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Made in us
Freaky Flayed One




 docdoom77 wrote:
Looks like it's time to convert an Overlord with a Warsythe and Dispersion Shield.


I'll just say that the orb my Overlord is holding emits a personal quantum shield. Save myself some effort.
   
Made in us
Mutilatin' Mad Dok






 RivenSkull wrote:
Wraiths are beasts now apparently


That's an easy way to represent the phase shifting, since Beasts ignore difficult terrain.

Drakmord wrote:
 docdoom77 wrote:
Looks like it's time to convert an Overlord with a Warsythe and Dispersion Shield.


I'll just say that the orb my Overlord is holding emits a personal quantum shield. Save myself some effort.


Best idea ever!

This message was edited 1 time. Last update was at 2015/01/27 17:17:48


   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

Really happy that Orikhan and Szeras stayed in Codex and actually got buffed

Illuminor with his augmentation was one of my favourite named chars. Ran him along 20x Warrior blobs.
Now he will no longer need 65pts orb lord there Even Better - you put Orikhan with those, and keep Szeras in the back with his lance that is now LANCE

Shame for Trollzyn who got quite nerfed and is now situational at best.

Anarkyr still looks good, minus ability to ride the Barge but since FAQ'd he was unable to use his power from the chariot anyway.

Zahndrekh and Obyron got nice point reduction but Obyron is now shadow of former self. Cleaving in duel. Pfff....




 
   
Made in ca
Paramount Plague Censer Bearer





jackedup wrote:
5) Caoptek Wraiths have no Sempiternal Weave, whatever that is :p, but they still have their 3+ invuln if that's what you're asking


and

jackedup wrote:
Wraiths are Beasts.


3++ Yay, Beasts Boo.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in gb
Longtime Dakkanaut




 RivenSkull wrote:
 MLKTH wrote:
Keep in mind that we haven't seen the actual lists for wargear, just stuff someone in the codex has. I'm pretty damn sure that dispersion shields are still available only to lychguards, not to characters.


Nope. DShields are listed under Technoarcana, which all O Lords, D Lords and regular Lords can take.


But not the Technoarcana wargear prices lists, which may well not list it at all leaving it only under Lychguard.


The confusing thing, mind you, is that it says no two weapon bonus. What Necron model has a second CCW besides one of the Praetorian variants?
   
Made in us
Loyal Necron Lychguard




Nakor The BlueRider wrote:
 Henker-Kind wrote:
 Nakor The BlueRider wrote:
D Lords got nerfed into the bin. Still WS 4 BS 4 unlike the the Overlords, Jet pack infinity & come with a Staff of Light for 10 points less.

Boo


Not at all! You can give them a chronometron and a phase shifter - heck give him a dispersion shield 3++ I guess...and I think relics too! Have you read thate nightbringer weapon?


Ha yeah the nerd rage blinded me to that fact. So its is possible to give a +2/++3 for how many points we shall have to wait. The lost of the movement is huge tho, imho & it would of been nice for it to see the same stat increase.

Maybe we shall see that a D.lord with Lychguards jumping out of the Ghost Arc is the new hotness.

Can you put Jet Pack into Transports? I know Jump can't.
col_impact wrote:
 RivenSkull wrote:
 MLKTH wrote:
Keep in mind that we haven't seen the actual lists for wargear, just stuff someone in the codex has. I'm pretty damn sure that dispersion shields are still available only to lychguards, not to characters.


Nope. DShields are listed under Technoarcana, which all O Lords, D Lords and regular Lords can take.


Yes, based on current spoiled info, but we could be missing a listing with an asterix that says, may not be taken by a CCB or something to that effect. Need the full codex to be certain.

Yeah we have the wargear information but not the table that lists what can and can't take it. If Characters can take Dispersion Shields, it'll be very interesting, though I wouldn't be surprised if they couldn't.
   
Made in at
Numberless Necron Warrior




Bremen

 vipoid wrote:
So, is there a point to Trazyn now?

