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Made in at
Numberless Necron Warrior




Bremen

Okay, I saw the scan of the Decurion and +1 to RP all over is true...and everyone already seems to be interested in the most broken **** out there.
To me it is such a boring thought fighting an army and you hear the player say, okay I play a decurion detachement with the canptec formation and the scythe formation ... wow, how interesting - a fixed set of miniatures - you really wanna do that people?

9,500pts 
   
Made in gb
Deranged Necron Destroyer




It's funny, in a way. I've been so worried about MCs and it turns out that our major assault units wreck them. What we actually struggle with now is tough vehicles. Ironic in its own way (though reminiscent of Necrons in 5th before the new codex came along). That, and wraithknights, which still wreck face. However, there's a big proviso in this book: everything costs a lot of points. Want to fight flyrants? Best have Night Scythes, it's the only AA. Imperial Knights? Well, Wraiths will do, but otherwise the only other options are mass gauss, heavy destroyers or stalkers, none of which are massively effective. Then you want Tomb Blades, some HQ, maybe flayed ones... it adds up quicker than you think.

Seriously though, what's the plan VS Imperial Knights?

On a side note, I don't believe that the Decurion detachment is OP any more. I've been thinking about ways to break it and honestly, it's pretty hard. I want to see the EXACT wording for the Triarch formation (it is far less powerful if, for example, only things in that formation benefit from it) and the wraith one is nuts, but then you're also forced to take a minimum 479 points to unlock anything, likely more. I think people will find most of their lists without Wraiths are actually not that amazing any more.

Wraiths are way too much for a casual game now though IMO.
   
Made in at
Numberless Necron Warrior




Bremen

Hollismason wrote:
The Decurion Detachment is legitimately a very strong Detachment. I kind of wonder if touraments will allow it.


It is a ******* way of controlling the player base and their purchases! Slowly guiding players more and more.

We will see if that plan pans out or if the price taxes on the formations are too high, what do you think people? Will players be bored after running block a some time and then block b??

9,500pts 
   
Made in de
Crafty Clanrat



Germany

dp

This message was edited 2 times. Last update was at 2015/01/28 21:21:07


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

What's the Decurion Formation's Tomb blade limit again just 1 right. More would have been nice.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in de
Crafty Clanrat



Germany

Hollismason wrote:
What's the Decurion Formation's Tomb blade limit again just 1 right. More would have been nice.


1-3 actually.
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

Hollismason wrote:
What's the Decurion Formation's Tomb blade limit again just 1 right. More would have been nice.


1 minimum, 3 max.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Loyal Necron Lychguard






South Dakota

I really seeing more tournaments going to 1500 points... not only because of this but also because of Adamantium Lance.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in de
Decrepit Dakkanaut





/e: Weird, lots of double-posts recently.

This message was edited 1 time. Last update was at 2015/01/28 21:25:19


   
Made in gb
Longtime Dakkanaut




Aldaris wrote:
More than one unit would certainly be too much if you want to keep it within eyesight of "nice".


I know my unbound Canoptek army just got unpleasantly buffed. I was already struggling to play down the strengths of a theme list that has everyone fearless and multi wound.
   
Made in at
Numberless Necron Warrior




Bremen

 Anpu-adom wrote:
I really seeing more tournaments going to 1500 points... not only because of this but also because of Adamantium Lance.


This is one part I never understood: allow all that knights even that knight formation but restricting different other Superheavies - I think there is something very strange with tournaments allowing adamantium lance - even frontline gaming claiming knights are balanced? And no those tournaments will bow down to hinder that formation with a points decrease affecting everyone?

9,500pts 
   
Made in us
Esteemed Veteran Space Marine







 Anpu-adom wrote:
I really seeing more tournaments going to 1500 points... not only because of this but also because of Adamantium Lance.


heck, I see pick up games going 1250 max where Necrons are invovled.

Necron Player: "Hey, I see you brought your (insert army here), want to get a game in?"
Other Player: "Uh, suuure....I only brought about 1250 points worth (while nudging the other box of minis under a table). You good with that?"
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I'm more interested in using the new codex with the Leviathan book honestly.

In Apoc though Decurion all the way.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Henker-Kind wrote:

We will see if that plan pans out or if the price taxes on the formations are too high, what do you think people? Will players be bored after running block a some time and then block b??


I play with a guy that has entire Space Marine Companies, and another with an Adamantium Lance.

Players don't need much encouragement to buy large forces.

