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![[Post New]](/s/i/i.gif) 2014/12/09 16:56:59
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Possessed Khorne Marine Covered in Spikes
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So, there is a bomber in IA13 entitled the Hell Talon. It can upgrade to a specific set of bombs called "Baletalon Shatter Charge". They have the following profile:
Range: Bomb. Str: 8. AP:4. Type:Heavy 3, Unguided, One Use.
Okay everything seemingly normal for a bomb... However, the unguided rule throws me for a loop:
Unguided: this weapon is always treated as if it was fired as a snap shot.
What... How does this even function in a game of normal 40k?
You make the call
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![[Post New]](/s/i/i.gif) 2014/12/09 17:01:38
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Legendary Master of the Chapter
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They are not blasts or templates... so i would assume they would basically be shot at BS1 over a unit that was flown over in the movement phase.
i think
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/12/09 17:42:40
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Possessed Khorne Marine Covered in Spikes
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Desubot wrote:They are not blasts or templates... so i would assume they would basically be shot at BS1 over a unit that was flown over in the movement phase.
i think
You could definitely argue that RAI, but the rules for bombs specifically state that they are small blast templates. Within the bomb section, there is no mention of the ability to fire snapshots with bombs. RAW I'm still lost
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![[Post New]](/s/i/i.gif) 2014/12/09 17:47:11
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Legendary Master of the Chapter
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Hmmmmm then not sure. send a message to FW and hope for the best.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/12/09 19:14:10
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Fixture of Dakka
Vanished Completely
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This was discussed a few pages back: http://www.dakkadakka.com/dakkaforum/posts/list/624006.page Some other questions are raised, ones which make bombs interesting but as clear as mud....
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This message was edited 2 times. Last update was at 2014/12/09 19:15:42
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/12/09 23:16:31
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Nasty Nob on Warbike with Klaw
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Despite IA:13 being released after 7th ed, half the rules in it are for 6th ed.
Bombs in particular are still written to follow FW's old Bomb rules.
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![[Post New]](/s/i/i.gif) 2014/12/09 23:41:37
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Possessed Khorne Marine Covered in Spikes
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grendel083 wrote:Despite IA:13 being released after 7th ed, half the rules in it are for 6th ed.
Bombs in particular are still written to follow FW's old Bomb rules.
Where might these rules for bombs be in FW?
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![[Post New]](/s/i/i.gif) 2014/12/10 09:25:30
Subject: Re:IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Douglas Bader
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I'm not sure what's so unclear about it. You fire it as a snap shot, which means rolling to hit and hitting on 6s. This replaces the normal rules for dropping bombs, and essentially you have a really inaccurate krak missile that is shot in the movement phase at a unit you flew over.
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This message was edited 1 time. Last update was at 2014/12/10 09:25:58
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/12/10 09:38:40
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Decrepit Dakkanaut
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Peregrine - Bombs are defined as using small blasts, is peoples issue.
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![[Post New]](/s/i/i.gif) 2014/12/10 09:58:27
Subject: IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Douglas Bader
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No they aren't. In fact, the bomb section even gives an example of a bomb with a large blast (from the Tau flyer). The rules do mention scattering the blast marker used by the bomb, but the "always fires as a snap shot" rule is clearly intended to be an alternative method of determining how many hits you get and replaces the default one.
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This message was edited 1 time. Last update was at 2014/12/10 09:58:42
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/12/10 15:30:35
Subject: Re:IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Possessed Khorne Marine Covered in Spikes
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Peregrine wrote:I'm not sure what's so unclear about it. You fire it as a snap shot, which means rolling to hit and hitting on 6s. This replaces the normal rules for dropping bombs, and essentially you have a really inaccurate krak missile that is shot in the movement phase at a unit you flew over.
I believe this to be very much an interpretation, albeit a very damn good interpretation. There is still no legal interaction between snap shots and the bomb usr. The bombing run is its own type of special rule, and is not a shooting attack, which is what snap shots specifically refers to. Bombs are not "fired" which is the wording for most of the snap shot rule. There is no rule that allows bombs not to be blast markers.
So while it is probably the most likely intent of the rule, it is not supported by written rules
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![[Post New]](/s/i/i.gif) 2014/12/10 15:33:05
Subject: Re:IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Frightening Flamer of Tzeentch
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Peregrine wrote:I'm not sure what's so unclear about it. You fire it as a snap shot, which means rolling to hit and hitting on 6s. This replaces the normal rules for dropping bombs, and essentially you have a really inaccurate krak missile that is shot in the movement phase at a unit you flew over.
This
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![[Post New]](/s/i/i.gif) 2014/12/10 16:26:52
Subject: Re:IA13 Hell Talon's Baletalon Shatter Charge Bomb
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Possessed Khorne Marine Covered in Spikes
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As well, Snap Shots does not specifically mean rolling to hit on 6s. It specifically states that the firing model's BS is reduced to 1. Bombs in no way shape or form use BS, further stating the fact that Snap Shots and Bombs don't interact as rules. Furthermore, the Unguided special rule does not replace the regular rules for dropping bombs. That is another interpretation. It still uses all of the bombing run rules because no where does it state otherwise Automatically Appended Next Post: Peregrine wrote:
No they aren't. In fact, the bomb section even gives an example of a bomb with a large blast (from the Tau flyer). The rules do mention scattering the blast marker used by the bomb, but the "always fires as a snap shot" rule is clearly intended to be an alternative method of determining how many hits you get and replaces the default one.
They are specifically stated as being a "blast marker"
I somewhat agree with you on your second statement, but there are no obvious RAW to back it up. The unguided special rule does not replace the method for the bombing run.
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This message was edited 3 times. Last update was at 2014/12/10 16:32:15
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