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Made in ca
Regular Dakkanaut





Montreal, Quebec

Hey guys!

I am finishing painting my squiggoth and i am thinking about i will field im.

5 lootas and a killkanon? going fowards slowly will shooting and when i get close, charge! If i understand well, i will still be able to shoot with the loota even if the squiggoth is in CC right?

One question, does my oppenent is allowed to shoot the unit " inside" the squiggoth?

May the WAAAGH!!! be with you! 
   
Made in ru
!!Goffik Rocker!!






Flash gitz. You go forward, charge something with a squiggoth and shoot at other stuff with bs3 gitz. And noone can shoot at a squiggoth in the meanwhile cause he's locked in combat.
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

Can your oppenent shoot your gitz? Are they are no allowed cause they are in the squiggoth?

May the WAAAGH!!! be with you! 
   
Made in ru
!!Goffik Rocker!!






squiggoth is just like an opentopped transport. Ofc your opponent can't
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

so when he is in cc your unit inside is locked in combat?

May the WAAAGH!!! be with you! 
   
Made in ru
!!Goffik Rocker!!






Nope. Can shoot normally, embark/disembark.

This message was edited 1 time. Last update was at 2014/12/22 03:50:29


 
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

Would the flashgitz be at BS3 though? IIRC, if the vehicle has moved, the gitz have been considered as move so they'll be firing at BS2 as per norm?

15 shots at S5 and APD6 is nothing to shrug at, but I think their BS drops if the vehicle moves

 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Their BS does drop if the vechile has moved. And remember, 15 shots at S5, APD6 isn't fantastic when you check their price and compare them to other things in the codex:

15 shots at BS2 = 5 hits. Their range is only 24'' (tho I don't have the book before me, so I may be wrong) which means they MUST spend a turn travelling to get in range. The only justification in their price is because of their 2 wounds. Strength 5 means you might be able to take out light vechiles with AV10. Otherwise Troop slaying. With Random AP, perhaps AP3 at on average, definately isn't bad, but there are LOADS of units who have invulnerable saves or cover saves. These 5 shots on average won't do much. BS3 means an average of 7 or 8 hits.

Lootas: 14 pts each, 48'' range, strength 7, AP4. They can overload the opponent with D3 shots. Are able to take out like vechiles (like fliers) much better than Flashgits and can hide in terrain for better saves.

Tankbusters: 13pts each. 36'' Range. love being in transports. AP3, Strengh 8, 15 shots, average of 5 hits, but armorbane. They can get upgraded to have 3 Bomb Squigs which are lower AP but better accuracy. AND have meltabombs to destroy vechiles on the charge. They aren't "Hindered" by moving.

If you're going to put anything inside the Squggoth, I would definately put in Tankbusters!

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

Yeah, i was thinking more about tankbustas. I love those guys so much! But the thing i dont understand: My opponent can choose if he shoot the unit in the squiggoth or the squiggoth? Or like a transport, he need to shot the squiggoth? When the squiggoth is looked in combat, the unit inside can still shoot at ennemy unit, but the ennemy is not alowed to shoot at the squiggoth/unit cause they are locked in combat? So the main goal is to charge with the squiggoth and stay locked while the tankbustas exploded every thing?

Will you pay 15 pts for the drugs and will you add a canon on the squiggoth?

May the WAAAGH!!! be with you! 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 calarok wrote:
Yeah, i was thinking more about tankbustas. I love those guys so much! But the thing i dont understand: My opponent can choose if he shoot the unit in the squiggoth or the squiggoth? Or like a transport, he need to shot the squiggoth? When the squiggoth is looked in combat, the unit inside can still shoot at ennemy unit, but the ennemy is not alowed to shoot at the squiggoth/unit cause they are locked in combat? So the main goal is to charge with the squiggoth and stay locked while the tankbustas exploded every thing?

Will you pay 15 pts for the drugs and will you add a canon on the squiggoth?
Truthfully, I don't have the rules for the Squiggoth to hand. Like all transports, unless it says that your opponent can choose to shoot at either the Transport or the dudes "inside", then i would treat it just as any other transport.

As for the locked in combat, It's certainly an interesting idea. it would mean that you're tankbusters are a lot safer to attack whatever they want.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ru
!!Goffik Rocker!!






If the squiggoth is engaged in combat for at least a turn, gits count as stationary.

lootas will be a waste as you'll have to move forwaard anywayz.

Tankbustas are a good option too. But i'd still go with gitz. Just cause it's one of the best ways to field them and you don't see the guyz too often

This message was edited 1 time. Last update was at 2014/12/22 15:04:31


 
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

Sketchyfk wrote:


Tankbusters: 13pts each. 36'' Range. love being in transports. AP3, Strengh 8, 15 shots, average of 5 hits, but armorbane. They can get upgraded to have 3 Bomb Squigs which are lower AP but better accuracy. AND have meltabombs to destroy vechiles on the charge. They aren't "Hindered" by moving.

If you're going to put anything inside the Squggoth, I would definately put in Tankbusters!


Only 24" range, (but range is never an issue with an Ork (jus' get closa ya gitz)), armourbane is on the tankbusta bombs not the rokkits. They do get tank hunter though, so that's rerolling glances to pens.

Tankbusta bombs are awesome with the armour bane.

But I don't think you can use squigs from inside a transport, and tankbusta bombs are only CCW; so you'd have to climb out to get your armourbane.


 
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

Mmmm, for the tankbustas, you can use your squig even in a transport. You can use it as a range weapon so you are allowed!

Its more about the squiggoth rules that i am not sure how it work. The rules in the IA book are really not clear. Its only to embark and desembark that is it considerate a transport. thats it... no other specification!

May the WAAAGH!!! be with you! 
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

Reeeaaally. I never thought of this before, but use a trukk as a drive-by bomb squig chucker. Always hits on a 2+.

Out of the squiggoth, that would be some deadly. You can't snap shot with them, so no overwatch. But in any case, you can throw bomb squigs out at anything close enough.

It's too bad the bomb squigs aren't a blast template.

 
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

Why cant you snap shot? Its assault weapon no?

May the WAAAGH!!! be with you! 
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

No, it's in the rules. You can't snap-shoot a bomb squig. I think they made it assault to get around the fact you'd have to move into it's 18" range to use it. So you can still throw the squig and charge.

Can't use it on skimmers either

This message was edited 1 time. Last update was at 2014/12/22 20:23:26


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

If it doesn't use Balistic skill, it can't be used as a Snap Shot.

So anything that hits on a set number (like Bomb Squigs) or things that auto-hit, can't be snap shots.
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

Ok! i understand. didnt have my codex with me to look it up!

May the WAAAGH!!! be with you! 
   
 
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