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Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I've just noticed you can still get the battleforce on the GW site, a battleforce and a Tomb Awakened box look like they'd be quite a decent core to an army.
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Does the WD suggest whether the Reclamation Legion formation is a preview of the Codex, where it will also be included, or specific to this issue of WD only?

Death Korps of Krieg Siege Army 1500 
   
Made in gb
Longtime Dakkanaut




 God In Action wrote:
Does the WD suggest whether the Reclamation Legion formation is a preview of the Codex, where it will also be included, or specific to this issue of WD only?


It's explicitly the core formation of the Decurion detachment.

And can be taken seperately, apparently, which interests me more. Having a Canoptek formation without using up FOC would diversify my list building options, for example.
   
Made in gb
Dutiful Citizen Levy





 ImAGeek wrote:
I've just noticed you can still get the battleforce on the GW site, a battleforce and a Tomb Awakened box look like they'd be quite a decent core to an army.


I was thinking the same thing, and having not long started Necrons i might have to add the Tomb Awakening box set to my battleforce Hopefully Lychguard/Praetorians are good now or i may just make crypteks out of them...

"It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war." 
   
Made in nl
Flashy Flashgitz






Lychguars have always been good IMO. A bit overpiced but yes, good. They have saved my overlords and games more times than i can remember. Holding of a squad of terminators and even killing them? Sure thing boss. But for them to be competitive they just need to drop a few points. And maybe make a shield/scythe combo possible just like Shield/LC termies.

6K
6K
6K
4K
 
   
Made in gb
Dutiful Citizen Levy





Ok maybe good wasn't the right word "better" would have been more appropriate i guess

"It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war." 
   
Made in gb
Longtime Dakkanaut




Lychguard have always been the best of the three non-drone dedicated combat units (Though that's not saying much...) because they're basically a full squad of I2 Chainfists. Drop their price a little and allow them to use Ghost Arks as transports and they'd be pretty solid.

Better than Flayed Ones and Praetorians at any rate.

This message was edited 1 time. Last update was at 2015/01/24 13:05:30


 
   
Made in nl
Flashy Flashgitz






Hehe,

Well we will know soon. Cant wait!

6K
6K
6K
4K
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Waaghboss Grobnub wrote:
Lychguars have always been good IMO. A bit overpiced but yes, good. They have saved my overlords and games more times than i can remember. Holding of a squad of terminators and even killing them? Sure thing boss. But for them to be competitive they just need to drop a few points. And maybe make a shield/scythe combo possible just like Shield/LC termies.


The Shield/Scythe combo is the important thing IMO. Without it they're either far too fragile or don't hit nearly hard enough to be worth their cost.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Loyal Necron Lychguard






South Dakota

Necron Datacards soldout on the US webstore.


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

Rumoured Warlord Traits etc.

via an anonymous source on Faeit 212

Necron Special Rules
Reanimation Protocols are for whenever a model suffers an unsaved wound and can be used against "no saves of any kind" as RP is not a saving throw. It also works against instant death weapons, but not destroyer or removed from play. Standard is a 5+ and can never be improved better than a 4+. If you have FNP, and RP, you must choose which one to use., but not both.

Living Metal ignores shaken results but still loses a hull point. On the roll of a 6 at the end of the round, regain a lost hull point.

Warlord Traits
1. Warlord has Eternal Warrior
2. Warlord has Zealot
3. Warlord and friendlies within 12" re-roll failed morale, pinning and fear
4. While warlord is alive, add or subtract 1 to reserve rolls and seize the initiative after the roll is made
5. Warlord and friendly's within 12" have relentless and crusader
6. Warlord must accept challenges and re-rolls all failed to hit rolls in challenges. If an enemy refuses a challenge the Warlord gains hatred for rest of game.

