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2014/12/09 08:16:34
Subject: The Le'Golund Incursion - Tau vs SM Kill Team Campaign [Campaign Completed]
The Le'Golund Incursion - Tau vs Space Marines Kill Team Campaign
So I am tasked with the formidable task of introducing someone to 40k, and have decided that a 6 part kill team campaign is the best way to do it. I hope it will give them a taste of the game without overwhelming them with all the rules and complexity of larger battles at once. I have also decided on a campaign to try and introduce them to the importance of narrative play and fluff - get them started on the correct path early on to avoid the dark side of gaming....
Background
Spoiler:
The once pround and populous Imperial Hive Planet of Le'Golund has been the subject of a brutal exterminatus. This followed the outbreak of heretic beliefs amongst the planets population whom, on discovery of an ancient manuscript from before the Age of Enlightenment, chose to begin worshiping the Ancient fallen goddess K'ym K'ard Ish'yan. By the time the heresy had been identified, its tendrils were sunk deep into the minds of the populace and fanatical worship was endemic. Under Inquisitorial command, the planet was subsequently bombarded from orbit for several weeks, leaving all its citizens pulverized and many of the planets Hives (constructed from an innovative modular construction system known only to this world) shattered and its surface blackened with choking layers of dust.
Ten years have gone by, and Imperial Listening posts guarding the Le'Golund system have detected ships breaking the quarantine cordon. A Tau Advanced Insertion Cadre, followed by transports of Tau settlers from the nearby Farsight Enclaves, has entered the system with the intention of colonizing the apparently abandoned world. Despite its destruction, the planets mineral wealth and location near an important interstellar crossroads on the fringes of the Gulf of Damocles make it a tempting target for many alien races, especially the Tau who look to expand on their success at Agrellan.
To stop the Tau setting up a beachhead on the planet, and deter any future Tau attempts at colonization, a small force of Space Marines from the Titan's Bastards Chapter has been dispatched with orders to root out and rid the system of its Tau visitors so Imperial Re-Colonization can resume once the quarantine has ended.
Campaign rules
Spoiler:
The campaign will follow the standard Kill Team Rules and be played over the six standard missions included, but with slight variations to fit the storyline.
All battles will take place in the remains of the Planets capital Hive, Bi'llund. To represent the chaotic and twisted remains of the hive and its narrow clogged streets, all battles will be fought on a 2' x 4' board.
Due to the narrow nature of the setting, the infiltrating special rule is suspended (as units will be close enough already) however outflanking will still be allowed.
Lists chosen for the first game will be used for the entire campaign. Limited changes will be allowed between each mission - each player may either;
- change one models total fit out
- make a 'blanket change' that effects a squad as bought (i.e. changing scout from bolters to shotguns)
- change one specialist and/or their specialism.
The Belligerents
Farsight Enclaves
Spoiler:
The Banetide Cadre Advanced Insertion Cadre lead by the fearless Shas'ui El'Or'Es, AKA Banetide, charged with securing the abandoned planet and clearing the path for the Settler Mission.
Specialist 1 - Stealth Suit BC - Haywire
Specialist 2 - Crisis - Feel No Pain
Specialist 3 - Stealth Suit BC - Ignores cover
Titan's Bastards SM Chapter (Imperial Fists Successors)
Spoiler:
'Blades of Atlas' 1st, 2nd and 8th Scout squads of the 10th Company, under Command of Veteran Sergeant Rheamus, charged with purging the Xeno Filth from the Emperor's hallowed lands.
Scouts x5 - 108pts
Bolt Pistol & Chainsword x4,
Heavy Bolter x1
Land Speeder Storm,
Heavy Flamer
Cerebus Grenade Launcher
Mission: Forward Push
Primary Objectives: 3 Randomly placed Objectives
Secondary Objectives: First Blood / Line Breaker / Slay the Leader / Break the Enemy (kill more than 50% of opponents force)
Deployment: Hammer and Anvil
Game Length: Variable
Mission Special rules: Mysterious Objectives
DEPLOYMENT
Spoiler:
Warlord Traits:
SM player rolls 'A cunning Ruse, which is useless as all hisn units already have the outflank special rule
Tau Player Rolls 'Quick Thinker' to seize initiative on a 4+
Field of Battle. All terrain counts as ruins and True LOS is in use.
Objectives are spread evenly - one in centre
One in SM deployment zone
One in Tau Deployment zone
SM player wins roll off and deploys first, deploying the Camo cloak scouts, rending heavy bolter specialist and the Vet Serg., but leaving the LSS carrying 4x CCW scouts, fleshbane specialist serg. and the relentless heavy bolter in reserves to outflank.
Tau player deploys all models in his DZ.
Tau player rolls and manages to seize on a 4.
TURN 1
Spoiler:
Tau: Half of the force moves forward towards central objective, while rest lay in wait for the outflanking LSS. Nothing is in range for Tau player (18" max range) so some units run.
Captured objective in their DZ turns out to be a Targeting relay.
SM: Scouts move forward into ruins, while vet serg. captures the objective.
Shooting from bolters takes out the furthest forward Fire warrior, giving the SM player First Blood.
