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![[Post New]](/s/i/i.gif) 2014/12/14 16:51:06
Subject: [1500] - Orks - Green tide list
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Lead-Footed Trukkboy Driver
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I have a 1500 torny coming up and had a special list in mind
Thoughts?
Green Tide: 900
- Warboss, power Klaw
- 10 boyz, Eavy armour
- 5X 10 boyz, nob power Klaw
- 4X 10 boyz
CAD: 600
- Mad Dok
- 5X 11 gretchin with squig hound
- 3X 3 war buggies with rockits
General idea (depending on objectives) would be to secure as many in my own line with gretchin units and send the other gretchin and buggies forward of the tide as a screen for the tide to have 4+ cover and then hit turn 2/3. Buggies could outflank if needed (if all gretchin aren't needed behind lines and are being used to screen)
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![[Post New]](/s/i/i.gif) 2014/12/16 12:59:22
Subject: Re:[1500] - Orks - Green tide list
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Lead-Footed Trukkboy Driver
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how you would attempt to deal with this list?
what do you think its weaknesses are?
what are its strengths?
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![[Post New]](/s/i/i.gif) 2014/12/16 13:19:38
Subject: [1500] - Orks - Green tide list
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Waaagh! Warbiker
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Tiny_Titan wrote:CAD: 600
- Mad Dok
- 5X 11 gretchin with squig hound
- 3X 3 war buggies with rockits
General idea (depending on objectives) would be to secure as many in my own line with gretchin units and send the other gretchin and buggies forward of the tide as a screen for the tide to have 4+ cover and then hit turn 2/3. Buggies could outflank if needed (if all gretchin aren't needed behind lines and are being used to screen)
You don't need grots to screen. You really don't. + with how many units you have of them, you're just giving your opponent extra kill points. I feel that your CAD is where your army is at it's weakest. For what the Mad Doc is there for ( FnP and Fearless) can be done for cheaper via the Big Bosspole and a Painboy. I would also make sure you have at least 2 Boss Poles in your army to help re-roll against bad mob table results.
Anything with Barrage will destroy this list, especially if they target the Mad Doc first. Make sure you have Eavy Armor on your Warboss, every little bit helps him survive as he auto-challenges. He's not a character you afford not to protect.
I would say something like this for your CAD:
Green Tide:
- Warboss, PK, Big BP, Eavy Armor.
- 1x Slugga 10 boyz, inc Nob + PK + Eavy armor for squad
- 5X Slugga 10 boyz, inc nob + PK + 2 BP
- 4X Slugga 10 boyz
CAD: 600
- Painboy + BP
- 2 x 10 Gretchin + Runterand (they are ONLY here to fill the CAD. Don't expect Gretchin to do anything in this list. You don't need cover saves for your green tide).
- 5X 3 war buggies with rockits --- I would personally prefer to replace these entirely with either Lootas or Tankbusters. In the competitive scene, you'll come across alot of things which can Stomp on you. You need Rokkits/Meltabombs and PKs against those guys. Warbuggies could be good as you can pincer your opponent, so its worth a try. Definately up the number to 5 tho if you can. Sorry I don't know the exact point total.
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30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.
I want offical rules for the Super-Ork that the Mad Dok is working on... |
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![[Post New]](/s/i/i.gif) 2014/12/16 14:30:29
Subject: [1500] - Orks - Green tide list
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Lead-Footed Trukkboy Driver
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You don't need grots to screen. You really don't. + with how many units you have of them, you're just giving your opponent extra kill points. I feel that your CAD is where your army is at it's weakest. For what the Mad Doc is there for (FnP and Fearless) can be done for cheaper via the Big Bosspole and a Painboy. I would also make sure you have at least 2 Boss Poles in your army to help re-roll against bad mob table results.
Anything with Barrage will destroy this list, especially if they target the Mad Doc first. Make sure you have Eavy Armor on your Warboss, every little bit helps him survive as he auto-challenges. He's not a character you afford not to protect.
I would say something like this for your CAD:
Green Tide:
- Warboss, PK, Big BP, Eavy Armor.
- 1x Slugga 10 boyz, inc Nob + PK + Eavy armor for squad
- 5X Slugga 10 boyz, inc nob + PK + 2 BP
- 4X Slugga 10 boyz
CAD: 600
- Painboy + BP
- 2 x 10 Gretchin + Runterand (they are ONLY here to fill the CAD. Don't expect Gretchin to do anything in this list. You don't need cover saves for your green tide).