This message was edited 1 time. Last update was at 2015/01/24 13:39:36


Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Sounds like some good changes on the RP and living metal rules. That last warlord trait is pretty hilarious though.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in at
Numberless Necron Warrior




Bremen

Maybe our Lychguards will be viable again, from warseer:

antaonix;7366221 wrote:Hi guys, New information for the necron here. Again, I just translated it to english. I'm not native speaker so please understand poor translation

1. Reanimation protocol changed like Fantasy's ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase's protocol. One use only.
3. Lychguard and Praetorian guard's point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian's magic stick's range increased to 12"
6. Triarch stalker now have ability which increasing nearby unit's BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit's special rule to himself.
9. All the fliers nerfed. Point increase and Weapon's power decrease.
10. Cryptek is now HQ slot.
11. Mss got serious nerf.



9,500pts 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Userarm wrote:
Necron Special Rules
Reanimation Protocols are for whenever a model suffers an unsaved wound and can be used against "no saves of any kind" as RP is not a saving throw. It also works against instant death weapons, but not destroyer or removed from play. Standard is a 5+ and can never be improved better than a 4+. If you have FNP, and RP, you must choose which one to use., but not both.


And my interest in the new necrons is going...

...going...

..gone.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Userarm wrote:
Rumoured Warlord Traits etc.

via an anonymous source on Faeit 212

Necron Special Rules
Reanimation Protocols are for whenever a model suffers an unsaved wound and can be used against "no saves of any kind" as RP is not a saving throw. It also works against instant death weapons, but not destroyer or removed from play. Standard is a 5+ and can never be improved better than a 4+. If you have FNP, and RP, you must choose which one to use., but not both.



This is heresy.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

(shrugs) no more counters to keep track of, everliving versus normal nonsense sounds good to me. Plus getting to take the save immediately ends the ridiculousness of getting no RP from sweeping advance or similar. Really goes with the unstoppable advance theme.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw


3. Lychguard and Praetorian guard's point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.


By the C'Tans - please, let this be true. I would finally have a reason to field them!

9. All the fliers nerfed. Point increase and Weapon's power decrease.


Death Ray surely got redesigned but I don't think S7 of Tesla Destructor would change.
Calling shenanigans.

This message was edited 1 time. Last update was at 2015/01/24 14:05:32




 
   
Made in us
Cultist of Nurgle with Open Sores





As a Necron player I am struggling to see what's so bad about the new version of RP. Yes, it's been nerfed to not work with D-Weapons but other than that it's basically the same. 5+ reroll after your failed armor save, can still be taken against ID. *shrugs* I guess I just don't see what there is to be pissed about.

2,500 pts. | 3,200 pts. | 4,000 pts. | 2,000 pts | 2,500 | 3,000 pts. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Pox Apostle wrote:
As a Necron player I am struggling to see what's so bad about the new version of RP. Yes, it's been nerfed to not work with D-Weapons but other than that it's basically the same. 5+ reroll after your failed armor save, can still be taken against ID. *shrugs* I guess I just don't see what there is to be pissed about.


For me, it's the fluff of the model actually getting back up after he's died - rather than just a save preventing the damage.

Getting to 'resurrect' my dead models was what drew me to play Necrons in the first place.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Henker-Kind wrote:
Maybe our Lychguards will be viable again, from warseer:

antaonix;7366221 wrote:Hi guys, New information for the necron here. Again, I just translated it to english. I'm not native speaker so please understand poor translation
Spoiler:

1. Reanimation protocol changed like Fantasy's ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase's protocol. One use only.
3. Lychguard and Praetorian guard's point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian's magic stick's range increased to 12"
6. Triarch stalker now have ability which increasing nearby unit's BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit's special rule to himself.
9. All the fliers nerfed. Point increase and Weapon's power decrease.
10. Cryptek is now HQ slot.
11. Mss got serious nerf.




Ooh, rumours :O
Well, let's ignore the source because Warseer and Faeit? That's almost confirmed fake.

