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Made in gb
Deadly Dire Avenger





New to this

Just wanted to see what people thought of my 1500 pt eldar army

Farseer w/ shard of anaris, uldanorethi long rifle, spirit stone of anath'lan, runes of warding, runes of witnessing
In squad of 5 Wraithguard

5 fire dragons, exarch w/ firepike, fast shot
In wave serpent with scatter laser and shuriken cannon

2x3 windrider jetbikes
5 pathfinders with Illic Nightspear

Crimson hunter exarch w/ 2x bright lances marksmens eye

Wraithknight w/ heavy wraithcannons and 2x scatter lasers

3800  
   
Made in gb
Executing Exarch






The Uldanorethi Long Rifle is a Heavy weapon, so you won't be able to move and fire it effectively in the unit of Wraithguard (a short-ranged unit that wants to keep moving). The Spirit Stone is best combined with a Jetbike as he'd gain an armour save and cover save (Jink) to use whilst the Invulnerable save is powered-down (you'll still be able to join him to the Wraithguard if you wanted to). The Shard is lactlustre on a model with one base attack (in my opinion), an Autarch makes much better use of it but they both pay the same price! Overall he's a very tooled-up Farseer (over 200 points!), and I don't think he needs to be.

The Wraithguard would benefit from a transport (though this would mean either not taking a Jetbike for the Farseer, or joining him to a different unit).

Fire Dragons and Jetbikes, solid stuff, nothing to mention there.

Not sure on Illic and his buddies, but try them to see if it suits you.

I'd leave off the Marksman's Eye on the Crimson Hunter though - nice if you've got the points to spare but he should be aiming at flyers primarily.

The Wraithknight, as a Monstrous Creature, can only fire two weapons per shooting phase, so the scatter lasers are a bit of a waste.
   
Made in gb
Deadly Dire Avenger





Thanks for all the advice about the Farseer will definitely look at trimming him down

The wraithguard are there mainly for protecting my farseer as he gets picked of turn 1 or 2 on his own so the toughness 6 really helps

I'll mainly be using Illic and the pathfinders to pick off high toughness units as I main go up against my mates Necrons and Grey Knights an he likes to run a lot of high toughness units like lychguard and terminators respectively

The wraithknights scatter lasers are so I have an anti infantry option against big squads having the option of 8 shots rather than 2

This message was edited 2 times. Last update was at 2014/12/16 16:38:37


3800  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the army is too small.
Give the Farseer a bike and the WG a Serpent.
Drop the FD Exarch and take a stock WK.
Drop the Pathfinders and Illic altogether.
Serpents need holofields.
Minimal upgrades are key.
What other models do you have?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Deadly Dire Avenger





That's it at the moment I've not not been collecting very long

3800  
   
Made in gb
Longtime Dakkanaut




Mass shuriken fire makes a mess of terminators (some will Bladestorm, and you force so many saves that he will fail some 2+ in addition).

Worth getting some Dire Avengers or even the lowly Guardians?
   
Made in gb
Deadly Dire Avenger





When I ditch the farseer upgrades I can fit in a dire avenger squad with an exarch w/ TL shuriken catapult

Thoughts


Automatically Appended Next Post:
Also looking at adding a 3rd jetbike squad and upgrading each squad with shuriken cannon each

This message was edited 1 time. Last update was at 2014/12/05 19:20:29


3800  
   
Made in us
Guarding Guardian




If you really want to keep the ranger unit, then by all means do (I run an alaitoc army in friendly regular games and use illic a lot I even instant killed a tervigon with him on the first turn lol, however!... I would drop the pathfinder upgrade on his unit of rangers because it's useless when he's attached to the unit, they stack stealth/shrouded on each other for 2+ cover and those 65pts are far better spent elsewhere for sure. As for the 5x dire avenger squad you considered, if they are footslogging it you are just giving your opponent first blood. Your short range infantry should always be in a transport, I'm not suggesting spam but if they are walking they'll be killed before they earn their points. If you can't fit the serpent into your points, definitely take the bikes instead

And the fire dragon exarch doesn't need the fire pike, I know it looks like an attractive option but you are really just paying 15 points for an extra 3 inches of effective range. Fast shot is the only thing you need, and don't listen to anyone telling you that 22 points for an extra bs4 melta shot is somehow better than 20 points for 2 bs5 shots (apparently some people can't do math) so the only time the pike is worth it is if you have 15 extra points that you can't spend on anything else useful once you fill out your list

This message was edited 2 times. Last update was at 2014/12/13 06:11:15


 
   
