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Made in us
Fresh-Faced New User




So I've been building an ork army over the past few months, using an old AoBR set among other things. So far I've got:

1 battlewagon
30 boys
5 nobs
Warboss
3 deffkoptas
A bommer, I haven't decided on which variation to build

Where could i go from here? I was thinking I could get some more wagons and boys as a start, and maybe some lootas to give cover fire.
   
Made in ca
Elite Tyranid Warrior





Most ork players i know get a lot of boyz. normally 20 boyz at least for every 250 points you have. So at 1000 points this would sit you around 80 boyz (some people like more, some like less)


3500 Imperium army

1250 Nidzilla

1000 Chaos army

1000 Drukhari Raiding Force  
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Alright so:

Deffkopters are fantastic. Since you only have 3, and probably nothing else to fill the Fast Attack slot right now, split each Kopter up, use one for each FA slot to keep them spread out and so your opponent has to divide their shots. Kopters are a FANTASTIC unit. Twin Linked S8 shots that can pen Marine armor is awesome. They can glance most vehicles fairly reliably as well. Good, solid, fast and threatening.

With the Battle Wagon, I'd lower your Boy count so they can ride inside of it. The 5 Nobs will be a bit wasting the Wagon's potential by riding around in it. Take a Squad of Boyz 19 Boyz w/ the Nob and PK upgrade, and take the Warboss with em and have that run around so they can bail out and assault things while being SAFER than usual.

I'd go for the Blitza Bomma me thinks. Or any flier for that matter. Try to magnetize it if you can, so it can build it to be any of the fliers you need.

As for what to add, you'll need more troops in general in order to play a Battleforged list. You'll want at least two squads of 20 Boyz, more if you really want too. But I tend to run squads of 20, mostly to bubble wrap the Klaw Nob anyway :p

I'd highly recommend Warbikers to help fill Fast Attack slots as well if you can get your hands on some for cheap.

This message was edited 1 time. Last update was at 2014/12/17 00:02:49


 
   
Made in us
Fresh-Faced New User




So how would you compare the bikers to the deffkoptas? Are the bikes more cost effective?

Also, I've heard alot of people say that the shoota boys are better than the sluggas, would that still apply if you stick them in a battlewagon? Thanks for the advice!
   
Made in ru
!!Goffik Rocker!!






Strictly speaking, it's not entirely true even for footslogging since shootas cost more and we've got our good old run+charge back. Mostly depends on your preferences now.

This message was edited 1 time. Last update was at 2014/12/17 04:24:26


 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

fierydeath wrote:
So how would you compare the bikers to the deffkoptas? Are the bikes more cost effective?
As you have the mobility with your battlewagon, I would say to keep going with Warbikers. They are more cost effective but their function is different. Deffkoptas are there to bring early threat, or late game objective grabbing. Warbikers are there to be awesome throughout the game.

Typically, quite alot of people run something similar to this:
Warboss + Bike + PK + Da Lucky Stikk
Painboy + Bike + BP
15 Warbikers (17pts each) inc a Nob + BP + PK.

You're putting out 3x15 twin linked Strength 5, AP5 hits a turn. At BS2, that's (roughly) 21 hits a turn. Your models are all toughness 5, and a 4+ armor and cover save, the painboy gives everyone FnP. It's a very good unit. This unit has the advantage of being able to shoot at fliers quite, and jinking. Your snap fire means you're hitting with (about...14ish shots?).

The stikk means you're group will have +1 WS so it can get into CC if really required, tho alot of people prefer Da Finking Kap as you might be able to outflank your unit(s).

While Deffkoptas aren't hurt by terrain, there is the Forgeworld bikerboss who can give the unit Skilled Rider so they also don't take damage from units. It also unlocks scout for your warbikers and makes them troops (meaning you don't need more boys).

In terms of price tho... the Painboy and Warboss will need to be custom built, there are no models for them. Not sure why tbh. It's not difficult to do so though. Treat them as a center piece to your team. They're very effective at taking out eldar Wave Serpants.

Otherwise, going for more boys is possible, but trukks die quickly and I don't recommend anyone who's just started to paint up 80 boys. It's a horrible experience, and we want you to enjoy 40K.

I'm suggesting this since you have a Battlewagon already. Typically 1 battlewagon works better when there's a 2nd one supporting it, or 2 trukks to cover the sides.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Hollerin' Herda with Squighound Pack





If you're just starting out and looking for models. I mean boys are obviously needed, and very forgiving if youre painting
(i mean if you have 80 you dont need to be perfect with each one)

but If you're looking for something quicker. Thinking Mek Guns
They're really great in game and don't require a lot of building/painting. You don't need to buy the expensive GW ones either. Get some cheap fantasy cannons and cover them with orky bits. Paint up 6-10 gretching and boom! a really nice support unit!
   
Made in us
Mutilatin' Mad Dok






The fact of the matter is that there are LOTS of choices that would be a good buy. Orks have many good units.

I agree that you should get some more boys (armament is totally up to you, just make sure you get a Nob in there).

I'd invest in a Painboss. They rock.

Some of my personal favorites in the codex are Tankbustaz and Biker boyz. Other great choices are Mek Gunz, Buggies (models suck though), and Mega-nobz.

   
 
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