairs are common. You end up sending your hordes around in groups of two or three, as losing one is such a huge blow.

To me, many of the horde mechanics don’t make sense. If you have a general’s unit on its own in a horde (as you always will when you create a new one at great expense) and that general gets killed or wounded, not only will his bodyguard disappear, but so will the horde. Similarly, when you finally settle your horde down somewhere, you get access to any pre-existing buildings, which you can convert—or you can settle a razed region at great expense. But you also lose all the tents and their bonuses, completely. The first time I settled my Ostrogoths, they almost went bankrupt, because we’d dispensed with of all the money making apparatus. If you go back to being a horde, your have to start from scratch again.

And hordes are hard to create! Each existing horde generates growth from a combination of food and tent industries, which is used (alongside piles of money) to make new tent industries. To build a new horde or rebuild a wiped-out one, therefore, is to forgo building for many turns. Considering you can only grow, or build, or recruit units, when you’re encamped that means hordes spend a surprising amount of time just sitting around.

Attila carries its theme well, and introduces new game mechanics that improve the core of Rome II.
Here, mid-game, waiting for my horde to grow, I happened across an AI faction that had three max-level scouts/spies, who proceeded to assassinate my generals and disrupt my horde, for turn after turn, which I was impotent to prevent. Since Shogun I, Creative has been struggling to balance agents. And I wonder if that’s an AI problem, again. The campaign AI has always been the series’ weakest aspect and, while it generally behaves itself in your presence, I kept seeing strange things in the middle distance. Factions armies running around in circles for years. A collection of the most powerful armies in the world, all standing in a cluster, all with the stakes up that indicate fortification and lock down nearby movement. The armies of Eastern Rome, along with every enemy army, pursuing my Huns literally across the entire European map, whilst their home provinces burned.

Finally, I read an entire book whilst reviewing this game, because of the time it takes for the AI to act. It’s especially slow when something gets razed, and the entire amazing ‘region burning’ animation happens off-screen or when it gets to the Western Roman Empire which is so huge my framerate drops to zero. Some of these are teething problems—the sort of things that get fixed in day one patches—others may take more work, and others Creative have known all about for a while and not fixed.

Like Rome II, the game also has multiplayer battles and a campaign mode run on the same European map as the singleplayer. The netcode worked perfectly well when I tried it, though text chat was quite laggy. If you’re going to play this as one of the huge Roman Empires, make sure the turn timer is set long. I was also able to test the Historical Battles, which follow the main theme of Rome II’s, and are perfectly reliable and fun—if again, too tough for me.

Overall, Attila carries its theme well, and introduces new game mechanics that improve the core of Rome II. It’s as beautiful as Rome, has the same stunning music, animation, and sound effects, with much improved character and army management. The Total War games still need work to reach that perfection they’re aiming for, and the bugs this close to release are worrying, but Attila shows that Creative have been listening.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

The Total War games still need work to reach that perfection they’re aiming for, and the bugs this close to release are worrying, but Attila shows that Creative have been listening.


and the bugs this close to release are worrying,


but Attila shows that Creative have been listening.


bugs this close to release


Creative have been listening


fething oxymoron.

This message was edited 1 time. Last update was at 2015/02/13 13:45:04


   
Made in gb
Ultramarine Librarian with Freaky Familiar





I look forward to Radious fixing the game with a Total Overhaul Mod.

Rome 2 is actually quite fun with his mod.
   
Made in gb
Drakhun





But will this be better than R:TW Barbarian Invasion?


Not that I can play it, haven't played a Total War Game since Medieval 2. Not enough Specs on my machine.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

 Shadow Captain Edithae wrote:
I look forward to Radious fixing the game with a Total Overhaul Mod.

Rome 2 is actually quite fun with his mod.


Do you use all of the radious mods, or just a select few. I installed the entirety of them and felt it got too cluttered. Spies became auto-sucess against new generals or ungarrisoned citites, full stack armies every 5 feet, new units seemed unbalanced etc.

I had fun for a bit, but it just became too much of a grind for me. I can understand its popularity though.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





The Total Overhaul Mod bundle. If that's what you mean.

I've gotten quite at fighting full stack armies. Use heavy infantry to pin the enemy, flank with velites and archers and shoot directly into the rear of massed enemy infantry (massed velites will slaughter a blob of heavy infantry in seconds). Cavalry to drive off enemy skirmishes and cavalry.