Made in gb
Deadly Dire Avenger





It was more the sharpshot upgrade that I made them pathfinders for as, like you said, you get the stealth/shrouded combo just by adding Illic to the squad. As for the firepike I was thinking the same thing as I always fire them as a squad from 12" to try and keep them from being tied down in combat (happened once and have avoided it ever since) and never really have much use for the extra range. Was also looking at a support battery of 3 shadow weavers

This message was edited 1 time. Last update was at 2014/12/16 23:15:51


3800  
   
Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

Well... I just want to say that I've never played against Grey Knights so I might struggle to give good advice against them...
The Farseer will probably be fine with just the runes of witnessing, only take the runes of warding when you go against the Grey Knights because they are pointless against Necrons. You've already shaved off 90 odd points.
My personal opinion is that with a Wraithknight with heavy Wraithcannons and a squad of wraithguard with wraithcannons you shouldn't need a squad of dragons as well. After all the wraithguard do a very similar job to the fire dragons and are much more survivable. Then again if your friends field lots of vehicles then by all means take the dragons. But that way you can use the wave serpent for the wraithguard.
For troops I would say loose Illic... Just a personal opinion. Then replace him with a standard spiritseer who can hide in with the wraithguard and give you more psychic dice. And you also then have the potential to get some great runes of battle.
I would throw in some guardian defenders just because bladestorm can pull off some amazing moments, and then you can take a heavy weapon too.
Crimson Hunter seems fine, but maybe loose the marksmans eye, it seems a waste to fire two brightlances at a squad when it would do more damage against vehicles.

I think a problem you have is that everything you have seems to be aiming at vehicle and teq destruction. You don't really have anything that is going to get rid of big units with ease...
Eldar can remedy this though.
A wraithknight with a suncannon can easily wipe out a unit; if you twin link the blast, hit a cluster of enemies, you can end up scoring 12 plus hits.
Dark reapers for me have always been a success, ap 3 heavy 2 can be crippling to anything without a 2+ save, as my cousin has complained about frequently.
War walkers are fragile, but with battle focus abuse and line of sight blocking terrain they can be dreadfully sneaky little critters, this is also a good unit to have because they are one of the few truly versatile units the eldar have, they can be 6 brightlances for tanks, six star cannons for teq or 6 scatterlasers for big blobs of enemies.
D-scythe wraithguard are expensive, but I rarely leave home without them. In a serpent they can ride up to the middle of the battle and make most unit's vanish. Ap2 flamers are something that I don't think any other army has...
And of course there are the warp spiders that everyone seems to rage about, I've not tried them yet but I have finally got myself some. In theory they aren't bad, assault 2 weapons that can blend up infantry and tanks alike. And since necrons have low initiative the strength will go up by 1.
And there are lots of other things you can try, but it's most important to find out what works for you and what you ENJOY playing with. You could go with a list that will win every game that you hate playing with, or a list that you usually loose but you love.
There is a lot of personal opinion involved in this game, for example lots of people rave about fire prisms, but I can't stand them and rarely ever use them unless I am playing like 3000 point games. I prefer the night spinner because the army I play against most is Tau who love their cover.

Okay so I hope my random rambling was helped in some way xD
If you've got any questions then don't hesitate to ask.


4000 points

1500 points 
   
Made in gb
Deadly Dire Avenger





I noticed that my list is very anti-vehicle too, that's why I've added the scatter lasers to my knight and is also why I'm looking at the shadow weavers. I run the WG and FD coz they make a mess of his terminators(which he gets as troops. How that's fair I'll never know) the WG also help protect my farseer

This message was edited 1 time. Last update was at 2014/12/16 20:09:51


3800  
   
Made in us
Deadly Dire Avenger




Tampa, FL

I am also very iffy about the two scatter lasers on the Knight, but if you find it working for you then that's okay. In my opinion though, if you think Infantry will be a problem, I would probably take the Sun Cannon instead, and you can still keep one Scatter Laser around. Wave Serpents make for great anti Infantry, so I wouldn't hesitate to get more.

An enthusiastic fool trying to master Eldar.
My blog, It came from the Webway
7700 pts of Craftworld Beil-Tan and Kala'Kora
1500 Hive Fleet Plesiothrax 
   
Made in gb
Deadly Dire Avenger





Infantry aren't so much a problem as the FD, WS, WG and the 8 shots from the WK SLs can handle them it's just I have more anti-vehicle options and I'm trying to have a balanced list.

Any opinions on a support battery of 3 shadow weavers and using them on big squad of inf.

