Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:25:44
Subject: Necron release rumours (prices and pics in first post)
|
 |
Dakka Veteran
|
Wow - so many one use only items. They are generally terrible! Reminds me of the last edition of Lizardmen for Warhammer Fantasy when half their magic items were one use only - the master of magic had the most unreliable one shot items.
Now the army with the greatest technology just watches it fizzle after one blast. Did we run out of batteries?
Now excuse me while I go forge a narrative about the Necron Dynasty obsessed with carrying useless glass decorative orbs into battle.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:28:10
Subject: Necron release rumours (prices and pics in first post)
|
 |
Esteemed Veteran Space Marine
|
HeavyMetalMan wrote:I'm excited to use heavy destroyers again, and destroyers are more survivable but unless gauss cannons are better not sure if I would use the regular destroyers.
I've never understood the hate for gauss cannons. Mid-strength, multi-shot ranged AP3 is murder on MEQ, which is is pretty prevelent, and its effective against most MCs. As a marine player, I normally have to make Destroyers a priority target because they often tear army to shreds. Giving them 2 wounds is a downer for me, but given their cost, I have to say it was needed.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:29:41
Subject: Necron release rumours (prices and pics in first post)
|
 |
Trazyn's Museum Curator
|
ClassicCarraway wrote:HeavyMetalMan wrote:I'm excited to use heavy destroyers again, and destroyers are more survivable but unless gauss cannons are better not sure if I would use the regular destroyers.
I've never understood the hate for gauss cannons. Mid-strength, multi-shot ranged AP3 is murder on MEQ, which is is pretty prevelent, and its effective against most MCs. As a marine player, I normally have to make Destroyers a priority target because they often tear army to shreds. Giving them 2 wounds is a downer for me, but given their cost, I have to say it was needed.
Oh, it's a good weapon. It's just the unit using it wasn't great as they were fragile + expensive.
Now that they have 2 wounds, they are somewhat usable.
Their mobility took a hit though :/
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:30:29
Subject: Necron release rumours (prices and pics in first post)
|
 |
Loyal Necron Lychguard
|
Redemption wrote:Kangodo wrote: Jaceevoke wrote:I have to say that I really like the ID change to reanimation protocols, makes a lot more sense. It should be harder to pull yourself back together after being blasted to bits by a tank shot than just being shot by a gun. Even if I stick with the old codex I might have to add that rule in.
Don't forget the best thing!
Our Overlords have a chance to obtain EW from the Traits.
So with EW or against non- ID-attacks we have three rolls on RP instead of only one we had before.
Now remember that this also counts for our Lords, Crypteks and Destroyers that have two Wounds.
EW only works against removing all the wounds, so you'd still take the RP roll on a 6+ before modifiers against a wound that inflicts ID. You also cannot take FNP against an ID wound, even if you have EW, for that matter.
It's still a 6+ FNP against Instant Death weapons. This is a slight nerf against shooting ID (who has those? Maybe like 5 units in the whole game?) but better against Assault ID, since in Assault they would just kill you and then place themselves so your EW marker couldn't get back up.
Considering how often Necrons lose combat, RP is purely a buff to any Assaut situations. The only con is a narrow field of shooting situations.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:32:13
Subject: Necron release rumours (prices and pics in first post)
|
 |
Decrepit Dakkanaut
|
Cryptek of Awesome wrote:Wow - so many one use only items. They are generally terrible! Reminds me of the last edition of Lizardmen for Warhammer Fantasy when half their magic items were one use only - the master of magic had the most unreliable one shot items.
Now the army with the greatest technology just watches it fizzle after one blast. Did we run out of batteries?
Now excuse me while I go forge a narrative about the Necron Dynasty obsessed with carrying useless glass decorative orbs into battle.
Worse, it's not what Necron Lords were created for. The only purpose of Necron Lords is to serve as a catalyst, or an energy source, for the rest of the army, keeping it together...not now.
