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![[Post New]](/s/i/i.gif) 2014/12/11 05:18:38
Subject: [1500] - Tau - tournament "steel rain"
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Guard Heavy Weapon Crewman
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Hq
Commander:
2x Shield drones
command control node
multi spec sensor suite
Neuroweb jammer
puretide Neurochip
Iridium battle suit
shield generator
Elite:
2x Riptide, TL SMS, IA, Stimulant injector, EWO
Troops:
x2 Fire warriors (12), Devilfish: D pod TL SMS
Heavy Support :
x2 Sniper Drone Teams
3 broadsides, EWO, HYMP, TL SMS, x6 Missile Drones
The idea is to sit back and rain hell using the snipers for marker lights for the rip tides or extra shots if need be, having buffmander support either the a riptide or a the broadsides allowing reroll misses and ignore cover, the broadsides with drones will be pumping out 24 shots a turn, having buffmander screen for them and soak up the returning fire. The fire warriors will stay in the devilfish until later game the hop out to sit objectives. The rip tides use IA th punch through anything heavy and with ripple fire the two can put out 16 missile shots if i get my nova charge off for both of them, the FNP helps with failed novas.
I think for 1500 its a solid list thoughts and suggestions welcome.
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This message was edited 1 time. Last update was at 2014/12/11 06:44:31
DS:90S+G++MB--IPw40k13+D++A++/mWDR++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/11 05:39:53
Subject: [1500] - Tau - tournament "steel rain"
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Drone without a Controller
Tadcaster
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Hi I like your list a gun line tau army always does well but the command node is not needed as your broadsides are already TL so maybe drop it and add two flamers for over watch
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![[Post New]](/s/i/i.gif) 2014/12/11 06:46:06
Subject: Re:[1500] - Tau - tournament "steel rain"
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Guard Heavy Weapon Crewman
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The commander wont always be with the broadsides, how does twin linking nova charged IA that ignores cover sound to you?
And if im not mistaken the wording doesnt say it makes weapons twin linked it says re roll misses so i can roll 3 time instead of twice once to hit, once for my misses on twin linked and the once again on any misses from my buffmander.
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This message was edited 1 time. Last update was at 2014/12/11 06:48:43
DS:90S+G++MB--IPw40k13+D++A++/mWDR++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/11 06:48:29
Subject: Re:[1500] - Tau - tournament "steel rain"
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Cog in the Machine
Winnipeg, MB, Canada
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It sounds illegal as independent characters can no longer join with monstrous creatures.
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40k armies: Harlies, Tzeentch Daemons
AoS armies: DoK, Deepkin, Nighthaunt, Tzeentch Daemons, Skaven |
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![[Post New]](/s/i/i.gif) 2014/12/11 06:58:45
Subject: Re:[1500] - Tau - tournament "steel rain"
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Guard Heavy Weapon Crewman
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IngenuityGap wrote:It sounds illegal as independent characters can no longer join with monstrous creatures.
you know what i completely overlooked that, either way BS 5 markerlights will help the riptides and rerolling 24 shots twice is nice enough i think. I dont put flamers on him because for most of his stuff to work work he can shoot anyway.
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DS:90S+G++MB--IPw40k13+D++A++/mWDR++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/11 09:09:23
Subject: Re:[1500] - Tau - tournament "steel rain"
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Warwick Kinrade
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Needs more dakka....
No, but seriously it looks like it could put out some serious firepower
Only issue is you only have two marker lights from the sniper drones - since the buffmander is a bit redundant (not really needed by the Broadsides and cant help the Iontides) wouldn't you be better with a Mark O' at the helm?
Also...
Dragon's Bane wrote:The commander wont always be with the broadsides, how does twin linking nova charged IA that ignores cover sound to you?
And if im not mistaken the wording doesnt say it makes weapons twin linked it says re roll misses so i can roll 3 time instead of twice once to hit, once for my misses on twin linked and the once again on any misses from my buffmander.
No - you can only ever reroll once. Pretty much p1 of the BRB.
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![[Post New]](/s/i/i.gif) 2014/12/11 11:30:35
Subject: [1500] - Tau - tournament "steel rain"
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Water-Caste Negotiator
Stratford on avon
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Agree with the others here it seems a lot of points for little benefit.
realistically all hes going to do is give Twin linked to Fws, for 60 pts (HELL of alot less than him) you can get a cadre fireblade that could almost do the same (and he has a gun) as well as also having another (not full) squad of FWs in a devil fish.