The rending heavy bolter specialist also manages to kill the haywire grenade wielding fire warrior in the Tau deployment zone.
Captured objective in their DZ turns out to be a Targeting relay.
As it stands: Tau 1:2 SM
TURN 2
Spoiler:
Tau: Tau player realizes he is desperately outranged by the SM bolters, so moves most units up towards the centre and into cover.
Haywire specialist stealth suit and a lone fire warrior who stay behind to guard the objective. Burst cannon fire from the ignores cover specialist stealth suit kills a scout, but all other shooting whiffs.
Suits assault jump around for cover/better views ready for the next turn.
Captured central objective turns out to be a useless skyfire nexus.
SM: LS and cargo comes in, and outflanks as expected near the objective in the Tau DZ.
Instead of disembarking his scouts, the SM player decides to move 12" and get an angle for the heavy flamer on both the fire warrior claiming the objective and the haywire specialist stealth suit.
Remaining scouts move towards the central objective, with the vet serg. still sat on the objective in the SM DZ.
LSS Heavy flamer kills the fire warrior on the objective, while snap shooting from the occupants manages to kill the haywire specialist stealth suit.
The other scouts manage to pick off the Tau leader in the ruins near the central objective, giving the SM player Slay the Leader and leaving the Tau player perilously close to being broken.
As it stands: Tau 1:3 SM
TURN 3
Spoiler:
Tau: Nothing moves for the Tau player, as he forgets how to use JSJ effectively.
Shooting from the remaining fire warriors takes out the rending heavy bolter specialist.
The crisis shoots at the LSS and whiffs. The ignores cover specialist stealth suit steps in and glances it once, the LSS being unable to jink.
Tau player is hopelessly out of position and forgets to assault jump his remaining suits. Not looking good.
SM: Scouts deploy from the LSS.
Relentless heavy bolter specialist captures the objective in the Tau DZ, while two CCW scouts charge the ignores cover specialist stealth suit guarding the central objective. The fleshbane specialist serg. and other CCW scout charge the Crisis in the ruins.
Camo cloak scouts move forward to the central objective and keep the pressure on the tau from both sides.
They kill another fire warrior, and the Tau force is Broken, giving the SM player another VP.
The two CCW scouts intent on charging the ignores cover specialist stealth suit guarding the central objective actually manage to kill him with a pre-assault volley of bolt pistol rounds, leaving them free to capture the central objective next turn.
Tau player does get some luck though, rolling three out of three sixes in overwatch, instagibbing the CCW scout and fleshbane specialist serg.
As it stands: Tau 1:5 SM
TURN 4
Spoiler:
Tau: All three remaining units manage (unbelievably) to pass their broken morale checks and stay on the board. Crisis jumps behind the LSS, while remaining fire warriors stay in cover.
They manage to take out a CCW scout near the central objective
but the crisis misses the LSS from point blank range. In desperation, he then charges the LSS but whiffs his attacks again.
He does however finally remember the NSJ and casts it on the relentless heavy bolter specialist (which proves to be useless due to the bolter drill reroll).
SM: Camocloak scouts move up to help secure the central objective
while LSS gets away from the crisis and goes after a fire warrior.
He manages to take him out with the Heavy flamer
while the last fire warrior goes down to the relentless heavy bolter specialist's fire. All other fire directed at the crisis is ineffective.
As it stands: Tau 1:6 SM
TURN 5
Spoiler:
Tau: No hope for the Tau player - a slim chance he could force a draw if the game last long enough and the crisis stops whiffing everything, but he is mostly playing on for pride. Jumps next to the relentless heavy bolter specialist and shoots, again missing from point blank range. Charges him, but again fails to do any damage and now finds himself tar pitted.
SM: Units shuffle about, relentless heavy bolter specialist and crisis trade more blows to no avail. Game ends.
RESULT
Spoiler:
FINAL SCORE: Tau 1:6 SM
CRUSHING VICTORY TO THE TITAN'S BASTARDS!
(and in case you are wondering if I just Rolfstomped my inductee, I was playing the Tau )
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Yeah, made a few mistakes with my fit out - choice of weapons and systems on the crisis was awful, NSJ doesn't really work when your opponent rerolls all his 1's, and the VRT never came into play.
Going for pulse carbines over rifles was also misguided - had the notion that slightly longer double tap range and pinning would be better, but only released at the start of the game that pinning was useless as any unsaved wounds resulted in death, never mind pinning Combined with the BCs and Cyclic Ion Blaster, it gave me a grand average range of 18" meaning I was outranged and outgunned from the start.
Awful rolling on armour saves didn't help my cause either, but the pupil did a good job of becoming the master with the outflanking LSS
Next one will be up next week, and hopefully the rest will be played over the xmas break and posted by the new year.
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Ha ha tau losing at range to scouts ( and scouts tar pittng crisis) thats pretty hard to come by!
Kill teams i think would be the best way to get a player into the game quick simple matches. also it seems a lot less forgiving than normal 40k loing one man can change the entire game!
looking forward to next Game. May Santa bring you better luck (or loaded dice)
This message was edited 1 time. Last update was at 2014/12/10 11:01:51
Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!