   
Made in us
Archmagos Veneratus Extremis




On the Internet

Also double posts are self-correcting. Leave them alone and it'll fix itself.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Hollismason wrote:
The Decurion Detachment is legitimately a very strong Detachment. I kind of wonder if touraments will allow it.


(rolls eyes) its a detachment, and a codex detachment at that there is no way they arn't going to allow it. Is company of the great wolf not allowed because you can spam thunderwolf calvary? Is the Angel's Fury detachment banned because you can assault turn 1? It gets silly if taken to its logical end.

Even for the tournies that want to maintain the 2 detachment setup the decurion is still just one detachment at the end of the day and hardly cheap.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Longtime Dakkanaut




 ClassicCarraway wrote:
 Anpu-adom wrote:
I really seeing more tournaments going to 1500 points... not only because of this but also because of Adamantium Lance.


heck, I see pick up games going 1250 max where Necrons are invovled.

Necron Player: "Hey, I see you brought your (insert army here), want to get a game in?"
Other Player: "Uh, suuure....I only brought about 1250 points worth (while nudging the other box of minis under a table). You good with that?"


You do realise though that reanimation is even more powerful in small points games where every saved model is that many more points?

Oh, and Scarab Farms add 60 points to the table per turn when in range, if the Cron player is going that way.
   
Made in nl
Loyal Necron Lychguard



Netherlands

Just saw the Eternity Gate-changes.
No more abusing DS'ing Monoliths to catapult Beasts and MC's to the enemy.
Not that it matters now the T-C'tan is nerfed to the ground..
Deshkar wrote:
Seen the wraith formation.
You must remember that a wraith simply have to be within 12" of the spyder, that's not really hard to. And as long the spyder maintains its buff for the first two turns, it has done its job.

It kinda forces you to shoot the Spyder instead of the Wraiths. Do remember the Spyder is 3W T6 3+ and have the 4+ RP (+1 from Decurion) as well, it's not gonna be an easy kill and if you, well it's just 50 points that drew your fire from the wraiths.

Spyders aren't big as well, they're pretty easy to get out of LoS too.

MC's can run right? So that's an average movement of 9.5" per turn.
That's 2.5" less than Wraiths, which means you can practically keep them in range for 4 to 5 turns.
Perhaps even longer if you do a little 'line'.

Allowing us to have Fleet and Shred is kind of useless when the third option is a RP4+
What I totally forgot is the insanity that is called "RP on Scarabs".
   
Made in us
Esteemed Veteran Space Marine







changemod wrote:
 ClassicCarraway wrote:
 Anpu-adom wrote:
I really seeing more tournaments going to 1500 points... not only because of this but also because of Adamantium Lance.


heck, I see pick up games going 1250 max where Necrons are invovled.

Necron Player: "Hey, I see you brought your (insert army here), want to get a game in?"
Other Player: "Uh, suuure....I only brought about 1250 points worth (while nudging the other box of minis under a table). You good with that?"


You do realise though that reanimation is even more powerful in small points games where every saved model is that many more points?

Oh, and Scarab Farms add 60 points to the table per turn when in range, if the Cron player is going that way.


But the Reclaimation Legion buy-in eats up a significant portion of that, does it not?
   
Made in gb
Longtime Dakkanaut




Kangodo wrote:
What I totally forgot is the insanity that is called "RP on Scarabs".


"It's nae use cap'n! They're buildin tha wee blighters quicker than we can shoot 'em doon!"

*Cut to Spyders frantically spinning smashed Scarabs back together to "reanimate" them*
   
Made in gb
Deranged Necron Destroyer




/e random double post =/

This message was edited 1 time. Last update was at 2015/01/28 21:39:45


 
   
Made in gb
Longtime Dakkanaut




 ClassicCarraway wrote:
But the Reclaimation Legion buy-in eats up a significant portion of that, does it not?


Are you saying a 4+++ reroll on ones gunline with ignores cover tomb blades isn't a good way to spend points?
   
Made in nl
Loyal Necron Lychguard



Netherlands

Hollismason wrote:
The Decurion Detachment is legitimately a very strong Detachment. I kind of wonder if touraments will allow it.

Aah yes, about this! I have a small announcement.
I will write this in Battlescribe as a Formation, so you will need to select the following:
Force Type => Formation
Catalogue => Necrons
Why? Because if I have to turn this into a new 'Force Type: Decurion Detachment' I am going to cry myself to sleep.
   