1. That new RP is a gigantic buff.
Only downside is the maximum of 4+, which really feths up the Undying-character from Apocalypse-Damnos.
It also messes with the Flayed Ones Court, which gives FNP ánd RP to a unit of Flayed Ones.
2. Hmm, meh, okay.
3. That is freaking awesome.
4. So a 3++ but no reflection? That's worth it if you ask me.
5. Lovely, the old range was way too small for a unit with JP's.
6. Need more info: Range? Is it an 'aura' or a debuff to the target he shoots at?
7. This is incredibly strong
8. Happy, my fear was that he would lose this awesome ability.
9. ALL the Flyers? Bad rumour.
10. We all expected this.
11. Wait.. Did it get nerfed or did it "get nerfed according to people who thought the old MSS was overpowered"?

This message was edited 1 time. Last update was at 2015/01/24 14:08:47


 
   
Made in pl
Raging Ravener





Poland

It sounds good!

-RP are not the same as invulnerable saves. If they were, it would be a killer for the necron feel.

-If RP work similarly to FnP, then they can finally be good in kill teams (as long as the rules in the kill team rulebook that address the old codex will be ignored).

-with halved point values, Lychguard and Praetorians are going to be powerful. I'm totally for powerful infantry units - visually, I like armies with lots of infantry far more than mech spam.

-this is the same reason why I like the nerfing of the flyers.

-Stalker maybe will be as good rules-wise as well it looks.

-and Crypteks in HQ mean that I will finally be able to field a HQ choice in a combat patrol game!

my miniatures at Backwater Deathworld 
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

Me too, Pox.

I already (to save myself time of removing models and placing stupid tokens) got used to just having additional 'saving roll'.
Only time I would actually remove models and than place them back after RP was if I wanted to 'move' unit away from shooting enemy thus increasing their charge distance. I would simply place the RP-ed models in the back of the unit. We can't do that anymore and I guess some people can be mad about it. Me - not sure if I care. There are so many more things that matter when it comes to Necrons.

However, this RezOrb = reroll, one use - feels like total gak. That would be worth no more than 5pts. We still need something to keep those RP at 4+.

I really hope MSS don't get nerfed into uselessness.



 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 vipoid wrote:
 Pox Apostle wrote:
As a Necron player I am struggling to see what's so bad about the new version of RP. Yes, it's been nerfed to not work with D-Weapons but other than that it's basically the same. 5+ reroll after your failed armor save, can still be taken against ID. *shrugs* I guess I just don't see what there is to be pissed about.


For me, it's the fluff of the model actually getting back up after he's died - rather than just a save preventing the damage.

Getting to 'resurrect' my dead models was what drew me to play Necrons in the first place.


^ This

That's what made the WBB / RP rule so unique; it didn't work like a conventional save, as you make the roll after the model dies.
Now it's just another save
Yeah, it could be seen as a buff. But I want my flavor, you know?

This message was edited 2 times. Last update was at 2015/01/24 14:15:11


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Cultist of Nurgle with Open Sores





 vipoid wrote:
 Pox Apostle wrote:
As a Necron player I am struggling to see what's so bad about the new version of RP. Yes, it's been nerfed to not work with D-Weapons but other than that it's basically the same. 5+ reroll after your failed armor save, can still be taken against ID. *shrugs* I guess I just don't see what there is to be pissed about.


For me, it's the fluff of the model actually getting back up after he's died - rather than just a save preventing the damage.

Getting to 'resurrect' my dead models was what drew me to play Necrons in the first place.


I can definitely see that. From a narrative/cinematic end it definitely takes something away. But, with the blandness of so many of the new codex releases, I'm just happy it didn't get nerfed all to hell. It still operates the same for the most part, and accomplishes what the old rule did, just without the neat addition of seeing your models get back up again. For me, coming from third edition 'Crons, I'm just happy that GW, in it's rehashing of old rules, didn't decide to have the army "phase out" again!

2,500 pts. | 3,200 pts. | 4,000 pts. | 2,000 pts | 2,500 | 3,000 pts. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Herr Dexter wrote:
I already (to save myself time of removing models and placing stupid tokens) got used to just having additional 'saving roll'.
Only time I would actually remove models and than place them back after RP was if I wanted to 'move' unit away from shooting enemy thus increasing their charge distance. I would simply place the RP-ed models in the back of the unit. We can't do that anymore and I guess some people can be mad about it. Me - not sure if I care. There are so many more things that matter when it comes to Necrons.


