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Made in us
Decrepit Dakkanaut





The Golden Throne

 MoonlightSonata wrote:


In what way did Quantum Shielding change? As for the Tomb Sentinel, my friend and I discussed it and we're going to houserule it that the small blast it fires is S4 AP2 with the Exile Ray rule as per the beamer. That house rule is the only way it's worth taking.


As opposed to what?
   
Made in us
Wicked Canoptek Wraith





NYC

Can dark Harvest get the new codex artifacts? And will tournaments still allow the old FDR?

**Queens 40k Fight Club NYC**

http://www.meetup.com/Queens-FC/ 
   
Made in ca
Regular Dakkanaut





changemod wrote:
 MoonlightSonata wrote:
In what way did Quantum Shielding change?


Set to 13 instead of +2.

Looking over Kutlakh, he's actually pretty massively buffed. Phaeron is explained in his profile, so he's still relentless. He has a 2+ in his profile, and he has a Phase Shifter and Phylactery.
Don't forget a weapon that can instakill.
   
Made in gb
Longtime Dakkanaut




 Byte wrote:
 MoonlightSonata wrote:


In what way did Quantum Shielding change? As for the Tomb Sentinel, my friend and I discussed it and we're going to houserule it that the small blast it fires is S4 AP2 with the Exile Ray rule as per the beamer. That house rule is the only way it's worth taking.


As opposed to what?


SX AP- Exile Blast.

Small blast that causes a strength test or removal from play, and auto-pens vehicles.
   
Made in us
Blood Angel Terminator with Lightning Claws






So can the destroyer lord take the new 2+ armor save relic and/or the Phase Shifter. Cause if so...ouch.

This message was edited 1 time. Last update was at 2015/01/29 03:18:22


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in gb
Longtime Dakkanaut




 Screaming Echo wrote:
changemod wrote:
 MoonlightSonata wrote:
In what way did Quantum Shielding change?


Set to 13 instead of +2.

Looking over Kutlakh, he's actually pretty massively buffed. Phaeron is explained in his profile, so he's still relentless. He has a 2+ in his profile, and he has a Phase Shifter and Phylactery.
Don't forget a weapon that can instakill.


Well, I was discussing buffs otherwise the list would be longer, but yep.

Fear and Fearless to unit, for example. And in a challenge reducing enemy WS if he wins a roll off.

This message was edited 1 time. Last update was at 2015/01/29 03:19:02


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Vaktathi wrote:
O_o

jesus, just read the Obelisk rules, you can choose to deploy it powered up or powered down, up means it acts normally, down means it can't move or shoot but gets a 3+ invul save, and you can choose to power it up at the start of any of your movement phases.

Which means that, unless deep striking it, it's always going to be deployed powered down to get that 3+ invul save and powered up at the start of the first Necron movement phase, on an AV14-all-round 6 HP unit with twenty S7 tesla shots a turn for the price of two barebones Leman Russ tanks.

Super glad they made that a Lord of War and not a Heavy Support unit...


Honestly, you are going to see the Decurion in competitive lists most of the time anyway, and it's got it's own formation there "The Living Tomb".

LoW doesn't even matter in this case.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Decrepit Dakkanaut





The Golden Throne

changemod wrote:
 Byte wrote:
 MoonlightSonata wrote:


In what way did Quantum Shielding change? As for the Tomb Sentinel, my friend and I discussed it and we're going to houserule it that the small blast it fires is S4 AP2 with the Exile Ray rule as per the beamer. That house rule is the only way it's worth taking.


As opposed to what?


SX AP- Exile Blast.

Small blast that causes a strength test or removal from play, and auto-pens vehicles.


Gotcha, so he's opposed to RAW.

Thought there was some nerf I missed.
   
Made in gb
Longtime Dakkanaut




 Nyghoma wrote:
Can dark Harvest get the new codex artifacts? And will tournaments still allow the old FDR?


Asking what Artifacts Dark Harvest can get is opening the same can of snakes as trying to use one of their outdated modified units such as Charnel Lychguard or Charnel Scarabs. I'd strongly advocate keeping it simple just taking a warrior or immortal squad to ally in one of the two unique characters, who are the only fully unique units from IA:12 you can't just take as "Counts as a choice from Codex:Necrons".

You can ape the flavour of a Dark Harvest army quite well with the new codex so long as you have one of their dynasty leaders present on the field anyhow.
   
Made in gb
Numberless Necron Warrior





Charnel Lychguard were only 5pts more expensive than 5th edition codex Lychguard. Knowing that it's easy to just add 5pts to the cost of 7th edition Lychguard. Apply the same rules to Charnel Scarabs vs 7th edition Scarabs and change their unit size and save or leave them alone as they're unique enough. Focussed Death Ray is unique enough to be left alone I think.

This message was edited 1 time. Last update was at 2015/01/29 03:45:39


10,000+ 
   
Made in us
Fixture of Dakka



Chicago, Illinois

What are the rules for Illuminor Szeras , did he get some nifty new rules at all, like I don't know maybe having a different movement type.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




 MoonlightSonata wrote:
Charnel Lychguard were only 5pts more expensive than 5th edition codex Lychguard. Knowing that it's easy to just add 5pts to the cost of 7th edition Lychguard. Apply the same rules to Charnel Scarabs vs 7th edition Scarabs and change their unit size and save or leave them alone as they're unique enough.


Yep, very easy to house rule these things.

Charnel Scarabs are +5 points, +1 WS, replace Entropic Strike with Shred and Rend. Charnel Lychguard are +5 points, gain rage, gain option to but Flensing Scarabs wargear.

But that's explicitly house ruling rather than RAW, so not very useful for play outside of rings of friends willing to standardise tweaks to the rules.


Automatically Appended Next Post:
Hollismason wrote:
What are the rules for Illuminor Szeras , did he get some nifty new rules at all, like I don't know maybe having a different movement type.


Szeras is roughly as before, with the change that he has an improved version of the standard Cryptek ability to buff Reanimation. Applies to all units within 6 inches.

Both Cryptek Special Characters are looking very good.

This message was edited 1 time. Last update was at 2015/01/29 03:50:52


 
   
Made in au
Irked Necron Immortal





Szeras is also (now) the only way to get an Eldritch Lance, so that's something.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yet despite his spyder body he still does not have any special movement rules, I am sad.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Irked Necron Immortal





He gets move through cover if you take him in the Decurion, also an improved statline over other Crypteks.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Red Corsair wrote:
 BlaxicanX wrote:
It takes ~60 shots from a Dakka flyrant to wipe out a single unit of wraiths. That doesn't strike me as very efficient at all, especially considering that you can get 3 units of them for less than 800 points, or take a formation and grant them a 4+ RP on top of that for the first couple of turns.


If only nids had a way to field 5 of them....Oh wait

Thats no wraiths in 3 turns.
You want to spend three turns shooting over 1000 points of your army into 240 of mine, be my guest.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Anyone have a link to pics of the special rules that Formations in the Decurion Detachment get?

"Backfield? I have no backfield." 
   
Made in us
Loyal Necron Lychguard




 astro_nomicon wrote:
Anyone have a link to pics of the special rules that Formations in the Decurion Detachment get?


I haven't seen any pictures of it, only the writeup given by a couple leakers.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Does the Monolith still have the whole exile gate thing or did tht go away.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
On a Canoptek Spyder's Waiting List



Washington

For the Canoptek Formation, when it says that the unit must be within 12 inches of the Spyder, does that mean the entire unit or could it apply to only the models within the bubble?
   
Made in us
Nihilistic Necron Lord




The best State-Texas

DeGarmo wrote:
For the Canoptek Formation, when it says that the unit must be within 12 inches of the Spyder, does that mean the entire unit or could it apply to only the models within the bubble?



Keyword being Unit here. It would specify models, if it was only affecting models within 12'.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
On a Canoptek Spyder's Waiting List



Washington

 Sasori wrote:
DeGarmo wrote:
For the Canoptek Formation, when it says that the unit must be within 12 inches of the Spyder, does that mean the entire unit or could it apply to only the models within the bubble?



Keyword being Unit here. It would specify models, if it was only affecting models within 12'.


That's what I thought it would be. I'm still pretty new to the game and trying to figure it out. Thanks.

This message was edited 1 time. Last update was at 2015/01/29 06:16:04


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

DeGarmo wrote:
 Sasori wrote:
DeGarmo wrote:
For the Canoptek Formation, when it says that the unit must be within 12 inches of the Spyder, does that mean the entire unit or could it apply to only the models within the bubble?



Keyword being Unit here. It would specify models, if it was only affecting models within 12'.


That's what I thought it would be. I'm still pretty new to the game and trying to figure it out. Thanks.


No problem. It's really easy to get Terminology mixed up, and the difference between "Unit" and "Models" in a lot of cases for bubbles is massive.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fixture of Dakka



Chicago, Illinois

Ugh the hardest choice in the world is picking which army to play there's to many choices



If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Irked Necron Immortal





 astro_nomicon wrote:
Anyone have a link to pics of the special rules that Formations in the Decurion Detachment get?


Let me see if I can remember, Mind Palace gooooooooo

Firstly, all of them get Relentless and Move Through Cover

Destroyer Cult: Models in this formation re-roll failed to-wound and armour penetration rolls

Star God: Nothing extra

Flayed Ones: Nothing extra

Judicator Battalion: Pick an enemy unit within 12" of the Stalker, all units in the formation re-roll failed to-hit, to-wound, and armour penetration rolls against that enemy unit.

Canoptek Harvest: Every turn (start of the movement I believe) pick either Shred, Reanimation Protocols, or Fleet. The Spyder and units from this formation within 12" of the Spyder get the rule.

Deathmarks: Nothing extra

Annihilation Nexus: If the Doomsday Ark in this formation loses its Quantum Shielding, you can choose for one of the Barges in the formation to essentially give its Quantum Shielding to the Ark, losing the Shielding for itself.

Living Tomb: Obelisk automatically deep strikes on turn 2. Any monoliths in this formation that deep strike within 12" of the Obelisk do not scatter, and can immediately bring a unit of Infantry or Jump Infantry through the Eternity Gate

Deathbringer Flight: If a doom scythe in this formation fires its death ray, it gets +2 BS for each other doom scythe that fired at the enemy this turn. Also, all enemy units within 12" of at least 2 doom scythes in this formation have -1 Ld.

There, I think that's right.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Every one also gets +1 to Reanimation Protocol as well.

Mass Foot Slogging Necron army GO!

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Liche Priest Hierophant







Remember a few days ago when it looked like this was going to be a balanced dex with a power level similar to that of BA, and when the Decurion Detachment looked fun but not really that good? Those were good days.

It's like Codex: Eldar all over again, except with next to no suck.
   
Made in us
Loyal Necron Lychguard




Hollismason wrote:
Ugh the hardest choice in the world is picking which army to play there's to many choices


I'm seriously torn right now. I want to run out my Destroyer Cult, and I think they'll be first. But Wraithwing is strong (even stronger now? Canoptek formation is good). Footslog Silver Tide is so good now too, with so much variety of adding in things like Lychguard and Praetorians on top of the Warriors/Immortals.

AV13 vehicle spam is just as good as it was before. Barges are more expensive, but everything else is cheaper so if you were full vehicles it's about the same, except the Warrior tax for Ghost Arks. Every vehicle other than ABarges are better (except Monolith, which is the same).

I have a pretty biggish Necron collection, I'm going to be trying so many different lists in the forseeable future.
   
Made in au
Irked Necron Immortal





 Matt.Kingsley wrote:
Remember a few days ago when it looked like this was going to be a balanced dex with a power level similar to that of BA, and when the Decurion Detachment looked fun but not really that good? Those were good days.

It's like Codex: Eldar all over again, except with next to no suck.


At least our gauss flayers don't rend. But that Wraith unit certain has an air of wave serpent to it.
   
Made in us
Waaagh! Warbiker





Maryland, US

shall we then thank GW for a balanced (internally at least) Codex?
or shall we complain for what seems to be a OP Codex?

I lean towards the first, as I think it will be difficult to cumulate too many formations and their own special bonuses in 1500-2000pts games
I also lean towards the first because the options are numerous: in terms of detachments/formations, in terms of units, equipments/relics ... so no 2 Necron armies will be the same, and that, from my point of view, is good for the game

what do you guys think?


EDIT: we should at least congratulate GW for finding a clever/good way to sell more Necron models ...

This message was edited 1 time. Last update was at 2015/01/29 06:55:34


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