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Made in gb
Killer Klaivex




The dark behind the eyes.

I bet they'll have a relic that grants Fear.

Just calling it now.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Perhaps units that have a 4+ by standard, meaning they are 'immune' to Res Orbs?
I personally don't mind about the One Use Only, if only that comes with a gigantic point-reduction.
 Pox Apostle wrote:
But, with the blandness of so many of the new codex releases

What blandness?
Can you please point out the blandness in the latest Codex (Blood Angels)?

 Br00tal_Mclovin wrote:
Maybe Ghost Arks will boost RP saves? i guess that can be a decent replacement for the repair of dead warriors...
Well, as long as Ghost Arks can finally transport Lychguard and Flayed Ones

This message was edited 1 time. Last update was at 2015/01/24 14:28:55


 
   
Made in us
Regular Dakkanaut





Well, as long as Ghost Arks can finally transport Lychguard and Flayed Ones


Every recent codex has had dedicated transports placed in the Fast Attack slot (including Militarum Tempestus, but not Astra Militarum for some reason).
   
Made in gb
Regular Dakkanaut




One use Res orb would be ok if it wasn't limited to the unit that the lord was attached to.
   
Made in us
Cultist of Nurgle with Open Sores





Kangodo wrote:
Perhaps units that have a 4+ by standard, meaning they are 'immune' to Res Orbs?
I personally don't mind about the One Use Only, if only that comes with a gigantic point-reduction.
 Pox Apostle wrote:
But, with the blandness of so many of the new codex releases

What blandness?
Can you please point out the blandness in the latest Codex (Blood Angels)?

 Br00tal_Mclovin wrote:
Maybe Ghost Arks will boost RP saves? i guess that can be a decent replacement for the repair of dead warriors...
Well, as long as Ghost Arks can finally transport Lychguard and Flayed Ones


I don't play Blood Angels so I can't say, but off the top of my head, the Dark Eldar had Halequins, Vect, and Baron removed, invalidating anyone who played Hellions as troops, or used Vect as an HQ. Removing options and characters from a codex is making it blander, in my opinion. Perhaps not every codex lately has been like this, and perhaps they will add things back in through splash releases like they did with the 'Nids. But, that's just my two cents.

2,500 pts. | 3,200 pts. | 4,000 pts. | 2,000 pts | 2,500 | 3,000 pts. 
   
Made in us
Regular Dakkanaut





 Pox Apostle wrote:
Kangodo wrote:
Perhaps units that have a 4+ by standard, meaning they are 'immune' to Res Orbs?
I personally don't mind about the One Use Only, if only that comes with a gigantic point-reduction.
 Pox Apostle wrote:
But, with the blandness of so many of the new codex releases

What blandness?
Can you please point out the blandness in the latest Codex (Blood Angels)?

 Br00tal_Mclovin wrote:
Maybe Ghost Arks will boost RP saves? i guess that can be a decent replacement for the repair of dead warriors...
Well, as long as Ghost Arks can finally transport Lychguard and Flayed Ones


I don't play Blood Angels so I can't say, but off the top of my head, the Dark Eldar had Halequins, Vect, and Baron removed, invalidating anyone who played Hellions as troops, or used Vect as an HQ. Removing options and characters from a codex is making it blander, in my opinion. Perhaps not every codex lately has been like this, and perhaps they will add things back in through splash releases like they did with the 'Nids. But, that's just my two cents.


I agree that even without models, these characters shouldn't have been removed; however, with the move to 7th and unbound lists, removing slot-shifting rules makes some sense. The rules are there to run an entire hellion army, you just have to make that choice to no longer get the battleforged benefits.

On that note, we haven't really heard much about the necron named characters, hoping they make Orikan and Trazyn more useful as I like the fluff behind those the best
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 vipoid wrote:
I bet they'll have a relic that grants Fear.

Just calling it now.


I dunno, the Mephrit Dynasty relics were REALLY good, among the best relic list (if not the best overall) that we have seen.



As to the rumors, while I'll miss the feel of standing my models back up, if that changes to RP is true, it is a huge buff. An Army wide better-than-fnp Roll is pretty huge. I can deal with the Orb being one use only if this true, though I will miss the 4+.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in nl
Loyal Necron Lychguard



Netherlands

Someone pointed out this:
According to another Faeit-rumour the RC also increases RP and stacks with RO.
So they are contradicting each other.
   
Made in us
Cultist of Nurgle with Open Sores





jms40k wrote:
 Pox Apostle wrote:
Kangodo wrote:
Perhaps units that have a 4+ by standard, meaning they are 'immune' to Res Orbs?
I personally don't mind about the One Use Only, if only that comes with a gigantic point-reduction.
 Pox Apostle wrote:
But, with the blandness of so many of the new codex releases

What blandness?
Can you please point out the blandness in the latest Codex (Blood Angels)?