I'm now at the point where I can support around 15 or so full stack legions. I've got simultaneous conquests going on now conquering Greece from the Spartans, Pannonia from the Suebi, and I'm reinforcing the Alps to defend against a Suebi retaliation.

My empire now stretches from Iberia, all of West Africa east to Carthage and Libya, to the Alps. Greece and Pannonia are almost pacified - Sparta was embroiled in a war with the Seluecids and didn't see my surprise invasion coming. Their alliance with the Suebi didn't help in the slightest - the Germans have been fighting my Arverni and Massilian allies for the last 50 turns.

Admittedly I'm playing on Normal. I'm having more fun forging an Empire than challenging myself against a tough AI. Carthage was a long tough slog though. I've never completed a rome campaign (not even in Rome 1), so I really want to get it done before next week. I want to build the Roman Empire before I burn it down as the Saxons.

This message was edited 4 times. Last update was at 2015/02/14 00:15:29


 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

I got about an hour to play this before work today (Yay snow delaying opening my store!).

Decided to go with a challenge and did the Western Roman Empire. Spent my entire time tearing down pagan influenced buildings, building food producing, public order bonus and sanitation buildings, so that I have a well fed, clean and mostly unified Christian culture by the time the big storm comes. Didn't get into any of the meat of the new features, or even a battle, was too busy reading what the new buildings do and wrapping my head around their mechanics.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I am intrigued... but I just don't know. I don't have any real beefs with Rome 2, but it just absolutely failed to capture me like Rome and Medieval 2 did. I like the time period that this is set in, but I doubt I'll buy it right now.

Full Frontal Nerdity 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

I feel you, I gave Rome 2 a C at launch. I was so excited for it and it just felt kind of meh. Discounting any of the bugs/glitches, (that I didn't experience much of) it just lacked... something. I talked with a friend about the same thing and I haven't been able to really put my finger on what was missing. But as it got patched into Emperor Edition, I absolutely love it.

I'd wait for a sale before you pick it up though, if your hearts not into it this is a bad game to get, as you really need to invest heavily to get the most out of it in my opinion.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Longtime Dakkanaut




Squatting with the squigs

This might sound strange but i've been trying to put my finger on what is missing from rome total war 2 and i think i have reached a conclusion. The game is essentially the same as previous total wars - in fact i think it has improved- so it cannot be the game play so i concluded it's the music. Weird idea I know but music is such an important part of the game as you spend a lot of time listening to it and the rome 2 music just seems ethereal and kind of background musicy not get you involved stuff. I barely notice the background music on the campaign screen. anyone else felt this?

My new blog: http://kardoorkapers.blogspot.com.au/

Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."

Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"

Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Ya, great point, Rome 1 music was awesome, I loved it.

So I've been doing pretty good as Western Rome(on easy mode though, I want to get a test run of new mechanics) held off most migrations but was devastated by the Goth factions, but I'm starting to win back my regions. Things were looking up, made non-agression treaties with the Norse factions, gave the Suebi a region as a buffer with the Norse so I would have warning if they got a change of heart, trade pacts with various minor factions. Was feeling pretty good...

Then the cutscene showing that Attila was born and now I realize how little I did. In a few seasons I'm going to abandon Britian and maybe Africa and move a few armies to prep for the Huns. And I've been neglecting Military technology for the most part, so I gotta get on top of that to upgrade my dudes and have a fighting chance.

This is going to hurt. The Scourge of God is coming!

Loving this game so far, and I haven't really delved to deep yet. Confused by the family tree stuff though.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in no
Terrifying Doombull





Hefnaheim

I agree with Nels1013, this game is great. I started a game with the Saxons last nigth. and played for most of the nigth, I am really enjoying their new take on the whole resarch, familiy tree and skill sets. The battels are good fun if a bit mixed in difficulty depending on if you are figthing Romans or barbarians.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Anyone know how to minimise the pinned unit card in the left side of the screen during battles? It's quite annoying, the hud is cluttered enough as it is.
   
Made in us
Executing Exarch




Picked it up, and took a look last night.