Make it idiot proof and someone will make a better idiot.
4000Pts
3000Pts
1000Pts
2000Pts
1500Pts
2014/12/10 12:23:41
Subject: The Le'Golund Incursion - Tau vs SM Kill Team Campaign [Game 1 Completed]
Hey! Great report dude! Kill teams is probably one of my favorite ways to play 40k and I also use it to introduce people to 40k. Also, echoing all the other comments I really like the use of the lego terrain, it looked sweet.
One thing rules wise, you can only take one elites choice, so taking stealth suits and a battle suit doesn't work
kezwick wrote:Ha ha tau losing at range to scouts ( and scouts tar pittng crisis) thats pretty hard to come by!
Kill teams i think would be the best way to get a player into the game quick simple matches. also it seems a lot less forgiving than normal 40k losing one man can change the entire game
I know, unbelievable! And they were so good at sniping one shot / one kill from the 24" mark I agree too, Kill Team is an excellent way to get someone into 40K - easy to get to grips with, and also tactically still deep enough to give an understanding of the consequences to their actions. Left that guys head poking around the corner of a ruin? Bam! He's gone and you force is now broken - better think about his placement a bit more next time
locarno24 wrote:...I love the lego terrain!
How much (money wise) does that represent?
This is the Lego Architecture Studio pack (which I use for work normally, honest) and was about $200 when I got it, but it is sooooo beautiful in all its crisp white glory that I think it was well worth the price. The selection of pieces (over 1200 in total IIRC) is also really good and makes it very adaptable.
sir william the bold wrote:Hey! Great report dude! Kill teams is probably one of my favorite ways to play 40k and I also use it to introduce people to 40k. Also, echoing all the other comments I really like the use of the lego terrain, it looked sweet.
One thing rules wise, you can only take one elites choice, so taking stealth suits and a battle suit doesn't work
Thanks! Actually, it is allowed under Farsight Enclave rules - Crisis can be picked under the troop slots, leaving the stealth free to be picked as elite. The tax for that is the Bonding Knife Ritual on every model, which comes to 10pts in total - a lot in kill team terms, but worth it to get that mix I think. This is also how the 5 Crisis Suit lists for kill team manage to pull it off too
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Mission: Alone in the Dark
Primary Objectives: 3 Randomly placed Objectives
Secondary Objectives: First Blood / Line Breaker / Slay the Leader / Break the Enemy (kill more than 50% of opponents force)
Deployment: Dawn of War
Game Length: Variable
Mission Special rules: Mysterious Objectives, Death by Moonlight (Night fighting all game), Search Pattern (roll for outflanking on all units - as it happens all SM units have outflanking anyway, and Tau player doesn't want to outflank with any)
List Changes: Tau - Changes Fit out of Crisis by dropping everything and going for TLBC and Flamer. SM player changes Scouts with CCW to shotguns.
DEPLOYMENT
Spoiler:
Warlord Traits:
SM player rolls 'Unshakable Dedication to Duty', giving him Zealot special rule
Tau Player Rolls 'Iron Resolve' increasing his command range from 6" to 12"
SM player wins roll off and deploys first, deploying all models. The Camo cloak scouts deploy on left flank
with leader and rending heavy bolter specialist deploying in centre.
LSS with usual crew embarked deploys on right flank, but relentless heavy bolter specialist deploys in far right corner.
Tau deploys all forces too. Ignores cover specialist Stealth suit and three fire warriors on left flank
leader and other three fire warriors in centre,
with haywire specialist Stealth suit and crisis taking the right.
Tau player fails to seize.
TURN 1
Spoiler:
SM: Player deploys aggressively, all camocloak scouts moving up, capturing the central objective.
LSS moves 6" and deploys shotgun scouts to capture right hand objective. Relentless heavy bolter specialist moves into ruins for great fields of fire.
SM player whiffs in shooting, with the haywire specialist Stealth suit surviving an absolute hail of fire on his 2+ cover save.
Captured objective in centre turns out to be a Grav wave generator (not likely to be assaulted by tau)
The right hand objective being a Satterfield, further buffing the ridiculous board wide cover saves.
Tau: Most of the SM scouts have handily moved into the max 18" range of the Tau weapons, so movement is minimal. A few fire warriors reposition,
while the battle suits remember how JSJ works and jump forward for better angles.
Tau shooting would be hot this turn. Crisis suit takes out the relentless heavy bolter specialist, despite him going to ground for the 2+ save.
Haywire specialist Stealth suit also manages to glance the LSS through its jinking.
The rending heavy bolter specialist also goes down to burst cannon fire from the Tau leader, yet again despite going to ground.
Two more camo cloaks are downed on the left flank by the Ignores Cover specialist Stealth suit and his fire warrior chums, yet again despite one going to ground.
Absolute carnage for the SM player sees him lose four models, one HP and First Blood. Suits assault jump back into cover.
As it stands: SM 2:1 Tau
TURN 2
Spoiler:
SM: Player abandons the left flank and consolidates the remaining scout towards the central objective. LSS cannot shoot its HF as it jinked last turn, so flat outs behind cover.
