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![[Post New]](/s/i/i.gif) 2014/12/29 15:50:05
Subject: Chaos drop pod(dreadclaw)
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Sinewy Scourge
Commoragh (closer to the bottom)
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Ok so are they worth it? Im thinking about getting some, and Im wondering what everyones thoughts about them are? I feel like this will give chaos an edge in battle
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/12/29 16:14:16
Subject: Re:Chaos drop pod(dreadclaw)
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Regular Dakkanaut
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Well for 65 points more you don't get the inertia rule, so the chaos pods can have deep strike mishaps.
Granted, you can put 4 melta gun devs in them.
I dunno, space marines just do everything Chaos does but better at the moment.
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![[Post New]](/s/i/i.gif) 2014/12/29 16:21:39
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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They are expensive and need to be played differently than regular drop pods.
Remember they're not Immobile and as Flyers do have Jink even when not Zooming. Deep Strike them in a reasonably safe location unless you want to go for Heat Blast attack (Not really worth it honestly). You can then Flat Out as a Fast Skimmer where you need to go and if you get shot at (you will) Jink and pray.
Next turn, one way or another your guys will either be dead or in a position to launch an assault.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/12/29 16:38:33
Subject: Chaos drop pod(dreadclaw)
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Sinewy Scourge
Commoragh (closer to the bottom)
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The chaos drop pods can still mishap like normal ? Well that really sucks, I didnt even think about that.... Kinda lame that our drop pods cant get the same rule that allows them to hardly mishap. I would much rather have that then be able to fly around.
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/12/30 11:09:15
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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DaKKaLAnce wrote:The chaos drop pods can still mishap like normal ? Well that really sucks, I didnt even think about that.... Kinda lame that our drop pods cant get the same rule that allows them to hardly mishap. I would much rather have that then be able to fly around.
Yeah it's a pain alright, they seem to be going for a more risk vs reward with the heat blast rules but in fairness at least it got "Drop Pod Assault" it used to not even get that.
I'd prefer to see Inertial Guidance get removed and all Deepstriking Vehicles get some form of protection from Deepstrike mishaps when infantry are involved.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/12/30 11:19:00
Subject: Chaos drop pod(dreadclaw)
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!!Goffik Rocker!!
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Voodoo_Chile wrote:DaKKaLAnce wrote:The chaos drop pods can still mishap like normal ? Well that really sucks, I didnt even think about that.... Kinda lame that our drop pods cant get the same rule that allows them to hardly mishap. I would much rather have that then be able to fly around.
Yeah it's a pain alright, they seem to be going for a more risk vs reward with the heat blast rules but in fairness at least it got "Drop Pod Assault" it used to not even get that.
I'd prefer to see Inertial Guidance get removed and all Deepstriking Vehicles get some form of protection from Deepstrike mishaps when infantry are involved.
I'd rather have them all loose DS protection as it's rediculous how it's abused on TT with 'Precise' orbital drops in 4' gapes.
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This message was edited 1 time. Last update was at 2014/12/30 11:20:07
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![[Post New]](/s/i/i.gif) 2014/12/30 11:39:06
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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koooaei wrote: Voodoo_Chile wrote:DaKKaLAnce wrote:The chaos drop pods can still mishap like normal ? Well that really sucks, I didnt even think about that.... Kinda lame that our drop pods cant get the same rule that allows them to hardly mishap. I would much rather have that then be able to fly around.
Yeah it's a pain alright, they seem to be going for a more risk vs reward with the heat blast rules but in fairness at least it got "Drop Pod Assault" it used to not even get that.
I'd prefer to see Inertial Guidance get removed and all Deepstriking Vehicles get some form of protection from Deepstrike mishaps when infantry are involved.
I'd rather have them all loose DS protection as it's rediculous how it's abused on TT with 'Precise' orbital drops in 4' gapes.
True, though I'm just thinking of Skimmers and in particular the Necron Monolith. It never made sense that something which never actually hit the ground or was a building should crash and burn because there was a Grot underneath it,.
But then again, if it meant that Space Marines would have to actually play with a rule rather than outright ignoring it (Hello Morale tests), I'd be all for it.
But to get back to the original topic, Dreadclaws, possibly useful but they are definitely not to be considered a Drop Pod for Chaos Space Marines.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/12/30 11:47:29
Subject: Re:Chaos drop pod(dreadclaw)
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!!Goffik Rocker!!
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Yep, there's stuff that doesn't make sence. For example, if a flier can't fit it's base, it crashes. Now that's truly rediculous. For some reason a plane can't go over a field full of gaunts or orks to bomb them to death.
