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Made in us
Sneaky Sniper Drone




Hazelwood, MO

A Basic Mod Addon for Warhammer 40k 7th edition. Mostly just its own faction set. Comments welcome. EXE Soviets thus far:
LISTINGS
HQ (Soviets may only take one Command Squad!)
Command Squad (90 points)
Composition:
5 Spetsnaz
1 CO
Wargear (Spetsnaz)
Mosin Nagant
TT Pistol
Close Combat Weapon
Frag Grenades
Wargear (CO)
TT Pistol
Close Combat Weapon
Frag Grenades
Special Rules
Voice of Command (Co Only)
Senior Officer (Co Only)
Heavy Weapons Team (Spetsnaz Weapons Team Only)
Options
The CO may take weapons from the Sidearm list.
The CO may take a second sidearm.
Spetsnaz that do not take heavy weapons may replace their Mosin Nagants with Special Weapons.
Two Spetsnaz may form a Spetsnaz Weapons Team who must take one item from the Heavy Weapons list.
Models may take Special Issue wargear.
Troops
Conscripts (80 Points)
Composition:
9 Conscripts
1 Conscript Sgt.
Wargear
Mosin Nagant
TT Pistol
Close Combat Weapon
Frag Grenades
Special Rules
Heavy Weapons Team (Conscript Weapons Team Only)
Options
The Sergeant may take weapons from the Sidearm and Special Issue lists.
The Sergeant may replace his Mosin Nagant with a PPSh-41 or Thompson SMG at no cost.
Three Conscripts may replace their Mosin Nagants with Special Weapons.
Two Conscripts may form a Conscript Weapons Team who must take one item from the Heavy Weapons list.
Conscripts may take Special Issue wargear.
Elites
Spetsnaz (110 points)
Composition:
9 Spetsnaz
1 Spetsnaz Sgt.
Wargear
Mosin Nagant
TT Pistol
Close Combat Weapon
Frag Grenades
Special Rules
Voice of Command (Sgt. Only)
Heavy Weapons Team (Spetsnaz Weapons Team Only)
Options
The Sergeant may take weapons from the Sidearm and Special Issue lists.
The Sergeant may replace his Mosin Nagant with a special Weapon.
Four Spetsnaz may replace their Mosin Nagants with Special Weapons.
Two Spetsnaz may form a Spetsnaz Weapons Team who must take one item from the Heavy Weapons list.
Spetsnaz may take Special Issue wargear.
Heavy Support
IS-2 (215 points)
Composition:
1 IS-2
Weapons
Turret mounted 122mm Cannon with AP and HE shells
1 Concrete P shell
Degtyaryov LMG Hull Front Mount
Degtyaryov LMG Hull Rear Turret Mount
Degtyaryov LMG Coaxial Mount
Special Rules
Power of the Machine Spirit
Disregard Ordinance Ballistics Skill restrictions.
Options
May add a pintle mounted DShK for 20 points
May take Dozer Blades for 5pts
May take camo gear for 15 points

WARGEAR
Sidearms
A model may replace his TT pistol with one of the following:
Mauser C96…….……1pt
Nagant M1895…….5pt
Browning M1911…5pt
Special Weapons
Mosin Nagant Sniper…………………………………………2pts
Flamethrower……………………………………………........5pts
PPSh-41………………………………………………………….10pts
Degtyaryov LMG……………………………………………..15pts
PTRD AT Rifle…………………………………………………..25pts
Heavy Weapons
Mortar (With HE, AP, and Smoke shells)…………….15pts
SG-43……………………………………………………………..….15pts
PM M1910………………………………………………………….15pts
Zis AT Gun…………………………………………………………..25pts
Special Issue Wargear
AT Grenades………………………………………………………...3pts
Flak Armor………………………………………………………...…4pts
High Explosives…………………………………………………….5pts
Camo Gear…………………………………………………………..1pt
Defensive Grenades……………………………………….…….1pt