Shotgun scouts move forward towards the Haywire specialist Stealth suit, firing eight pre assault shots but causing no damage.
Shooting around the central objective kills a fire warrior, despite him going to ground, but fails to kill the Ignores cover specialist Stealth suit carelessly left out in the open.
All Shotgun scouts charge the Haywire specialist Stealth suit, but one fails the charge distance. Over watch kills one, and the remainder trade blows but combat is a draw.
Tau: Left flank pushes forward towards the abandoned objective
while troops around central objective reposition for better angles.
Crisis jumps out of hiding to pick off a shotgun scout
then assault jumps to claim the right hand objective.
All other shooting is ineffective, and combat remains locked up. Captured left flank objective turns out to be another scatter field.
As it stands: SM 1:2 Tau
TURN 3
Spoiler:
SM:LSS comes forward and tries to flame the Crisis, failing miserably.
All other shooting would do nothing, while combat would remain locked yet again (Haywire specialist Stealth suit showing his tau buddies how CC is done).
Tau: Suits jump around, but most fire warriors hold position.
Combined fire from the burst cannons and fire warriors kills a camocloak scout
and picks off the SM leader, again despite going to ground for the 2+.
Last remaining camocloak does survive by going to ground however.
This gives the Tau player Slay the Warlord and Breaks the SM Force. Crisis takes out the LSS and assault jumps clear of the shotgun scouts,
who finally finish off the Haywire specialist Stealth suit.
Stealth Leader assault jumps to claim the central objective
As it stands: SM 0:5 Tau
TURN 4
Spoiler:
SM: Two scouts fail their morale checks, despite the rerolls for ATSKNF, and are removed as casualties.
The last remaining shotgun scout makes a move for the right hand objective, shooting at the crisis to no avail. He knows the end is near.
Tau: Crisis Jumps in and finishes him off, claiming the last objective in the process.
Stealth suit leader jumps onto SM table edge for line breaker.
RESULT
Spoiler:
FINAL SCORE: SM 0:7 Tau
CRUSHING VICTORY TO THE TAU!
This message was edited 5 times. Last update was at 2015/01/07 07:57:59
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
locarno24 wrote:...I love the lego terrain!
How much (money wise) does that represent?
This is the Lego Architecture Studio pack (which I use for work normally, honest) and was about $200 when I got it, but it is sooooo beautiful in all its crisp white glory that I think it was well worth the price. The selection of pieces (over 1200 in total IIRC) is also really good and makes it very adaptable.
You use Lego for work? What kind of awesome job lets you do that?
2014/12/15 10:31:44
Subject: The Le'Golund Incursion - Tau vs SM Kill Team Campaign [Game 1 Completed]
locarno24 wrote:...I love the lego terrain!
How much (money wise) does that represent?
This is the Lego Architecture Studio pack (which I use for work normally, honest) and was about $200 when I got it, but it is sooooo beautiful in all its crisp white glory that I think it was well worth the price. The selection of pieces (over 1200 in total IIRC) is also really good and makes it very adaptable.
You use Lego for work? What kind of awesome job lets you do that?
It is the awesome world of.....
Architecture! Although, it is not always so awesome. I have worked in many offices where you would have been sacked in no time for playing with Lego. My current employer is very liberal in such matters
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Mission: Head Hunt
Primary Objectives: Kill opponents Leader (3VPs) and Specialists (1VP each)
Secondary Objectives: First Blood / Line Breaker / Break the Enemy (kill more than 50% of opponents force)
Deployment: Custom (due to narrow table - Deployment zones are either both flanking ends or in centre)
Game Length: Variable
Mission Special rules: Night Fighting
List Changes: Tau changes all pulse carbines over to pulse rifles on fire warriors and haywire specialist to preferred enemy (due to it being an illegal choice, oops ). SM player changes Shotguns over to bolters.
DEPLOYMENT
Spoiler:
Warlord Traits: SM player rolls 'Unshakeable Dedication to Duty', giving leader the Zealot special rule
Tau Player also rolls 'Unshakeable Dedication to Duty'
SM player wins roll off and deploys first, deploying two Camo cloak scouts and the rending heavy bolter specialist on the left flank, with the other two Camo cloak scouts and the relentless heavy bolter specialist on the right flank guarding the leader (hiding behind LOS blocking ruins) The LSS carrying 4x scouts and flesh bane specialist serg. will outflank.
Tau player deploys all units to the centre with good fields of fire, with the leader behind ruin that block LOS to the rending HB, hopefully reducing the risk.
Tau player rolls and fails to seize.
TURN 1
Spoiler:
SM: Scouts on both flanks move up into better firing position, but remain in cover.
SM shooting whiffs, the stealth suits making their 2+ cover saves. Last shot of the turn, and up steps this man...
...who promptly one hit kills the Tau leader, bagging 4VPs in one go. What a dude.
Tau: Enraged by the death of the leader, the crisis rampages off towards the SM leader with gay abandon.
While both stealth suits jump into BC range of the HBs.