 Br00tal_Mclovin wrote:
Maybe Ghost Arks will boost RP saves? i guess that can be a decent replacement for the repair of dead warriors...
Well, as long as Ghost Arks can finally transport Lychguard and Flayed Ones


I don't play Blood Angels so I can't say, but off the top of my head, the Dark Eldar had Halequins, Vect, and Baron removed, invalidating anyone who played Hellions as troops, or used Vect as an HQ. Removing options and characters from a codex is making it blander, in my opinion. Perhaps not every codex lately has been like this, and perhaps they will add things back in through splash releases like they did with the 'Nids. But, that's just my two cents.


I agree that even without models, these characters shouldn't have been removed; however, with the move to 7th and unbound lists, removing slot-shifting rules makes some sense. The rules are there to run an entire hellion army, you just have to make that choice to no longer get the battleforged benefits.

On that note, we haven't really heard much about the necron named characters, hoping they make Orikan and Trazyn more useful as I like the fluff behind those the best


Agreed! Trazyn is my favorite HQ, and I love running narrative games around him collecting things from various planets. I'm hoping we'll see some buffs there as well.

2,500 pts. | 3,200 pts. | 4,000 pts. | 2,000 pts | 2,500 | 3,000 pts. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I wonder if Trazyn will still be able to steal bodies when he dies.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Let's hope so, that is quite more attractive when he takes over Lychguard that are 20-25 points.
   
Made in gb
Numberless Necron Warrior





Kangodo wrote:
Someone pointed out this:
According to another Faeit-rumour the RC also increases RP and stacks with RO.
So they are contradicting each other.


Yep I was just thinking that. Faeit rumours = *insanely loud fart noise*

10,000+ 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 MoonlightSonata wrote:
Kangodo wrote:
Someone pointed out this:
According to another Faeit-rumour the RC also increases RP and stacks with RO.
So they are contradicting each other.


Yep I was just thinking that. Faeit rumours = *insanely loud fart noise*


I'm really surprised we don't have anything more concrete at this point.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Longtime Dakkanaut




I'm up for sacrificing knocking my models over then picking them back again if it means every reanimated model gets to strike back at I2, suddenly blowing the assault phase wide open against non-combat specialist Marine Equivalents.

Reanimation lost most of it's flavour in 5th edition anyhow when they massively simplified it.
   
Made in us
Fixture of Dakka





Runnin up on ya.

Because a substantial portion of your army ignoring all but D weapons on a 3+ wouldn't be OP? Just curious when something like that would become OP.

Combine stackable RP bonuses with the formation that allows you to re-roll 1s and you're only losing models on a 2.

This message was edited 1 time. Last update was at 2015/01/24 15:17:06


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Deranged Necron Destroyer




 Henker-Kind wrote:
Maybe our Lychguards will be viable again, from warseer:

antaonix;7366221 wrote:Hi guys, New information for the necron here. Again, I just translated it to english. I'm not native speaker so please understand poor translation

1. Reanimation protocol changed like Fantasy's ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase's protocol. One use only.
3. Lychguard and Praetorian guard's point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian's magic stick's range increased to 12"
6. Triarch stalker now have ability which increasing nearby unit's BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit's special rule to himself.
9. All the fliers nerfed. Point increase and Weapon's power decrease.
10. Cryptek is now HQ slot.
11. Mss got serious nerf.




Ouch. Let's see:
1) New reanimation is much better and simpler. I appreciate that. To be honest, I liked the way it used to be done, but the gamey-ness threw me off. I hated that it could shuffle units or the whole test for morale etc. I never really understood why morale would make them magically decide not to even bother coming back anyway - it's a robot. Save is functionally similar and easier. It also gets rid of the somewhat silly "oh, my chariot just popped back to life" thing. Good change IMO.
2) Res Orb has just gone from situational to worthless. I wouldn't even waste 5 points on that, it's just bad. It's fluffier in that it's not a constant effect, but in the fluff it's almost a get out of jail free always revive. With a reroll, you go from 1/3 to revive to 5/9. The trade from per phase 4+ to 5/9 once a game is punishingly brutal.
3&4) I will eat my hat if this is true. That said, if Lychguard are 25 point models with S5 AP3 attacks and a 3++ but no shooting... is that even good anyway? That still seems bad when assault is so bad nowadays. You're basically getting plague marines which trade their shooting for assault. At least they'll be usable I suppose. Praetorians will still be bad anyway at 20, but they might be always used if one of these rumours is true...
5) 12" range on jump is cool. S5 is still meh though and, whilst these will murder marines, I'm seriously worried about how we're going to hurt MCs at all. More on that later.
6) That's quite cool. I mean, they still need a price drop, but that's decent. At least TL things will be affected now. If TL things are even good now, that is, which I doubt.
7) That's really good. Lots of rerolls to be done with shooting. Depends on his points.
8) Applies nearby enemies rule to himself? Either this is a rule change or misworded. Who knows.
9) Heres the bit which worries me: we all expected this but the weapon power is down? If that's strength... how will Necrons deal with MCs? 11) says MSS is nerfed, which means our old avenue of "lock scary thing in combat" is most likely gone. I2 overlords are similarly unlikely to be able to deal with MCs . Lychguard being AP3 means they have quite a few MCs which they simply cannot be a shield from. I dunno, it seems bad from here. Necrons always lacked useable low AP weapons - this will exacerbate things more. Bleh. I'm hoping other things will be cheaper to accommodate this, which would make it okay, but I'm not hopeful.
10) I like. Pls make Szeras good. I mean, I'll use him anyway still, but this is a good chance.