PROFILES

Name Range S AP Type
Grenades
AT Grenade 8" 7 3 Assault 1, Blast
Smoke Grenades 8" 1 0 Assault 1, Blast, Blind
Frag Grenade 8" 4 6 Assault 1, Blast
Sidearms
Laspistol 12" 3 0 Pistol
TT Pistol 12" 3 6 Pistol
Mauser C96 18" 3 6 Pistol
Nagant M1895 12" 3 5 Pistol
Browning 1911 14" 3 5 Pistol
Primary/Special Weapons
Mosin Nagant 30" 4 5 Assault 1
Mosin Nagant Sniper 48" 4 5 Assault 1, Precision Shot
Flamethrower Template 4 3 Assault 1, Torrent
Thompson SMG 14" 3 5 Assault 3
PPsh-41 18" 3 6 Assault 4
Degtyaryov LMG 30" 5 4 Rapid
PTRD AT Rifle 180" 6 1 Heavy 1, Melta
Heavy Weapons
SG-43 66" 5 4 Heavy 3
PM M1910 48" 5 4 Heavy 4
Zis AT Gun 90" 8 2 Ordinance 1, Blast
Mortar HE 20""-256" 5 5 Heavy 1, Large Blast, Barrage
Mortar AP 20""-256" 7 3 Ordinance 1, Blast, Barrage
Mortar Smoke 20""-256" 1 0 Heavy 1, Large Blast, Blind
Melee
High Explosives M 8 1 Armorbane, Unweildy

Non Vehicle Profiles
Name WS BS S T W I A Ld Sv Type
Conscript Sgt. 3 3 3 3 1 3 1 7 6+ Infantry
Conscript 3 3 3 3 1 3 2 8 6+ Infantry (Character)
Conscript Weapons Team 3 3 3 3 2 3 2 7 6+ Infantry (Character)
Spetsnaz 4 4 3 3 1 4 1 8 6+ Infantry
Spetsnaz Sgt. 4 4 3 3 1 4 2 9 6+ Infantry (Character)
Spetsnaz Weapons Team 4 4 3 3 2 4 2 8 6+ Infantry (Character)
Soviet CO 4 4 3 3 3 3 3 10 6+ Infantry (Character)
Commissar 3 3 3 3 3 3 2 11 6+ Infantry (Character)

Vehicle Profiles
Name WS BS S F/S/R HP I A Type
IS-2 0 3 0 14/13/12 6 0 0 Tk, Hv
Vehicle Weapons
Name Range S AP Type Cost
122mm A-19 AP 120" 10 1 Ordinance 1, Blast
122mm A-19 HE 120" 8 3 Ordinance 1, Large Blast
122mm A-19 Concrete P 120" 8 3 (1 against buildings) Ordinance 1, Large Blast, Armorbane against buildings. Single Use
DShK 120" 5 1 Heavy 3

 Filename Soviet Weapon Profiles.xlsx [Disk] Download
 Description
 File size 12 Kbytes

 Filename Soviet List Entries.docx [Disk] Download
 Description
 File size 13 Kbytes

 Filename Soviet Wargear List.docx [Disk] Download
 Description
 File size 11 Kbytes

This message was edited 2 times. Last update was at 2014/12/25 07:45:16


 
   
Made in ru
!!Goffik Rocker!!






I'd like to see your T-34 Profile and profiles for flyers

Other than that, i can't recall comsquads including...spetsnaz (s.w.a.t. basically). Maybe going with advisors would be more reasonable and interesting. Comsquad was not supposed to fight on the frontline in the first place.
   