Ignore cover stealth specialist kills the rending HB specialist, giving Tau 1 VP.
While relentless HB specialist goes to ground to survive a hail of shots
Until this man steps up...
And picks him off with a one shot wonder for another VP. What goes around comes around...
Suits assault jump around, with the crisis and preferred enemy stealth specialist making a run for the SM leader cowering in the corner.
As it stands: Tau 2:4 SM
TURN 2
Spoiler:
SM:LSS comes in, and dumps a roadblock of scouts in the crisis suits path.
Remaining left flank scouts move up, but fail to kill the stealth suit
While 4 scouts and the LLS throw everything at the crisis suit.....and completely whiff
Tau: Crisis suit takes one look at the scout roadblock...
and jumps clean over it, along with the preferred enemy stealth specialist
Fire warriors and ignores cover stealth specialist fail to kill either scouts on the left flank
While FW shooting does nothing to the right flank scouts either
So, up step the crisis and preferred enemy stealth suit...... who fail to take out the speeder between them (8 shots, 4 TL!) and only manage to kill one scout with the flamer.
They do however manage to assault jump a massive 10 inches to bring the SM leader into view for next turn
As it stands: Tau 2:4 SM
TURN 3
Spoiler:
SM: Left flank scouts decide enough is enough and try to settle things the old fashioned way.
Everything else moves to intercept the suits going after the leader...
Who do not survive the hail of bolter shells, shipping another 2 VPs
Left flank scouts charge the stealth suit...
...with predictable results due to supporting fire (10 S5 shots in total!)
Tau: With the left flank neutralized and crisis assault failed, all Tau forces flood right!
Shooting totally whiffs, until the last fire warrior lines up the LLS...
...and immobilizes it with one shot, despite him jinking
As it stands: Tau 2:6 SM
TURN 4
Spoiler:
SM: scouts set up their defensive perimeter
Combined Firing kills one Fire warrior and causes another to go to ground
Tau: All fire warriors move forward but whiff in shooting. Stealth specialist jumps forward and takes aim at LSS
and duly wastes it
He then makes a 12" assault jump to lead the pack in their headlong chase for the leader
As it stands: Tau 2:6 SM
TURN 5
Spoiler:
SM: Scouts need to hold their lines... and do, killing the lead stealth suit and the closest fire warrior
This gives them 1 VP for the specialist, and another VP for breaking the Tau force.
Game over.
Right?
Tau: One fire warrior fails the broke test and flees, but the other three hang tough.
The scout lines need to be thinned out before attempting another run on the leader, which is going to be tough with just three guys left, and even then they have to hope that the game carries on past turn 5. First fire warrior whiffs his shooting. Second fire warrior takes aim...
and nails him, despite the scout going to ground. Third fire warrior takes aim....
...and also hits the mark, again despite the scout going to ground. This breaks the SM force for an all important VP!
We roll to see if the game continues..... and it does! The Tau comeback dream lives on!
As it stands: Tau 3:8 SM
TURN 6
Spoiler:
SM: Its now four on three, Scouts pass their broken tests thanks to the ATSKNF rerolls, but once more fail in their shooting at the fire warriors, who don't even need to go to ground.
Tau: another fire warrior breaks and flees the field.
The remaining two decide it is now or never and move forward. Both throw photon grenades at the closest scout, getting direct hits on both and blinding him
They then follow up with an assault, both making their charge ranges
and promptly kick his blinded buns to the curb.
They then top off the perfect turn by consolidating 6" into view of the elusive SM leader
We roll to see if the game continues..... and it does!
As it stands: Tau 3:8 SM
TURN 7
Spoiler:
SM: End game. All the SM player has to do here is tie the Tau up in CCW and he has won. Scouts move up to charge
Leader tosses a frag grenade to try and take both fire warriors out, but it just barely scatters off both
Scouts roll for the all important charge ranges... and make it!
Flesh bane specialist makes short work of the one fire warrior, while the other is tar pitted in combat, effectively ending the game.
Tau: The dream is over. Stuck in CC, the Tau player concedes. So near, and yet so far....
RESULT
Spoiler:
FINAL SCORE: Tau 4:8 SM
VICTORY TO THE TITAN'S BASTARDS!
SM Player takes a 2:1 lead in the campaign
This message was edited 1 time. Last update was at 2015/01/08 06:04:21
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
toasteroven wrote:Wow. Now that was a tense one.
I know that other people have said it, but those legos are seriously inspired as terrain.
Ratius wrote:The Lego, wow, just wow!
Nice little reps too, good work!