Overall... Meh? We need to know points and wargear options to make judgements. For all I know, the Nightbringer could have his old profile, move 12" a turn and cost 150 points meaning that Necrons become super awesome. Or, they could keep all costs the same and nerf tesla destructors, wraiths, flyers and MSS, making Necrons almost unplayable. The main issues will be these:
1) What is gauss now? Double strength on 6 would be amazing, same as current is meh. Any nerf makes it nearly pointless.
2) How can MCs be dealt with? Ineffective guns and possible wargear changes could be game over.
3) What has happened to Quantum Shielding? Honestly, I'd prefer it just to be replaced my making things actually AV13, but if it's there has it changed?
4) C'tan - what do they do now? The names have returned, have the abilities? Will they be reasonably priced?
5) Crypteks - more like psykers now, or just cool gun warriors still? What wargear will they have?
6) Lord/Overlord wargear - what is it? Are we going to get SW or PSs, or are we doomed to 3+ gak? Will gauntlet of fire ever be worth a damn? Will war scythes be too expensive?
7) Wraiths - how nerfed are they?
8) Spyders - how nerfed are they?
9) Can the monolith please be good yet? Please?
10) Just how badly has the T C'tan been hit with nerfs?

We know the answer to none of these, so I won't even speculate as to how Necrons could be good/bad next week. I'm expecting the worst frankly, but I have no faith in GW rules, and haven't for quite some time. We could just as easily be so unbelievably OP people will hate them forever.

But it's a kellydex, so expect the absolute worst because he hates us.
   
Made in de
Decrepit Dakkanaut





If this is true, then GW officiall removed WBB / RP, the iconic Necron USR.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Sigvatr wrote:
If this is true, then GW officiall removed WBB / RP, the iconic Necron USR.


Perhaps they'll make it up to us be changing the effect of And They Shall Know No Fear to "Models with this rule are unaffected by the Fear special rule."

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




Seriously though, it was already FNP with immunity to instant death in the shooting phase. The only difference here is you don't knock your models over and pick them back up then get screwed in the assault phase because half your unit is on the floor.
   
Made in be
Longtime Dakkanaut




The repair rules from ghost arks never had anything to do with RP in the first place?
The repair rule would work just as well with the new RP.

This message was edited 2 times. Last update was at 2015/01/24 15:56:40


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in at
Numberless Necron Warrior




Bremen

Now that looks cool!

via an anonymous source on Faeit 212
Some stat changes I noticed:
Overlords (and the othet special character overlords)- WS and BS 5 instead
of 4
Lords - 2 wounds instead of 1
Cryptek - 2 wounds instead of 1
Orikan the Diviner- once the change in stats happens, it remains for the
entire game!
Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
so have 4 attacks total.
Triarch praetorians - 2 attacks instead of 1.
Canoptek Wraiths - Toughness 5 instead of 4
Destroyers (both versions) - 2 wounds instead of 1 (finally)
Obelisk - 14 AV all around, instead of 12.

The Phase shifter, which is now 4+ inv save instead of 3+, states
specifically that it doesnt work on the catacomb Barge, just the Overlord,
so no more jackass rules interpretation.

Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
Doomsday cannon, +1 strength to both profiles (so 8/10)

9,500pts 
   
Made in us
Esteemed Veteran Space Marine







 CthuluIsSpy wrote:
 vipoid wrote:
 Pox Apostle wrote:
As a Necron player I am struggling to see what's so bad about the new version of RP. Yes, it's been nerfed to not work with D-Weapons but other than that it's basically the same. 5+ reroll after your failed armor save, can still be taken against ID. *shrugs* I guess I just don't see what there is to be pissed about.