This message was edited 2 times. Last update was at 2014/12/16 20:27:33


3800  
   
Made in us
Deadly Dire Avenger




Tampa, FL

Shadow Weavers are doooooooooooope but they're small blast. I think our Codex says Large, but the FAQ says just blast :\

An enthusiastic fool trying to master Eldar.
My blog, It came from the Webway
7700 pts of Craftworld Beil-Tan and Kala'Kora
1500 Hive Fleet Plesiothrax 
   
Made in gb
Deadly Dire Avenger





It says large in the reference at the back but just blast on page 63. Weird

3800  
   
Made in us
Agile Revenant Titan






Austin, Texas.

thegrutton wrote:
New to this

Just wanted to see what people thought of my 1500 pt eldar army

Farseer w/ shard of anaris, uldanorethi long rifle, spirit stone of anath'lan, runes of warding, runes of witnessing
In squad of 5 Wraithguard

5 fire dragons, exarch w/ firepike, fast shot
In wave serpent with scatter laser and shuriken cannon

2x3 windrider jetbikes
5 pathfinders with Illic Nightspear

Crimson hunter exarch w/ 2x bright lances marksmens eye

Wraithknight w/ heavy wraithcannons and 2x scatter lasers

5 pathfinders with Illic Nightspear Absolute trash, never make their points back, never do anything worth taking them for and too expensive. I repeat, absolute trash.
Farseer w/ shard of anaris, uldanorethi long rifle Farseer with shard in wriath guard is a joke, their already fearless and the melee weapon is meh by itself, on a farseer its useless. The long rifle? Even worse. Garbage.
In squad of 5 Wraithguard Need transport.

Rest looks really good.
(besides illigal wraithknight)

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Deadly Dire Avenger





How is the wraithknight illegal

3800  
   
Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

I don't think it's illegal, but still it will be so much easier for yourself if you take the scatter lasers off...
Eldar is very much 'everything has it's own job to do' and doing this with the wraithknight is halving its capacity. Every turn you have to choose between those two weapons, either a vehicle/mc/HQ killer, or a squad hitter. Keep it simple and have the wraithknight hitting vehicles and get something else to deal with troops and teq that is better designed for it.
Otherwise your wraithknight becomes twice as valuable and if/when it dies you've lost anti-tank and anti infantry. Shave off the fourty points, plus the 90 points from the battery and probably the farseer as well, and get something that is really going to mulch up troops and teq.

4000 points

1500 points 
   
Made in us
Guarding Guardian




There's a difference between what is trash, and what is not competitive... as, like I was saying, I have on several occasions ID'd multi wound models/MCs with Illic... that being said, if you bring illic/rangers to a tourny they are going to die by turn two if your opponent is playing tau or has a unit with multiple flamers. Illic is undisputedly the easiest character to kill in the codex. I run alaitoc pretty religiously and I would never bring him in a list I knew needed to be competitive. He simply never gets a chance to be utilized because he's an easy first blood.
   
Made in gb
Deadly Dire Avenger





Oh ok that's cool as I only really play friends for fun at the minute and don't have any plans to go to tournaments for a while


Automatically Appended Next Post:
So this is how my list looks now

Farseer w/ singing spear, runes of warding, runes of witnessing
In squad of 5 Wraithguard bodyguards w/ wraithcannons

5 fire dragons, fire dragon exarch w/ fusion gun, fast shot in a wave serpent w/ TL SL and a shuriken cannon

5 pathfinders with Illic Nightspear
2x3 jetbikes

Crimson hunter exarch w/ bright lances

Support battery w/ 3x shadow weavers
Wraithknight w/ heavy wraithcannons and 2x SL

This list isn't a tournament list it's just for private games with friends

This message was edited 1 time. Last update was at 2014/12/17 12:16:34


3800  
   
Made in us
Agile Revenant Titan






Austin, Texas.

thegrutton wrote:
How is the wraithknight illegal


Sorry, Its "legal" just pointless, as it can only shoot 2 weapons, and the 2 s10 ones are the ones you want to shoot.

And all my post critiques are on a tournament level, so take that as you will.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Deadly Dire Avenger





Fair enough at least I'm heading in the right direction lol
Just got a bit over excited upgrading the farseer and to be honest a lot of those upgrades were before I got the Wraithguard


Automatically Appended Next Post:
And I've decided to keep the scatter lasers on the wraithknight because by the time I've finished off all the enemy armour I've usually lost my Crimson hunter to the 3 night scythes I'm up against and the 8 shots are great at bringing them down plus they cut down inf. when more shots are needed

This message was edited 1 time. Last update was at 2014/12/27 23:29:19


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