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This message was edited 2 times. Last update was at 2014/12/30 11:51:33
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![[Post New]](/s/i/i.gif) 2014/12/30 15:29:25
Subject: Chaos drop pod(dreadclaw)
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Sinewy Scourge
Commoragh (closer to the bottom)
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The only "drop pod" chaos can get is about 200 points. Its nice, but takes up a heavy support and just cost alot of points to be able to field. IA13 has it i believe
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/12/30 15:46:31
Subject: Chaos drop pod(dreadclaw)
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Longtime Dakkanaut
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DaKKaLAnce wrote:The only "drop pod" chaos can get is about 200 points. Its nice, but takes up a heavy support and just cost alot of points to be able to field. IA13 has it i believe
The Kharybdys is the deluxe version. You can also get the more restrained Dreadclaw.
I'm actually tempted to convert up a Khardybydybydybydybys when I start up Chaos. Dropping nineteen Bloodletters and a Herald in to hide in a pod and land a turn 2 assault sounds fun.
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![[Post New]](/s/i/i.gif) 2014/12/30 15:50:34
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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Yeah the "Kharybdis Assault Claw". It's more than a Land Raider actually but it does have the benefit of a 20 man Transport Capacity, the Heat Blast combined with Inertial Guidance and their five independently targeting Kharybdis Storm Launchers.
Still only AV12 but it can do a lot more than the Dreadclaw.
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This message was edited 1 time. Last update was at 2014/12/30 15:51:07
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/12/30 15:57:35
Subject: Chaos drop pod(dreadclaw)
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Sinewy Scourge
Commoragh (closer to the bottom)
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You could put 2 hellbrutes in it, and multi melta+Storm launcher everything. It has drop pod assault, correct?
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/12/30 16:06:16
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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DaKKaLAnce wrote:You could put 2 hellbrutes in it, and multi melta+Storm launcher everything. It has drop pod assault, correct?
Yup but remember with the Dreadclaw and Khary you can't get out the turn you arrive if you use the Heat Blast. Not exactly an issue if you're bringing shooty stuff but if you're looking to take advantage of their "Assault Vehicle" rule it's a thing.
Also it can only carry a single Helbrute/Sonic Dreadnought/Contemptor/Ferrum Infernus Dread or 20 models. (No allowance to take 2 even though there is room)
You could take 2xHelbrutes in 2xDreadclaws but you'd be better off taking 3 Helbrutes in a Murderpack from the Helbrute dataslate at that point.
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This message was edited 1 time. Last update was at 2014/12/30 16:06:44
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/12/30 16:49:16
Subject: Chaos drop pod(dreadclaw)
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The Daemon Possessing Fulgrim's Body
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Voodoo_Chile wrote:Yeah the "Kharybdis Assault Claw". It's more than a Land Raider actually but it does have the benefit of a 20 man Transport Capacity, the Heat Blast combined with Inertial Guidance and their five independently targeting Kharybdis Storm Launchers.
Still only AV12 but it can do a lot more than the Dreadclaw.
I've been looking at both the Dreadclaw and Kharybdis, I'm really on the fence as to whether the Kharybdis is worth 160% more points for the extra, especially with a bare bones Spartan coming in at 25 points more.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/12/30 17:08:16
Subject: Chaos drop pod(dreadclaw)
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Sinewy Scourge
Commoragh (closer to the bottom)
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Oh I thought you were allowed to get 2 hellbrutes in the Kharybdis.....Well It still can be nice to have something in the enemy back field on turn one. It has alot of fire power to just wipe out infantry squads that need cover. I will have to play test it and let you know
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/12/30 17:59:14
Subject: Re:Chaos drop pod(dreadclaw)
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Longtime Dakkanaut
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Remember you can't assault out of an assault vehicle the turn it arrives, so you'd want your payload to stay inside on turn one.
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![[Post New]](/s/i/i.gif) 2014/12/30 18:10:11
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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Azreal13 wrote: Voodoo_Chile wrote:Yeah the "Kharybdis Assault Claw". It's more than a Land Raider actually but it does have the benefit of a 20 man Transport Capacity, the Heat Blast combined with Inertial Guidance and their five independently targeting Kharybdis Storm Launchers.
Still only AV12 but it can do a lot more than the Dreadclaw.
I've been looking at both the Dreadclaw and Kharybdis, I'm really on the fence as to whether the Kharybdis is worth 160% more points for the extra, especially with a bare bones Spartan coming in at 25 points more.
Yeah the Spartan is probably the better of the two. Better armour, better guns and can hold 5 more guys. The Kharybdis is definitely more maneuverable and Inertial Guidance is nothing to sniff at when you can aim for an enemy for maximum Heat Blast and then Flat Out up to 18" away possibly behind a LOS blocker (I know the thing is huge but it might be doable...) or at least out of Melta/Charge range. You can then move 6", disembark 6" and your 2D6" charge (Bring Khorne for the Icon of Wrath reroll).