Confused about the CCB. Good at melee, mobile, but...has to stay close to the rest of the army that wants to stay out of melee?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:32:32
Subject: Necron release rumours (prices and pics in first post)
|
 |
Nihilistic Necron Lord
The best State-Texas
|
So far mostly everything is a net-buff.
There are some things that really suck though.
The rules to entropic strike are just stupid. Voidblades and Scarabs are useless now.
No available 2+ save for our Overlord is also really stupid... It seems that only Marines are allowed to have that.
The loss of Cryptek flavor and gear sucks. That was one of the best things about the Necron Codex.
Besides all that, it sounds like a lot of bad units got great buffs. 25 point Lychguard and 28 Point Triarch Praetorians are pretty awesome.
Flayed ones are good.
If our Vehicles are 13 all around with QS, that's a huge buff as well. Tesseract Ark will need to be FAQ'd though.
T5 4++ Wraiths are actually a buff.
Tomb Blades sound pretty awesome at this point.
Abarges got a justified price increase. They are still good.
Night Scythes got a justified price increase. They're still good.
Not sure what they were thinking about the Doomscythe... I never remember it causing a crazy amount of Havoc in any games I played it. Just a product of cleaning up rules it looks like.
The RP change while not as flavorfull, and overall buff for sure. Major buff to Multi-wound characters.
The Phylactery is actually usable now. I expect to see that on Every Overlord.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:34:06
Subject: Necron release rumours (prices and pics in first post)
|
 |
Loyal Necron Lychguard
|
CthuluIsSpy wrote: ClassicCarraway wrote:HeavyMetalMan wrote:I'm excited to use heavy destroyers again, and destroyers are more survivable but unless gauss cannons are better not sure if I would use the regular destroyers.
I've never understood the hate for gauss cannons. Mid-strength, multi-shot ranged AP3 is murder on MEQ, which is is pretty prevelent, and its effective against most MCs. As a marine player, I normally have to make Destroyers a priority target because they often tear army to shreds. Giving them 2 wounds is a downer for me, but given their cost, I have to say it was needed.
Oh, it's a good weapon. It's just the unit using it wasn't great as they were fragile + expensive.
Now that they have 2 wounds, they are somewhat usable.
Their mobility took a hit though :/
I think the mobility trade off is fine if you're using the Jet Pack to JSJ. Destroyers are basically our Crisis Suit equivalents now, but with different weapons and built in FNP. That's not bad. Especially on Heavy Destroyers, where they can JSJ on a Lascannon's range.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:35:34
Subject: Necron release rumours (prices and pics in first post)
|
 |
Hacking Noctifer
|
Sigvatr wrote:Oh god, after removing one iconic rule from Necrons ( WBB / RP), GW also decided to remove the second iconic thing aka Regeneration Orbs. Warriors get another big nerf with 6+ RP vs. S8, so that's another hit for Silver Tide. The Monolith remains being bad and I already see Ghost Arks with LG hopping out of it being a viable strategy all of a sudden.
Monolith not getting its "Teleport to reroll WBB" ability back is just stupid, especially after the nerf to RP.
Turns out the decision to let Codex: Necrons be written by someone who never had anything to do with Necrons before was a bad idea.
Better keep cover because according to you the sky is falling, lol
would love to see someone play a C'Tan Energizer bunny, with the gauss weapons all mounted with batteries, hilarious!
|
This message was edited 1 time. Last update was at 2015/01/26 19:40:34
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:36:00
Subject: Necron release rumours (prices and pics in first post)
|
 |
Blood-Drenched Death Company Marine
|
Requizen wrote:It's still a 6+ FNP against Instant Death weapons. This is a slight nerf against shooting ID (who has those? Maybe like 5 units in the whole game?) but better against Assault ID, since in Assault they would just kill you and then place themselves so your EW marker couldn't get back up.
Considering how often Necrons lose combat, RP is purely a buff to any Assaut situations. The only con is a narrow field of shooting situations.