He doesn't have super-scoring, he doesn't have anything like the old MSS, his weapon is crap and it's effect is somehow even more useless than before (if you can believe that). What's the point of taking him?

Moreover, if he dies, why would you want him back? You're sacrificing a useful character to revive a crap one.

His model is ugly (imo), his rules are boring, get the sculpt out of my way

9,500pts 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Don't know if this has been posted yet, but Jackedup is posting again:
Okay, I am gonna try and answer a whole bunch of questions at once. For starters, I am gonna post some stats. Let's start with...

The Necron Characters -

Nemesor Zahndrekh (150 pts)

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+

Staff of Light, Phase shifter

IC, Reanimation Protocols (RP), Eternal Madness Trait

Adaptive Tacticcs: May select a different Warlord Trait for him (no D6 roll needed) at start of each friendly turn after the first. May also select traits from the BRB. He cannot choose the same trait more than once per game.

Counter Tactics: When within 24" of enemy units with the following special rules: Counter attack, furious charge, hit & run, split fire, stealth, tank hunters - then Zahndrekh and his unit have the same special rules.


Vargard Obyron (120 points)

WS6 BS4 S5 T5 W2 I2 A3 Ld10 Sv.2+

Warscythe

IC, RP

Vargard's Duty: Auto passes Init. test for glorious intervention

Cleaving Counterblow: When in a challenge, gains a bonus attack for each attack made by enemy character that fails to hit. Attacks are made at Init 1 step and does not grant additional pile in move

Illuminor Szeras (110 points)

WS4 BS4 S4 T4 W2 I2 A4 Ld10 Sv3+

Fear, IC, RP, Immortal Hubris Trait

Eldritch Lance: 36", S8 AP2, Assault 1, Lance

Mechanical Augmentation: At start of game, before deployment, choose one unit of warriors or immortals. Nominated unit receives an upgrade for remainder of game. Roll D6-

1-2: +1 Toughness
3-4: BS set to 5
5-6: Strength set to 5

Lord of Technomancy: This model and all friendly models with RP within 6" get +1 to RP rolls


Orikan the Diviner (120 points)

WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv.4+

(Orikan Empowered) WS5 BS5 S7 T7 W4 I4 A4 Ld10 Sv.4+

Phase Shifter, Staff of Tomorrow: S:User, AP2, Melee, Chronoblade (re-roll to hit rolls in assault)

Master Chronomancer: Model and all models in same unti get +1 to RP rolls, and re-roll armour saves of 1

The Stars are Right: Roll D6 at start of each friendly turn. If result is less than current turn number, Orikan uses his Empowered profile for rest of game. If he suffers a wound before becoming empowered, he has 3 wounds instead of 4 when empowered.

(For Anrakyr, see earlier in the thread)

Trazyn the Infinite (130 points)

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.3+

Empathic Obliteration: S+2, AP4, Melee, Concussive, Psionic Shockwave: if a character is slain in a challenge by this weapon, all models within 6" of the character with the same faction (friend or foe) suffers a S4, AP- hit.

IC, RP, Enduring Will Trait

Surrogate Hosts: If Trazyn is removed as a casualty, roll a D6. On a 2+, choose another friendly, non unique Cron infantry character to be removed instead. Trazyn takes its place with D3 wounds remaining. If it was locked in assault, Teazyn is as well. If there are no available targets or a 1 is rolled, Trazyn is removed as a casualty.

Imotekh the Stormlord (190 points, LORD OF WAR)

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+

Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3

IC, RP, It will not die, Hyperlogical Strategist trait

Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.

Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking


It does not say they [C'Tan] are limited to using it once per shooting phase.

The Reclamation Legion allows for 1 Overlord. In addition, you can take ONE Royal Court Formation per Reclamation Legion, which lets you take: 1 Overlord (or Imotekh), 1-3 Lords, 1-3 Crypteks.


1) For those asking about how many Lords, Crypteks, etc. you can take:

The Reclamation Legion formation allows for 1 Overlord. In addition, you can take ONE Royal Court Formation per Reclamation Legion, which lets you take: 1 Overlord (or Imotekh), 1-3 Lords, 1-3 Crypteks.

