nscg4149 wrote:Hey all! My bud plays
DA and/or
BA. I run orks. I always go into the games feeling really confident, but then he pulls off the game quick and easy. Him and I are still relatively new to the game, so I figure we're missing rules, buut... I need help. Most of our games are around 1500 points. I need help knowing how to put down his army. I don't know his specific unit's names, but he runs 2-3 squads of 10-15 marines, 6 bikes, a drop pod, a rhino, then a couple of other random things. I have a lot of options available, but I haven't found the right recipe. Some tactics advice would be great. The units I have available to play are Grukk, a warboss, a painboy, a mek, 10 lootas, 6 kans, a deff dread, 9 bikes, 20 grots, a battle wagon, 2 trukks, 2 looted wagons, 10-15 nobz, 3 meganobz, and roughly 130 boys. Where should I go tactics wise? Foot slogging didn't work, and my 5 vehicle approach failed the other night. Any help would be great! Thanks!
Anything works for orks. You just need to stick to the theme. Orks are, ironically, not a no-brainer rush army. You got to be quite tactical with your positioning to force threat saturation. Timing is the most important thing for us as ork units tend to be cheap, deadly,but not too durable and quite counterable.
So, basically, you have some determined main directions:
1. Footsloggy. Lots of footslogging boyz. Your aim is board controle and potential turn 3-4 charge. But charge ain't important, so if the enemy is cowering at the board edge and wants you to go there, just sit on points - you won't realistically catch him in his own game of mobility but you'll force him to come for you - otherwise, he'd loose a point game (Maelstorm, YAY!). Our own long-ranged and fast support is super-important for footsloggas. A bunch of big gunz - i prefer lobbas and
KMK - or something like lootas or anything long-range shooty you can get. And it's not bad to have a squad of truckboyz/
manz and/or stormboyz or a small squad of bikers to throw at the flank to disrupt the enemy.
I think that footsloggas are currently one of the most tactically interesting options that allows you to field a bit of everything - kommandoes, stormboyz, a single truck full of something - all will be helpful. Your main aim is not literally rushing forward killing everything...not that it's not an option,
ofc. Your goal is to take the mid board and not let your enemy there, pushing forward but not rushing and Mork save you, if you get lured to come in waves. Both on the tabletop and in fluff, when something comes in waves, heroes smash you one by one.
Has an awesome formation: Greentide that's showing to be good even at
GT levels. 10 squads of boyz and warboss packed in one. Usually you take 10 * 10 with lots of nobz with
pk, support it all with a Lukky Stixx and Painboss and BOOM! You've got half the table occupied by a hellhuge squad of fearless
fnp greenskins with tons of ws5
PK attacks.
Footslogging also works fine with a snikrot formation - but it's a bit situational.
2. Speed freaks. Lots of fast stuff. Your aim is a 2-d turn charge with everything you got. If not charge, at least be there for a 3-rd turn charge on the next target. Very aggressive and straight-forward gameplay but once again, relies on tactical positioning and threat overload A LOT. Wagons and trucks full of boyz or
manz and bikers are your bread and butter units here. Heavy support is handy too, so, you can't go wrong with some lobbas and/or
KMK/Smashas/Anti-air. And tankbustas work best in here. One of the best anti-tank units.
Has some great formations to support: blitz brigade. We heard you like 2-d turn charges? So, here are 5 darn battlewagonz with a scout move.
Bully boyz work within a speed freak list - 3*5 fearless ws5
MANz.
3. Walker wall. Lots of ork walkers. Currently rules for walkers make them rather mediocre on the whole and the ammount of cheap
AT weapons that everyone wields ain't helping at all. However, it's an awesome themed list that's gona rock in friendly games.
You might find some other combinations - don't be afraid to experiment. Orkses are all bout it