Keep in mind double strength to toughness also causes ID. So S8+ for the rank and file and S10 for all the T5 stuff.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:36:55
Subject: Necron release rumours (prices and pics in first post)
|
 |
Loyal Necron Lychguard
Netherlands
|
Redemption wrote:EW only works against removing all the wounds, so you'd still take the RP roll on a 6+ before modifiers against a wound that inflicts ID. You also cannot take FNP against an ID wound, even if you have EW, for that matter.
That is my point.
With a S10AP1 weapon he would first need to wound me three times, then get through my 4++ invulnerable and then through three 6's.
It's to point out that the new RP is awesome with multiple wounds and in the new Codex we seem to have quite some units with multiple wounds.
I also think that people are looking too much at the ID-part.
How often are players shooting S8 at your Warriors and Immortals?
And how often do you think people will fire S10 at our T5-units (which we have quite a lot of)?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:37:15
Subject: Necron release rumours (prices and pics in first post)
|
 |
Regular Dakkanaut
|
Requizen wrote:
I don't know why people aren't more happy with the Doomsday cannon. It's nothing but buffs - +1S to both profiles, AP3 (better from AP4) on moving profile (so now it's a Battle Cannon instead of a Warrior Killer), and 5 points cheaper. Considering ABarges got the nerfbat and Monoliths don't look too changed, they're probably pretty high up on the chart for best HS slot.
The guy on tyranid hive also said it had the Primary Weapon rule when stationary, which is a pretty significant buff. I always thought it should've been ordanance, and this is the same except a bit better.
Being expensive and (more or less) stationary might still make it a less than optimal choice for most lists, but it's definitely a lot better than it used to be.
|
Number = Legion
Name = Death |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:37:17
Subject: Necron release rumours (prices and pics in first post)
|
 |
Legendary Master of the Chapter
|
Where you always able to put Triarch Praetorians into night scythes? could be nice for a nice drop elite killer.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:38:36
Subject: Necron release rumours (prices and pics in first post)
|
 |
Loyal Necron Lychguard
Netherlands
|
MLKTH wrote:The guy on tyranid hive also said it had the Primary Weapon rule when stationary, which is a pretty significant buff. I always thought it should've been ordanance, and this is the same except a bit better.
Being expensive and (more or less) stationary might still make it a less than optimal choice for most lists, but it's definitely a lot better than it used to be.
Interesting, that could also mean the Monolith now has Primary Weapon.
That could be quite a useful buff if the Portal stays the same.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:39:05
Subject: Re:Necron release rumours (prices and pics in first post)
|
 |
Sybarite Swinging an Agonizer
Pleasant Hill CA 94523
|
Re-compiled all the Necron rumors from the Hive forum into one post included every other rumor/leak out there.
http://bloodofkittens.com/blog/2015/01/24/rumor-it-necron-leaked-rules-rumors-compendium/
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:39:41
Subject: Necron release rumours (prices and pics in first post)
|
 |
Loyal Necron Lychguard
|
Redemption wrote:Requizen wrote:It's still a 6+ FNP against Instant Death weapons. This is a slight nerf against shooting ID (who has those? Maybe like 5 units in the whole game?) but better against Assault ID, since in Assault they would just kill you and then place themselves so your EW marker couldn't get back up.
Considering how often Necrons lose combat, RP is purely a buff to any Assaut situations. The only con is a narrow field of shooting situations.
Keep in mind double strength to toughness also causes ID. So S8+ for the rank and file and S10 for all the T5 stuff.
Sure, but like I said, that's still a narrow range of weapons. Meltaguns, Lascannons, Battlecannons, and I guess Krak Missiles? (I dunno, none of my armies have Missile Launchers) are S8 or better. That's not a huge list, most guns are in the S4-S6 range, even Autocannons are only S7.
To double out 5, that's only really big guns (Railguns for Tau, some one shot guns) or certain Power Weapons in Assault. Still not a huge list.