For me, it's the fluff of the model actually getting back up after he's died - rather than just a save preventing the damage.

Getting to 'resurrect' my dead models was what drew me to play Necrons in the first place.


^ This

That's what made the WBB / RP rule so unique; it didn't work like a conventional save, as you make the roll after the model dies.
Now it's just another save
Yeah, it could be seen as a buff. But I want my flavor, you know?


So then I take it you are really digging the new C'Tan rules
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Sasori wrote:
I'm really surprised we don't have anything more concrete at this point.

Hardly; Early rumours usually have three sources:
1. Co-workers: Many people are not willing to lose their job just to spoil some rules a few days in advance.
2. Shipment-errors: There are just a chance and then the entire Codex would be spoiled.
3. Faeit212

Talking about that last thing: http://natfka.blogspot.nl/2015/01/codex-leaks-necron-stat-changes.html
That 4++ and the loss of the Inv-save on the CCB is quite terrible.
   
Made in gb
Fresh-Faced New User



Wales. UK

Does anybody know if you can still use the old/normal FoC to build a list or do you have to use the like premade/restricted FoC?
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

 vipoid wrote:
 Pox Apostle wrote:
As a Necron player I am struggling to see what's so bad about the new version of RP. Yes, it's been nerfed to not work with D-Weapons but other than that it's basically the same. 5+ reroll after your failed armor save, can still be taken against ID. *shrugs* I guess I just don't see what there is to be pissed about.


For me, it's the fluff of the model actually getting back up after he's died - rather than just a save preventing the damage.

Getting to 'resurrect' my dead models was what drew me to play Necrons in the first place.


Agree.

If I wanted to play FNP army I would play blood angels.

Sounds like incredibly nasty nerfs all over the place.

However, I am hoping that something of the codex will feel cohesive and make it good.





DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

greenman18 wrote:
Does anybody know if you can still use the old/normal FoC to build a list or do you have to use the like premade/restricted FoC?

You can always use the "old FOC".
Though I think it's better if you refer to it as a Combined Arms Detachment.

Every army has access to the Combined Arms Detachment and Allied Detachment.
In the Codices and Supplements you get additional Detachments where you change the FOC a little and gain different special rules.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Kangodo wrote:
 Sasori wrote:
I'm really surprised we don't have anything more concrete at this point.

Hardly; Early rumours usually have three sources:
1. Co-workers: Many people are not willing to lose their job just to spoil some rules a few days in advance.
2. Shipment-errors: There are just a chance and then the entire Codex would be spoiled.
3. Faeit212

Talking about that last thing: http://natfka.blogspot.nl/2015/01/codex-leaks-necron-stat-changes.html
That 4++ and the loss of the Inv-save on the CCB is quite terrible.


Most of that list are buffs.

The no invul save on the CCB makes it pretty worthless.

The phase shifter going down to a 4++ is really a suprise though. It better come with a hefty price decrease if that is the case. I still kinda doubt it.


And we normally do have some really solid rules leaks usually well before the codex release. This release is really behind the curve.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Fresh-Faced New User



Wales. UK

Ah right thanks, that's what I was worried about a little
   
Made in de
Decrepit Dakkanaut





changemod wrote:
Seriously though, it was already FNP with immunity to instant death in the shooting phase. The only difference here is you don't knock your models over and pick them back up then get screwed in the assault phase because half your unit is on the floor.


Precisely. This is what made the USR iconic. By changing it to a regular save, GW would effectively remove it.

   
Made in gb
Regular Dakkanaut




 Henker-Kind wrote:
Now that looks cool!

via an anonymous source on Faeit 212
Some stat changes I noticed:
Overlords (and the othet special character overlords)- WS and BS 5 instead
of 4
Lords - 2 wounds instead of 1
Cryptek - 2 wounds instead of 1
Orikan the Diviner- once the change in stats happens, it remains for the
entire game!
Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
so have 4 attacks total.
Triarch praetorians - 2 attacks instead of 1.
Canoptek Wraiths - Toughness 5 instead of 4
Destroyers (both versions) - 2 wounds instead of 1 (finally)
Obelisk - 14 AV all around, instead of 12.

The Phase shifter, which is now 4+ inv save instead of 3+, states
specifically that it doesnt work on the catacomb Barge, just the Overlord,
so no more jackass rules interpretation.

Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
Doomsday cannon, +1 strength to both profiles (so 8/10)


So no more unkillable bargelord?? What the hell am I going to field now?? Necrons are gak now etc etc


Sarcasm aside I'm kind of glad that there is a lot of doom and gloom, as eBay will be ripe for picking in a week or two
Personally I'm loving what I'm hearing so far, sounds like a lot of units have gained a purpose for being played
   
 
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