2) Regarding the Destroyer Lord: 110 points, WS4 BS4 S5 T6 W3 I2 A3 Ld10 Sv.3+, Staff of Light, IC, RP, Preferred Enemy, and he can take the same upgrades regular Cron lords can.

3) I made a serious mistake with Quantum Shielding, many apologies. The vehicle counts as AV13 on the Front and Side, *not all around* as I claimed earlier.

4) There are significant differences between the three C'Tan Shards. What they have in common are Eternal Warrior, the powers of the C'Tan shooting, Necrodermis (4+ invuln and inflict a S4 AP1 hit for everyone within D6" when it dies) Fearless, and immunity to natural law (treat all terrain as open ground). Other than that:

Nightbringer (240 points, Elite)

WS6 BS4 S7 T7 W4 I4 A4 Ld10. Sv4+

Fleshbane, Gaze of Death: In addition to shooting Powers of the C'tan, can target one non-vehicle enemy within 12" and in LOS. Unit takes wounds of 3D6 - Ld, resolved at AP2 and Ignores Cover. Nightbringer restores one wound if a wound is inflicted.

Deceiver (240 points, Elite)
(Stats same as Nightbringer, but -1 WS and +1 BS)

Hit & Run, Dread (enemy within 12" has -2 Ld.), Grand Illusion: After deployment and scout moves, remove Deceiver and up to D3 friendly units with 12" of it. Either immediately redploy them, or place them in reserve.

Transcendent C'Tan (250 points, Heavy Support)

(Stats same as Nightbringer, but -1 WS, +1 BS, +1 Strength, +1 wound)

Deep Strike, Writhing Worldscape: All enemy units within 6" treat open ground as difficult terrain

5) Caoptek Wraiths have no Sempiternal Weave, whatever that is :p, but they still have their 3+ invuln if that's what you're asking


Triarch Praetorians are still jump infantry. However, Wraiths are Beasts.



1. What has happened to deathmarks?
2. What are the 'ranged weapons' and 'melee weapons' that the overlord can take?
3. What has happened to the annihilation barge?
4. What has happened to the Spyder?
5. Do we have any skyfire/melta/haywire/lance?

1. Deathmarks are 18 points each, Elite infantry. Stats same as before. Deep strike and RP. They also have:

Hunters from Hyperspace: During the turn they arrive from Deep Strike, their shooting attacks wound on a 2+ regardless of toughness.

Ethereal Interception: If they are in Deep Strike Reserve when an enemy unit arrives using Deep Strike, they can immediately also arrive using the rules for Deep Strike, and it may immediately fire at any enemy unit that emerged from reserves that turn. If it does so, it cannot fire during your shooting phase next turn.

2. Ranged: Gauntlet of Fire, Tachyon Arrow

Melee: Hyperphase sword, Voidblade, Warscythe

3 & 4. Posted about the barge earlier in the thread, as with the Spyder. Not too different.

5. Heat Ray is Melta. Don't see Skyfire, lance, or melta.
   
Made in us
Legendary Master of the Chapter






 RivenSkull wrote:
 MLKTH wrote:
Keep in mind that we haven't seen the actual lists for wargear, just stuff someone in the codex has. I'm pretty damn sure that dispersion shields are still available only to lychguards, not to characters.


Nope. DShields are listed under Technoarcana, which all O Lords, D Lords and regular Lords can take.


Wait for the *

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in sg
Warrior with Repeater Crossbow




Ethereal Interception: If they are in Deep Strike Reserve when an enemy unit arrives using Deep Strike, they can immediately also arrive using the rules for Deep Strike, and it may immediately fire at any enemy unit that emerged from reserves that turn. If it does so, it cannot fire during your shooting phase next turn.

a poor man's interceptor. still, clears up the YMDC argument though

This message was edited 1 time. Last update was at 2015/01/27 17:26:05


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I wonder if Gauntlets of Fire will be worth using.