Nuroweb jammer will be a waste of points as if he’s sitting with the firewarriors (after they get out the fish) there going to need to be right up the board.
Id drop the commander and put in fire blade and a drone squad with markerlight drones (10 drones), or if you want to keep the buffmander drop the shield drones and the snipers and add 2 bodyguards (also drop nuroweb) and i think you can get 2 guards with dual fusion/plasma/missiles (whatever’s your poison) with target lock, added bonus with this if you get the trait where you don’t scatter, DS in opponents deployment with TL, IC, tank hunter weapons.
Automatically Appended Next Post: Also Iapedus is right drop 90% of gear on buffmander and put on only comand control and drone controller, also change the drones to marker, remove both sniper teams and put in 12 drones. attach them togeter and boom massive BS5 TL markerlights basicly your getting 14 markierlights enouph to get both your tides BS5 and ignores cover and some left over (thats if you want markerlight pain) but that will only be on 1 unit so id go maby 7-8 drones in squad and 1 sniper team.
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This message was edited 1 time. Last update was at 2014/12/11 12:00:14
Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!
Make it idiot proof and someone will make a better idiot.
4000Pts
3000Pts
1000Pts
2000Pts
1500Pts |
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![[Post New]](/s/i/i.gif) 2014/12/11 13:30:03
Subject: [1500] - Tau - tournament "steel rain"
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Dakka Veteran
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Sniper drones are best used in conjunction with an ethereal so you get 3x shots in 24". Try to find the points for him. I would do this by dropping the sheild drones off your commander, he could also stand to loose the command node.
Heck like the above states you could drop the commander entirely. If you do that drop the Missle drones for sure.
Look at the firebase support cadre. It's perfect for gunlines and frees up heavy support slots. Gives 6 broadsides and 1 riptide tank hunter and preferred enemy space marines(like half the armies out there). Automatically Appended Next Post: Also don't be so quick to throw away the t5 of an irridium battle suit. You could get some hazard suits in there if forgeworld is allowed. Putting him with some broadsides is ok but I feel like you loose the mobility that makes tau commanders great. Putting him with a unit of fire warriors going to majority t3!?! That's just plain crazy talk.
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This message was edited 1 time. Last update was at 2014/12/11 13:42:26
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![[Post New]](/s/i/i.gif) 2014/12/11 14:09:27
Subject: Re:[1500] - Tau - tournament "steel rain"
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Sure Space Wolves Land Raider Pilot
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I've seen lists before with a 2 Riptides in there but I've never physically played against it, is this something every Tau player should use? What are the down sides in this/weaknesses of your army for doing so?
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![[Post New]](/s/i/i.gif) 2014/12/11 14:33:36
Subject: [1500] - Tau - tournament "steel rain"
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Water-Caste Negotiator
Stratford on avon
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200 odd points for a 5w MC with a s 7 8 9 large blast AP 2 gun...... cant see a downside haha
used well they more than make up there points work better with ML support but sheer intimidation factor and bullet sponge 2+ 5++ (can be upgraded to 3++) they keep your little dudes safe (ish)
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Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!
Make it idiot proof and someone will make a better idiot.
4000Pts
3000Pts
1000Pts
2000Pts
1500Pts |
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![[Post New]](/s/i/i.gif) 2014/12/12 00:59:07
Subject: Re:[1500] - Tau - tournament "steel rain"
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Warwick Kinrade
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Yah, only downside really is when they kill themselves nova charging. Or when you roll 10 out of 12 1's firing the nova charged burst cannon and 'gets hot' yourself to death.
In all other respects though they are pretty much the corner stone of Tau competitive lists, which is why you should be careful using them in casual/fluffy games as they are not much fun for your opponent to play against, multiples doubly so.
1500 points though.................could probably just about run a hexatide list?