I never bothered with counters - I just knocked the models down, like in the 3rd edition book.

 Herr Dexter wrote:

However, this RezOrb = reroll, one use - feels like total gak. That would be worth no more than 5pts. We still need something to keep those RP at 4+.


That does indeed seem awful.

 Pox Apostle wrote:
I can definitely see that. From a narrative/cinematic end it definitely takes something away. But, with the blandness of so many of the new codex releases, I'm just happy it didn't get nerfed all to hell.


But, that's exactly what happened - it got made into a boring, unfluffy save. This is precisely the sort of thing that makes the new books so bland.

This message was edited 2 times. Last update was at 2015/01/24 14:16:08


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut





 Herr Dexter wrote:

However, this RezOrb = reroll, one use - feels like total gak. That would be worth no more than 5pts. We still need something to keep those RP at 4+.


Well, RP mentions not being improvable beyond 4+, so there must be some way of improving it.
   
Made in us
Cultist of Nurgle with Open Sores





 Herr Dexter wrote:
Me too, Pox.

I already (to save myself time of removing models and placing stupid tokens) got used to just having additional 'saving roll'.
Only time I would actually remove models and than place them back after RP was if I wanted to 'move' unit away from shooting enemy thus increasing their charge distance. I would simply place the RP-ed models in the back of the unit. We can't do that anymore and I guess some people can be mad about it. Me - not sure if I care. There are so many more things that matter when it comes to Necrons.

However, this RezOrb = reroll, one use - feels like total gak. That would be worth no more than 5pts. We still need something to keep those RP at 4+.

I really hope MSS don't get nerfed into uselessness.


Yeah, the Orb rules have me worried too. I also wonder what will happen to the Repair rules from the Ghost Ark. If RP is basically a FNP then I can't see how the Ghost Arks can help bring more guys back to life. I'm thinking these end up getting turned into bland transports without any real special rules anymore.

2,500 pts. | 3,200 pts. | 4,000 pts. | 2,000 pts | 2,500 | 3,000 pts. 
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

jms40k wrote:
 Herr Dexter wrote:

However, this RezOrb = reroll, one use - feels like total gak. That would be worth no more than 5pts. We still need something to keep those RP at 4+.


Well, RP mentions not being improvable beyond 4+, so there must be some way of improving it.


Yeah, I just hope they don't refer to some formation bonus bs and rather a proper item on Lord/Overlord.


BTW, I wonder what Necron artifacts will be like?



 
   
Made in us
Regular Dakkanaut





Could easily be a relic that improves the save unit, bubble, or army-wide. Or it could be an effect of the ghost ark's repair, etc. However, the non-specifics of that last round of rumors puts them in doubt more than their sources does imho.
   
Made in gb
Dutiful Citizen Levy





 Pox Apostle wrote:
 Herr Dexter wrote:
Me too, Pox.

I already (to save myself time of removing models and placing stupid tokens) got used to just having additional 'saving roll'.
Only time I would actually remove models and than place them back after RP was if I wanted to 'move' unit away from shooting enemy thus increasing their charge distance. I would simply place the RP-ed models in the back of the unit. We can't do that anymore and I guess some people can be mad about it. Me - not sure if I care. There are so many more things that matter when it comes to Necrons.

However, this RezOrb = reroll, one use - feels like total gak. That would be worth no more than 5pts. We still need something to keep those RP at 4+.

I really hope MSS don't get nerfed into uselessness.


Yeah, the Orb rules have me worried too. I also wonder what will happen to the Repair rules from the Ghost Ark. If RP is basically a FNP then I can't see how the Ghost Arks can help bring more guys back to life. I'm thinking these end up getting turned into bland transports without any real special rules anymore.


Maybe Ghost Arks will boost RP saves? i guess that can be a decent replacement for the repair of dead warriors...

"It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war." 
   
 
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