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What are combat characteristics (pros and cons) of individual units/armies dedicated to Nurgle, Slaanesh, Khorne and Tzeentch?

The only one I know is that armies of Nurgle are quite durable, but they tend to be slow and don't really care for dodging.

(ofcourse, I'm talking about fluff, not tabletop)

This message was edited 1 time. Last update was at 2014/12/07 14:56:53


 
   
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Khorne armies are very close combat and brutal. Monsters in your face, but their rage makes them think less and the cc they use isn't effective against people far away
   
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avoiding the lorax on Crion

Khorne, the disadvantage can be tactics.

they only if too blood enraged desire the next kill, more blood, more kills, tactics go, strategy gone, the go beseark and live solely to add more skulls and more blood,

but the most dangerous among them are cunning, smart and deadly as they get as they retain there wits as well as brutality of there patron god.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

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Khorne = Mostly choppy, rage, resistent to psykers.
Nurgle = Mostly shooty with some choppy, durable, often has poison or virus based offense.
Slaanesh = Mostly choppy with some shooty, fast, shooty is sound-based, has manipulative abilities.
Tzeentch = Mostly shooty, strong psyker skill, unpredictable, mobile (But not necessarily fast).

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 Great White wrote:
Khorne armies are very close combat and brutal. Monsters in your face, but their rage makes them think less and the cc they use isn't effective against people in 6th or 7th edition


I fixed that for you.

 Jon Garrett wrote:
Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.

"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."

"Right. Well, did you at least use the burnas?"

"We tried, but the gits was already on fire."

"...Kunnin'."
 
   
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 EmpNortonII wrote:
 Great White wrote:
Khorne armies are very close combat and brutal. Monsters in your face, but their rage makes them think less and the cc they use isn't effective against people in 6th or 7th edition


I fixed that for you.


   
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Khorne-
Pros: Overwhelming melee force, resistant to psykers
Cons: Little to no ranged firepower, no psykers, without proper leadership sometimes they are too blood crazed to worry about tactics and just kinda charge stuff

Nurgle-
Pros: Chemical warfare, psychological warfare, versatility is important to them, each soldier is a one man army (He is equipped for all sorts of combat, with knives, grenades, long and short range weapons, etc), they are also very durable, hard to kill
Cons: Slow

Tzeentch-
Pros: Superior tactics, powerful psykers, powerful fire based weapons
Cons: idk

Slaanesh-
Pros: Sonic weapons, very fast, high skill warriors that love pain
Cons: idk

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
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'Straya... Mate.

Talking about CSM:
Khorne - Blood for the blood god, skulls for the skull throne - close and personal bloody combat. Pros, will butcher their enemies with no regard to anything, cons, fairly uncontrollable in a beserker rage state.

Tzeench - warp based psychic attacks. Pros, powerful psychic abilities, cons, warp is unreliable even at the best of times.

Slanesh - sensory junkies - sound based (sonic) weaponry, pros, not many are prepared for sound weaponry, cons, Slanesh devotees are easily distracted and aren't very organized or uniformed.

Nurgle - For the Grandfather - Death Guard, pros, virulent poisons and diesese follow these strong marines, they can't feel any pain due to Nurgle's gifts, cons, slow and stinky

Malal - the renegade god's followers - pros, hate everyone and everything including chaos, cons, hate EVERYTHING including other Malal followers potentially. They are butchers as well.



 
   
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Between

 changerofways wrote:
Khorne-
Pros: Overwhelming melee force, resistant to psykers
Cons: Little to no ranged firepower, no psykers, without proper leadership sometimes they are too blood crazed to worry about tactics and just kinda charge stuff

Nurgle-
Pros: Chemical warfare, psychological warfare, versatility is important to them, each soldier is a one man army (He is equipped for all sorts of combat, with knives, grenades, long and short range weapons, etc), they are also very durable, hard to kill
Cons: Slow, No 'fighting spirit' or will to succeed. Often incapable of realising when things are turning against them, and thus unable to adapt to rapid changes on the battlefield.

Tzeentch-
Pros: Superior tactics, powerful psykers, powerful fire based weapons, Like to win before the battle is met
Cons: idk Unreliable, genre-blind, often given the Villain Ball to carry. Plus, backstabbing is always expected and never prepared for for some reason.

Slaanesh-
Pros: Sonic weapons, very fast, high skill warriors that love pain
Cons: idk Get carried away. Likely to get distracted grandstanding or caught up in a 'good fight', care more about personal glory than objectives. Also easily distracted by shiny things.


Basically agree, but added in some edits in bold



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Slaanesh followers are essentially self centered flamboyant retards when they become distracted.

"Why? It is as I have already said, We knew from the beginning we could not stand, But it did not matter, 'Iron Within, Iron Without'. We made them pay". 
   
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You could say the same thing baout the other three groups if you replace "flamboyant" with some other adjective.

Like "berserker", "masochistic", and "insane".

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 Melissia wrote:
You could say the same thing baout the other three groups if you replace "flamboyant" with some other adjective.

Like "berserker", "masochistic", and "insane".

Khornates are constantly distracted, that's their thing.
Nurglites and Tzeentchians usually overcome distractions.

"Why? It is as I have already said, We knew from the beginning we could not stand, But it did not matter, 'Iron Within, Iron Without'. We made them pay". 
   
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'Straya... Mate.

Khonsu wrote:
 Melissia wrote:
You could say the same thing baout the other three groups if you replace "flamboyant" with some other adjective.

Like "berserker", "masochistic", and "insane".

Khornates are constantly distracted, that's their thing.
Nurglites and Tzeentchians usually overcome distractions.

A better description for Followers of Khorne than distracted would "task focused". They are not "SKULLS FOR THE S...ohh a piece of candy", unlike the sensory junkies that is a Follower of Slanesh.

This message was edited 1 time. Last update was at 2014/12/10 20:24:38


 
   
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avoiding the lorax on Crion

 Rippy wrote:
Khonsu wrote:
 Melissia wrote:
You could say the same thing baout the other three groups if you replace "flamboyant" with some other adjective.

Like "berserker", "masochistic", and "insane".

Khornates are constantly distracted, that's their thing.
Nurglites and Tzeentchians usually overcome distractions.

A better description for Followers of Khorne than distracted would "task focused". They are not "SKULLS FOR THE S...ohh a piece of candy", unlike the sensory junkies that is a Follower of Slanesh.


or like Emperors Children during siege of Terra wandering off task to go have "fun" instead of a boring but highly vital siege operation. granted the Iron Warriors where the legion who loved that stuff but still. wandering off mid battle to go do stuff that cannot be typed here and distill people into drugs....
least Khorne don't wander off mid vital military objective, though may get so blood crazed they forget the aim and just claim skulls.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
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Lost in the Chaos Wastes

In a nutshell;
Khorne: A real man takes a chainsword to a gunfight
Nurgle: I am zombified and therefore much tougher then you
Tzeentch: I outsmart you then zap you with my magic
Slaanesh: I can handle the noise and drugs but can you?

FTW 
   
 
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