I'm ok with being weaker to some special/heavy/vehicle weapons while being better everywhere else.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:42:41
Subject: Necron release rumours (prices and pics in first post)
|
 |
Fixture of Dakka
Chicago, Illinois
|
You guys are all crazy. All around AV13 is huge. Who are you playing against that has multiple ST10 blasts?
|
This message was edited 1 time. Last update was at 2015/01/26 19:43:09
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:43:56
Subject: Re:Necron release rumours (prices and pics in first post)
|
 |
Raging Ravener
|
I tired to predict what will be competitive with the codex, and came up with that:
Overall:
-Flyer spam is gone
-AV 13 Wall still works
-scarab farm dead
-infantry blobs significantly better (?)
-decurion good for spamming, but otherwise CAD is better because of Objective Secured.
HQ:
-Catacomb Command Barge for a close combat HQ (likely still worse than old Necron combat HQs because of the nerfs to defensive upgrades and MSS)
-Crypteks for supporting infantry blobs
-Zandrekh possibly good
-the rest: not really attractive
Troops:
-warriors in 20-strong footslogging blobs supported by Crypteks and possibly Ghost Arks (GAs don't change, right?)
-5-man warrior squads for saving the points, possibly in Scythes in a memento of the good old flying spam
-Gauss immortals in Scythes
Elites:
-Deathmarks against MCs
-Lychguards, maxed out in Ghost Arks, that is, if point costs are enough to overshadow the overall suckiness of close combat
-Praetorians, maxed out to be a pretty good marine-like unit
-the rest not competitive, with Flayed Ones getting pretty close to being competitive.
Fast Attack - the most crowded slot:
-Wraiths for close combat, as before they were good, and now they got better
-Tomb Blades, maybe one of the best bikes in the game now, probably with gauss or these sickly cheap particle beamers. Spammable.
-Night Scythes still doing well enough to take them as transports.
-Ghost arks good for Lychguards, Immortals, Warrior blobs.
-scarabs and destroyers not worth it
Heavy support:
-Annihilation barge still usable, but with the price increase probably less spammable
-Heavy destroyers for anti-armour spam unless you're going for 13 AV wall
-the rest not worth it
Do you think this makes sense?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:44:58
Subject: Necron release rumours (prices and pics in first post)
|
 |
Battlewagon Driver with Charged Engine
|
Late to the party, but were there any people who were surprised and amazed that a long standing top tier codex with a few ridicilously undercosted and/or overpowered things got toned down while the bad stuff got a buff?
I came looking for the "our codex is now plain" and "our codex now sucks" comments, I´m partially disappointed I didn´t find them. Yet atleast.
The comments on this page atleast are actually sensible. Anyways, liking the new Codex. Just as predicted, it is in line with the other codices published recently. Game is looking to get much better balancewise when the last few overpowered ones are fixed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:45:45
Subject: Necron release rumours (prices and pics in first post)
|
 |
Deranged Necron Destroyer
|
MLKTH wrote:Requizen wrote:
I don't know why people aren't more happy with the Doomsday cannon. It's nothing but buffs - +1S to both profiles, AP3 (better from AP4) on moving profile (so now it's a Battle Cannon instead of a Warrior Killer), and 5 points cheaper. Considering ABarges got the nerfbat and Monoliths don't look too changed, they're probably pretty high up on the chart for best HS slot.
The guy on tyranid hive also said it had the Primary Weapon rule when stationary, which is a pretty significant buff. I always thought it should've been ordanance, and this is the same except a bit better.
Being expensive and (more or less) stationary might still make it a less than optimal choice for most lists, but it's definitely a lot better than it used to be.
That's a solid buff actually. It might even make me reconsider my view - the primary weapon armour penetration is very nice. Still, it's still a huge downside that it can't move, although firing a blast krak missile could be worse.