- 5X 3 war buggies with rockits --- I would personally prefer to replace these entirely with either Lootas or Tankbusters. In the competitive scene, you'll come across alot of things which can Stomp on you. You need Rokkits/Meltabombs and PKs against those guys. Warbuggies could be good as you can pincer your opponent, so its worth a try. Definately up the number to 5 tho if you can. Sorry I don't know the exact point total.
thank you for your advice! though i agree mostly with the painboy and big boss pole idea, if you take mad dok, its basically like having another warboss in the unit that can squish things much more easily than standard nobz. Is it not worth it?
i had considered some form of truck rush instead of the mass gretchin and warbuggies, perhaps some meganob missiles or tankbustas in trucks. would you say that it is more worthwhile taking something else?
by my maths i can have the following:
Green Tide: 955
- Warboss, power Klaw, big boss pole
- 10 boyz, Eavy armour
- 6X 10 boyz, nob power Klaw
- 3X 10 boyz
CAD: 130
-pain boy
- 2X 10 gretchin with squig hound
this leaves me with 415 points.
with this i could have ONE of the following:
- add another 10 gretchin and 3X 5 tank bustas with nob bosspole, truck, ram, 2 bomb squigs
- 2X 3 meganobz with skorchas, truck, ram and then 3 buggies
do either of these have more potential? if so why? thanks again!
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![[Post New]](/s/i/i.gif) 2014/12/16 14:32:18
Subject: [1500] - Orks - Green tide list
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Tough-as-Nails Ork Boy
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I would drop mad dok, because in a green tide you'll never get rampage, and you can get fearless for 20pnts with Big Boss Poll. The You can add more stuff to cad like lootas, to deal with air or barrage weapons.
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This message was edited 1 time. Last update was at 2014/12/16 14:33:28
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![[Post New]](/s/i/i.gif) 2014/12/16 15:07:11
Subject: [1500] - Orks - Green tide list
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Lead-Footed Trukkboy Driver
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Mojo1jojo wrote:I would drop mad dok, because in a green tide you'll never get rampage, and you can get fearless for 20pnts with Big Boss Poll. The You can add more stuff to cad like lootas, to deal with air or barrage weapons.
yeah, i think i will do this
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![[Post New]](/s/i/i.gif) 2014/12/16 16:03:17
Subject: [1500] - Orks - Green tide list
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Waaagh! Warbiker
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Tiny_Titan wrote:
CAD: 130
-Painboy
- 2X 10 gretchin with squig hound
this leaves me with 415 points:
2X 7 Tankbustas with nob bosspole, truck, ram, 3 bomb squigs
1X 3 meganobz with 1 BP + 1 Killsaw (skorchas not required) + truck, ram
The above is what i'd take. You don't need ANOTHER warboss equivilant in your list as you already have 5 PKs. You could add more if you really wanted to, but the downside is that you're likely to get challenged by something faster if your key character is up front. Tankbusters can shoot and charge your big threats, and a Manz Missile typically scares people. I would prefer 2 Battlewagons full of Tankbusters, but im not 100% on the points cost, i'll need to look that up 2nite.
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30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.
I want offical rules for the Super-Ork that the Mad Dok is working on... |
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![[Post New]](/s/i/i.gif) 2014/12/16 16:05:42
Subject: Re:[1500] - Orks - Green tide list
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Lead-Footed Trukkboy Driver
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SO THE QUESTION NOW IS:
what should i take to compliment the tide?:
- 3X 5 tank bustas with nob BP, truck, ram, 2 bomb squigs and 1X 10 more gretchin
or
-2X 3 skorcha mega nobz in truck, ram and 3 buggies
or
- 2X battlewagon with ram and 1 rockit and 8 tankbuatas inside
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This message was edited 2 times. Last update was at 2014/12/16 16:37:44
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![[Post New]](/s/i/i.gif) 2014/12/16 17:13:47
Subject: [1500] - Orks - Green tide list
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Hollerin' Herda with Squighound Pack
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I made a very similar list, at the same point total.
The issue here is that the benefit is Greenskin Horde is getting HoW. BUT you only get that on mobs of 10+ so if even 1 ork dies your lose that ability. plus you need more then 10 for the mob rule chart to do any good.
Consider less squads w/ more boys.
My strategy is a mini death star on Warbikes in the middle, with a KFF to give them cover save.
and waaagh every turn so they can all keep up.
Take a look here
http://www.dakkadakka.com/dakkaforum/posts/list/620578.page
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![[Post New]](/s/i/i.gif) 2014/12/16 17:32:51
Subject: Re:[1500] - Orks - Green tide list
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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I mean, most tanks you should be able to swarm. The only reason I see you needing anti-armor is for walkers, whose rear armor you will not be able to hit in close combat. For instance, a couple helbrutes with dual power fists with heavy flamers would really ruin your day if you didn't have some anti-armor shooting.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/12/16 18:14:40
Subject: [1500] - Orks - Green tide list
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Waaagh! Warbiker
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fcademartori wrote:I made a very similar list, at the same point total.
The issue here is that the benefit is Greenskin Horde is getting HoW. BUT you only get that on mobs of 10+ so if even 1 ork dies your lose that ability. plus you need more then 10 for the mob rule chart to do any good.
Consider less squads w/ more boys.
Fcademartonri remember that the Green Tide formation makes all 10 units of boys and the 1 Warboss unit into one GIANT 101 ork blob. They would ALL get the HoW rule.
So even if 1 ork dies, he still has that unit.
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30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.
