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Made in us
Space Marine Scout with Sniper Rifle





Maryland

This will be for more casual play. I'll likely be facing Dark Eldar most often, but I would like for my list to be balanced if I play anyone else as well.

Only things I have already purchased and can't change are the HQ, Termies, and Vindicator. Just wanted to get some advice/opinions before I start buying models.


HQ: 150
Librarian: Terminator Armor, Mastery 2, Storm Shield, Bones of Osrak (+1 Warp Charge, Re-roll failed psychic tests)

Elite: 225
Terminator Squad: CML

Troops: 330
Scout Squad: 5x Bolters/Camo Cloaks/Melta Bomb in a Land Speeder Storm w/ HB
Tactical Squad: Combi-Plas/Plas/HB/Melta Bomb in a Rhino

Heavy Support: 280
Devastator Squad: 4x Las
Vindicator: Dozer Blade

Total: 985
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

The list looks good. The only minor change I would make is to get rid of the camo cloaks on the scouts in the LSS and add another body or two to the dev squad so that each casualty suffered isn't a 34 point loss. Most things that will target your scouts will either be a flamer (so they get torched in the speeder or lose their cover buffs anyway) or will be AP4 but you should almost always find yourself in some sort of terrain i'd think... shouldn't be a big loss. If you need to shave a few more points also you can safely drop the HB from the rhino tac squad, unless the plan was to sit them back on their own. You could also find a dozer blade useful on the rhino if you play with a lot of terrain.

Just curious, what weapon and powers would you go for with the Librarian? I'd recommend the staff and possibly sanctic daemonology for a +1 to the invuln on the termies? Or there's always Invisibility ha...

It looks good though to me!
   
Made in us
Secretive Dark Angels Veteran






I think you should change the rhino to a drop pod. Easier to bring the bolters to bare.

This is sentinels correct?

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in us
Space Marine Scout with Sniper Rifle





Maryland

 xTHExCLINCHERx wrote:
The list looks good. The only minor change I would make is to get rid of the camo cloaks on the scouts in the LSS and add another body or two to the dev squad so that each casualty suffered isn't a 34 point loss. Most things that will target your scouts will either be a flamer (so they get torched in the speeder or lose their cover buffs anyway) or will be AP4 but you should almost always find yourself in some sort of terrain i'd think... shouldn't be a big loss. If you need to shave a few more points also you can safely drop the HB from the rhino tac squad, unless the plan was to sit them back on their own. You could also find a dozer blade useful on the rhino if you play with a lot of terrain.

Just curious, what weapon and powers would you go for with the Librarian? I'd recommend the staff and possibly sanctic daemonology for a +1 to the invuln on the termies? Or there's always Invisibility ha...

It looks good though to me!


Only issue is I am on a budget so I can' really afford to buy another combat squad or tac squad to put extra bodies inside the dev's. Dozer blade would definitely help considering I have the points to spare.

The Librarian will have staff/SS, but I can only roll on the Biomancy, Pyromancy, Telekinesis, and Telepathy trees.

 Icelord wrote:
I think you should change the rhino to a drop pod. Easier to bring the bolters to bare.

This is sentinels correct?


Yes I'll be using the supplement as well. Why would you say drop pod over rhino?
   
Made in us
Secretive Dark Angels Veteran






If you drop in you can almost guarantee the half range for twin linked bolters. I run my fists with 5 pods. 2 empty from thunder fire canon and 3 tactical squads.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Stalwart Space Marine





I would suggest a Heavy Flamer on the LSS - remember that it doesn't have chapter tactics and only has BS3.

I agree with getting rid of the camo cloaks on the scouts unless you intend them to be dropped off in cover to shoot. If you intend them to assault, I would give them shotguns as you can't assault with bolters and give the sergeant a power fist.

I also agree with a drop pod for the tactical squad to get them in range for the twin-linking bolters - remember that twin linking also applies to overwatch when you get assaulted.

Maybe switch the plasmas for flamers? Would help whe you get assaulted as well - which you would facing dark eldar.

Would also suggest having a teleport homer somewhere to guide your terminators in - would suggest on the tactical squad sergeant as they would be dropped into the thick of things first turn.
   
Made in us
Space Marine Scout with Sniper Rifle





Maryland

 timmythetool wrote:
I would suggest a Heavy Flamer on the LSS - remember that it doesn't have chapter tactics and only has BS3.

I agree with getting rid of the camo cloaks on the scouts unless you intend them to be dropped off in cover to shoot. If you intend them to assault, I would give them shotguns as you can't assault with bolters and give the sergeant a power fist.

I also agree with a drop pod for the tactical squad to get them in range for the twin-linking bolters - remember that twin linking also applies to overwatch when you get assaulted.

Maybe switch the plasmas for flamers? Would help whe you get assaulted as well - which you would facing dark eldar.

Would also suggest having a teleport homer somewhere to guide your terminators in - would suggest on the tactical squad sergeant as they would be dropped into the thick of things first turn.


I didn't realize it wouldn't benefit from chapter tactics, HF makes more sense then. If that is the case then would you say going BP/CCW would be more beneficial for the scouts?

It looks to me like I can take a teleport beacon and melta bomb, and since I have the points to spare that would certainly help.

I'd really prefer to keep my setup more generalist. My main opponent is definitely something to keep in mind, in that I wouldn't want a bunch of grav weapons, but I'd still like to keep it TAC.

So here is revised list...

HQ: 150
Librarian: Terminator Armor, Mastery 2, Storm Shield, Bones of Osrak (+1 Warp Charge, Re-roll failed psychic tests)

Elite: 225
Terminator Squad: CML

Troops: 330
Scout Squad: 5x (Shotgun or BP/CCW?)Melta Bomb in a Land Speeder Storm w/ HF
Tactical Squad: Combi-Plas/Plas/HB/Melta Bomb/Teleport Beacon in a Drop Pod

Heavy Support: 280
Devastator Squad: 4x Las
Vindicator: Dozer Blade

Total: 985
   
Made in us
Dakka Veteran




im curious, why not make the scouts bolt pistol and knife? can get the chapter tactics and the assault bonus? what do shotguns benefit from? with your 15 points maybe upgrade the drop pod to missile launcher?
   
 
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