Redemption wrote:Requizen wrote:It's still a 6+ FNP against Instant Death weapons. This is a slight nerf against shooting ID (who has those? Maybe like 5 units in the whole game?) but better against Assault ID, since in Assault they would just kill you and then place themselves so your EW marker couldn't get back up.
Considering how often Necrons lose combat, RP is purely a buff to any Assaut situations. The only con is a narrow field of shooting situations.
Keep in mind double strength to toughness also causes ID. So S8+ for the rank and file and S10 for all the T5 stuff.
If people are firing at models with RP using S8+, and not vehicles, I'm calling that a win regardless.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:45:53
Subject: Necron release rumours (prices and pics in first post)
|
 |
Fixture of Dakka
|
Sigvatr wrote:\Turns out the decision to let Codex: Necrons be written by someone who never had anything to do with Necrons before was a bad idea.
So who does it sound like who did it? Did it get the Cruddace treatment?
|
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:50:19
Subject: Re:Necron release rumours (prices and pics in first post)
|
 |
Loyal Necron Lychguard
|
I'm a little sad I can't spam Crypteks and have all the fancy guns anymore, but the toys they do have look great. Giving my Immortals 5++/4+++ against shooting? That's not bad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:51:29
Subject: Necron release rumours (prices and pics in first post)
|
 |
Fixture of Dakka
|
ClassicCarraway wrote:HeavyMetalMan wrote:I'm excited to use heavy destroyers again, and destroyers are more survivable but unless gauss cannons are better not sure if I would use the regular destroyers.
I've never understood the hate for gauss cannons. Mid-strength, multi-shot ranged AP3 is murder on MEQ, which is is pretty prevelent, and its effective against most MCs. As a marine player, I normally have to make Destroyers a priority target because they often tear army to shreds. Giving them 2 wounds is a downer for me, but given their cost, I have to say it was needed.
I've never gone into a game without them. They always earn back way more than they cost and force my opponent to have to deal with them while the rest of my Necrons do their thing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:54:22
Subject: Necron release rumours (prices and pics in first post)
|
 |
Enigmatic Chaos Sorcerer
|
I have to say I'm quite tempted to look into it. Seems like if the Battleforce stays (not likely though) that plus the new boxed army and some extra could make a decent army, albeit without a lot of speed. For just under $400 I could get: Tomb Awakened army box: $180 (Built as two units of 5x Immortals, 1x Overlord, 1x Annihilation Barge, 3x Wraiths, 1x Tryarch Stalker, 5x Lychguard) Necron Battleforce (assuming it's not removed like the others): $115 (built as 20x Warriors, 5x Scarabs, 1x Doomsday Ark?, 5x Deathmarks) Necron Wraiths: $47 Annihilation Barge/Command Barge: $37.25 Now, without knowing anything about the new Codex, that seems on paper like a decent Necron army: * Overlord w/Warscythe, Resurrection Orb * 10x Immortals * 10x Warriors * 10x Warriors * 5x Deathmarks * 5x Lychguard (or Praetorians?) * 2x Annihilation Barges * 3x Wraiths * 3x Wraiths * 1x Doomsday Ark? * 5x Scarabs * 1x Tryarch Stalker And that at least visually would be pretty cool, with an unflinching horde of killing machines marching in unison... For the price that doesn't seem TOO unreasonable. Question is if it would be any good, or require a few hundred in supplementary things like the old Flying Bakery.
|
This message was edited 1 time. Last update was at 2015/01/26 19:55:53
- Wayne
Formerly WayneTheGame |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:58:26
Subject: Necron release rumours (prices and pics in first post)
|
 |
Fixture of Dakka
Chicago, Illinois
|
The Codex overall had a total point reduction, and units that were garbage before are really crazy good now.
Jump Shoot Jump Destroyers and Heavy Destroyers are incredibly good.
Yes, I and just going to spend 150 points on a squad that can reliably never get shot at unless you have a Barrage Weapon or something that's not LOS.
Oh and they can deep strike and then bounce. Oh and they have one of the best rules in the game.