 Henker-Kind wrote:
 vipoid wrote:
So, is there a point to Trazyn now?

He doesn't have super-scoring, he doesn't have anything like the old MSS, his weapon is crap and it's effect is somehow even more useless than before (if you can believe that). What's the point of taking him?

Moreover, if he dies, why would you want him back? You're sacrificing a useful character to revive a crap one.

His model is ugly (imo), his rules are boring, get the sculpt out of my way


He was my favourite of the Necron characters. I'd really hoped that he'd be worth using.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Oooh, the hilarity!
"4++, does not confer to the chariot"
"3++.."
So unless the CCB is not allowed to take this item, I'm going to laugh hard.

At the moment everything seems to point at C'tans using two powers per turn.
So I have to get back on my early remark that they were crap, this would be quite awesome.
   
Made in us
Mutilatin' Mad Dok






So deathmarks only get the 2+ for one turn? Suck. Oh well. It's not terrible. Hopefully they can cripple or destroy the target right away.

Oh and it only works if they arrive from deepstrike. I guess I won't be putting them in a Nightscythe now.

   
Made in us
Deranged Necron Destroyer





The Plantations

Deathmarks got a nerf. the HfH is now only on the turn they DS.

Ninja'd

This message was edited 1 time. Last update was at 2015/01/27 17:28:35


 
   
Made in us
Legendary Master of the Chapter






Kangodo wrote:
Oooh, the hilarity!
"4++, does not confer to the chariot"
"3++.."
So unless the CCB is not allowed to take this item, I'm going to laugh hard.

At the moment everything seems to point at C'tans using two powers per turn.
So I have to get back on my early remark that they were crap, this would be quite awesome.


Yeah im kinda sad they didnt just fething fix that silly rules sillyness already.

2) Yeah cant wait to see them wreck some face. i always loved shards (besides tranny) will be happy to seem them on the battlefield.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I thought one of the leaks mentioned that C'tan were explicitly forbidden from using more than one power per turn?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Paramount Plague Censer Bearer





 RivenSkull wrote:
Deathmarks got a nerf. the HfH is now only on the turn they DS.

Ninja'd


On the plus side they actually get to intercept when using Ethereal Interception.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Loyal Necron Lychguard




 Herr Dexter wrote:
Really happy that Orikhan and Szeras stayed in Codex and actually got buffed

Illuminor with his augmentation was one of my favourite named chars. Ran him along 20x Warrior blobs.
Now he will no longer need 65pts orb lord there Even Better - you put Orikhan with those, and keep Szeras in the back with his lance that is now LANCE

Shame for Trollzyn who got quite nerfed and is now situational at best.

Anarkyr still looks good, minus ability to ride the Barge but since FAQ'd he was unable to use his power from the chariot anyway.

Zahndrekh and Obyron got nice point reduction but Obyron is now shadow of former self. Cleaving in duel. Pfff....



Calming down from the fanboying, I think characters are about the following:

Szeras: Nifty, but not fantastic. It would be better if you could pick on the table, getting +1S is always a bummer. He's a nice anti-vehicle though.
Orikan: Very cool. Like Crytpek++, but he can't take the Solar Pulse thing so that's a downside. However, he's much better in Assault since his Empowered won't randomly turn off, and the Reroll to Armor Saves is wonderful.
Zahndrekh: Was my favorite character last edition, will still be a good pick now. There are so many good Warlord traits in Strategic, Tactical, and Necron for him that it's not even funny. Counter tactics is a bit more situational now, though. Overall not bad, but losing 3++ and Res Orb hurts too.
Trayzn: After actually reading his rules, yeah not great. Kinda bad
Anrakyr: Much the same as the last book. Which is to say, not great, but situationally very good if you're against a lot of vehicles.
Obyron: Pretty not great. No longer the Assault monster he was before, no more Deep Strike shenanigans, lost a lot of Flavor and gained little to nothing in return.