Thanks guys, glad you are enjoying them! The Lego is great, super versatile and adaptable so the terrain can be constantly changed up. It helps though that it is an all white set - not sure it would look quite as good if it were the usual mix of yellow/red/green/blue pieces
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Mission: Infiltrate the Camp
Primary Objectives: Attacker - 1VP for each model that leaves the defenders table edge. Defender - 1VP for every 3 units killed/destroyed
Secondary Objectives: First Blood / Line Breaker / Slay the Leader / Break the Enemy (kill more than 50% of opponents force)
Deployment: Hammer and Anvil
Game Length: Variable
Mission Special rules: Defensive perimeter (no outflanking), Engines on Quiet (no turbo boosting)
List Changes: none
DEPLOYMENT
Spoiler:
Warlord Traits: SM player rolls 'Chasing Promotion', to gain an extra VP if he kills the enemy leader in a challenge
Tau Player Rolls 'Quick Thinker' to seize initiative on a 4+
Tau player wins first roll off and chooses to be the defending player. SM player wins the other roll off and decided to go first. He deploys first, deploying everything up as far as possible - the Camo cloak scouts and leader on the line, with LSS carrying 4x bolter scouts and flesh bane specialist serg. The two heavy bolter specialists hang back to provide covering fire.
Tau player sets up his gunline and waits.
Tau player rolls and fails to seize, despite his trait.
TURN 1
Spoiler:
SM:SM player states his intention from the start and flat outs the speeder + cargo up the board and into the ruins.
Scouts move up
As does the relentless HB to give covering fire
Shooting, and the relentless HB opens the scoring by taking out the Tau Leader, scoring VPS for First Blood and Slay the leader. 2+ cover saves are not all that they are cracked up to be.....
Other HB is out of range, so runs forward to get a better position in cover, while the remaining scouts also run up
Tau: Tau player shuffles troop about, closing the distance for the burst cannons a little but maintaining cover for the gunline
First shot of the turn takes out the speeder, wrecking it and spilling its occupants onto the board. They also fail their pinning check and will be stuck there for a turn.
All other shooting is a bust for the Tau player.
As it stands: Tau 0:2 SM
TURN 2
Spoiler:
SM: camo cloak Scouts move up
HB fire only manages to force a single fire warrior to go to ground
Snap shooting from pinned scouts does nothing
remaining scouts run to make up some ground. Bad turn for the SM player.
Tau: Crisis jumps forward and leads the hail of fire poured into the scout group
Carnage ensues, with three scouts going down including the leader and flesh bane specialist, giving up two VPs (Slay the leader and 3x dead)
Crisis Assault jumps back into cover
And the Tau line remains unbreached
As it stands: Tau 2:2 SM
TURN 3
Spoiler:
SM: Right flank Scouts keeping moving forward, looking for assault
Left flank scout tries to sneak by without being noticed
HBs pick off the Preferred Enemy specialist stealth suit
While fire from remaining scouts/HB pin both fire warriors (who go to ground)
two scouts assault the stealth suit, while one tries to tarpit the crisis
Crisis blows the scout away in overwatch though, giving tau another VP
While the others trade blows with the stealth suit to no avail
Tau: Crisis jumps forward to put the beat down on the remaining two scouts, but whiffs
Fire warriors take aim at the HB
But only manage to get him to go to ground
Combat is once more a bust, but the stealth hits and runs out
As it stands: Tau 3:2 SM
TURN 4
Spoiler:
SM: Scouts continue moving towards the Tau table edge
two scouts shoot bolt pistols at the crisis to no avail, lining up the 3" charge
Heavy Bolters take out two fire warriors
Scouts charge the crisis
Loosing one to overwatch, and doing nothing in CC
Scout on left continues his sneaky march
Tau: Stealth and fire warrior move in for the kill
blowing away the two lurking camo cloak scouts between them, picking up a VP for breaking the enemy
Three remaining fire warriors aim to take out the sneaking scout but fail to hit
Combat continues to be a draw
As it stands: Tau 4:2 SM
TURN 5
Spoiler:
SM: No shooting this turn by SM player. HBs give up their supporting roles and decide to make a dash for it, probably too late...
Sneaking scout goes for it too, ignoring the chance to shoot
HBs run 6"
As does the sneaking camo cloak scout
End zone is in sight!
Tau: Fire warriors line up the sneaking scout for some rapid fire (not trusting their combat skillz) but fail to kill him anyway
Stealth lines up a running HB
And takes him out, giving Tau another VP for another three enemy down
Combat continues to be a bust for the crisis
And so we roll to see if the game continues - but it doesn't! How cruel the dice gods are! So close for the brave scout... but at least he picks up linebreaker as a consolation prize.
RESULT
Spoiler:
FINAL SCORE: Tau 5:3 SM
CLOSE VICTORY TO THE TAU!
Campaign is tied at 2:2
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Mission: Secure the High Ground
Primary Objectives: 1 VP for each model within the boundary of the ruin at the end of the game
Secondary Objectives: First Blood / Line Breaker / Slay the Leader / Break the Enemy (kill more than 50% of opponents force)
Deployment: Hammer and Anvil
Game Length: Variable
Mission Special rules: Night fighting
List Changes: Tau make none, SM player exchanges Heavy Flamer for Heavy Bolter on LSS
DEPLOYMENT
Spoiler:
Warlord Traits: SM player rolls 'A cunning Ruse, which is useless as all his units already have the outflank special rule
Tau Player Rolls 'Been there, seen it, done it' and chooses Rending (CC)
The ruin
SM player wins roll of and deploys first, deploying the Camo cloak scouts and leader as far forward as possible, but leaving the LSS carrying 4x bolter scouts, fleshbane specialist serg. and the two HB.