Made in us
Sneaky Sniper Drone




Hazelwood, MO

They are less realistic, but give the Command Squad some needed swinging power. They mostly serve as bodyguards and meet shields in game. I would recommend using the Command squad with a mortar. Fortifications are allowed, though void-shields are banned, so a bunkered CO squad can kick arse as a mortar team. I do have a flyer profile since my friend testing this with me is using 262s just to be a dickwaffle. Advisors will be added.
ME 262 (180 points)
Composition:
1 ME262
Weapons
4 Hull Mount MK108
2 500Kg Bombs
Special Rules
+6 Base Move Maximum
Open Topped
Options
May take Camo Gear for 15 points

Weapons
MK 108 30mm: Range 120" S7 AP3 Heavy 2
500 kg Bomb S10 AP1 Bomb, Barrage, Large Blast

Profile
ME 262 BS 4, F10/S10/R10, HP 3, Type FL

This message was edited 1 time. Last update was at 2014/12/25 09:10:51


Valhallan Guard vs Tau. v  
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Ventiscogreen wrote:
They are less realistic, but give the Command Squad some needed swinging power. They mostly serve as bodyguards and meet shields in game. I would recommend using the Command squad with a mortar. Fortifications are allowed, though void-shields are banned, so a bunkered CO squad can kick arse as a mortar team. I do have a flyer profile since my friend testing this with me is using 262s just to be a dickwaffle. Advisors will be added.
ME 262 (180 points)
Composition:
1 ME262
Weapons
4 Hull Mount MK108
2 500Kg Bombs
Special Rules
+6 Base Move Maximum
Open Topped
Options
May take Camo Gear for 15 points

Weapons
MK 108 30mm: Range 120" S7 AP3 Heavy 2
500 kg Bomb S10 AP1 Bomb, Barrage, Large Blast

Profile
ME 262 BS 4, F10/S10/R10, HP 3, Type FL



I know I sound dumb, but could I make my own US or British list of this?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Sneaky Sniper Drone




Hazelwood, MO

If you mean of the ME 262 not really. Just sell your kidneys and buy a proper scale Superfortress Bomber. Also some cups for enemy tears.

Valhallan Guard vs Tau. v  
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Ventiscogreen wrote:
If you mean of the ME 262 not really. Just sell your kidneys and buy a proper scale Superfortress Bomber. Also some cups for enemy tears.


No, I meant the entire army, I really like your idea.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Sneaky Sniper Drone




Hazelwood, MO

Have a shot at it! A Guideline for range is .06" per meter for most weapons and .26" per meter with pistols. Feel free to tweak ranges as you see fit to make them make sense.

This message was edited 1 time. Last update was at 2014/12/25 09:23:41


Valhallan Guard vs Tau. v  
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

So, if my European brain is right, rifles have the range of about 7 inches, and pistols have the range of 3 inches?


Automatically Appended Next Post:
Oh wait, now I get it. Do you mean that for every meter that the gun can fire IRL, I add .06 to it's in game range?

This message was edited 1 time. Last update was at 2014/12/25 09:26:31


To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Sneaky Sniper Drone




Hazelwood, MO

What? Multiply Range in meters by .06 for rifles and .26 for pistols.

Valhallan Guard vs Tau. v  
   
Made in us
Calm Celestian





Colorado

Ventiscogreen wrote:
What? Multiply Range in meters by .06 for rifles and .26 for pistols.


Might be interesting, it would probably give the basic rifle for each nation around a 36 inch range given that most of them could easily reach out to 500+ meters with iron sights and still be quite effective. The M1 Garand would easily be the best out of the basic rifles even with the M1 sinper varient probably being the best sniper of the bunch.

"Go for Broke!" - 34th ID

*warning spelling errors may and will happen in my posts*
Fox-Light713 WIP thread - https://www.dakkadakka.com/dakkaforum/posts/list/802744.page
 
   
Made in us
Sneaky Sniper Drone




Hazelwood, MO

The M1 can put out a lot of shots, but it suffers in outright killing potential. Great all around gun, but I prefer a nagant.

Valhallan Guard vs Tau. v  
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

http://www.dakkadakka.com/dakkaforum/posts/list/0/628347.page#7454073

That's my version of it.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
 
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