I want offical rules for the Super-Ork that the Mad Dok is working on... |
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![[Post New]](/s/i/i.gif) 2014/12/16 19:05:03
Subject: [1500] - Orks - Green tide list
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Executing Exarch
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Try adding a warboss on a bike with finkin cap, you have good odds of rolling master of ambush which lets you infiltrate the 100 boyz. You lose out on the waaagh every turn, but you still get one which is about all you'll need.
To be honest the 100 boy squad isn't the greatest thing. Given 2 turns at shooting it will be enough for some armies to deal with it, not to mention multiple assaulting units can overwhelm it. I rolled it out against my take all comers eldar (only 3 serpents) and managed to kill 64 Orks in 1 turn with pretty average dice rolls. Its a death star with its weaknesses and restrictions. Its a noob slayer.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/12/16 19:38:00
Subject: Re:[1500] - Orks - Green tide list
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!!Goffik Rocker!!
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I'm currently thinking bout a greentide too. And i'm absolutely positive i'd take 9-10 stormboyz with a pk+bp nob. Waagh every turn means an every turn 21'-27' threat range from this guyz.
Also thinking about 'eavyarmored truckboyz over manz. They'll take the 2-d cad troop requirement and will be also able to utilise run + charge every turn. The point difference will be essentially negated by no need to take another grot squad.
Another thing in favor of truckboyz is that manz will essentially be the only worthy target for the big gunz that enemies bring.
But i'm not sure about boyz over manz yet.
I'd also think about an HQ to bring DLS to the greentide. Experience shows that you're usually either multicharging or getting charged on the flank. So, s3 ain't amazing even in such ammounts. Ws5 helps here. However, won't be mandatory for a 1500 game unless you're sure you'd face imperial knights or wraithlords. IK are quite deadly but hitting on 3-s with pk helps a bit.
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This message was edited 2 times. Last update was at 2014/12/16 19:41:47
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![[Post New]](/s/i/i.gif) 2014/12/16 21:48:57
Subject: [1500] - Orks - Green tide list
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Hollerin' Herda with Squighound Pack
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Sketchyfk wrote:
Is it an Greenskin Horde or Green Tide List, because they're different.
Personally I dislike the one where you pile your orks into one huge unit. If youre using Tactical Objective you will probably lose a lot of easy points. And small arms fire will rip to shreds even w/ a painboy.
Also
Ravenous D wrote:Try adding a warboss on a bike with finkin cap, you have good odds of rolling master of ambush which lets you infiltrate the 100 boyz.
55% chance
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![[Post New]](/s/i/i.gif) 2014/12/17 00:00:42
Subject: Re:[1500] - Orks - Green tide list
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Lead-Footed Trukkboy Driver
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i am talking about the green tide, i have a feeling he is talking about the green horde.
I see what you mean, and that is why my original list had so many grots,to make it easy to grab those objectives and secure points. i do like the idea of 100 boyz running across the board to be honest.
what do you think of this list:
CAD:
-mek (in battlewagon #2)
-Warboss, mega armour, luck stick, boss pole (in battlewagon #2)
-pain boy (in battlewagon #2)
-3 meganobz with kombi skorchas, boss pole, truck, ram,
-15 tank bustas, nob, boss pole, 3 bomb squigs (in battle wagon #1)
-20 boyz, nob, boss pole, power klaw
-20 boyz, nob, boss pole, power klaw
-15 boyz (in battlewagon #2)
-10 gretchin, squig hound
-15 storm boyz, boss pole, power klaw
-battlewagon #2, ram, 2 rockit launchas
-battlewagon #1, ram, 2 bog shootas, killkannon
general strat:
rush up with units (gretchin stay back with objective(s)). tankbustas kill enemy vehicles and soften up enemy ready for infantry to assault. second wagon delivers warboss and his ladz and can then attempt to be useful by ramming/ being used as cover.
i have presented this alternative list because some comments suggest that the green tide may not be optimal for 1500 point tornys (though this doesnt mean im not taking it for laughts)
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![[Post New]](/s/i/i.gif) 2014/12/17 00:30:57
Subject: Re:[1500] - Orks - Green tide list
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Ferocious Blood Claw
Space... In the general area
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Needs more.... DAKKA!
I kid, I just wanted to post to give props for a Green Tide army. I used to collect them but I just didn't have the patience. Kudos to you ^.^
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![[Post New]](/s/i/i.gif) 2014/12/17 18:20:10
Subject: Re:[1500] - Orks - Green tide list
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Lead-Footed Trukkboy Driver
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New List,
please comment on strengths, weaknesses etc.
CAD:
-Painboy
-8 Tankbustas
-8 Tankbustas
-10 gretchin, squig hound
-10 gretchin, squig hound
-Battlewagon, reinforced ram, rokkit launcha
-Battlewagon, reinforced ram, rokkit launcha
Green Tide:
-Warboss, power klaw, big boss pole
-10 eavy armour boyz
-5X 10 boyz, nob, power klaw, boss pole
-4X 10 boyz
the tankbustas will go into the battlewagons and the painboy into the tide.
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