Tau player deploys the Crisis and Stealth teams to the centre to provide the punch into the ruin, while fire warriors flank on both sides to provide fire support
Tau player rolls and fails to seize.
TURN 1
Spoiler:
SM:LSS zips up the field and plants itself in the heart of the ruin. Plan here is for scouts to stay inside the LSS and use it as an armoured shooting platform, giving them AV10/jinking protection for a turn or two, as well as getting 7 models into the objective immediately.
Snap firing from the LSS and occupants does nothing
Rest of the scouts move up
Tau: The Tau line advances up to the next barricade
Ignores cover specialist stealth suit takes aim at the LSS
And explodes it first time, giving tau First blood. It gets worse for the scouts, as they lose two in the ensuing fireball. Random allocation results in both HB specialists going down. Ouch
The rest of the suits concentrate their fire on the ruin too, killing another two scouts and causing one more to go to ground. It's a slaughter in the ruin.
Tau assault jump around into cover
As it stands: Tau 1:0 SM
TURN 2
Spoiler:
SM: Enraged by the death of his team, the serg charges out towards the Tau lines, hoping to tar pit at least one suit and minimize the fire bought to bear on the ruin.
The remaining scouts on foot move up to the ruin.
As the serg charges, he tosses a frag grenade at the stealth suits but fails to wound
Scouts run into the ruin for 3+ cover with the camocloaks
While the serg charges
But is mercilessly cut down by overwatch and supporting fire (16 shots!)
Tau: Tau mostly hold their position
While the crisis gets an angle for his flamer
Despite the scouts going to ground for the 2+ cover, the barrage of fire from the Crisis and Stealth suits kills another three scouts, including the leader for a VP. The scout force is also now broken for a further VP
Crisis jumps slightly further away and behind cover, everything else holds position
As it stands: Tau 3:0 SM
TURN 3
Spoiler:
SM: Remaining two scouts move up into the ruin
Scout misses the crisis with a crack grenade, but the other does manage to snipe the tau leader, despite his 2+ cover save, for a VP
Tau: Crisis and stealth suits pour yet more fire into the ruin, killing the two newly arrived scouts and forcing the third to go to ground again
Fire warriors join the suits and encircle the last remaining scout
As it stands: Tau 3:1 SM
TURN 4
Spoiler:
SM: given the dire situation and the fact he is pinned, the final scout surrenders
Tau: Tau house party
RESULT
Spoiler:
FINAL SCORE: Tau 12:1 SM
CRUSHING VICTORY TO THE TAU!
Tau Player takes a 3:2 lead in the campaign
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Demented duo wrote: I too am introducing someone to the hobby and this would be and excellent way to do it
Yep, I think this is the best use of the kill team format, ideal platform for introducing someone to the game and giving them a flavor of what to expect in the full version. It also allows your inductee to build up small forces for each faction (from ebay naturally) they are interested in, have a go at painting them, read their fluff and play test them before deciding which route is the way to go for them
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
Mission: Supply Drop
Primary Objectives: 6 Random, scattered objectives - 'Primary Drop' is worth 3VP at end of game
Secondary Objectives: First Blood / Line Breaker / Slay the Leader / Break the Enemy (kill more than 50% of opponents force)
Deployment: Dawn of War
Game Length: Variable
Mission Special rules: Night fighting, Primary Drop (when an objective is captured, roll a D6. On a roll of a 6, it becomes the primary drop and all other objectives are removed)
List Changes: Tau trades various bits of kit for VRT on crisis, SM player makes no changes.
DEPLOYMENT
Spoiler:
Warlord Traits: Tau player rolls 'A cunning Ruse, which is useless as the narrow map makes outflanking pointless
SM Player Rolls 'Quicker Thinker' meaning he can seize the initiative on a 4+
Objectives are represented by the downed drones (grey).
Tau player wins roll off and deploys Second. SM player deploys two Camo cloak scouts and the rending HB on the left flank, five scouts including the leader and fleshbane specialist in the centre, while the remaining two camo cloak scouts, the relentless HB and the LSS go on the right flank.
Tau player deploys preferred enemy specialist and three fire warriors on the left flank, the Crisis and the stealth leader in the centre and the ignores cover specialist and remaining three fire warriors on the right. Both forces hedging their bets as to where the primary drop will be located.....
SM player rolls and manages to seize!
TURN 1
Spoiler:
SM: Scouts on right flank move forward, with HB getting to firing position. LSS bombs forward to capture the first objective. SM player rolls a 6, making the first objective captured the Primary drop. All other objectives are removed.
Centre scouts move up but stay out of LOS
While left flank also moves up
Heavy fire on the right flank forces all the fire warriors to go to ground, but one still buys the farm handing SM player first blood.
All other shooting for SM is a bust.