Yea, that gak is awesome.
You will absolutely see H. Destroyers. Being able to do that is a crazy good bonus.
150 Points for a 3 T5 2 Wound Models, that have a 3+ 5++ , possibly get a chance to reroll that or have a bonus added to them, oh and they have Preferred enemy. That's crazy good.
|
This message was edited 1 time. Last update was at 2015/01/26 20:00:02
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 19:59:41
Subject: Necron release rumours (prices and pics in first post)
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
Sigvatr wrote:
Turns out the decision to let Codex: Necrons be written by someone who never had anything to do with Necrons before was a bad idea.
O_o this statement is absurd.
First, because nobody who wrote any of the previous Necron material remains at GW (Andy Chambers, Pete Haines, and Mat Ward have all moved on). Second because every book they've had has had a different author.
Overall, it sounds like the more abusive stuff is less so, and some units that needed help are getting it. It will be interesting to see if anything happens to Tesla Destructors.
I think I missed it, where are people getting that Quantum Shielding affects rear armor? If that's true, it makes Necron vehicles effectively immune to CC, a rather extreme buff given they already had enhanced rear armor and tanks otherwise are basically EZ-mode-auto-killed/point-click-deleted if anything makes it into base contact for every other faction in the game.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 20:02:41
Subject: Necron release rumours (prices and pics in first post)
|
 |
Fixture of Dakka
Chicago, Illinois
|
It was posted that Quantum Shielding is all around AV13 but goes away after first glance or penetrating hit.
That's all that's been posted on it, but if it's true it's pretty powerful.
|
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 20:02:43
Subject: Necron release rumours (prices and pics in first post)
|
 |
Fresh-Faced New User
|
Am I the only person who is happy that Praetorians are useful/worth their point cost now? I always thought they looked cool but they weren't a great choice in 5e. The 2 attacks and range boost were really nice.
|
This message was edited 2 times. Last update was at 2015/01/26 20:05:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 20:05:15
Subject: Necron release rumours (prices and pics in first post)
|
 |
Tail-spinning Tomb Blade Pilot
Israel
|
Cryptek of Awesome wrote:Now the army with the greatest technology just watches it fizzle after one blast. Did we run out of batteries? 
Bah, it's not as if the Veil of Darkness was so good before that it needed to be nerfed into a single use item...
Cryptek of Awesome wrote:Now excuse me while I go forge a narrative about the Necron Dynasty obsessed with carrying useless glass decorative orbs into battle.
Alright, that cracked me up...
Sasori wrote:The rules to entropic strike are just stupid. Voidblades and Scarabs are useless now.
It's a tradeoff, I wouldn't call it an outright nerf...
The point bump on the Scarabs however is a definite nerf.
Sasori wrote:No available 2+ save for our Overlord is also really stupid... It seems that only Marines are allowed to have that.
This is patently ridiculous- the army with by far the most advanced material science in the setting and who's overlords were explicitly stated in fluff to have armor that is comparable to terminator armor if not outright superior to it has only a single Sv2+ option in the entire codex, and it's a goddamn artifact??
|
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 20:06:21
Subject: Necron release rumours (prices and pics in first post)
|
 |
Fixture of Dakka
Chicago, Illinois
|
Archeotech may not be the artifacts or relics one per army . It may be like the Wrack weapons etc.. So we just don't know yet. There may be another list of stuff, right now it's just two lists, one with things that Cryptechs can take and one that they can probably.
|
This message was edited 2 times. Last update was at 2015/01/26 20:08:05
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/26 20:07:11
Subject: Necron release rumours (prices and pics in first post)
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Kersplakastani wrote:Am I the only person who is happy that Praetorians are useful/worth their point cost now? I always thought they looked cool but they weren't a great choice in 5e. The 2 attacks and range boost were really nice.
Are the Praetorians staff weapons buffed range wise do we know?
|
|
|
 |
 |
|