Made in us
Fixture of Dakka



Chicago, Illinois

The Reclamation legion is legitimately terrifying with the change to Tomb Blades. I mean you don't really need anything other than that formation.

Also, remember you have 65point and 50point HQs or just get a Barge Lord.

It's not that huge of a buy in at all.

Especially with the huge bonus the Warriors get and adding Ghost Barges, you're not going to kill them with shooting.

This message was edited 3 times. Last update was at 2015/01/28 21:44:30


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

@Hollis, the lowest HQ you can take is an Overlord.
They wouldn't let a Lord or Cryptek command a Reclamation Legion! Silly.

changemod wrote:
Kangodo wrote:
What I totally forgot is the insanity that is called "RP on Scarabs".


"It's nae use cap'n! They're buildin tha wee blighters quicker than we can shoot 'em doon!"

*Cut to Spyders frantically spinning smashed Scarabs back together to "reanimate" them*

So we have T3, W3 models with a 4+ RP and a 5+ save.
I am finally no longer afraid of Flamers! Woohoooooo
   
Made in gb
Longtime Dakkanaut




Kangodo wrote:
Hollismason wrote:
The Decurion Detachment is legitimately a very strong Detachment. I kind of wonder if touraments will allow it.

Aah yes, about this! I have a small announcement.
I will write this in Battlescribe as a Formation, so you will need to select the following:
Force Type => Formation
Catalogue => Necrons
Why? Because if I have to turn this into a new 'Force Type: Decurion Detachment' I am going to cry myself to sleep.


Isn't there the 1+ core detachment and 1 maximum per core detachment Royal Court to worry about?

Going over 10 formations is unlikely under a 5000 point game or so, so I'd be less worried about needing to put the cap in.
   
Made in gb
Deranged Necron Destroyer




Hollismason wrote:
The Reclamation legion is legitimately terrifying with the change to Tomb Blades. I mean you don't really need anything other than that formation.

Also, remember you have 65point and 50point HQs or just get a Barge Lord.

It's not that huge of a buy in at all.


Except the HQ MUST be an Overlord/CCB. CCB isn't a bad buy in though. No way to deal with Wraithknights alone in that formation mind.
   
Made in gb
Longtime Dakkanaut




Hollismason wrote:
The Reclamation legion is legitimately terrifying with the change to Tomb Blades. I mean you don't really need anything other than that formation.


Also bear in mind the formation has Move Through Cover, which renders Jetbikes immune to worrying about dangerous terrain tests so you have no reason not to buy shield vanes and Nebuloscopes and spend the entire game leaping from ruin to ruin for 3+/4+++/4++++


Automatically Appended Next Post:
Royal Court seems the worst buy in. Need a Cryptek for your Lychguard? Hope you like having two overlords and a lord.

This message was edited 1 time. Last update was at 2015/01/28 21:50:11


 
   
Made in gb
Deranged Necron Destroyer




Kangodo wrote:
@Hollis, the lowest HQ you can take is an Overlord.
They wouldn't let a Lord or Cryptek command a Reclamation Legion! Silly.

changemod wrote:
Kangodo wrote:
What I totally forgot is the insanity that is called "RP on Scarabs".


"It's nae use cap'n! They're buildin tha wee blighters quicker than we can shoot 'em doon!"

*Cut to Spyders frantically spinning smashed Scarabs back together to "reanimate" them*

So we have T3, W3 models with a 4+ RP and a 5+ save.
I am finally no longer afraid of Flamers! Woohoooooo


Scarabs have a 6+ save now. Not that anyone ever got anything other than cover saves, but it might be relevant some day.
   
Made in at
Numberless Necron Warrior




Bremen

Eyjio wrote:
Kangodo wrote:
@Hollis, the lowest HQ you can take is an Overlord.
They wouldn't let a Lord or Cryptek command a Reclamation Legion! Silly.

changemod wrote:
Kangodo wrote:
What I totally forgot is the insanity that is called "RP on Scarabs".


"It's nae use cap'n! They're buildin tha wee blighters quicker than we can shoot 'em doon!"

*Cut to Spyders frantically spinning smashed Scarabs back together to "reanimate" them*

So we have T3, W3 models with a 4+ RP and a 5+ save.
I am finally no longer afraid of Flamers! Woohoooooo


Scarabs have a 6+ save now. Not that anyone ever got anything other than cover saves, but it might be relevant some day.


That is quite important and will matter in CC!

9,500pts 
   
 
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