I played Shogun 2, but not Fall of the Samurai or Rome 2. So I was a bit behind on some of the changes. To get up to speed, I started the Prologue (i.e. the tutorial). One interesting thing that I noted during the opening battle was that if I was defending a settlement, and I positioned a unit at one of the entrances to the settlement, the unit automatically re-oriented itself and expanded its frontage to cover the entrance. I don't remember that happening during Shogun 2.

After the battle, the Prologue moved on to the campaign tutorial segment. I worked my way through that with constant instructions from the in-game Advisor, finished the first battle of this segment of the Prologue, and started following instructions to properly pacify my newly subjugated settlement.

And then the game did a CTD.

When I reloaded the auto-save, the Advisor was nowhere in sight. That meant that I wasn't receiving any instructions, which meant that there wasn't much point in continuing the Prologue...

I did a Sassanid start (my Hail Caesar army is Sassanid Persian, so I have an interest in these guys; they're also a good choice for historical reasons, as they beat back the Huns' attempt to invade their lands), got a bit overwhelmed at trying to figure out what all everything was, had to keep beating the neighboring kingdom off with a stick after repeated demands for the hand of my ruler's daughter, and hired an agent only to realize that he probably wasn't going to do what I thought he was going to do.

I think I'm going to need to try to play through the Prologue again. I'll experiment with regular saves first and see if the Advisor can survive one of those.

Oh, and the Diplomacy AI strikes again. As I mentioned above, I kept getting marriage offers from one of the neighboring kingdoms. And I kept rejecting them out of hand. On the first turn, I received an offer for her hand in exchange for 800 cash. I rejected it. I immediately received another offer for her hand in exchange for 600 cash.

Yeah, that's gonna make me change my mind...

Over the course of the few turns that I played, I received an offer every turn or two. The amount of money varied rather wildly, with offers ranging from 300 cash to 1200 cash.


Later I took a look at some of the other starts. One thing I noted is that unlike many of the other Total War games, you're not presented with victory conditions at the start. You receive a starting mission (i.e. survive until 400 AD, which it seems everyone gets at the start), but you're not told what you need to do to win (besides, of course, the obvious "Conquer the Map" option). There are some presumed hints provided for some of the factions. For instance, the background for the Saxons strongly suggests that overrunning Britain might be a good idea while the Western Roman Empire is distracted. And one of the two starting Saxon armies starts at sea just off the English coast. I'm guessing that as you play, the objectives that you receive will slowly morph into victory conditions.

That's just a guess, though.

One last item that amused me. The game likes its Four Horsemen imagery. The opening narration video for each faction includes the quote from the Revelation of St. John that describes the Second Horseman of the Apocalypse - War. And the faction bonuses for the Huns are Conquest, War, Famine, and Death. These are the Four Horsemen found in the Revelation (Conquest is usually replaced by Pestilence in popular culture).
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Regarding the Saxons, I've done just that.

I sent Hengist to raid Britannia. He sacked and razed two of the northern settlements before the Romans managed to muster a legion together to crush his army. He played cat and mouse for a handful of turns whilst I mobilised the rest of my Saxons to migrate to Britannia.

With two large hordes I crushed the Romans and captured Londinium and Camulodunum. I then had to fight the Caledonians (who were invading from the north) for Curinium. I've since renamed the cities to their approximate Anglo Saxon names, Lundenwic, Colneceastre and Cirenceastre.

With a firm foothold on the southern coast, I marched two armies up to Wales and liberated the settlement there from the Caledonians, creating a Romano British faction allied to me.

I then marched north to raze their settlement in the north, after an epic battle in which I used massed onagers (5 units) to snipe their generals and cavalry. The survivors scattered and fled to Hibernia and Iberia, so I offered them peace for a payment.

With England firmly established on the southern coast of Britannia (with the Romano British in Wales, and 3 razed settlements to the north), I'm sending an army to Gaul to sack some Roman towns for income (Saxons get a bonus to the money looted depending on how much damage to the settlement they cause - spam Onagers!).

Problem is...50% of Gaul has been razed, and the rest of it is now held by a rebel Roman faction "Gaul"... who just so happen to be allied with the Picts (who are based north of me).

Either I risk a second war in Britannia...or I'll have to go pretty far for loot. Maybe I'll march to Rome to say hello.