Tau: Left flank, and the stealth suit moves into firing position
While the three fire warriors start moving right to reposition for the objective
Centre suits reposition
as does the right flank stealth specialist
However the Tau player whiffs all his shooting, leaving the three fire warriors to run further towards the right flank
As it stands: Tau 0:4 SM (holding Primary VP)
TURN 2
Spoiler:
SM: Scouts move in to help secure the objective
While some move centrally to try and draw the crisis suits attention
And keep pressure on the Tau left flank
Shooting whiffs for the SM player this time, so some scouts run to get into better supporting fire positions for the objective
Fleshbane specialist has another bout of insane heroism and charges the crisis suit
only to be flamed to death in overwatch
Tau: Left flank begins to contract, stealth specialist backing off the camo scouts
While fire warriors continue moving right
Crisis suit moves in to take on the huddling scouts
While right flank remains static
Tau leader takes out his counterpart, despite him going to ground, for Slay the Leader.
While the crisis ignore the closest scouts and takes out the relentless HB specialist.
A plucky fire warrior then steps up and one-shots the LSS, penning and exploding it, leaving the objective unclaimed
Left flank suit assault jumps away from scouts
While fire warriors continue running right to get a better position
As it stands: Tau 1:1 SM
TURN 3
Spoiler:
SM: Camo cloak scout on right flank continues to pressure the stealth suit, but can't quite take him out
While rending HB lines up the tau leader...
...and snipes him out, giving the SM player Slay the Warlord.
3 scouts make a move on the crisis, but fail to wound with bolt pistols
They make the charge
but lose one in overwatch
However they manage a wound in exchange
but the crisis makes a hit and run test and jumps away from the combat.
Tau: Left flank continues to contract
While fire warriors finally make it to right flank
Their journey was not worth it though, as their shooting would suck
Leaving it to the crisis to do all the hard work and take out two scouts with his flamer. This breaks the scout force for a VP.
before assault jumping onto the objective
As it stands: Tau 5:2 SM
TURN 4
Spoiler:
SM: Both HB and camo cloak fail once more to take out lone stealth suit on left flank
While the remaining two scouts in the centre fail to hurt the crisis on the objective
Tau: Fire warriors line up scout in ruins
and nail him, despite his 2+ cover save
While crisis jumps off the objective to deal with closest scout
Who survives by virtue of going to ground
Crisis and stealth suit assault jump onto objective.
With the closest scout pinned and two more essentially out of the game on the left flank, the SM player concedes
RESULT
Spoiler:
FINAL SCORE: Tau 5:2 SM
VICTORY TO THE TAU!
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
With the Campaign now completed, the results stand at 4 wins to the Tau Forces, and 2 to the Space Marine Forces.
VICTORY TO THE TAU!
This campaign was great fun to play, and the missions had just enough variety but simplicity to enable them to be played out quickly. My inductee proved to be a worthy opponent in all games, and is now eager to move on into the larger 40K universe! In that sense I guess it is mission accomplished, although I am yet to introduce the X Wing starter set into the conversation.....
Post Campaign
Spoiler:
Tau: It was a hard fought campaign for the Tau, who overcame an early reversal to score some good victories over what was a very mobile and potent scout force. Tactics wise, I'm sure no one will be surprised to learn that the Tau favoured a more stand-off approach, allowing the enemy to make all the movement towards objectives and just back themselves to shoot them off of them, then move in to grab them T5. The suits were predictably good, with the crisis + FNP specialism proving to be very resilient indeed. The fire warriors also showed themselves to not just be filler in the list - even though slight hamstrung by their BS3, the 30" range and S5 makes them quite deadly at range.
MVP: On the whole, probably the Ignore Cover Stealth Specialist, racked up the most kills including the LSS which was probably the biggest threat to the Tau.
Scouts: My opponent went for the right tactic most of the time which was to play the scouts aggressively, getting up into the Tau faces as soon as possible. However, he was very unlucky with some of the penetration and vehicle damage rolls on the LSS, especially in the last three games. Also wasn't maybe aggressive enough in getting the scouts into close combat and possibly a bit too objective orientated at the expense of eliminating enemy units. Overall though I think the scouts performed really well, ATSKNF making them almost impossible to break and the LSS with HF being deadly to fire warriors (when it lived long enough). I look forward to trying them out as a kill team myself in an upcoming campaign....
MVP: Tough call for the scouts, probably the Rending Specialist HB though as he managed to snipe the Tau leader on many occasions, racking up a nice haul of VPs all by his lonesome.
Prolouge
Spoiler:
The Tau Advanced Insertions Cadre, fresh from the fighting at Agrellan and well versed in the art of Urban warfare, has proven too durable even for the mighty Space Marines to eradicate. Their seeming ability to apply fire power to pressure points of the Space Marines front just at the right moment has proved their undoing, exasperated by a lack of heavier support to turn the battle when it started to go against them. What started as a game of cat and mouse in the ruins of the Hive city soon turned into a killing ground, littered with the detritus of the Imperial war machine.
What was to be a simple mission of slaughtering xeno colonists has proved to be anything but, and the cunning Tau now settle in for a long future at Le'Golunds helm. As the remaining scouts return to their Chapter world of Tethys, battered and bruised, they do so sure in the knowledge that they will return to avenge their fallen brothers.
The Le'Golund War has begun.....
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate