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Made in au
Guard Heavy Weapon Crewman





Melbourne, Australia

Are Mechanised Melta Veteran lists the only answer in small point games like 500-1000? I really want to do a gunline or some other sort of foot list, but finding it hard to figure it out.


Knowledge is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad.

 
   
Made in gb
Hallowed Canoness





Between

No, not even slightly. I played a 1k game against a Guard foot list with my Necrons and got slaughtered... admittedly under the old codex. Still, there were an insane number of guys on the other side of the field. Two maxed out platoons I think, with a Primaris HQ.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

At a 1000 points you can get a full squadron of 3 Leman Russ varients. Which they can ruin anyone's day no matter what your opponent chooses to field.

Cowards will be shot! Survivors will be shot again!

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, foot guard does better the lower points you play. Where you can actually bring your superior numbers to bear, as well as the fact that you can take a monstrous pile of mid-range weapons, and small arms tend to matter a lot more (which you're bringing an insane pile of).

If anything I'd say foot guard are stronger than mech guard at low points.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Yeah, at smaller games everyone counts- and even at such low point value games, Imperial Guard can field a lot of everyones.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in au
Guard Heavy Weapon Crewman





Melbourne, Australia

So whats the core of a standard foot list at lower points?


Knowledge is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

CCS, two infantry platoons, as many gun upgrades as you can cram in, and whatever points you have left over spent on some support units like priests or psykers.

Rather vanilla, but undoubtedly effective.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Executing Exarch





McKenzie, TN

I usually start with 2 Minimum Infantry Platoons. Then it depends on what big ticket item(s) you want.

A tank commander unit will fit in a 1000 pts list and you already have some decent bubble wrap in the infantry. Leman Russ tanks are also extremely tough for people to deal with at the less than 1000 pts level if you can also bubble wrap them a bit. Try something like this;
Spoiler:
1000 pts
HQ
Tank Commander (388pts) Pask Punisher w/ Dozer Blade, Lascannon, Relic Plating and Executioner w/ Dozer Blade, Heavy Bolter
Ministorum Priest (25pts)
Ministorum Priest (25pts)
Troops
Infantry Platoon (130pts) PCS and 2 IS
Infantry Platoon (130pts) PCS and 2 IS
Heavy Support
Manticore (170pts)
Wyvern (65pts)
Wyvern (65pts)

Using orders the PCS and Infantry squads can actually move reasonably fast (move move move) and do some reasonable damage (FRFSRF). At 1000 pts 21 man units that are fearless are not that easy to shift off objectives.

Alternatively Yarrick is an excellent value as he is punchy, tough, and gives you all the benefits of both a lord commissar and a CCS, plus some other stuff. If you are thinking of upgrading a blobb squad then Yarrick is an excellent value (he can join the unit and give them Ld10 to pass the orders he gives).

At less than ~1250 pts I will try to avoid ugrades as much as possible and focus on bodies and efficient hard hitting units. This is because once you get above 1250 pts or so you will flood the board and can no longer space your troops out if you keep getting more bodies. Thus you need to start upgrading those bodies.
   
Made in us
Sadistic Inquisitorial Excruciator





I think if you wanted to get ridiculous, you could field 220+ bodies at 1000 points. Some of your opponents wouldn't fire enough shots over 7 turns to kill them all.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ansacs wrote:
I usually start with 2 Minimum Infantry Platoons. Then it depends on what big ticket item(s) you want.

A tank commander unit will fit in a 1000 pts list and you already have some decent bubble wrap in the infantry. Leman Russ tanks are also extremely tough for people to deal with at the less than 1000 pts level if you can also bubble wrap them a bit. Try something like this;
Spoiler:
1000 pts
HQ
Tank Commander (388pts) Pask Punisher w/ Dozer Blade, Lascannon, Relic Plating and Executioner w/ Dozer Blade, Heavy Bolter
Ministorum Priest (25pts)
Ministorum Priest (25pts)
Troops
Infantry Platoon (130pts) PCS and 2 IS
Infantry Platoon (130pts) PCS and 2 IS
Heavy Support
Manticore (170pts)
Wyvern (65pts)
Wyvern (65pts)

Using orders the PCS and Infantry squads can actually move reasonably fast (move move move) and do some reasonable damage (FRFSRF). At 1000 pts 21 man units that are fearless are not that easy to shift off objectives.

Alternatively Yarrick is an excellent value as he is punchy, tough, and gives you all the benefits of both a lord commissar and a CCS, plus some other stuff. If you are thinking of upgrading a blobb squad then Yarrick is an excellent value (he can join the unit and give them Ld10 to pass the orders he gives).

At less than ~1250 pts I will try to avoid ugrades as much as possible and focus on bodies and efficient hard hitting units. This is because once you get above 1250 pts or so you will flood the board and can no longer space your troops out if you keep getting more bodies. Thus you need to start upgrading those bodies.


What if you were taking Yarrick and just infantry. What would you suggest then?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ru
!!Goffik Rocker!!






You can even run mellee guyz with power axes, krar nades, melta bombs and some allies. Guyz like Azrael or xeno inquisitors make simple guardsmen really frightening.
   
Made in us
Executing Exarch





McKenzie, TN

By just infantry do you also mean no artillery, thudd guns, etc?
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ansacs wrote:
By just infantry do you also mean no artillery, thudd guns, etc?


Are those forgeworld things?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Executing Exarch





McKenzie, TN

Artillery is just any artillery (whether wyverns or heavy artillery carriages).

Thudd guns are forgeworld. They are a type of artillery unit which is a gun manned by 3 ground pounder crew.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

In that case, I would indeed discount both for an all-infantry army.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in au
Guard Heavy Weapon Crewman





Melbourne, Australia

I've always thought that a gunline army works best with artillery. Infantry line shreds at 24" while artillery fires from behind the meatshield.


Knowledge is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad.

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Auroch wrote:
I've always thought that a gunline army works best with artillery. Infantry line shreds at 24" while artillery fires from behind the meatshield.


I'm not disagreeing - I'm just curious as to how you'd go about building an all-infantry army at 1000pts.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Rough Rider with Boomstick






If I had to or wanted to make an all infantry force (for 1000 points) I'd probably take 2 platoons, each maxed out with Guardsmen, Conscripts for each platoon, and lots of Heavy Weapons Squads. (I'll admit that I can't bring up exact point values at the moment as I don't have my codex with me.)

Conscripts act as a meat shield and prevent the enemy from flanking (as I would have the conscripts bringing up the sides), Guardsmen would push up the middle, Heavy Weapons teams would do the dirty work when it comes to taking down high value targets. Meanwhile the Platoon Command Squad and Company Command Squad would shout whatever orders are appropriate for the developing situation.

Of course this is coming from the new guy, so take my words with a grain of salt.

This message was edited 1 time. Last update was at 2014/12/15 18:20:18


You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Interestingly enough we did an all infantry game this weekend with AM vs Orks, no AV allowed on the table with 1750 points. I took about 200 models with a mix of 2 x 40 man conscripts, about 6 10 man IS with flamers, 3 PCS with grenade launchers and flamers, 4 man blob with 4 lascannons (for killing artillery and meganobs), 3 mortars, 3 HB, and, Creed, MoO, 2 primaris.

It was a blast.

However, it was a close game then i got steamrolled. I let them get too much steam and they came in strong and at the same time. I should have played less aggressive and let them run into my shooting but i wanted my flamers to taste ork flesh and get some forward objectives. That green tide formation with the Hammer of Wraths is nasty. I did learn a lot though. Mortars are not half bad, but still not as good as wyverns for -5 points. No matter what army i play my pskers WILL DIE from perils and I will always roll 1s on the chart (4 perils in a row!). Also as much as i want to love creed, he just isnt as good as he used to be, even with infiltrating warlord trait and 2 conscripts infiltrating.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in ru
!!Goffik Rocker!!






 generalchaos34 wrote:
I will always roll 1s on the chart

http://www.dakkadakka.com/wiki/en/That%27s_How_I_Roll_-_A_Scientific_Analysis_of_Dice
   
Made in us
Executing Exarch





McKenzie, TN

To be entirely honest I would never take an all infantry list without any artillery units using the AM codex. I do take such a list using the forgeworld Elysian Drop Troops list and the death korps of krieg assault brigade. I also do take an all infantry list with thudd guns, rapier batteries, and heavy artillery carriages. The problem with taking such a list without such units is it is slow and lacks the ability to kill units in hiding. This means 3 eldar jetibike units can and will win a game against your entire 1000 pts army.