It isn't great but I think it's a nice option to have, if only it was AV13
EDIT*
Actually how would you play it with the detachable base. When I deploy my Dreadclaw, I put it down on the struts without the stand and if it were to Zoom (I honestly don't think it has ever survived long enough) only then would I put it on the flying stand. My regular opponents have no problem with this but I think it's a house rule more than anything else.
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This message was edited 2 times. Last update was at 2014/12/30 18:12:45
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/12/30 18:46:44
Subject: Chaos drop pod(dreadclaw)
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Sinewy Scourge
Commoragh (closer to the bottom)
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Can it move flat out the turn it arrives from DS? That's pretty sick. I'm guessing you can jink also, so that should give it more protection to last a turn.
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/12/30 18:55:42
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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DaKKaLAnce wrote:Can it move flat out the turn it arrives from DS? That's pretty sick. I'm guessing you can jink also, so that should give it more protection to last a turn.
Yup it can Flat Out like Infantry can run, Bikes turbo boost etc. and it has Jink. I will say from my experience with the Dreadclaw, it tends to get shot pretty swiftly if you don't have other things which need shooting.
I'm hoping pairing it with some Spawn, Fleshhounds and Maulerfiends will give my opponents some other targets to worry about.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/12/30 19:01:11
Subject: Chaos drop pod(dreadclaw)
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Sinewy Scourge
Commoragh (closer to the bottom)
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We can a flier actually mishap(dread claw)? If it comes in via DS, is it able to DS even though it isn't really suppose to touch the ground?
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/12/30 20:13:27
Subject: Chaos drop pod(dreadclaw)
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Monstrously Massive Big Mutant
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Isn't the Dreadclaw considered a Flying in Hover mode as soon as it's Deep Stricken onto the board though? Doesnt that negate the mishap?
From my reading of the way it works, you pick your location, deep strike, you now have a Flyer that is locked into Hover mode and the passengers cannot assault out of the Dreadclaw. You THEN do the Heat Blast Special rule and afflict nearby targets with the weapon.
Not for anything but this is how I've played it at several locations and was even told by a few people to treat it as a Flyer locked in hover mode as soon as it becomes playable on the board..... Would seem rather pointless to have a "Arrives by deepstrike, weapon" if everytime you try to use it it simply kills you for trying" But that's just me and the 20 odd people I've played with my Dreadclaws with =/
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
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![[Post New]](/s/i/i.gif) 2015/01/01 10:40:29
Subject: Chaos drop pod(dreadclaw)
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Painlord Titan Princeps of Slaanesh
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If it's a flier in hover mode, that means it's a skimmer.
A skimmer that deep strikes and scatters into enemies suffers a mishap.
Also, for those wanting to put dreads and helbrutes in them: Keep in mind both versions of the drop pod have Daemonic Possession, meaning you roll a die at the start of the game and if you roll a 1, one model gets eaten.
That's right, 1 model, any kind. It doesn't do an auto wound. It doesn't even do an auto S10 hit. It eats a model. So if the model in it is a 265 point contemptor dreadnought...... munch munch munch.
Something to think about. All this, and we pay 3 times as much as marine drop pods!
Oh, and the heat blast can only be done when it arrives from deep strike. Otherwise you do a "fire sweep", which isn't as good AND causes you to suffer a penetrating hit if you roll a 1. Hooray!
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2015/01/01 13:38:19
Subject: Chaos drop pod(dreadclaw)
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Auspicious Daemonic Herald
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You don't embark at a transport at the start of the game, you deploy in them. So Daemonic Possesion doesn't eat units that start in the transport.
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![[Post New]](/s/i/i.gif) 2015/01/01 14:25:12
Subject: Chaos drop pod(dreadclaw)
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Crazed Spirit of the Defiler
Ireland
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CrownAxe wrote:You don't embark at a transport at the start of the game, you deploy in them. So Daemonic Possesion doesn't eat units that start in the transport.
Alas the Daemonic Possession rule has a specific line to include the start of the first turn.
Rough quote wrote:roll a d6 each time a unit embarks on a vehicle with daemonic possession upgrade (Including rolling at the start of your first turn if a unit begins embarked on such a vehicle)
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2015/01/03 17:39:40
Subject: Chaos drop pod(dreadclaw)
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Painlord Titan Princeps of Slaanesh
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Yeah you thought for a moment we could get out of one of those special penalties they like to give chaos, huh? No such luck!
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40k Armies I play:
Glory for Slaanesh!
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