CAD 1
Fireblade + 2 marjker drones 84
Fire Warriors 54
Kroot 60
Riptide, HBC, EWO 185
Riptide, HBC, EWO 185
Riptide, HBC, EWO 185
CAD 2
Fireblade + 2 marjker drones 84
Fire Warriors 54
Kroot 60
Riptide, IA, EWO 185
Riptide, IA, EWO 185
Riptide, IA, EWO 185
1506 pts? Would win your tournies, just not that many friends along the way
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![[Post New]](/s/i/i.gif) 2014/12/12 03:23:21
Subject: [1500] - Tau - tournament "steel rain"
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Jealous that Horus is Warmaster
Tampa, Florida
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Actually, RAW states that ICs can't join models consisting of a single unit. Since Riptides can take drones, ICs can join up with them.
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/12 04:23:34
Subject: [1500] - Tau - tournament "steel rain"
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Warwick Kinrade
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TranSpyre wrote:Actually, RAW states that ICs can't join models consisting of a single unit. Since Riptides can take drones, ICs can join up with them.
Not to derail the thread, but they can't.
Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. IC special rule, paragraph 2.
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![[Post New]](/s/i/i.gif) 2014/12/12 08:04:27
Subject: [1500] - Tau - tournament "steel rain"
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Regular Dakkanaut
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TranSpyre wrote:Actually, RAW states that ICs can't join models consisting of a single unit. Since Riptides can take drones, ICs can join up with them.
That got changed with 7th. ICs can't join units containing monstrous creatures.
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![[Post New]](/s/i/i.gif) 2014/12/12 08:59:52
Subject: [1500] - Tau - tournament "steel rain"
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Discriminating Deathmark Assassin
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Honestly, you could get a lot more Dakka in this list. The Buffmander is a waste if he is not with at least a big unit of crisis missile suits. You need either: more broadsides, another riptide or a Skyray. At 1500 pts I run a Skyray, two full units of missile/missile Broadsides and a riptide (run as Firebase support cadre for tank hunter and PE space marines) with another riptide and marker drones with a missile commander for bs5 markerlights. Suggested list for you keeping above:
Commander (Iridium, 2 x Missile Pods, Drone Controller, Target Lock)
Riptide (Ion, Fusion, Stim Injector, EWO)
8 Fire Warriors (Devilfish)
8 Fire Warriors (Devilfish)
4 x Marker Drones (Commander goes here)
Skyray (Blacksun)
Firebase Support Cadre
Riptide (Ion, Fusion, Stim Injector, EWO)
Missilesides (EWO)
Missilesides (EWO)
To be honest, I'd take two min sized units of Kroot and squeeze in a couple more Skyrays or a riptide, but was trying to keep the shape of your list...
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![[Post New]](/s/i/i.gif) 2014/12/12 09:38:25
Subject: [1500] - Tau - tournament "steel rain"
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Water-Caste Negotiator
Stratford on avon
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The above list is a drop pod armys nightmare!! that Much Dakka will provide a pretty evil alpha strike!
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Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!
Make it idiot proof and someone will make a better idiot.
4000Pts
3000Pts
1000Pts
2000Pts
1500Pts |
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![[Post New]](/s/i/i.gif) 2014/12/14 03:27:13
Subject: Re:[1500] - Tau - tournament "steel rain"
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Guard Heavy Weapon Crewman
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Commander:
2x Shield drones
command control node
multi spec sensor suite
Iridium battle suit
shield generator
Drone Controller
Elite:
2x Riptide, TL SMS, IA, Stimulant injector, EWO
Troops:
x2 Fire warriors (8), Devilfish: D pod TL SMS
Fast Attack:
4 marker light drones
Other:
Firebase support cadre
4 missile sides
1 riptide (same as others)
CDR stays with marker lights giving them twin linked ingnore cover and hitting on twos, he will be out front to soak up shots aimed at them, people will hopefully target them once they see the help they provide to the riptides, since my two main opponents are dark angels and grey knights having the support cadre with preferred enemy and EWO will really help since both armies rely heavily on deepstrike. Thanks for all the advice guys hopefully this one is a little more well rounded. You guys always give great advice and point out things i missed.
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DS:90S+G++MB--IPw40k13+D++A++/mWDR++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/15 01:14:35
Subject: Re:[1500] - Tau - tournament "steel rain"
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Warwick Kinrade
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Sorry dude, but you need three broadsides in each broadside team to make it a firebase support cadre.
Also, you can get rid of MSSS on the Mark O' as the marker lights are effectively ignore cover already (you can't take cover saves against them).
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