If I were to take such a list though I would take;

Spoiler:

1000 pts
HQ
Commissar Yarrick (145pts)
Ministorum Priest (25pts)
Primaris Psyker (50pts)
Troops
Infantry Platoon (555pts)
50x Conscript
Infantry Squad w/ lascannon HWT and Sarge w/ melta bombs
Infantry Squad w/ lascannon HWT and Sarge w/ melta bombs
Infantry Squad w/ lascannon HWT and Sarge w/ melta bombs
Infantry Squad w/ lascannon HWT and Sarge w/ melta bombs
Infantry Squad w/ lascannon HWT and Sarge w/ melta bombs
PCS

Infantry Platoon (225pts)
Infantry Squad w/ Autocannon Team, Sarge w/ Melta Bombs
Infantry Squad w/ Autocannon Team, Sarge w/ Melta Bombs
Infantry Squad w/ Autocannon Team, Sarge w/ Melta Bombs
PCS

Essentially you find the best bit of ruins/cover you can put them in and plop your blobbs in them. The priest goes into the autocannon unit while yarrick goes in the lascannon unit. Yarrick gives orders to both blobbs and the priest puts prescience on the blobb that needs it. If you need more anti infantry and don't need your anti tank as much you can have the priest take malefic powers and conjure some daemons (and possibly become possessed). This list does a very good job of killing opponents transports and thus hopefully removing some of their speed. The conscript unit with priest is your unit to try and go get objectives. They are a fearless mass of 50 bodies so shifting them should be tough for anything your lascannons cannot deal with. Don't forget using the PCS to give the units move move move to get into position. The best thing is that the lascannon blobb with ignore cover and prescience is good against most of the nastiest units in the game. It is entirely capable of killing waveserpents and imperial knights at a decent pace.

I was assuming an altar of war game. If you play maelstorm then you will probably want to add some minimum units of ratlings at the cost of 10-20 conscripts and a lascannon infantry squad. These will give you the ability to get early maelstorm pts before the conscripts can get into position.


I usually would use something like below for an all infantry list.
Spoiler:
This is a fairly competitive list for this pts level. I wrote it assuming you will show up with an imperial knight, several waveserpents, riptides, etc. I would normally take enough troops to sub out some of the artillery and a second list to ease up on people if they want a more casual game. I am assuming though since you are asking for a list it should be something aiming to win as if you don't care about winning you can pretty much take anything.

1000 pts
HQ
Commissar Yarrick (145pts)
Ministorum Priest (25pts)
Ministorum Priest (25pts)
Troops
Infantry Platoon (130pts) 2 IS, PCS
Infantry Platoon (130pts) 2 IS, PCS
Heavy Support
Field Artillery Battery (FW) (150pts) 3x Heavy Quad Launcher
Heavy Artillery Carriage Battery (FW) (315pts) Bastion-breacher Shells, 3x Medusa Siege Cannon
Rapier Battery (FW) (80pts) 2x Rapier Laser Destroyer


Spoiler:
This is a really fun list. You either win big and nearly wipe the opponent or you flop on your rolls and the opponent nearly wipes you out. The plasma CCS hunter squads in the elysian detachment are awesome. I use scion models for them and they are everything the fluff makes scions out to be. The big thing is their ability to give themselves tank hunters or ignore cover using orders (or shoot and then run if you happen to be near a LoS blocker).

1000 pts
Elysian Regiment Drop Troops (Primary)
HQ
Elysian Company Command Squad (160pts) Carapace Armour, 4x Plasma Gun Vet Company Commander w/ 2x plasma pistol
Elysian Company Command Squad (160pts) Carapace Armour, 4x Plasma Gun Vet Company Commander w/ 2x plasma pistol
Troops
Elysian Veteran Squad (170pts) Demolitions, Grenadiers, 3x Meltagun Vet, Shotguns
Elysian Veteran Squad (170pts) Demolitions, Grenadiers, 2x Meltagun Vet, Shotguns
Astra Militarum: Codex (Allied Detachment)
HQ
Lord Commissar (65pts)
Troops
Infantry Platoon (130pts) 2x IS, PCS
Heavy Support
Field Artillery Battery (FW) (50pts) Heavy Quad Launcher
Field Artillery Battery (FW) (50pts) Heavy Quad Launcher
Field Artillery Battery (FW) (50pts) Heavy Quad Launcher


Death Korps of Krieg Assault brigade can make a really incredible infantry list at 1500+ pts. Also Renegades and Heretics is probably the single best infantry list at 1000 pts and below.
   
 
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