Imotekh: Yes. I will be using mine. I want to clarify and see if Lord of the Storm goes off in every shooting phase or only during Night Fight, but still. Free Night Fight, buffing newly buffed Flayed Ones, 18" S6 AP2 gun, having set Warlord Trait that is Reserve Manipulation... he's very, VERY good now. For 190 points he's basically a steal, especially if you're not using another LoW in that slot.
   
Made in us
Freaky Flayed One




So with regards to the Dispersion Shield, Overlords have had some of their gear changed to be ranged weapons. So running a Gauntlet with a HPS or Voidblade might be a thing, but I don't know why you would want to unless both of those weapons have been improved. Or if Warscythes suck now, I guess.
   
Made in us
Deranged Necron Destroyer





The Plantations

Tesla Destructor now Heavy instead of assault.

No Haywire in the codex.
   
Made in nl
Loyal Necron Lychguard



Netherlands

 vipoid wrote:
I thought one of the leaks mentioned that C'tan were explicitly forbidden from using more than one power per turn?

Didn't see that.

In other news: I like Obyron.
He lost his teleport rule, but it seems as if he can intervene in any challenge and he has 2+ now (he used to have 3+, right?)


OMG OMG:
5) Caoptek Wraiths have no Sempiternal Weave, whatever that is :p, but they still have their 3+ invuln if that's what you're asking
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Compiling more for ease of viewing:

From Freak Factory:
Spoiler:














More from the Tyranid Hive:
Since destroyer lords became jet pack infantry, do you see any way to give lords or crypteks a jump pack? Kinda lame if praetorians can't have an IC keep up with them =\ for orb/cryptek bonuses.
Ah, nope. Don't see a way. : /


is tesla destructor still assault 4 Fo 7 vp - ?
is there any haywire?
are wraith really T5 save 4++?
do any unit other than warriors have the ghost ark as dedicated transport?
is the Royal court formation a single unit or you can split them?

Tesla Destructor is 24", S7 AP-, Heavy 4
No Haywire that I see
Wraiths are T5 and 3+ Invuln
Nope, only the warriors
Royal Court like any formation consists of all those separate units

This message was edited 1 time. Last update was at 2015/01/27 17:39:46


 
   
Made in us
Loyal Necron Lychguard




Kay, exactly as worded then.

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=10#ixzz3Q2niOHRJ


They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.
   
Made in us
Deranged Necron Destroyer





The Plantations

Kangodo wrote:
 vipoid wrote:
I thought one of the leaks mentioned that C'tan were explicitly forbidden from using more than one power per turn?

Didn't see that.

In other news: I like Obyron.
He lost his teleport rule, but it seems as if he can intervene in any challenge and he has 2+ now (he used to have 3+, right?)


OMG OMG:
5) Caoptek Wraiths have no Sempiternal Weave, whatever that is :p, but they still have their 3+ invuln if that's what you're asking[/quote

OBY had a 2+ before. He got crapped on this codex. Shame really.

Wraiths are even more lol-tastic.
   
Made in nl
Loyal Necron Lychguard



Netherlands

Dude, get rid of those images or use a spoiler-tag.
Do you want this thread closed?
   
Made in ca
Paramount Plague Censer Bearer





Requizen wrote:
Kay, exactly as worded then.

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=10#ixzz3Q2niOHRJ


They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.


WRAITHWING LIVES!

Holy crap that's ridiculous.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

So, did Wraiths actually get better?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut




Bah, the hit to hunters from hyperspace is actually pretty rugged. I guess ethereal interception is decent but you specifically have to keep your deathmarks on standby to really take advantage of it.

I suppose you could put a cryptek with a veil and the template weapon that is str7 ap2 with them and fire the cryptek with ethereal interception, that would really destroy every unit that also just used deepstrike (terminators, assault marines, DE with venoms or raiders) because they would be nice and clumped together for your murdering pleasure.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Apparently Ghost Arks can only transport Warriors and Characters - so no using them for Lychguard.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

I got exactly same worries as Desubot

I need codex in hand before I start modelling Dispersion shields to every single character



 
   
 
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