This message was edited 1 time. Last update was at 2015/02/18 19:49:42


 
   
Made in us
Executing Exarch




 Shadow Captain Edithae wrote:
Regarding the Saxons, I've done just that.

I sent Hengist to raid Britannia. He sacked and razed two of the northern settlements before the Romans managed to muster a legion together to crush his army. He played cat and mouse for a handful of turns whilst I mobilised the rest of my Saxons to migrate to Britannia.

With two large hordes I crushed the Romans and captured Londinium and Camulodunum. I then had to fight the Caledonians (who were invading from the north) for Curinium. I've since renamed the cities to their approximate Anglo Saxon names, Lundenwic, Colneceastre and Cirenceastre.

With a firm foothold on the southern coast, I marched two armies up to Wales and liberated the settlement there from the Caledonians, creating a Romano British faction allied to me.

I then marched north to raze their settlement in the north, after an epic battle in which I used massed onagers (5 units) to snipe their generals and cavalry. The survivors scattered and fled to Hibernia and Iberia, so I offered them peace for a payment.

With England firmly established on the southern coast of Britannia (with the Romano British in Wales, and 3 razed settlements to the north), I'm sending an army to Gaul to sack some Roman towns for income (Saxons get a bonus to the money looted depending on how much damage to the settlement they cause - spam Onagers!).

Either I risk a second war in Britannia...or I'll have to go pretty far for loot. Maybe I'll march to Rome to say hello.


Well, you know... some of the Arthurian Tales have Arthur sacking Rome...
   
Made in us
Ultramarine Librarian with Freaky Familiar





Yes but I'm the Saxons. Arthur is probably cowering somewhere in Wales.
   
Made in gb
Decrepit Dakkanaut






UK

I assume the Line of Sight mechanic is present in this like it was in R2? If so, do we have the option to toggle it on/off now? Or am I abandoning any new TW games altogether?

This message was edited 1 time. Last update was at 2015/02/18 23:00:15


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
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Ultramarine Librarian with Freaky Familiar





Yes it appears to be present.
   
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Crazed Bloodkine




Baltimore, Maryland

 Shadow Captain Edithae wrote:
Anyone know how to minimise the pinned unit card in the left side of the screen during battles? It's quite annoying, the hud is cluttered enough as it is.



There is a little button below your general, "toggle unit details" that gets rid of the pinned unit card.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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Crazed Bloodkine




Baltimore, Maryland

And the bugs start!

My game crashes if I destroy the Ostrogoths as Western Rome... So I have to let them run around unopposed. Luckily they are at sea and weakened, but their agents are running rampant. Annoying as feth.

Still enjoying this game immensely though, a few more years until Attila grows up!

My body is ready.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Playing as the Eastern RE, by Turn 7 I'd destroyed the Visigoths and destroyed 2/3 of the Hunnic hordes. If the Huns aren't careful to rebuild their strength again before straying south, Attila might never even get the chance to be born. Their last horde is in the steppes northwest of Crimea. I chased off the Alan's by Turn 20.

My Emperor is now leading a full strength legion on a punitive raid into barbarian territory to aid the Western Empire , and I razed the only settlement of the Quadians (north of Pannonia). Their last army is now a horde, ravaging their way through Pannonia. My Emperor is giving Chase. I'm raising a second legion to help my Emperor fight the Ostrogoths, Vandals and Suebians, the former 2 are in north Italy in the Alps and the latter is in Gaul.

The stupid fething West Romans have sent all their legions to Iberia for some reason, so I'm doing all the fighting for them.

The Sassanids aren't yet a worry, as the non aggression pact is holding, I have two half strength legions at their border and through diplomatic shenanigans I'm fostering good relations with the Sassanids puppet Satrapies and neighbouring regions (Armenia), thereby driving a wedge between them (poor diplomatic relations). The faction east of Palestine is my ally, which makes a nice buffer state.


I suppose it's time to up the difficulty from easy to normal.

This message was edited 1 time. Last update was at 2015/02/20 05:36:49


 
   
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Tough Tyrant Guard







They still haven't fixed Rome 2 and they're charging money for a new one..?

I almost never regret buying games, but I am still quite angry about Rome 2 because a friend bought it to play with me and the cooperative campaign was unplayable due to campaign desyncs.

Out of morbid curiousity, does this new one still have the exact same issue?
   
 
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